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Punished Chuck
Dec 27, 2010

OutOfPrint posted:

I think it's less "Lara wouldn't possibly kill that many people" and more "Wait, how many people are in this super secret Christian paramilitary cult?" There can't possibly be that many combat ready mercenaries and soldiers finding their way to the island in 2013 and the mountains in Rise. It would be a logistical nightmare!

I'd still say it's 100% canon that Lara killed every last one of them that she came across, though.

In the first game it’s not a larger organization, just a cult in the one island, unless I’m forgetting a retcon in Rise. I think it was implied that the spirit of the woman the cult was trying to resurrect also had some influence over everyone on the island too. In Rise the bad guys’ cannon fodder troops were all mercenaries who didn’t really know anything specific about their objective or their employer, they were just getting a paycheck to retrieve an old artifact and kill anyone that tried to get it first.

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Punished Chuck
Dec 27, 2010

codenameFANGIO posted:

I want to protect Solid Snake exactly as though he was my boyfriend.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor. :v:

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Chuck Buried Treasure posted:

In the first game it’s not a larger organization, just a cult in the one island, unless I’m forgetting a retcon in Rise. I think it was implied that the spirit of the woman the cult was trying to resurrect also had some influence over everyone on the island too. In Rise the bad guys’ cannon fodder troops were all mercenaries who didn’t really know anything specific about their objective or their employer, they were just getting a paycheck to retrieve an old artifact and kill anyone that tried to get it first.

Trinity operatives were sent to investigate Yamatai at various points in the island's history, which you can piece together by reading some of the GPS caches scattered around. They weren't the main antagonists in TR2013, though.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

StandardVC10 posted:

One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor. :v:

"He wiped out the whole squad!"

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
The most memorable bit of squad chatter in that game.
“Move in!”
Reply:
“gently caress you!”

Ugly In The Morning
Jul 1, 2010
Pillbug

Doomsayer posted:

My favorite part of Max Payne 2 (a game I treasure dearly) is early on when you go visit the new bar of a friendly character from the first game who is being attacked by a mobster, also from the first game.

Not only does the good guy melodramatically announce your arrival over the PA as if you were an angel of death ("... with NYPD's biggest mobster body count, EVER!"), when the bad guy realizes it's you he immediately just starts yelling "poo poo, poo poo, poo poo!" and runs away.

It's the best game :allears:

Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Ugly In The Morning posted:

Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission.

Saint's Row 4. The bad guys get so mad the Boss doesn't take them seriously.

Stick Figure Mafia
Dec 11, 2004

yook posted:

The most memorable bit of squad chatter in that game.
“Move in!”
Reply:
“gently caress you!”

That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near.

Morpheus
Apr 18, 2008

My favourite little monsters

Stick Figure Mafia posted:

That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near.

Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were.

Soldier 1:"Are you afraid?"
Soldier 2:"I disagree."

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I just picked up Road Redemption, a spiritual successor to the old Road Rash games from the Genesis days. It's another in a line of "little Things: the game" For anyone not familiar with it, Road Rash is a motorcycle racing game, which also includes mounted melee combat. In the classic games, beating the hell out of the other drivers offers an immediate advantage, but if you focus on that, you'll lose in the big picture. Not so much here.

First off, combat is a bit easier since you have left attack and right attack mapped to specific buttons. So no more simply hoping that you will attack the correct opponent. Second, successfully attacking and killing your enemies rewards you in two ways. First, every enemy dispatched, rewards you with health, nitro for boosts and a little bit of cash. Some specific riders have icons over their head and they give you bigger boosts to one of those bonuses. Second, and more importantly, eliminated racers are actually eliminated. The races start off with 10 participants. If you kill them all before crossing the finish line, they don't come back. That's not to say there are not other motorcycles to contend with, they just are not racing against you.

Also, because of the more combat focus, racing is not your only objective. There's a really vague plot about getting revenge against the guy who assassinated the king of all bikers in this Mad Max-esque wasteland, but it's not really worth anything. But you have other objectives like take out X other gang members, avoid the police and just make it to the finish in one piece.

The tracks and enemies are all randomly generated, which works nicely to add a lot of variety to what you see. There are two things that add a fun touch of crazy to the events, one of which is also random. One is a race across rooftops in some major city, which gives the game a kind of Jet Moto feel. The other is occasionally, full sized cars will drop out of the sky like rain. The game justifies this by saying you are riding through some halucinatory fog, but man does it get crazy.

The weapons start off simple, but can be upgraded to meaner versions. One thing that doesn't really work for me is that guns are in this. Trouble is that aiming, steering, driving and firing are all kind of hard to do at the same time.

TL:DR - If you liked Road Rash, give this a try. It feels like what a current gen, indie version of the game should be. Also, it isn't done by EA (the original Road Rash publisher) so I feel better about them not getting more of my money.

Safeword
Jun 1, 2018

by R. Dieovich

Stick Figure Mafia posted:

That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near.

"The rear end! He's behind the rear end!"

Ugly In The Morning
Jul 1, 2010
Pillbug

StandardVC10 posted:

One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor. :v:

Just mentioning that game makes me think of that glorious shotgun.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Samuringa posted:

I never managed to finish it because it's attributes system is some lovecraftian horror poo poo, but I always appreciated how the villains in Vagrant Story are absolutely making GBS threads themselves in terror everytime you beat one of the bosses. I think at one time they summon an ancient dragon or wyvern of some sort and after you defeat it there's this cutscene where one of them is going "It wasn't supposed to turn out like this, you didn't tell me we were going against a goddamn titan!"

Absolutely everyone who stands up to Ashley gets their poo poo pushed in sideways,it's a race between the good guys (of which there are few) and the bad guys to find the fabeled "gran grimoire" and everyone's basically running throughout the entire game to get to this....thing...whilst getting killed by traps and monsters and the landscape itself.

and you as Ashley are basically strutting your way through the entire game defeating everything like it's made of toilet paper,then you get to the end of the game and find out that the "gran grimoire" is the city itself and you've been sucking up all its evil energy and basically becoming a god in every way and also you were basically a super human murder machine even before you stepped foot there.

I loving love Vagrant story.

Brazilianpeanutwar has a new favorite as of 20:30 on Jul 9, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ugly In The Morning posted:

Just mentioning that game makes me think of that glorious shotgun.

FEAR didn't deserve to die the Korean MMOFPS death it got.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

RBA Starblade posted:

FEAR didn't deserve to die the Korean MMOFPS death it got.

or Titanfall, whose online Asian-only FPS died today. :(

Brazilianpeanutwar posted:

Absolutely everyone who stands up to Ashley gets their poo poo pushed in sideways,it's a race between the good guys (of which there are few) and the bad guys to find the fabeled "gran grimoire" and everyone's basically running throughout the entire game to get to this....thing...whilst getting killed by traps and monsters and the landscape itself.

and you as Ashley are basically strutting your way through the entire game defeating everything like it's made of toilet paper,then you get to the end of the game and find out that the "gran grimoire" is the city itself and you've been sucking up all its evil energy and basically becoming a god in every way and also you were basically a super human murder machine even before you stepped foot there.

I loving love Vagrant story.

For some reason, Vagrant Story decided to justify the existence of moving floating platforms which is such a ridiculous thing to include in your game that I can't help remember it fondly way over 10 years after playing for the last time.

Leal
Oct 2, 2009

RBA Starblade posted:

FEAR didn't deserve to die the Korean MMOFPS death it got.

drat I forgot all about this stupid loving thing.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

The fact that the shotgun literally turned people into red mist is just the most amazing thing

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

yook posted:

The most memorable bit of squad chatter in that game.
“Move in!”
Reply:
“gently caress you!”

"Any movement?"
"Shut your loving mouth."

Perestroika
Apr 8, 2010

Glagha posted:

The fact that the shotgun literally turned people into red mist is just the most amazing thing

Not to mention that they managed to include an actual loving nailgun in the middle of an otherwise fairly grounded arsenal of guns. Simply because the devs correctly realised that the combination of ragdolls and the ability to nail dudes to walls was the best.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Wasn't it justified in-game as a rail driver meant for piercing armor?

gently caress, FEAR was a good game. Unfortunate that the spooky stuff isn't effective past the first playthrough, if you found it spooky even the first time.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
God bless the sadistic bastard that found out pinning your adversaries on walls with piercing projectiles felt so good

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


I know Half Life 2 isn't the earliest, maybe unreal tournament? What was the first game that let you pin ragdolls to walls?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The first Soul Reaver let you impale enemies with piercing projectiles, or throw them into conveniently placed spikes.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
So at the end of the summer sale I impulse-bought FF12 Zodiac Age, which is pretty neat.

Anyway, I just got to the first cutscene where I could hear a Moogle talk (this is still really early in the game), and was so pleasantly surprised to hear a cute chirp instead of the pokemon-esque 'kupo-po' of the (even) newer games which I hate with such a fiery passion.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Right now my favourite thing about MGS 5 is that it's a metal gear game with controls that I can actually wrap my brain around enough to play.

Mister No
Jul 15, 2006
Yes.

Penpal posted:

I know Half Life 2 isn't the earliest, maybe unreal tournament? What was the first game that let you pin ragdolls to walls?

I don't know dates off hand, but this is like 85% of the appeal to Painkiller, and that's pretty old at this point.

Also quake def didn't have this, despite the nail gun being it's bread and butter, but maybe Quake 2? It's been so long since I played it, but if you told me John Carmack was able to get ragdoll physics working on a game more than try decades old, i'd probably believe it

Quote-Unquote
Oct 22, 2002



Morpheus posted:

Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were.

Soldier 1:"Are you afraid?"
Soldier 2:"I disagree."

EDF 4/4.1 has great stuff too:

"Why did you get married?"
"For some reason"


"Don't forget your bullets!"
"Crap! I forgot my magazine!"


"If anything happens to me, tell my family I was brave."
"I can't do that!"

Ugly In The Morning posted:

Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission.

The sniper bit with Mona isn't great. That said, it's better than any other example of a game doing that kind of challenge that I can think of.

Honestly would pay full price for a current-gen remake of Max Payne 1 (without the horrible platforming bits in the nightmares) and 2. Not just an upres, since the models and textures (in the first one especially) badly need doing again.

Quote-Unquote has a new favorite as of 12:07 on Jul 10, 2018

Sad lions
Sep 3, 2008

Samuringa posted:

I never managed to finish it because it's attributes system is some lovecraftian horror poo poo, but I always appreciated how the villains in Vagrant Story are absolutely making GBS threads themselves in terror everytime you beat one of the bosses. I think at one time they summon an ancient dragon or wyvern of some sort and after you defeat it there's this cutscene where one of them is going "It wasn't supposed to turn out like this, you didn't tell me we were going against a goddamn titan!"

I know it's practically ancient at this point but I'd say give it another chance but ignore the affinity poo poo completely and just get your combo timing down. Longer combos eventually cause good damage no matter how ineffective your weapon is and you don't need to kill everything with a death of a thousand cuts.
I loved the bosses in that game because they were all pretty gruelling affairs on your first playthrough. I could only beat the final one originally by exploiting a combo ability that just blasted the fucker with the phantom points my weapon built up.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Dr Christmas posted:

The fifth World of Warcraft Expansion involves a bunch of time travel parallel universe bullshit, and the last boss is Archimonde, a demon lord who was killed in the final mission of Warcraft 3, where he was indestructible on the battlefield. Unlike some previous fights with extremely powerful lore characters in WoW, or how he was defeated in Warcraft 3, there's no other extremely powerful NPC empowering you or summoning a huge attack against him. You just hit him until he dies. An entire army couldn't do that in Warcraft 3.

As he dies, he sends a past version of Gul'dan, a powerful warlock who nonetheless has nothing on Archimonde, to the current version of Azeroth, where he becomes the last boss of a raid of the Legion expansion.

On the lead up to Legion, they release an audio drama, where Khadgar, a big important mage NPC who was something like the nemesis to both of his versions, hunts down Gul'dan. Gul'dan accomplishes his task, summons the Legion to Azeroth, and Khadghar has to run. Gul'dan celebrates, but he has the fearful realization that the loot-crazed murderhobos who killed Archimonde are going to be coming for him now.

It's a little better than that. Original Gul'dan died because he decided to betray the Legion. Alternate Gul'dan has that same line of thinking, that he doesn't need the Legion at all. Then he considers that the entire might of the planet he is now stuck on wants to kill him, and a small handful of those people just killed one of the most powerful beings in the universe without help. His little inner monologue with himself where he realizes just how hosed he is if he tries to go it alone is fantastic. World of Warcraft has kinda been leaning in to the idea that the player characters are unstoppable murder machines with a thirst for battle, who will kill literal gods if they feel like it.

An Actual Princess
Dec 23, 2006

Zanzibar Ham posted:

So at the end of the summer sale I impulse-bought FF12 Zodiac Age, which is pretty neat.

Anyway, I just got to the first cutscene where I could hear a Moogle talk (this is still really early in the game), and was so pleasantly surprised to hear a cute chirp instead of the pokemon-esque 'kupo-po' of the (even) newer games which I hate with such a fiery passion.

What the gently caress

Real Moogles Say Kupo

Erotic Wakes
May 19, 2018

by Lowtax

Mister No posted:

I don't know dates off hand, but this is like 85% of the appeal to Painkiller, and that's pretty old at this point.

Also quake def didn't have this, despite the nail gun being it's bread and butter, but maybe Quake 2? It's been so long since I played it, but if you told me John Carmack was able to get ragdoll physics working on a game more than try decades old, i'd probably believe it

Hitman 2 had a nailgun cheat that made it so your bullets would stick people to walls. The original Codename 47 also had a cheat that let you generate explosions wherever your reticule was pointed and considering it was one of the first big games to feature ragdolls it was impressive as hell; I think in interviews they mentioned having tested out grenades as weapons but removed them because they were too unbalanced and presumably that cheat was the remnants of that.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
He means in the recent games they actually vocalise kupo, when, similarly to kweh, it was supposed to be an onomatopoeia for the chirp moogles make.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Wark

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."
Zodiac Age really surprised me. It pretty much fixed my problems with the original, going even further than IZJS had mechanically to keep the game interesting and fresh. The game really held up graphically too. The addition of a fast forward was very very smart too.

Morpheus
Apr 18, 2008

My favourite little monsters

Overwatch Porn posted:

What the gently caress

Real Moogles Say Kupo

Yeah though I'd hardly call this rat thing a Real Moogle:

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
If you like the hosed up Kupos of the newest games then I really don't care about your opinions on anything. It's been cute chirps up until what, 13?

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Morpheus posted:

Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were.

Soldier 1:"Are you afraid?"
Soldier 2:"I disagree."

For those that may not know: EDF has a big pool of voice lines that your soldiers can yell. They are somewhat context sensitive but the real treat is that the call and the answer are not entirely related.
However they sometimes sync up really well.

"Why did you get married?"
"I'm so scared!"

"Don't tell me you forgot your bullets!"
"...crap! I forgot my bullets!"

"I don't think I can fight anymore."
"I don't think we can win!"

Erotic Wakes
May 19, 2018

by Lowtax

BioEnchanted posted:

He means in the recent games they actually vocalise kupo, when, similarly to kweh, it was supposed to be an onomatopoeia for the chirp moogles make.

I liked the tutorial of FFXV where they had Carbuncle vocalize cute fox noises while 'talking' in emoji-riddled text messages.

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Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
They missed out big time by not giving the Moogles deep voices like Blues musicians

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