|
OutOfPrint posted:I think it's less "Lara wouldn't possibly kill that many people" and more "Wait, how many people are in this super secret Christian paramilitary cult?" There can't possibly be that many combat ready mercenaries and soldiers finding their way to the island in 2013 and the mountains in Rise. It would be a logistical nightmare! In the first game it’s not a larger organization, just a cult in the one island, unless I’m forgetting a retcon in Rise. I think it was implied that the spirit of the woman the cult was trying to resurrect also had some influence over everyone on the island too. In Rise the bad guys’ cannon fodder troops were all mercenaries who didn’t really know anything specific about their objective or their employer, they were just getting a paycheck to retrieve an old artifact and kill anyone that tried to get it first.
|
# ? Jul 9, 2018 18:55 |
|
|
# ? May 28, 2024 16:29 |
|
codenameFANGIO posted:I want to protect Solid Snake exactly as though he was my boyfriend.
|
# ? Jul 9, 2018 18:56 |
|
One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor.
|
# ? Jul 9, 2018 19:01 |
|
Chuck Buried Treasure posted:In the first game it’s not a larger organization, just a cult in the one island, unless I’m forgetting a retcon in Rise. I think it was implied that the spirit of the woman the cult was trying to resurrect also had some influence over everyone on the island too. In Rise the bad guys’ cannon fodder troops were all mercenaries who didn’t really know anything specific about their objective or their employer, they were just getting a paycheck to retrieve an old artifact and kill anyone that tried to get it first. Trinity operatives were sent to investigate Yamatai at various points in the island's history, which you can piece together by reading some of the GPS caches scattered around. They weren't the main antagonists in TR2013, though.
|
# ? Jul 9, 2018 19:03 |
|
StandardVC10 posted:One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor. "He wiped out the whole squad!"
|
# ? Jul 9, 2018 19:16 |
|
The most memorable bit of squad chatter in that game. “Move in!” Reply: “gently caress you!”
|
# ? Jul 9, 2018 19:34 |
|
Doomsayer posted:My favorite part of Max Payne 2 (a game I treasure dearly) is early on when you go visit the new bar of a friendly character from the first game who is being attacked by a mobster, also from the first game. Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission.
|
# ? Jul 9, 2018 19:38 |
|
Ugly In The Morning posted:Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission. Saint's Row 4. The bad guys get so mad the Boss doesn't take them seriously.
|
# ? Jul 9, 2018 19:51 |
|
yook posted:The most memorable bit of squad chatter in that game. That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near.
|
# ? Jul 9, 2018 19:55 |
|
Stick Figure Mafia posted:That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near. Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were. Soldier 1:"Are you afraid?" Soldier 2:"I disagree."
|
# ? Jul 9, 2018 20:06 |
|
I just picked up Road Redemption, a spiritual successor to the old Road Rash games from the Genesis days. It's another in a line of "little Things: the game" For anyone not familiar with it, Road Rash is a motorcycle racing game, which also includes mounted melee combat. In the classic games, beating the hell out of the other drivers offers an immediate advantage, but if you focus on that, you'll lose in the big picture. Not so much here. First off, combat is a bit easier since you have left attack and right attack mapped to specific buttons. So no more simply hoping that you will attack the correct opponent. Second, successfully attacking and killing your enemies rewards you in two ways. First, every enemy dispatched, rewards you with health, nitro for boosts and a little bit of cash. Some specific riders have icons over their head and they give you bigger boosts to one of those bonuses. Second, and more importantly, eliminated racers are actually eliminated. The races start off with 10 participants. If you kill them all before crossing the finish line, they don't come back. That's not to say there are not other motorcycles to contend with, they just are not racing against you. Also, because of the more combat focus, racing is not your only objective. There's a really vague plot about getting revenge against the guy who assassinated the king of all bikers in this Mad Max-esque wasteland, but it's not really worth anything. But you have other objectives like take out X other gang members, avoid the police and just make it to the finish in one piece. The tracks and enemies are all randomly generated, which works nicely to add a lot of variety to what you see. There are two things that add a fun touch of crazy to the events, one of which is also random. One is a race across rooftops in some major city, which gives the game a kind of Jet Moto feel. The other is occasionally, full sized cars will drop out of the sky like rain. The game justifies this by saying you are riding through some halucinatory fog, but man does it get crazy. The weapons start off simple, but can be upgraded to meaner versions. One thing that doesn't really work for me is that guns are in this. Trouble is that aiming, steering, driving and firing are all kind of hard to do at the same time. TL:DR - If you liked Road Rash, give this a try. It feels like what a current gen, indie version of the game should be. Also, it isn't done by EA (the original Road Rash publisher) so I feel better about them not getting more of my money.
|
# ? Jul 9, 2018 20:13 |
|
Stick Figure Mafia posted:That game has the best barks. If you're behind a table they'll say "he's behind the table!" or specifically call out what you're near. "The rear end! He's behind the rear end!"
|
# ? Jul 9, 2018 20:14 |
|
StandardVC10 posted:One of the minor antagonists in F.E.A.R. towards the end of the game will yell at his goons "Come on! It's just one guy!" and then "What good are you jackoffs?" Unsurprisingly their performance in his defense is poor. Just mentioning that game makes me think of that glorious shotgun.
|
# ? Jul 9, 2018 20:22 |
|
Samuringa posted:I never managed to finish it because it's attributes system is some lovecraftian horror poo poo, but I always appreciated how the villains in Vagrant Story are absolutely making GBS threads themselves in terror everytime you beat one of the bosses. I think at one time they summon an ancient dragon or wyvern of some sort and after you defeat it there's this cutscene where one of them is going "It wasn't supposed to turn out like this, you didn't tell me we were going against a goddamn titan!" Absolutely everyone who stands up to Ashley gets their poo poo pushed in sideways,it's a race between the good guys (of which there are few) and the bad guys to find the fabeled "gran grimoire" and everyone's basically running throughout the entire game to get to this....thing...whilst getting killed by traps and monsters and the landscape itself. and you as Ashley are basically strutting your way through the entire game defeating everything like it's made of toilet paper,then you get to the end of the game and find out that the "gran grimoire" is the city itself and you've been sucking up all its evil energy and basically becoming a god in every way and also you were basically a super human murder machine even before you stepped foot there. I loving love Vagrant story. Brazilianpeanutwar has a new favorite as of 20:30 on Jul 9, 2018 |
# ? Jul 9, 2018 20:24 |
|
Ugly In The Morning posted:Just mentioning that game makes me think of that glorious shotgun. FEAR didn't deserve to die the Korean MMOFPS death it got.
|
# ? Jul 9, 2018 21:17 |
|
RBA Starblade posted:FEAR didn't deserve to die the Korean MMOFPS death it got. or Titanfall, whose online Asian-only FPS died today. Brazilianpeanutwar posted:Absolutely everyone who stands up to Ashley gets their poo poo pushed in sideways,it's a race between the good guys (of which there are few) and the bad guys to find the fabeled "gran grimoire" and everyone's basically running throughout the entire game to get to this....thing...whilst getting killed by traps and monsters and the landscape itself. For some reason, Vagrant Story decided to justify the existence of moving floating platforms which is such a ridiculous thing to include in your game that I can't help remember it fondly way over 10 years after playing for the last time.
|
# ? Jul 9, 2018 21:21 |
|
RBA Starblade posted:FEAR didn't deserve to die the Korean MMOFPS death it got. drat I forgot all about this stupid loving thing.
|
# ? Jul 9, 2018 21:23 |
|
The fact that the shotgun literally turned people into red mist is just the most amazing thing
|
# ? Jul 9, 2018 21:34 |
|
yook posted:The most memorable bit of squad chatter in that game. "Any movement?" "Shut your loving mouth."
|
# ? Jul 9, 2018 21:53 |
|
Glagha posted:The fact that the shotgun literally turned people into red mist is just the most amazing thing Not to mention that they managed to include an actual loving nailgun in the middle of an otherwise fairly grounded arsenal of guns. Simply because the devs correctly realised that the combination of ragdolls and the ability to nail dudes to walls was the best.
|
# ? Jul 9, 2018 21:58 |
|
Wasn't it justified in-game as a rail driver meant for piercing armor? gently caress, FEAR was a good game. Unfortunate that the spooky stuff isn't effective past the first playthrough, if you found it spooky even the first time.
|
# ? Jul 9, 2018 22:52 |
|
God bless the sadistic bastard that found out pinning your adversaries on walls with piercing projectiles felt so good
|
# ? Jul 9, 2018 23:48 |
|
I know Half Life 2 isn't the earliest, maybe unreal tournament? What was the first game that let you pin ragdolls to walls?
|
# ? Jul 10, 2018 01:29 |
|
The first Soul Reaver let you impale enemies with piercing projectiles, or throw them into conveniently placed spikes.
|
# ? Jul 10, 2018 01:39 |
|
So at the end of the summer sale I impulse-bought FF12 Zodiac Age, which is pretty neat. Anyway, I just got to the first cutscene where I could hear a Moogle talk (this is still really early in the game), and was so pleasantly surprised to hear a cute chirp instead of the pokemon-esque 'kupo-po' of the (even) newer games which I hate with such a fiery passion.
|
# ? Jul 10, 2018 01:56 |
|
Right now my favourite thing about MGS 5 is that it's a metal gear game with controls that I can actually wrap my brain around enough to play.
|
# ? Jul 10, 2018 07:44 |
|
Penpal posted:I know Half Life 2 isn't the earliest, maybe unreal tournament? What was the first game that let you pin ragdolls to walls? I don't know dates off hand, but this is like 85% of the appeal to Painkiller, and that's pretty old at this point. Also quake def didn't have this, despite the nail gun being it's bread and butter, but maybe Quake 2? It's been so long since I played it, but if you told me John Carmack was able to get ragdoll physics working on a game more than try decades old, i'd probably believe it
|
# ? Jul 10, 2018 09:59 |
|
Morpheus posted:Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were. EDF 4/4.1 has great stuff too: "Why did you get married?" "For some reason" "Don't forget your bullets!" "Crap! I forgot my magazine!" "If anything happens to me, tell my family I was brave." "I can't do that!" Ugly In The Morning posted:Max Payne 2 is basically the perfect video game. I can’t think of any flaws in the whole thing. It even has a fun escort mission. The sniper bit with Mona isn't great. That said, it's better than any other example of a game doing that kind of challenge that I can think of. Honestly would pay full price for a current-gen remake of Max Payne 1 (without the horrible platforming bits in the nightmares) and 2. Not just an upres, since the models and textures (in the first one especially) badly need doing again. Quote-Unquote has a new favorite as of 12:07 on Jul 10, 2018 |
# ? Jul 10, 2018 12:03 |
|
Samuringa posted:I never managed to finish it because it's attributes system is some lovecraftian horror poo poo, but I always appreciated how the villains in Vagrant Story are absolutely making GBS threads themselves in terror everytime you beat one of the bosses. I think at one time they summon an ancient dragon or wyvern of some sort and after you defeat it there's this cutscene where one of them is going "It wasn't supposed to turn out like this, you didn't tell me we were going against a goddamn titan!" I know it's practically ancient at this point but I'd say give it another chance but ignore the affinity poo poo completely and just get your combo timing down. Longer combos eventually cause good damage no matter how ineffective your weapon is and you don't need to kill everything with a death of a thousand cuts. I loved the bosses in that game because they were all pretty gruelling affairs on your first playthrough. I could only beat the final one originally by exploiting a combo ability that just blasted the fucker with the phantom points my weapon built up.
|
# ? Jul 10, 2018 16:39 |
|
Dr Christmas posted:The fifth World of Warcraft Expansion involves a bunch of time travel parallel universe bullshit, and the last boss is Archimonde, a demon lord who was killed in the final mission of Warcraft 3, where he was indestructible on the battlefield. Unlike some previous fights with extremely powerful lore characters in WoW, or how he was defeated in Warcraft 3, there's no other extremely powerful NPC empowering you or summoning a huge attack against him. You just hit him until he dies. An entire army couldn't do that in Warcraft 3. It's a little better than that. Original Gul'dan died because he decided to betray the Legion. Alternate Gul'dan has that same line of thinking, that he doesn't need the Legion at all. Then he considers that the entire might of the planet he is now stuck on wants to kill him, and a small handful of those people just killed one of the most powerful beings in the universe without help. His little inner monologue with himself where he realizes just how hosed he is if he tries to go it alone is fantastic. World of Warcraft has kinda been leaning in to the idea that the player characters are unstoppable murder machines with a thirst for battle, who will kill literal gods if they feel like it.
|
# ? Jul 10, 2018 16:49 |
|
Zanzibar Ham posted:So at the end of the summer sale I impulse-bought FF12 Zodiac Age, which is pretty neat. What the gently caress Real Moogles Say Kupo
|
# ? Jul 10, 2018 16:52 |
|
Mister No posted:I don't know dates off hand, but this is like 85% of the appeal to Painkiller, and that's pretty old at this point. Hitman 2 had a nailgun cheat that made it so your bullets would stick people to walls. The original Codename 47 also had a cheat that let you generate explosions wherever your reticule was pointed and considering it was one of the first big games to feature ragdolls it was impressive as hell; I think in interviews they mentioned having tested out grenades as weapons but removed them because they were too unbalanced and presumably that cheat was the remnants of that.
|
# ? Jul 10, 2018 17:11 |
|
He means in the recent games they actually vocalise kupo, when, similarly to kweh, it was supposed to be an onomatopoeia for the chirp moogles make.
|
# ? Jul 10, 2018 17:12 |
|
Wark
|
# ? Jul 10, 2018 17:24 |
|
Zodiac Age really surprised me. It pretty much fixed my problems with the original, going even further than IZJS had mechanically to keep the game interesting and fresh. The game really held up graphically too. The addition of a fast forward was very very smart too.
|
# ? Jul 10, 2018 17:27 |
|
Overwatch Porn posted:What the gently caress Yeah though I'd hardly call this rat thing a Real Moogle:
|
# ? Jul 10, 2018 17:44 |
|
If you like the hosed up Kupos of the newest games then I really don't care about your opinions on anything. It's been cute chirps up until what, 13?
|
# ? Jul 10, 2018 18:08 |
|
Morpheus posted:Best barks in my opinion were from Earth Defense Force, uh, the one on the 360, simply for how nonsenical they were. For those that may not know: EDF has a big pool of voice lines that your soldiers can yell. They are somewhat context sensitive but the real treat is that the call and the answer are not entirely related. However they sometimes sync up really well. "Why did you get married?" "I'm so scared!" "Don't tell me you forgot your bullets!" "...crap! I forgot my bullets!" "I don't think I can fight anymore." "I don't think we can win!"
|
# ? Jul 10, 2018 18:09 |
|
BioEnchanted posted:He means in the recent games they actually vocalise kupo, when, similarly to kweh, it was supposed to be an onomatopoeia for the chirp moogles make. I liked the tutorial of FFXV where they had Carbuncle vocalize cute fox noises while 'talking' in emoji-riddled text messages.
|
# ? Jul 10, 2018 18:25 |
|
|
# ? May 28, 2024 16:29 |
|
They missed out big time by not giving the Moogles deep voices like Blues musicians
|
# ? Jul 10, 2018 18:43 |