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# ? Aug 5, 2018 03:18 |
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# ? Jun 4, 2024 11:38 |
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peter gabriel posted:So I thought I'd load up the game and make a fun video. None of this is much of a surprise. Chris is the worst, and he's always been really bad - this was absolutely inevitable. Even his recent moronic statement: A fraud and a thief posted:“This may be a foreign concept to gamers as the majority of games are about winning and losing,” he said, “but Star Citizen isn’t a normal game. It’s a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people.” First of all, his dumb comment about what "the majority of games are about." This isn't true today, and it hasn't been true since the dawn of gaming. Chris goes on: "Star Citizen isn't a normal game" stop stop stop right there you loving thumb - Star Citizen isn't a game. Things don't suddenly become true just because you state them. And stop trying to make it sound new and unique - every MMO could be described in this way, the difference being they exist and nothing you attempt ever will. You're a failure and a piece of poo poo, a fraud and a thief. You haven't built a "compelling futuristic setting," you've built a cult of people with the same genetic defects you are riddled with. You're failing in ways people didn't even know were possible, and nothing you do will ever be fun or good.
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# ? Aug 5, 2018 03:29 |
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dupe post edit
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# ? Aug 5, 2018 03:30 |
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Mirificus posted:https://twitter.com/TarkaRoshe/status/1025474958196191239 Ah, so they've just started doing the prep work for Object Container Streaming? They haven't even started on it?
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# ? Aug 5, 2018 03:32 |
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Scruffpuff posted:None of this is much of a surprise. Chris is the worst, and he's always been really bad - this was absolutely inevitable. Even his recent moronic statement: Or are we just seeing the inevitable consequences of scam artistry? I mean the KS always looked stupid to me, but the last year of Roberts has been extra screaming bear.
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# ? Aug 5, 2018 03:35 |
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Spiderdrake posted:In your opinion, Doctor Scruff P. Uff of the Roberts Is Bad Research division, does it feel a little like the kickstarter and earlier materials were less his work? The earliest materials and the kickstarter were based on the contributions of his early team, which consisted of more than a few talented industry veterans. There are others more familiar with the timeline of things like Star Marine, but the part that Illfonic had completed looked absolutely serviceable, if derivative. As the money came in, and Chris was Chris, and the actual game developers realized what he was and bailed, it was over. All he had to do was nothing. We joke about his vacations, but if he'd literally taken one giant vacation and kept his hands off this project, and kept what passes for his wife's spirit locked in the phylactery, we'd have been playing this game for years by now.
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# ? Aug 5, 2018 03:49 |
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Mirificus posted:https://twitter.com/TarkaRoshe/status/1025474958196191239 It’s been interesting to take in Relay and Astropub’s shows today. Neither panels were much concerned about all F2P drama fallout from the Chairman’s letter or RTV appearance, and given that both sets of panels were filled with spaceship hoarders and pro-tier theorycrafters, they’d already settled on their enlightened rationalizations. It’s taken as a given that the 9 to 1 NPC to Player “reality of the situation” (a favorite phrase of AstroPub), along with the interventions of CIG employed economy tuners, will prevent this from happening. Those saying otherwise are being disengenous, are trolling, don’t understand game development, etc. Theorycrafting optimists are forever borrowing from the current reserve of as-yet-unbroken future promises. People still instinctively answer so very many questions with “Chris said...” (insert some pullquote from the last six years of game claims), as if anything that follows it should not be discounted immediately out of mortality concerns. No one on either panel picked up on a real shocker of the episode. Nor did Chris or Lando. In fact, it was only thanks to Lando’s obliviousness that we got a glimpse of it in the first place. It was a glimpse into the still Troubled Development of Star Citizen in 2018. (I made an effortpost about it on Reddit that I won’t link but will post here. I will probably have use for it down the road.) Gorf posted:I was less bothered by the currency cap lift than some. We’ve seen pathological monetization from the start, it’s a defining feature of the project and has earned them $191 million in six years. Viewed as a continuum, the currency cap lift felt like a foregone conclusion, as do (eventually) subscriptions. “The reality is” that there is nothing at all normal about any of this, lurkers. Imagine if six years into development on a crowdfunded Mario game, Miyamoto still hadn’t decided how Mario should jump. Imagine that his own employees were adding their voices to those of backers, all seeking clarity from Miyamoto on a televised fan show, “What is your current vision for how Mario will jump?” That’s what just happened yesterday. G0RF fucked around with this message at 04:36 on Aug 5, 2018 |
# ? Aug 5, 2018 04:05 |
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G0RF posted:It’s been interesting to take in Relay and Astropub’s shows today. Neither panels were much concerned about all F2P drama fallout from the Chairman’s letter or RTV appearance, and given that both sets of panels were filled with spaceship hoarders and pro-tier theorycrafters, they’d already settled on their enlightened rationalizations. This all makes perfect sense if you understand the underlying pathology of one Chris Roberts, non-game developer. In his mind, the game already exists. It's done. It's been done for years. How can he possibly think this? Because he thinks he came up with the idea for this game years ago. In his mind, he's a game development giant and merely stating that you are making a game is literally, in every sense, completely synonymous with actually making the game. Success is a foregone conclusion. He pictured space dogfights in his mind, so it's obviously in the game and finished. How could it not be in the game? He pictured it, and he's Chris Roberts. Obviously anything he says he'll do automatically becomes a resounding success instantly. You can see this pathology the moment incontrovertible evidence of his profound failure penetrates his damaged frontal lobe. Instantly, he throws his people under the bus. He blames outside forces. He absolves himself while simultaneously throwing his entire staff under the bus by implying that his timeframes were based on how fast he could have gotten the work done, and they disappointed him by not being as fast as he is. This is despite the fact that Chris Roberts has no skills and cannot do anything. This is a man with no talents, no abilities, and no vision, who is unable to give direction, claiming that he's "making a game" while all the people beneath him are still waiting for a fundamental design of practically any piece of this shitshow to grab onto and at least start working on.
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# ? Aug 5, 2018 04:16 |
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# ? Aug 5, 2018 04:23 |
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Beet Wagon posted:wasn't "you'll be able to effect the economy" a selling point at one point? Like I remember some stupid flowery text about how you'll be able to tank the price of something if you bring to much to a station or whatever That would require an Eve-esque economy. Such an economy needs heavy PVP to thrive...
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# ? Aug 5, 2018 04:25 |
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Ok, time to impersonate G0RF for a bit. The thing is, a lot of MMOs like to crow about "player driven economy". Only a small handful have a true one, and the most obvious example is Eve Online. The other day a massive battle erupted, with both sides losing a bunch of titans. Each of those titans have to be made, from scratch. There's no shipyard run by an NPC where you can go "Give me a titan!" Star Citizen (and Elite, to be fair), sell whole ships. Elite does not have a persistent inventory outside of your ship, so you can't "invest" in certain goods or commodities. I do not expect Star Citizen to have the same. Eve, however, does. Investing, station trading, and building up supply depots is part of the game. Maybe SC will allow offship stockpiling. Who knows, the game isn't out yet (nor will it ever, but for the sake of this post, we're assuming it will release). Now, let's go into point two of my prior post: PVP. Whenever a ship dies, it needs to, more often than not, be replaced. A titan takes about a month to build, from start to finish, requiring a significant amount of material to build of all types. Some small ships only need the most basic of materials to make. What does this do? It helps the miners profit. The builders then buy the raw materials and crap out ships like there's no tomorrow. Some pvper (or pve'er) buys one of those ships and blows it up, possibly while blowing a miner up. The cycle continues, and depending on supply and demand, ore and mineral prices can rise and fall. Star Citizen can't have this, to a point. Elite somewhat simulates it. Trading too much of one material to a station will cause the price that you sell it for to drop. I wouldn't be surprised if Star Citizen does this as well, but as far as I know in Elite, there's not necessarily an increase in production of the recipient station's goods. Also, point three, but not discussed: Pay 2 Win. It is rare, but has happened, that a player has dropped over several thousand dollars in Eve to buy a titan pilot and titan, then blew it up shortly there after. Yes, you can buy characters wholesale in Eve. When skill injectors were introduced, the same point was brought up, and while some do still crow about pay 2 win, it's not as easy in Eve as it is for Star Citizen. You can buy the blingiest titan this side of Jita, but if you don't know how to pilot it, well kiss it goodbye the moment you move it out of safety. In Star Citizen, the moment someone's Idris gets blown up after undocking it for the first time is the moment they go to the forums and whine until something happens: the gankers get banned, or the gankee gets banned (guess which one is likely to happen). So it's pay 2 win, but not how one would expect. It's preferred treatment at this point, given how CIG views its whales.
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# ? Aug 5, 2018 04:38 |
iospace posted:Ok, time to impersonate G0RF for a bit. Ironically, "Lifetime Insurance," the thing that they said over and over again barely even mattered, is the wrench stuck in the gears that makes Star Citizen pay to win. The simple fact that you can pay for something that is impossible for you to lose is what shoots the "But but but EVE has pleeeeeeex" line in the foot. also, congrats on having thought more about MMO economies in one post than Chris Roberts has in six years.
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# ? Aug 5, 2018 04:48 |
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Beet Wagon posted:Ironically, "Lifetime Insurance," the thing that they said over and over again barely even mattered, is the wrench stuck in the gears that makes Star Citizen pay to win. The simple fact that you can pay for something that is impossible for you to lose is what shoots the "But but but EVE has pleeeeeeex" line in the foot. I totally forgot about lifetime insurance .
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# ? Aug 5, 2018 04:53 |
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trucutru posted:You're totally missing the point. There is no pay to win. You have the option to pay to do. Your ship(s) drastically affect what you can do in the game. If someone wants to blow tons of money to sit in a huge slow capital ship by himself, so be it. He won't be able to do other things such as mining, salvage, rescue ops, etc. Do you "win" by purchasing the ship you want? Or all the ships available? ? None of that exists? Nothing drastically affects what you do because none of that exists. Are you ok citizen?
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# ? Aug 5, 2018 04:57 |
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The Saddest Robot posted:Ah, so they've just started doing the prep work for Object Container Streaming? They haven't even started on it? Despite it being earmarked for previous patches...
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# ? Aug 5, 2018 05:03 |
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Nyast posted:The project is in such "open development" that nobody can tell a semi-accurate completion progress percentage of Squadron 42. Literrally nobody has a clue whether they've developped 25%, 50%, 75% or 90% of the game. That one does make me chuckle a bit. Their claims to being the most open ever doesn't seem to extend to SQ42. Perhaps because the truth is a bit embarassing for them? On the other hand, we can pretty much guess that SQ42 can't really be released until they finish a lot of the stuff for SC either, especially things like ships and AI. I mean, a sane developer in terms of AI would just go with scripted conversations and actions for SQ42. Its not like people (except Ben) will replay it, or perhaps once or twice in some cases. So no need for all that subsbilisupmtion. But CIG is a erm... something, so subbysumption will have to be in.
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# ? Aug 5, 2018 05:07 |
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American Satan is on cable out here at 3 in the morning. I think I'll record it for laughs.
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# ? Aug 5, 2018 05:24 |
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The Saddest Robot posted:Ah, so they've just started doing the prep work for Object Container Streaming? They haven't even started on it? Its like the key tech for the entire game, they've said time and time again that they are stonewalled until its done. We all love to laugh at CIG's incompetence, but really why are they so far behind on this? It's been done in other games right? Is it Chris' fever dream of fidelity bogging everything down with huge amounts of data (ultra-high polygon models and argon physics) being shared between clients?
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# ? Aug 5, 2018 05:35 |
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The biggest difference between EvE's PLEX system and Store Citizer's "litterally USD to UEC" system that I haven't seen people mention is that selling a PLEX only moves money from one player to another, no new ISK enters the market, it actually destroys some because of market taxes. And that's the big thing that prevents EvE's economy from collapsing under a stampede of over-eager whales.
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# ? Aug 5, 2018 05:46 |
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Awesome Fidelity posted:Bonus spectrum thread -_- In all likelihood you're going to leave the project. We're all going to leave the project, but none of us need to be reminded of that fact. So you leave, you never existed. Understand?
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# ? Aug 5, 2018 05:48 |
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Astroniomix posted:The biggest difference between EvE's PLEX system and Store Citizer's "litterally USD to UEC" system that I haven't seen people mention is that selling a PLEX only moves money from one player to another, no new ISK enters the market, it actually destroys some because of market taxes. And that's the big thing that prevents EvE's economy from collapsing under a stampede of over-eager whales. Actually that's only the second biggest difference.
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# ? Aug 5, 2018 05:49 |
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From AstroPub's stream chat at the beginning of "UEC drama discussion":
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# ? Aug 5, 2018 05:50 |
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Astroniomix posted:The biggest difference between EvE's PLEX system and Store Citizer's "litterally USD to UEC" system that I haven't seen people mention is that selling a PLEX only moves money from one player to another, no new ISK enters the market, it actually destroys some because of market taxes. And that's the big thing that prevents EvE's economy from collapsing under a stampede of over-eager whales. I thought one of the largest isk sinks in Eve is just super rich players quitting the game. Though Eve has nice isk sink in ships and modules, unlike most games since everything is destructible, unlike many MMOs where most of your gear persists after death.
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# ? Aug 5, 2018 05:52 |
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Store Citizer: selling people their own imagination since 2012
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# ? Aug 5, 2018 05:52 |
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SpaceSDoorGunner posted:I thought one of the largest isk sinks in Eve is just super rich players quitting the game. It is, my point was more about the fact that PLEX does not create new ISK rather than it serving as an ISK sink.
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# ? Aug 5, 2018 06:16 |
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Quavers posted:From AstroPub's stream chat at the beginning of "UEC drama discussion": Ha ha ha ha ha. I've been joking about Star Citizen being space Second Life for years. But apparently to the remaining fans, that's what they actually want. Still want my dragon dildo ship.
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# ? Aug 5, 2018 06:20 |
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Astroniomix posted:It is, my point was more about the fact that PLEX does not create new ISK rather than it serving as an ISK sink. Oh gotcha. That is a good point, it never really occurred to me that plexing in and of itself is a (slightly less than) zero-sum economic activity in terms of in game money.
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# ? Aug 5, 2018 06:32 |
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Scruffpuff posted:Every time I see their offices I have to laugh. Even legitimate companies don't have their logos and a bunch of loving murals of their "IP" all over the loving glass, doors, and walls. CIG is top to bottom astroturfing, but no game. Marketing agencies do.
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# ? Aug 5, 2018 07:03 |
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did they ever get that binary xml working? wasn't that gonna solve the fps issues?
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# ? Aug 5, 2018 07:04 |
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https://www.reddit.com/r/Games/comments/94l5m7/star_citizens_chris_roberts_downplays_currency/?st=JKGGFYKR&sh=695828ec This thread is great; as always the cultists jump in to defend their non-game and get laughed at.
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# ? Aug 5, 2018 07:18 |
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Quavers posted:From AstroPub's stream chat at the beginning of "UEC drama discussion": Ah yes. JadeStarwatcher. “Just another college girl exploring the universe” and all up in the crypto currency bidness. A bit of a prophet, too. Jade, 4 days ago... posted:I never get posts like this. What is “play to win” in an open universe? Chris Roberts said he wanted SC to be a big social game like Second Life. Great minds think alike!
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# ? Aug 5, 2018 07:22 |
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The Titanic posted:When you've sunk as low as I have and mired yourself in filth and scum, you can't expect too much. A good weekend to you, as well
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# ? Aug 5, 2018 07:24 |
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# ? Aug 5, 2018 07:30 |
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peter gabriel posted:So I thought I'd load up the game and make a fun video. Nice meltdown Let your out and tell us how you really feel!
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# ? Aug 5, 2018 07:43 |
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TheLastRoboKy posted:It's like that one guy who was concern posting about people running around stations ruining his immersion got put in charge of everything. For all we know, maybe he was
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# ? Aug 5, 2018 07:43 |
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trucutru posted:And you guys said Ninjitsu was bullshit. That's nyanjitsu, I'll have you know
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# ? Aug 5, 2018 07:46 |
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Mr Fronts posted:Star Citizer: You Win by Having Fun Yay! I beat Star Citizen, now I'm waiting for the xpac!
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# ? Aug 5, 2018 08:19 |
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SPERMCUBE.ORG posted:-_- In all likelihood you're going to leave the project. We're all going to leave the project, but none of us need to be reminded of that fact. So you leave, you never existed. Understand? It's Wing Commander the Movie all over again
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# ? Aug 5, 2018 08:29 |
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Bofast posted:It's Wing Commander the Movie all over again Ben will be pleased. Maybe it will make him slim.
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# ? Aug 5, 2018 08:59 |
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# ? Jun 4, 2024 11:38 |
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TheAgent posted:oh my god aaaaaaaaahahahahahahahahhahahahahahaaaaaaaaaa Jesus Christ, the fremdschamen is overwhelming
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# ? Aug 5, 2018 09:29 |