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Kerrzhe posted:i just started playing again, do these 24 hour maintenances typically take the full 24 hours or do they come up early sometimes (like wow maintenance usually does)? It's inevitable that someone is just starting out right before a major patch hits. I did the same thing - started playing on a Saturday, and then 2.3 dropped the following Monday. At least I had the weekend! There is a chance they will finish this maintenance early, and if they do, there'll be an announcement on the Lodestone. Like others have mentioned, if housing is involved, they will wait until the end of the posted maintenance window to keep it fair for everyone trying to rush in and buy property. This is not one of those patches.
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# ? May 21, 2018 16:28 |
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# ? May 24, 2024 12:32 |
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I hope not having a Level 60 Gatherer yet won't screw me too much on the Namazu quests. I have Culinarian at 64, at least.
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# ? May 21, 2018 17:18 |
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I think they generally also don't end a maintenance early if it introduces anything that gets reset on the weekly lockout, like a new tomestone. Has an actual major version patch maint ever ended early?
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# ? May 21, 2018 17:32 |
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Klades posted:Has an actual major version patch maint ever ended early? I think 4.1 or 4.2 ended, like, an hour early? Not worth writing home about, and it won’t end before the weekly reset in any case. Also I’m running out of jobs to level. SAM 69 (nice), then WAR and MNK sitting at 30, then I’m free from my completionism until I get serious about crafting! SAM looks cool by the way. It might even be viable soon?
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# ? May 21, 2018 17:40 |
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I, for one, am excited to have my crafters at level 70 a full year after the expansion came out.
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# ? May 21, 2018 17:45 |
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Solo Wing Pixy posted:I think 4.1 or 4.2 ended, like, an hour early? Not worth writing home about, and it won’t end before the weekly reset in any case. It’s always been viable
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# ? May 21, 2018 17:47 |
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It was already viable and the changes don't really make it any more or less viable.
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# ? May 21, 2018 17:49 |
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SAM is the most fun melee dps and that's all that really matters.
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# ? May 21, 2018 17:51 |
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quote:Players can now speak with Kurenai to complete custom deliveries. After stories about sad orphans and stories about sad widows, we get stories about underwater dragon people and also you can dress up the dragon girl.
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# ? May 21, 2018 17:55 |
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WrightOfWay posted:SAM is the most fun melee dps and that's all that really matters. It's me, the dude who hates melee DPS in every other MMO but enjoys SAM. Although I keep going back to RDM because Vercure means I'm never at any risk of dying to anything that doesn't one-shot me, regardless of how much of an idiot I play like. Also, the level 54 SAM quest on the boat traumatized me a little bit. And because Verthunder is an intensely satisfying spell for being rotational.
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# ? May 21, 2018 17:55 |
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SAM is perfectly viable, pubbies are just massive babies about it. Watch the potency changes make top end guilds slightly prefer SAM for prog come 4.4 and suddenly someone else will be considered "non-viable". Also there is a chance the game will be up at 1AM Pacific because that's when weekly reset is. Not a chance it'll be up before then because they don't want people to miss the servers coming up early and then "miss" a chance at final tomes before the reset.
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# ? May 21, 2018 18:00 |
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Solo Wing Pixy posted:It might even be viable soon? It always has been, and the upcoming buffs will increase your dps by about 2%.
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# ? May 21, 2018 18:10 |
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SpaceDrake posted:SAM is perfectly viable, pubbies are just massive babies about it. Watch the potency changes make top end guilds slightly prefer SAM for prog come 4.4 and suddenly someone else will be considered "non-viable".
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# ? May 21, 2018 18:13 |
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Solo Wing Pixy posted:I think 4.1 or 4.2 ended, like, an hour early? Not worth writing home about, and it won’t end before the weekly reset in any case. SAM is super cool and fun and good. More people should play SAM so that my FF logs %s get better. I cleared O8S as a SAM and our party also had a MNK and BLM. Meta is just dumb poo poo nerds like to obsess over. Every job is fine
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# ? May 21, 2018 18:19 |
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Cabbit posted:And because Verthunder is an intensely satisfying spell for being rotational. It's a very satisfying BOOM. That 54 SAM quest is great though because your trainer mocks the idle pose used by the enemy samurai (and also all male PC samurai).
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# ? May 21, 2018 18:19 |
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SAM is great fun, haven't enjoyed a melee DPS as much as I have that one in forever. RDM is great, and amazingly useful in group content.
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# ? May 21, 2018 18:32 |
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Thundarr posted:It's a very satisfying BOOM. I really prefer the RDM thunder spell because it acts more like what you'd think it'd be like shooting a bolt of lightning from your fingers rather than just shooting plasma globes out of slingshots like BLM does.
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# ? May 21, 2018 18:40 |
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where do you go to learn about rotations and things for this game? I want to get a feel for how complex combat is towards the middle and end game.
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# ? May 21, 2018 18:58 |
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Impermanent posted:where do you go to learn about rotations and things for this game? I want to get a feel for how complex combat is towards the middle and end game. The Balance is a good discord for asking rotation questions if you can manage dealing with gross angry pubbies. Sade posted:It always has been, and the upcoming buffs will increase your dps by about 2%.
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# ? May 21, 2018 19:05 |
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Impermanent posted:where do you go to learn about rotations and things for this game? I want to get a feel for how complex combat is towards the middle and end game. The Balance discord has nerds doing math to find the best rotations, just look under the pinned posts in the job specific channels.
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# ? May 21, 2018 19:20 |
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oh no blimp issue posted:I wonder if the devs have some kind of internal tool for measuring this sort of thing? It'd be almost impossible for them to even pretend to make class changes without tools like that. It'd be more interesting to know what criteria they are using when deciding what result to shoot for.
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# ? May 21, 2018 19:20 |
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Thundarr posted:It'd be almost impossible for them to even pretend to make class changes without tools like that. It'd be more interesting to know what criteria they are using when deciding what result to shoot for. I wouldn't be surprised you know With a tool surely they could plug in "This is the DPS we want every job to match and this is the rotation" and then all classes would be exactly the same DPS wise? Baring any surprises about how people play the classes, like apparently stance dancing for healers was.
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# ? May 21, 2018 20:33 |
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Isn't there at least one known instance (Was it Ninja?) where the player-developed rotation differed enough in damage from the intended dev-developed rotation that they had to adjust its damage after the fact? Now that I think about it, this is probably why they don't develop/release jobs mid-expansion anymore.
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# ? May 21, 2018 20:57 |
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a crisp refreshing Moxie posted:Isn't there at least one known instance (Was it Ninja?) where the player-developed rotation differed enough in damage from the intended dev-developed rotation that they had to adjust its damage after the fact? This happened with SB ninja though
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# ? May 21, 2018 20:59 |
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Yeah, the devs didn't realize that Fuma-Katon-Doton was higher potency than Fuma-Raiton-Suiton for TCJ so they nerfed Gale Slash to compensate.
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# ? May 21, 2018 21:19 |
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Most of the SAM butthurt I've seen have been from MNK's who were like 'wah wah SAM's takin' our derps spot' and a few raid leader's who were like 'ugh, this class doesn't bring anything to the table because war/nin has the slashing debuff covered twice over.' I've been having fun with it in SB so far, enough to make it my secondary main. I can understand the appeal of the maximum Flare% BLM but I keep messing up the rotation via slight mistakes.
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# ? May 21, 2018 22:15 |
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Does anyone have a guide to gardening? I'm curious, but I have no earthly idea where to begin.
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# ? May 21, 2018 22:42 |
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Lizard Wizard posted:no earthly idea
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# ? May 21, 2018 22:54 |
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Lizard Wizard posted:Does anyone have a guide to gardening? I'm curious, but I have no earthly idea where to begin. http://www.ffxivgardening.com/guide-to-gardening.php
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# ? May 21, 2018 23:06 |
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Lizard Wizard posted:Does anyone have a guide to gardening? I'm curious, but I have no earthly idea where to begin. Main site is here: http://www.ffxivgardening.com/ I assume you have at least a cottage, so you can get 8-plant garden plot (you can have 2 with a house and 3 with a mansion). The basic aim is to cross-breed seeds to get rare seeds and then cross-breed those to get even rarer seeds. When you plant something, it will determine what to cross with based on the plant in the plots next to it. So, when you harvest, you'll get the plant itself (usually not worth that much) and a chance at getting some seeds in the same harvest. If you use Grade 3 Thanalan topsoil you have a much greater chance of interbreeding than using other soils. This is obtained from an unspoiled node in Western Thanalan. Once you've harvested it once on your own, a level 50 botany retainer can get you 1 every 60 minutes. You can also exchange unidentified items in Idyllshire for Grade 3 soils. Ideally, you start in the top-left corner and plant alternating seeds clockwise. Note that the very first seed you plant will not have a chance to give you seeds at harvest since it wasn't next to anything. To maximize seed chances, you need to uproot your first plant after planting your 8th, and then plant the same seeds again. Seeds can take anywhere from 1 day to 10 days to grow. You need to "tend" your plants at least once a day or else they'll start to wilt. If they stay wilted, they'll die. You can also speed up the growing process using fertilizer once an hour, which reduces the growing time by an hour. Personally, I don't find fertilizer to be all that useful, but I am more of a "set it and forget it" kind of gardener and I usually just stick to tending the plants once a day.
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# ? May 21, 2018 23:14 |
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And how does one get the actual plots for growing?
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# ? May 21, 2018 23:14 |
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Lizard Wizard posted:And how does one get the actual plots for growing? Housing vendor. Also: Grade 1 La Noscea soil is useful as 'junk' soil for stuff you're going to uproot for crossing. All of the really valuable stuff you can get from gardening either doesn't care about being HQ (minion/furniture mats) and hence you'll want more of them per harvest, or outright can't be HQ (Thav Onions.) Additionally most deluxe seeds that only produce 1 of an item (Thav Onions, Blood Peppers, etc.) outright ignore the yield bonus from Shroud soil.
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# ? May 21, 2018 23:20 |
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EponymousMrYar posted:Housing vendor. For this, you can just use vendor-bought potting soil.
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# ? May 21, 2018 23:21 |
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I keep forgetting they added that in. Still haven't run out of the stacks that I bought just for that purpose before they added potting soil
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# ? May 21, 2018 23:23 |
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Leofish posted:After stories about sad orphans and stories about sad widows, we get stories about underwater dragon people and also you can dress up the dragon girl. It'd be nice if the system in place for custom deliveries was also used for unlocking alternative companions to swap in place of your chocobo so that people could actually see your Kurenai glamours(and your squadron would be applicable too.) But then amount of people who would be running around with a teenage mi'qote makes me say that's a terrible idea.
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# ? May 21, 2018 23:48 |
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Solo Wing Pixy posted:SAM looks cool by the way. It might even be viable soon? Unless you're about that World First 1% Ultra Pentamelds all-day errday No Life Raider life, every class is viable. And for some reason, completely unrelated, I'm reminded of a recent reddit post that demanded that BRD/MCH/NIN/DRG/SCH/AST/PLD all needed nerfs or else the game is going to die due to its imbalance. What said nerfs would be, I'm still not quite sure.
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# ? May 21, 2018 23:55 |
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I went and looked up the gulf between the highest and lowest DPS for Omega on FFLogs, and it's like a ~10% difference. That is actually way less than I expected, for as much of a fuss as gets made over it.
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# ? May 22, 2018 00:04 |
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...if a marginally successful group loses 10% dps from their composition, they're now missing enrage by a full minute
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# ? May 22, 2018 00:24 |
Reiterpallasch posted:...if a marginally successful group loses 10% dps from their composition, they're now missing enrage by a full minute Is it even possible to drop 10% damage over a full composition? Sure you might go 9% down switching from BLM to RDM but over 8 players that's a 1.2% difference. (More if you take in account that DPS are doing more than tanks/healers but I don't want to do extensive napkin math right now.) Looking at 75th percentile rankings on FFLogs for Omega. You go from SCH/WHM to WHM/AST, which is a personal dps loss of 21%, but significantly made up with via card buffs (and then also mitigated by the loss of Chain Strategem and potentially a fairy buff). Going from WAR/PLD to PLD/DRK is a 9% drop and no Slashing debuff, but that'll get improved a bit with the DRK buffs in this patch, and most parties will have access to Slashing from SAM/NIN. Going from BLM/SMN/SAM/MNK to BRD/RDM/NIN/DRG is a 7% raw DPS loss that's then made up via Trick Attack, Piercing Debuff, Battle Litany, Dragon Sight, Embolden, Crit Song, Battle Voice... (and mitigated by losing ^^ All this is really quick and sloppy math. I don't think it's actually possible to drop 10% damage assuming everyone is playing reasonably competently. SKULL.GIF fucked around with this message at 00:40 on May 22, 2018 |
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# ? May 22, 2018 00:32 |
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# ? May 24, 2024 12:32 |
A better comparison might be to take the minmaxed meta (DRG/BRD/MCH/SMN, is that right?) and compare it to something like RDM/BLM/SAM/MNK or something similar that doesn't have synergy, but I think even then the raw damage might be sufficient to overcome the loss of the synergies to bring it above that 10% threshold.
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# ? May 22, 2018 00:34 |