Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
veni veni veni
Jun 5, 2005


Caesar Saladin posted:

tlou multiplayer is seriously the most underrated multiplayer mode out there, nothing quite plays like it, the way you dip from cover the cover and something about the viewing angle of the screen really makes it feel so cool and tactical, and the way you can actually sneak up on people is incredible. Such a cool game, I hope the next one has a bit more balance to it.

I think it's the most white knuckle multiplayer I've ever played. I've got like 1000 hours in it since it came out in 2013 (which is like 800 more than I've ever put into another game) and it still gets me all tense and I'm not even remotely tired of it. Also, just everything about it feels so great. The controls are like butter, the violence is so brutal and satisfying. I really hope they live up to it with 2, because I am honestly more excited for the MP than the SP.

For real it owns

https://www.youtube.com/watch?v=CDF1e_5Dm3c

veni veni veni fucked around with this message at 04:18 on Jun 9, 2018

Adbot
ADBOT LOVES YOU

a hole-y ghost
May 10, 2010

veni veni veni posted:

I really hope they live up to it with 2
The Second To Last Of Us

Bogus Adventure
Jan 11, 2017

More like "Bulges Adventure"
Shadow of the Colossus definitely isn't for everybody. I enjoyed it because I played it with my little brother, taking turns between tries/deaths. We're better at different things in games, so by our powers combined we beat it. I'm glad I played it because it was a beautiful game with neat mechanics and a touching story. I'll probably never replay it because it could be rage-inducing. Also, I can play Dragon's Dogma and do the same thing while mouthbreathers launch spells and give me dumb advice. I can also fall in love with a dumbass jester, and that owns.

ChazTurbo
Oct 4, 2014
I liked SoTC when it first came out but kinda feel it's a one-and-done game. Once you're finished there's not much else to it unless you're into beating your own times or wanna unlock a couple of things. P strange it's been remastered twice imp.

signalnoise
Mar 7, 2008

i was told my old av was distracting
The Surge is worth playing

signalnoise
Mar 7, 2008

i was told my old av was distracting
Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time.

Bogus Adventure
Jan 11, 2017

More like "Bulges Adventure"

signalnoise posted:

Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time.

This is very true

Crowsbeak
Oct 9, 2012

by Azathoth
Lipstick Apathy
Hook on SNES is fun.

veni veni veni
Jun 5, 2005


signalnoise posted:

Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time.

I want to agree, but if said game is basically a reskin of another popular franchise or wears it's influence on it's sleeve, it's sort of inevitable.

signalnoise
Mar 7, 2008

i was told my old av was distracting

veni veni veni posted:

I want to agree, but if said game is basically a reskin of another popular franchise or wears it's influence on it's sleeve, it's sort of inevitable.

That's when you highlight the differences rather than the similarities, and discuss the merits of those differences in their own context. Even if it were inevitable, it fucks up the review every time it's done. Just because the reviewer has played some game that their reviewed game is similar to, regardless of how similar it is, if they can't describe that game based on itself and its own merits, even if those merits are the results of aping stuff from that other source, that's a bad review, using meaningless comparisons for anyone without experience of that anchor point game.

Besides, whether you're talking about games, music, movies, whatever it's all iterative. I've read a common idea that the core of Souls games is that they are action games where you explore a big map and beat up poo poo for currency that you spend on upgrades in a safe location. Also, the games can be bullshit difficult, and you lose currency when you die. Most of the time people just say you get souls and level up at bonfires. Whatever. If you look at the functions of those mechanics, that poo poo easily applies to River City Ransom.

poo poo's been iterating since forever is what I'm saying, and writing a review based on a preconceived notion of what the game is supposed to be because "it's in this other game's niche" or whatever is superficial and lazy.

Name Change
Oct 9, 2005


IDONTPOST posted:

You can buy their 3 year old game for 15 dollars and have an incredible grind or pay to upgrade or download dlc.

You can buy the 40 dollar version of the game and still have an incredible grind to get the Dlc characters.

The Dlc characters on launch are always the best on the game, if you don’t have the time for the incredible grind or the 30 dollars to buy them you’re handicapping yourself competitively.

Game sucks and so does the moba model of obtaining characters.

Yeah it's plainly shite, doesn't even play well, and I'm surprised it's popular.

Travv0
Jan 26, 2013

signalnoise posted:

Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time.

At the same time it kinda makes sense since everyone buying the game will be doing the same thing

sick brunch kills
Nov 18, 2016

Brunch DJ goin' hard as fuck


This avatar brought to you by the Lowtax Needs a New Spine Fund
Every game should have an option that plays the game for you if you get stuck — just to get past the annoying frustrating parts be it a tough boss or poorly navigable levels. Also every game should have a button like the cinematic button in GTAIV and V that is like a cinematic camera mode but you should be able to to do it at any point in gameplay.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

IDONTPOST posted:

You can buy their 3 year old game for 15 dollars and have an incredible grind or pay to upgrade or download dlc.

You can buy the 40 dollar version of the game and still have an incredible grind to get the Dlc characters.

The Dlc characters on launch are always the best on the game, if you don’t have the time for the incredible grind or the 30 dollars to buy them you’re handicapping yourself competitively.

Game sucks and so does the moba model of obtaining characters.

Buddy bought it for me for my birthday last year. I played it for a bit until I realized how bored I was. If Overwatch and Counterstrike had a baby that didn't breathe for ten minutes after it was born, it's this game.

ChazTurbo
Oct 4, 2014
Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen. It's also unique since it houses a community of both sensitive babies and angry try hards. The porn people make of it is nice though.

ChazTurbo fucked around with this message at 21:19 on Jun 9, 2018

a bone to pick
Sep 14, 2011

by FactsAreUseless
Todd Howard is the coolest person in the game-o-sphere.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

ChazTurbo posted:

Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen.

That's all blizzard's done since about 2000? If you consider Diablo2 slightly risky, since it was their own IP and the genre didn't exist yet. It's not a black and white line, but more of a gradient, where literally everything since then has just been them re polishing established genres.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

ChazTurbo posted:

Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen. It's also unique since it houses a community of both sensitive babies and angry try hards. The porn people make of it is nice though.

The game is poo poo but I'm a big fan of the characters and lore

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre.

MockingQuantum
Jan 20, 2012



punk rebel ecks posted:

Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre.

I agree with this in general but motion-aiming in Breath of the Wild can eat fire and die. Thankfully they give you an option to turn that poo poo off ASAP.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

MockingQuantum posted:

I agree with this in general but motion-aiming in Breath of the Wild can eat fire and die. Thankfully they give you an option to turn that poo poo off ASAP.

Not sure about BOTW since I haven't played it, but motion aiming has been standard in competitive shooter play with console games that offer it. See: Splatoon.

Twelve Batmans
Dec 24, 2009

by FactsAreUseless

punk rebel ecks posted:

Not sure about BOTW since I haven't played it, but motion aiming has been standard in competitive shooter play with console games that offer it. See: Splatoon.

It helps that in Splatoon one of your most important targets is walls and floors.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Twelve Batmans posted:

It helps that in Splatoon one of your most important targets is walls and floors.

But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog.

MockingQuantum
Jan 20, 2012



punk rebel ecks posted:

But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog.

I haven't played Splatoon but I kind of have a perpetual shake in one of my hands from a past injury, and in most games with motion controls I can't get steady enough to have any real accuracy. I tried for a while in BotW and couldn't make it work. So really, it's games that have motion aiming that requires a lot of precision or don't have another option that should eat fire and die.

Twelve Batmans
Dec 24, 2009

by FactsAreUseless

punk rebel ecks posted:

But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog.

It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win.

IR would be terrible with any other shooter that requires your bullets hitting your enemy to be the only sort of effective interaction wrt neutralizing them. Splatoon gets a pass with it because it was designed without pin-point accuracy being a chief concern and it's a literal war over turf- not based on kill counts or what have you.

TheScott2K
Oct 26, 2003

I'm just saying, there's a nonzero chance Trump has a really toad penis.
Jesus Christ stop calling it IR aiming. At least get that part right while you're being wrong.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

there is basically no situation outside of literal last five seconds of any given splatoon match where if you have an opportunity to shoot a wall or an opponent you should shoot the wall

the whole argument is absurd

ChazTurbo
Oct 4, 2014

punk rebel ecks posted:

Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre.

The wii was fantastic for light gun games and party games like warioware.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Resident evil 4 wii played great

jimmyjams
Jan 10, 2001


King Kong of Megadongs
Gobblin' them mega schlongs
Makin' sure they mega long
Stroke' 'em if they mega strong
light gunt games

IDONTPOST
Apr 18, 2018




Red Steel was good. Wii was good.

Comfy Fleece Sweater
Apr 2, 2013

You see, but you do not observe.

IDONTPOST posted:

Red Steel was good. Wii was good.

Unpopular opinions are fine but outright trolling is too much

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

IDONTPOST posted:

Red Steel was good. Wii was good.

red steel was cool and for all the bitching about how the sword fights were essentially weird first person motion-activated fighting games rather than full force-feedback swordplay i really don't see how they could have done them differently



Comfy Fleece Sweater posted:

Unpopular opinions are fine but outright trolling is too much

there was a level where you fought psychos dressed as power rangers in (iirc) an old amusement park, red steel was fun

Meme Emulator
Oct 4, 2000

a bone to pick posted:

Todd Howard is the coolest person in the game-o-sphere.

Hell yea man, and hes an absolute giant who towers over everyone.

Lemming
Apr 21, 2008

Twelve Batmans posted:

It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win.

IR would be terrible with any other shooter that requires your bullets hitting your enemy to be the only sort of effective interaction wrt neutralizing them. Splatoon gets a pass with it because it was designed without pin-point accuracy being a chief concern and it's a literal war over turf- not based on kill counts or what have you.

Gyro aiming is worse than mouse aiming and ten billion times better than analog stick aiming. There's a reason there's no aim assist in Splatoon and every other console shooter would be an unplayable mess without it.

TheScott2K
Oct 26, 2003

I'm just saying, there's a nonzero chance Trump has a really toad penis.
I can't imagine arrowing robots in the eyeball without gyro aiming

Halser
Aug 24, 2016

Bogus Adventure posted:

I can also fall in love with a dumbass jester, and that owns.

You mean Fournival

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Twelve Batmans posted:

It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win.

IR would be terrible with any other shooter that requires your bullets hitting your enemy to be the only sort of effective interaction wrt neutralizing them. Splatoon gets a pass with it because it was designed without pin-point accuracy being a chief concern and it's a literal war over turf- not based on kill counts or what have you.

Aiming with gyro is factually more accurate than dual analog. It isn't just competitive Splatoon that people prefer it with. Remember how one of the complaints about Resident Evil IV on Wii was how gyro aiming madr the game too easy as people could just perform headshot after headshot?

And yes there are many modes in Splatoon where aiming directly at enemies is the key to win. The second most popular competitive mode revolves around you shooting your opponents in the head.

punk rebel ecks fucked around with this message at 22:49 on Jun 11, 2018

Lemming
Apr 21, 2008

punk rebel ecks posted:

Remember how one of the complaints baboy Resident Evil IV on Wood was how gyro aiming Nader the game too easy as people can just perform headshot after headshot

I do not remember this, no.

Adbot
ADBOT LOVES YOU

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Lemming posted:

I do not remember this, no.

drat auto-correct.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply