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dual wielding for me lives or dies based on the reload animation. i am willing to accept revolver ocelot spinning as a magical reload method, but if the guns just lower off-screen then it is much less fun to me than using one gun and getting a proper reload.
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# ? Sep 19, 2018 09:36 |
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# ? Jun 3, 2024 23:46 |
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In Max Payne 3 you can dual wield any two one-handed guns and Max will reload them individually. Revolver and an uzi? You bet he'll do two different animations. Two of the same gun? Special animation just for dual wielding that weapon type. Yet another reason Max Payne 3 is the best third person shooter ever made.
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# ? Sep 19, 2018 09:54 |
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The only good dualwielding in fps games are from mechwarrior
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# ? Sep 19, 2018 09:57 |
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Ularg posted:Dual wielding weapons is boring. There I said it. Most people don't know how to design a good dual wield weapon, and most of the time you get one and you lose out on other fun parts of the game, like losing the ability to melee and throw grenades in Halo 2. It's boring when the dual-wielding is just "this is a normal gun but the sprite has two guns in it" or "your gun can fire two shots instead of one when you pull the trigger," but extremely god when you're dual-wielding SMGs one-handed or if you can dual-wield two separate weapons.
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# ? Sep 19, 2018 10:03 |
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CJacobs posted:In Max Payne 3 you can dual wield any two one-handed guns and Max will reload them individually. Revolver and an uzi? You bet he'll do two different animations. Two of the same gun? Special animation just for dual wielding that weapon type. Yet another reason Max Payne 3 is the best third person shooter ever made. Best third person shooter ever is Max Payne 2 sorry.
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# ? Sep 19, 2018 11:18 |
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The M2/Infinity shotgun isn't sawn off. It's just...like that.Ularg posted:Halo 1 Assault Rifle is oddly the most satisfying automatic weapon I've ever used. Something about its inaccuracies and it's incredible sound design makes it so satisfying to use. The rear end rifle has great sound effects and its being a miss-happy piece of poo poo certainly does make it feel powerful. If only it had some actual power to go with the feeling. But its successors in the later games are definitely way less fun.
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# ? Sep 19, 2018 12:27 |
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Magical reload? Are there really people who haven't seen Terminator 2? edit: yes i know that it's originally from ancient western movies A FUCKIN CANARY!! fucked around with this message at 12:39 on Sep 19, 2018 |
# ? Sep 19, 2018 12:30 |
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Ularg posted:Oh my God there's video now: Those might be the best 3D model versions of doom monsters I've seen so far. They don't suck.
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# ? Sep 19, 2018 12:33 |
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Ularg posted:Oh my God there's video now: Does anyone have an example of those fake screenshots?
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# ? Sep 19, 2018 12:36 |
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Sininu posted:Does anyone have an example of those fake screenshots?
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# ? Sep 19, 2018 13:34 |
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Im the rolling pin gun.
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# ? Sep 19, 2018 13:40 |
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Intel P666
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# ? Sep 19, 2018 13:41 |
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My god. Doomguy's real name was Sergeant Joe Doe all along.
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# ? Sep 19, 2018 13:52 |
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GUI posted:I think I'm going to be sick. Dual Weapons in Wolfenstein don't feel good to use though imo. Something about them seems...off. I can't put my finger on it, but it's almost like the way the feedback works in the newer Wolf games with dual wielding makes me feel LESS powerful, even though I've got two guns!
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# ? Sep 19, 2018 15:21 |
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I kind of agree. It doesn't feel like dual wielding kills things any faster than single guns in the new Wolfenstein games. Maybe the big badass dudes who take a full magazine to put down, or the enemies with shields, but you have to pump tons of bullets into them anyway so really it's just expediting the process. edit: With the exception of the shotgun flechette rounds. Being able to poo poo those out of every orifice around corners and stuff is very valuable.
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# ? Sep 19, 2018 15:42 |
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I never not dual-wielded so I wouldn't know.
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# ? Sep 19, 2018 16:14 |
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CJacobs posted:I kind of agree. It doesn't feel like dual wielding kills things any faster than single guns in the new Wolfenstein games. Maybe the big badass dudes who take a full magazine to put down, or the enemies with shields, but you have to pump tons of bullets into them anyway so really it's just expediting the process. Yeah, taking dual shotguns to the big dudes feels good. Other than that...eh.
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# ? Sep 19, 2018 16:25 |
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Some of that gore in those screenshots looks totally ripped from Carmageddon.
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# ? Sep 19, 2018 16:51 |
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If you want pinpoint accuracy while dual wielding just use the laser guns
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# ? Sep 19, 2018 17:18 |
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I think the problem with dual wielding guns is a lot of games that give you the option do so only based on the surface aspect of what makes it cool i.e. double your fun with double the gun, without particularly making any effort to make this particular instance of doubled guns fun or interesting or even any sort of real upgrade over just using a single gun. Max Payne and FEAR did it right because they knew their influence and worked the mechanics of it around that - I can't speak as much about Max Payne despite owning all three but FEAR had the pistol's already decent mag capacity doubled with two guns and the fact that going into slow-motion also increased the fire rate of semi-auto guns, which made twin pistols one of the more devastating options for a slow-mo gunfight in turn for slightly less ammo across the game (each pickup gives like half your total ammo back but you're lucky to find more than three per Interval). Sometimes the guns themselves just aren't satisfying even paired up, too. I never so much as remember Serious Sam's dual revolvers once I have literally anything else (and this is a series where you can traditionally find a rocket launcher and three other weapons in the first level, so...) while in C&C Renegade I would stick with its pistol as much as possible until I started getting outranged by snipers halfway through the game, and even then it took me several deaths at their hands before I took the hint and started sniping back because its pistol was just that good. site posted:If you want pinpoint accuracy while dual wielding just use the laser guns this is a point against it too, when they add more bullet spread to compensate for more bullet. I get the reason why but when the random deviation seems to gently caress me over more than anybody else that's when I lose interest and just look for a bigger gun. e: Kadorhal fucked around with this message at 18:06 on Sep 19, 2018 |
# ? Sep 19, 2018 17:51 |
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My perspective on dual wielding is that the more impractical the weapon, the more fun it becomes.
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# ? Sep 19, 2018 17:52 |
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exquisite tea posted:My perspective on dual wielding is that the more impractical the weapon, the more fun it becomes. (* if you have less than the regularly prescribed amount of limbs or ocular organs than I'm sorry and I guess it doesn't make much sense for you specifically at all)
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# ? Sep 19, 2018 18:02 |
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I love akimbos because, when done right, they have that scrappy, kinetic feel I crave in my shooters. I can't stand akimbo weapons bigger than a sidearm, though. I think part of it is that it's way easier to provide good player feedback from smaller guns. You can have your pistol or Uzi muzzles flip around like crazy and it feels good in a game, if you did the same for heavier weapons it might have more verisimilitude but would look ridiculous - which I suspect is why Wolfenstein's akimbo feels so anemic / bad /Goldeneye-ish.
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# ? Sep 19, 2018 18:12 |
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exquisite tea posted:My perspective on dual wielding is that the more impractical the weapon, the more fun it becomes. Wielding two flare guns in Blood is both fun and practical.
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# ? Sep 19, 2018 18:15 |
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Mierenneuker posted:Wielding two flare guns in Blood is both fun and practical. Dual sawed-off shotguns was the best. That was one of the few things Blood II got right, if a gun could be dual-wielded you could just do so by picking up a second one. And ironically, the inability to use secondary fire with dual weapons was its greatest strength, because it forced you to use the guns how they were designed to be used rather than whatever other role the secondary fire tried to ineptly shoehorn onto it. Two pistols were objectively better than one because primary fire still fired faster than secondary without the wider spread or the weird insistence on pointing it at the ground, and two SMGs were objectively better than one because it doubled the amount of lead you sprayed in the general direction of close-range enemies and the pistol(s) or assault rifle were still more accurate and faster than its secondary fire for enemies beyond spitting distance. The shotgun, surprisingly, was the only mixed bag, since you "upgraded" to the equivalent of secondary fire with every shot but the devs forgot to put more than three boxes of shells in the game so you never got to use it anyway. I don't think it's even guaranteed you'll get two shotguns in a single playthrough.
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# ? Sep 19, 2018 19:03 |
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There's a mod for the original Max Payne that lets you dual wield any weapon and it is glorious diving around with twin grenade launchers. Max can't die while you're bullet time diving in any of the games, so you can dive directly into the center of a group of enemies and fire two grenades at the poor schmuck that's closest and just explode everybody including yourself. edit: Dual Jackhammers was a lot of fun too. Max also threw two molotovs when you hit the throw button which often resulted in one going toward the crosshair and the other hitting the ceiling right above it which would then fall down and set you on fire. CJacobs fucked around with this message at 19:05 on Sep 19, 2018 |
# ? Sep 19, 2018 19:03 |
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The best dual wield is whatever quirk allowed Duke Nukem to run around while kicking with both feet.
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# ? Sep 19, 2018 19:07 |
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haveblue posted:The best dual wield is whatever quirk allowed Duke Nukem to run around while kicking with both feet. https://www.youtube.com/watch?v=DjGZg_XikYM
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# ? Sep 19, 2018 19:15 |
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juggalo baby coffin posted:i've been messing around with a mod that adds a poo poo ton more characters to samsara and boy is it nice to play with the redneck rampage weapons outside of the terrible redneck rampage levels. What mod is this? I really like Samsara but I played it a whole lot a few months ago and got burnt out on it so I wouldn't mind some new characters.
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# ? Sep 19, 2018 20:59 |
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The Kins posted:If you're not dual-wielding sniper rifles, are you even trying? I mean, come on. You have two hands and two eyes*. You know it makes sense. Pathetic.
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# ? Sep 19, 2018 21:04 |
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I liked using the tank shells with the all weapons cheat because it looked like Bond was exploding dudes with his mind.
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# ? Sep 19, 2018 21:06 |
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Grenade launcher/rcp90
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# ? Sep 19, 2018 21:09 |
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I really loved Half-Life: Echoes, what are some similar quality SP mods for HL1? So far I found Poke646 and USS Darkstar they look good, haven't tried them yet.
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# ? Sep 19, 2018 21:09 |
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Uhh Nope posted:I really loved Half-Life: Echoes, what are some similar quality SP mods for HL1? So far I found Poke646 and USS Darkstar they look good, haven't tried them yet. I tried Half-Life C.A.G.E.D. recently and didn't like it at all. The music was great, but the gameplay consisted of 90% trial end error bullshit and 9% hitscan bullet spread RNG.
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# ? Sep 19, 2018 21:36 |
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Akimbo guns is always cool, if John Woo said it was cool, it's cool. I even read a fluffy book about John Woo for a middle school assignment.(Ten Thousand Bullets: The Cinematic Journey of John Woo) I even asked the 3DR team about adding it to DNF back in the early 2000s in a DNF chatroom thing, and they said it was not the style they were looking for, thinking more like Schwarzenneger with one big gun etc. But I was like, the dude has two guns on the cover of Duke 3D, I mean think about it folks. Plus he dual wields in the N64 and PSX games, which were made in the 90s by Chow Yun Fat himself. Somebody knocks on my door, the door of my mostly subterranean hobbit hovel. They say sir, is dual pistols aka akimbo guns still cool? I start breakdancing, and well yeah it's cool. Now, mixing and matching every gun, like some maniac? That feels more like a novelty, and usually ends up feeling less unique. But it can be fun.
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# ? Sep 19, 2018 23:51 |
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In The Darkness 2 you had a gun in each hand and a tentacle demon on each shoulder, effectively meaning you had four arms and it was good.
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# ? Sep 19, 2018 23:53 |
Heavy Metal posted:Akimbo guns is always cool, if John Woo said it was cool, it's cool. I even read a fluffy book about John Woo for a middle school assignment.(Ten Thousand Bullets: The Cinematic Journey of John Woo) I even asked the 3DR team about adding it to DNF back in the early 2000s in a DNF chatroom thing, and they said it was not the style they were looking for, thinking more like Schwarzenneger with one big gun etc. But I was like, the dude has two guns on the cover of Duke 3D, I mean think about it folks. Plus he dual wields in the N64 and PSX games, which were made in the 90s by Chow Yun Fat himself. Akimbo guns are pretty lame. John Woo had an obsession with it, but he also has a fetish for bird wings (birds, gull-wing doors on sports cars, doves, et cetera) so make of that what you will. When I was a kid, I saw Lara Croft on the October 1996 issue of Electronic Gaming Monthly; she was wielding dual pistols (as is her wont) and for some reason that image was indelibly associated with something awful in my adolescent mind. I wrote to the editors of EGM for an entirely different reason--I was actually receiving my copies of the magazine about two weeks after they were available on store shelves--so they ended up sending me four issues I had already received as a sort of apology, including a second copy of the Tomb Raider issue. I wrote them back a second time so that I could confront the absurdity of this, and they ended up extending my subscription by another year, gratis. I still think about that October 1996 issue of EGM, though: Lara Croft, with crude polygon-pistols aimed at the viewer. Everything changed after that. Akimbo guns are a garbage mechanic and you might as well call yourself "heavy trash" if you disagree.
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# ? Sep 19, 2018 23:56 |
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Googling that cover now, it could be the Mona Lisa of gaming related imagery. I did not expect that level of artistry when I typed it into google. I want them to bring dual pistols back to the Tomb Raider games like at the end of the 2013 game. They pranked us, and I do not do business with prankers. Except the Impractical Jokers on TruTV. And Borat. Okay also Bad Grandpa. I may not agree with your take on akimbo guns, but goddamn it do I respect it.
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# ? Sep 19, 2018 23:59 |
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Heavy Metal posted:I even read a fluffy book about John Woo for a middle school assignment.(Ten Thousand Bullets: The Cinematic Journey of John Woo) Was it any good? I loooove the many works of Woo
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# ? Sep 20, 2018 00:00 |
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# ? Jun 3, 2024 23:46 |
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DoombatINC posted:Was it any good? I loooove the many works of Woo It was okay! It had stuff like pointing out how neither Van Damme or John Woo had a great grasp of English at the time, and they felt they almost connected psychically or something like that. But overall it was pretty fluffy, pre-Wikipedia, but pretty much the author running through his career and a few personal details here and there. Having it on your shelf is probably worthwhile just on principle though.
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# ? Sep 20, 2018 00:03 |