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Caesar Saladin posted:tlou multiplayer is seriously the most underrated multiplayer mode out there, nothing quite plays like it, the way you dip from cover the cover and something about the viewing angle of the screen really makes it feel so cool and tactical, and the way you can actually sneak up on people is incredible. Such a cool game, I hope the next one has a bit more balance to it. I think it's the most white knuckle multiplayer I've ever played. I've got like 1000 hours in it since it came out in 2013 (which is like 800 more than I've ever put into another game) and it still gets me all tense and I'm not even remotely tired of it. Also, just everything about it feels so great. The controls are like butter, the violence is so brutal and satisfying. I really hope they live up to it with 2, because I am honestly more excited for the MP than the SP. For real it owns https://www.youtube.com/watch?v=CDF1e_5Dm3c veni veni veni fucked around with this message at 04:18 on Jun 9, 2018 |
# ? Jun 9, 2018 04:14 |
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# ? Jun 3, 2024 22:11 |
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veni veni veni posted:I really hope they live up to it with 2
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# ? Jun 9, 2018 04:18 |
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Shadow of the Colossus definitely isn't for everybody. I enjoyed it because I played it with my little brother, taking turns between tries/deaths. We're better at different things in games, so by our powers combined we beat it. I'm glad I played it because it was a beautiful game with neat mechanics and a touching story. I'll probably never replay it because it could be rage-inducing. Also, I can play Dragon's Dogma and do the same thing while mouthbreathers launch spells and give me dumb advice. I can also fall in love with a dumbass jester, and that owns.
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# ? Jun 9, 2018 06:02 |
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I liked SoTC when it first came out but kinda feel it's a one-and-done game. Once you're finished there's not much else to it unless you're into beating your own times or wanna unlock a couple of things. P strange it's been remastered twice imp.
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# ? Jun 9, 2018 06:41 |
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The Surge is worth playing
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# ? Jun 9, 2018 08:32 |
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Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time.
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# ? Jun 9, 2018 08:42 |
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signalnoise posted:Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time. This is very true
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# ? Jun 9, 2018 09:20 |
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Hook on SNES is fun.
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# ? Jun 9, 2018 09:22 |
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signalnoise posted:Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time. I want to agree, but if said game is basically a reskin of another popular franchise or wears it's influence on it's sleeve, it's sort of inevitable.
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# ? Jun 9, 2018 09:31 |
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veni veni veni posted:I want to agree, but if said game is basically a reskin of another popular franchise or wears it's influence on it's sleeve, it's sort of inevitable. That's when you highlight the differences rather than the similarities, and discuss the merits of those differences in their own context. Even if it were inevitable, it fucks up the review every time it's done. Just because the reviewer has played some game that their reviewed game is similar to, regardless of how similar it is, if they can't describe that game based on itself and its own merits, even if those merits are the results of aping stuff from that other source, that's a bad review, using meaningless comparisons for anyone without experience of that anchor point game. Besides, whether you're talking about games, music, movies, whatever it's all iterative. I've read a common idea that the core of Souls games is that they are action games where you explore a big map and beat up poo poo for currency that you spend on upgrades in a safe location. Also, the games can be bullshit difficult, and you lose currency when you die. Most of the time people just say you get souls and level up at bonfires. Whatever. If you look at the functions of those mechanics, that poo poo easily applies to River City Ransom. poo poo's been iterating since forever is what I'm saying, and writing a review based on a preconceived notion of what the game is supposed to be because "it's in this other game's niche" or whatever is superficial and lazy.
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# ? Jun 9, 2018 09:47 |
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IDONTPOST posted:You can buy their 3 year old game for 15 dollars and have an incredible grind or pay to upgrade or download dlc. Yeah it's plainly shite, doesn't even play well, and I'm surprised it's popular.
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# ? Jun 9, 2018 10:25 |
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signalnoise posted:Also when reviewers write about a game while anchoring their expectations to a different game, it fucks up the quality of the review 100% of the time. At the same time it kinda makes sense since everyone buying the game will be doing the same thing
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# ? Jun 9, 2018 14:47 |
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Every game should have an option that plays the game for you if you get stuck — just to get past the annoying frustrating parts be it a tough boss or poorly navigable levels. Also every game should have a button like the cinematic button in GTAIV and V that is like a cinematic camera mode but you should be able to to do it at any point in gameplay.
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# ? Jun 9, 2018 16:25 |
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IDONTPOST posted:You can buy their 3 year old game for 15 dollars and have an incredible grind or pay to upgrade or download dlc. Buddy bought it for me for my birthday last year. I played it for a bit until I realized how bored I was. If Overwatch and Counterstrike had a baby that didn't breathe for ten minutes after it was born, it's this game.
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# ? Jun 9, 2018 18:48 |
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Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen. It's also unique since it houses a community of both sensitive babies and angry try hards. The porn people make of it is nice though.
ChazTurbo fucked around with this message at 21:19 on Jun 9, 2018 |
# ? Jun 9, 2018 18:51 |
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Todd Howard is the coolest person in the game-o-sphere.
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# ? Jun 11, 2018 03:42 |
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ChazTurbo posted:Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen. That's all blizzard's done since about 2000? If you consider Diablo2 slightly risky, since it was their own IP and the genre didn't exist yet. It's not a black and white line, but more of a gradient, where literally everything since then has just been them re polishing established genres.
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# ? Jun 11, 2018 04:49 |
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ChazTurbo posted:Overwatch is boring and overrated and the cast the most blatantly market researched and safe I've ever seen. It's also unique since it houses a community of both sensitive babies and angry try hards. The porn people make of it is nice though. The game is poo poo but I'm a big fan of the characters and lore
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# ? Jun 11, 2018 05:19 |
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Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre.
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# ? Jun 11, 2018 07:04 |
punk rebel ecks posted:Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre. I agree with this in general but motion-aiming in Breath of the Wild can eat fire and die. Thankfully they give you an option to turn that poo poo off ASAP.
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# ? Jun 11, 2018 16:08 |
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MockingQuantum posted:I agree with this in general but motion-aiming in Breath of the Wild can eat fire and die. Thankfully they give you an option to turn that poo poo off ASAP. Not sure about BOTW since I haven't played it, but motion aiming has been standard in competitive shooter play with console games that offer it. See: Splatoon.
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# ? Jun 11, 2018 17:12 |
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punk rebel ecks posted:Not sure about BOTW since I haven't played it, but motion aiming has been standard in competitive shooter play with console games that offer it. See: Splatoon. It helps that in Splatoon one of your most important targets is walls and floors.
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# ? Jun 11, 2018 17:13 |
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Twelve Batmans posted:It helps that in Splatoon one of your most important targets is walls and floors. But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog.
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# ? Jun 11, 2018 17:16 |
punk rebel ecks posted:But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog. I haven't played Splatoon but I kind of have a perpetual shake in one of my hands from a past injury, and in most games with motion controls I can't get steady enough to have any real accuracy. I tried for a while in BotW and couldn't make it work. So really, it's games that have motion aiming that requires a lot of precision or don't have another option that should eat fire and die.
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# ? Jun 11, 2018 17:43 |
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punk rebel ecks posted:But also your opponents. Walls and floors is just a single mode of the game. IR aiming is faster and more accurate than dual analog. It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win. IR would be terrible with any other shooter that requires your bullets hitting your enemy to be the only sort of effective interaction wrt neutralizing them. Splatoon gets a pass with it because it was designed without pin-point accuracy being a chief concern and it's a literal war over turf- not based on kill counts or what have you.
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# ? Jun 11, 2018 18:34 |
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Jesus Christ stop calling it IR aiming. At least get that part right while you're being wrong.
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# ? Jun 11, 2018 18:37 |
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there is basically no situation outside of literal last five seconds of any given splatoon match where if you have an opportunity to shoot a wall or an opponent you should shoot the wall the whole argument is absurd
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# ? Jun 11, 2018 18:39 |
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punk rebel ecks posted:Motion controls are overhated. While there were plenty of gimmicky games during the Wii era, there were also several games that benefited from motion controls or even should have made it standard within the genre. The wii was fantastic for light gun games and party games like warioware.
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# ? Jun 11, 2018 18:52 |
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Resident evil 4 wii played great
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# ? Jun 11, 2018 18:53 |
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light gunt games
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# ? Jun 11, 2018 19:01 |
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Red Steel was good. Wii was good.
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# ? Jun 11, 2018 19:03 |
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IDONTPOST posted:Red Steel was good. Wii was good. Unpopular opinions are fine but outright trolling is too much
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# ? Jun 11, 2018 19:27 |
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IDONTPOST posted:Red Steel was good. Wii was good. red steel was cool and for all the bitching about how the sword fights were essentially weird first person motion-activated fighting games rather than full force-feedback swordplay i really don't see how they could have done them differently Comfy Fleece Sweater posted:Unpopular opinions are fine but outright trolling is too much there was a level where you fought psychos dressed as power rangers in (iirc) an old amusement park, red steel was fun
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# ? Jun 11, 2018 19:29 |
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a bone to pick posted:Todd Howard is the coolest person in the game-o-sphere. Hell yea man, and hes an absolute giant who towers over everyone.
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# ? Jun 11, 2018 19:51 |
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Twelve Batmans posted:It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win. Gyro aiming is worse than mouse aiming and ten billion times better than analog stick aiming. There's a reason there's no aim assist in Splatoon and every other console shooter would be an unplayable mess without it.
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# ? Jun 11, 2018 20:05 |
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I can't imagine arrowing robots in the eyeball without gyro aiming
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# ? Jun 11, 2018 20:08 |
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Bogus Adventure posted:I can also fall in love with a dumbass jester, and that owns. You mean Fournival
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# ? Jun 11, 2018 20:12 |
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Twelve Batmans posted:It's not "just a single mode of the game", it is an inherent aspect of gameplay present in all modes and necessary to win. Besides, that isn't the point. The point is that Splatoon is a bad example of saying that IR is going to be better for other shooters because in Splatoon aiming directly at your enemies isn't always the most effective method to win. Aiming with gyro is factually more accurate than dual analog. It isn't just competitive Splatoon that people prefer it with. Remember how one of the complaints about Resident Evil IV on Wii was how gyro aiming madr the game too easy as people could just perform headshot after headshot? And yes there are many modes in Splatoon where aiming directly at enemies is the key to win. The second most popular competitive mode revolves around you shooting your opponents in the head. punk rebel ecks fucked around with this message at 22:49 on Jun 11, 2018 |
# ? Jun 11, 2018 22:43 |
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punk rebel ecks posted:Remember how one of the complaints baboy Resident Evil IV on Wood was how gyro aiming Nader the game too easy as people can just perform headshot after headshot I do not remember this, no.
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# ? Jun 11, 2018 22:47 |
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# ? Jun 3, 2024 22:11 |
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Lemming posted:I do not remember this, no. drat auto-correct.
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# ? Jun 11, 2018 22:50 |