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Sarsapariller posted:Alright, just for fun here's an old school write up. The server was back to being a loving headache today, crashes and hangs galore, so lots more frustration. proof the game isn't pay to win
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# ? Oct 14, 2018 23:09 |
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# ? May 16, 2024 18:12 |
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Ghostlight posted:proof the game isn't pay to win I think Chrim Rambo said as much, at one point. There is no "Winning" in Star Citizen so it can't be P2W, quid pro quo ipsum ergo sum!
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# ? Oct 14, 2018 23:12 |
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this is why I don't get how people can say with a straight face they they spend "hours" playing SC every week. Like even ostensibly Pro SC streamers have the exact same issues while playing. The only stable thing seems to be standing around and not doing much.
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# ? Oct 14, 2018 23:14 |
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SoftNum posted:this is why I don't get how people can say with a straight face they they spend "hours" playing SC every week. Like even ostensibly Pro SC streamers have the exact same issues while playing. The only stable thing seems to be standing around and not doing much. Most of the hardcore enthusiasts are constantly trying to organize gameplay. Get people together to crew a ship, or have a race, or fight over control of a ship or something. Functionally, much like grouping in MMO's since time immemorial, it actually amounts to standing around while you wait for everyone to get their poo poo together in you discord channel or whatever. The difference is that in those other MMO's when everyone got together you'd actually go and do the dungeon and maybe get a reward. In Star Citizen, you get everyone together, then the server drops you or your ship just loving explodes and you all get sent back to your wankpods. Then you begin trying to get everyone together again. This is made twice as hard because the in-game chat is broken, in 3.3, and you can't actually see player names. So you have to do all your organizing in a third party app. I think there are some people for whom actual challenge is kind of stressful and unpleasant, so they are perfectly content to sit around on their thousand dollar chariot, just almost being ready to go out and accomplish something. Thus, Star Citizen.
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# ? Oct 14, 2018 23:22 |
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kw0134 posted:It seriously reminds me of my raid UI from the early days of WoW as a healer. A billion little windows. A mishmash of design, fitting since it was the cobbled together work of a dozen addons. The usable window was a tiny faction of the screen. At the least all the elements had useful information. Yeah it was cluttered absurdity but I loved having like bar and line graph real time healing trackers going all the time along with like a dozen other flashing boxes Made me feel like I was doing something genuinely sophisticated
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# ? Oct 14, 2018 23:39 |
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Citcon posted:
If you really think about it, it's our fault. That is to say, it is your fault.
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# ? Oct 14, 2018 23:44 |
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Oh my god could it be ? The guy that called me a hater read some of the letters, and is now asking me to elaborate and is actually listening. And we're having an adult conversation of exchanging information and viewpoints.
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# ? Oct 14, 2018 23:51 |
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you, a normal brian: under capitalism the express purpose of markets is to raise as much capital as possible without end me, a star brian: if news outlets hadn't been mean to cig then they wouldn't be asking for more money
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# ? Oct 14, 2018 23:57 |
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Frog Act posted:might be the worst UI i've ever seen who needs to see the game anyway?
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# ? Oct 15, 2018 00:07 |
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big nipples big life posted:who needs to see the game anyway? Backers
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# ? Oct 15, 2018 00:09 |
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Wait this is one of those double negative moments where two wrongs make a right of way, right?
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# ? Oct 15, 2018 00:09 |
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Sarsapariller posted:Alright, just for fun here's an old school write up. The server was back to being a loving headache today, crashes and hangs galore, so lots more frustration. Maybe EvilMerlin can help you out with some tips on how to become a better pilot. You see it doesn't matter the tools you are given, it's all down to individual skill.
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# ? Oct 15, 2018 00:17 |
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Ignoring the fact that CGI doesn't actually "make" money and all the nonsense, what is the "old" marketing program? Is he implying the old nerd fracking was somehow more aggressive or just ignoring the fact you can't keep pimping spaceships for a nonexistent game to a static audience without seeing a decline in sales? Or is this that weird delusional cloud where they make something up, extrapolate a parallel history and then declare that the actual reality that got us here? "Development started in 2015 because the great thumb revolution needed to transpire before it could begin in earnest but now the thumb is up against the pipeline and its just going to spray content everywhere" etc etc
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# ? Oct 15, 2018 00:17 |
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Twyst posted:Maybe EvilMerlin can help you out with some tips on how to become a better pilot. You see it doesn't matter the tools you are given, it's all down to individual skill. I demand EvilMerlin be probated for 2 weeks with sarsparrila's post as the probation reason
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# ? Oct 15, 2018 00:19 |
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Mr.Tophat posted:I demand EvilMerlin be probated for 2 weeks with sarsparrila's post as the probation reason dont be a coward only cowards block or ban or probate people
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# ? Oct 15, 2018 00:21 |
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# ? Oct 15, 2018 00:26 |
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Ramadu posted:dont be a coward Summon EvilMerlin to defend star citizen / war criminals.
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# ? Oct 15, 2018 00:27 |
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Spiderdrake posted:Ignoring the fact that CGI doesn't actually "make" money and all the nonsense, what is the "old" marketing program? Is he implying the old nerd fracking was somehow more aggressive or just ignoring the fact you can't keep pimping spaceships for a nonexistent game to a static audience without seeing a decline in sales? Warbonds aren't a sign that CIG needs money, they are a sign that CIG had too much money so they had to stop doing unspecified things that would have brought in even more money than the flat $34-36M dollars that they have brought in every year since 2014 but now CIG needs money because they stopped doing the unspecified things but rather than just starting those back up again despite their unquestioned effectiveness they are doing the warbonds instead because they need money but the warbonds aren't because CIG needs money.
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# ? Oct 15, 2018 00:27 |
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Twyst posted:Maybe EvilMerlin can help you out with some tips on how to become a better pilot. You see it doesn't matter the tools you are given, it's all down to individual skill. EvilMerlin's already done his pre and post CitCon victory laps, I doubt we'll see him again until the next time Chris appears on stage. That said, even though you're joking I actually do feel like most cases when you fail at a video game you can be pretty sure it's a skill gap and not a mechanical one. If I get obliterated in Dark Souls pvp, it is because someone started from the same place as me, and earned better equipment or perfected a set of PVP moves that I didn't know how to counter, but if I am willing to spend the time I can eventually achieve parity. That's good game design. Star Citizen is the exception to that rule. If I get killed in Star Citizen, it is usually because my whole screen froze for 10 seconds mid-fight, or the enemy fired missiles but the UI is so cluttered there is no way to tell I've been targeted, or the key that used to make you strafe now deploys the landing gear and cancels all your space momentum, or the guy I'm fighting bought a ship with megalasers and there is literally no in-game way to match him. There is no in-game skill curve, you start in the deepest end and that's all there ever is or will be. Is the AI broken, or is coming to a complete halt when you shoot at them a valid tactic? Who can say! If I die in Dark Souls I know I've been out played. If I die in Star Citizen, 90% of the time I have no idea what just happened. There is no growth because the failure can't be interpreted.
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# ? Oct 15, 2018 00:36 |
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Can someone please mspaint label what the various elements of that ship UI even are
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# ? Oct 15, 2018 00:39 |
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Oh, I found the "Fly backwards" button. It is... "3". Of course.
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# ? Oct 15, 2018 00:40 |
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https://www.youtube.com/watch?v=oGoNVWzgsBI Pro click of the day.
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# ? Oct 15, 2018 00:44 |
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Sarsapariller posted:Oh, I found the "Fly backwards" button. There's also a "decoupled mode" which you can use to turn while keeping your trajectory, but it isn't bound to any key by default. For whatever reason. Edit: unless they added one since the last free weekend and it's exactly that thing bound to "3".
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# ? Oct 15, 2018 00:47 |
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Frog Act posted:Can someone please mspaint label what the various elements of that ship UI even are 1- This is your ship shield and damage indicator. It is displayed on a monitor in your cockpit. If you have time in battle you can hit F, mouse over it, and hit those little pie chart slices to direct shield power to different parts. I don't know if that works, it probably doesn't. The damage part flashes to show which parts of your ship are hit, or still exist. Note that my cockpit has not been damaged- it literally always looks like the front has fallen off. The two little graphs EM and IR on the side are supposed to indicate your ship's current heat and electromagnetic signatures. I guess higher is worse, because targeting? But there's no way to lower or manage them, and missiles don't work anyway, so gently caress it. 2- This is the same information as 1, but it is displayed on the inside of your helmet. There is no way to turn off this second display. It makes both 1 and 2 completely unreadable in combat. 3- None of these actually do anything. The first one is showing weapons, I think, but none of that information matters. I think you can turn them "Off" but why the gently caress would you ever do that. The second is the "Comms" display which may, some day, actually show people's faces. Right now it just constantly lights up like people are calling you but nothing ever displays and you don't hear anything. The third panel up here is another pointless set of graphs about thermal and heat signatures. 4/5- Similar to 1/2, except this time the display is for the enemy ship. The only useful part of this is the shield facing strength, which is displayed in a 3d format so it's basically impossible to loving read even if there weren't two of the same displays cluttering each other up. The graphs are for the enemy heat/electromagnetic signatures, which are useless. 6- This is your power distribution settings, and also 3 more graphs for your heat and electro signatures. Those things must be real goddamn important because they are on literally every display on the loving screen. Anyway the power triangle lets you distribute ship power to your various systems. I've tried it, it moves around but as far as I can tell doesn't do anything. The guns still overheat at the same speed, the shields still drop just as fast. I don't know. The usage/required poo poo at the top seems to be some kind of "Power output" management system, and you can slide those gauges around, but they also do nothing that I can determine. 7- Here's another visual indicator of your shields along with a bunch more useless garbage sliders that don't do anything. 8- Here's where the game constantly, constantly spams you with tooltips. Right now I'm fighting for my life and it is pretty sure I want to travel somewhere so it's going to put up a bunch of messages about quantum drives. 9- Back here, obscured by the helpful messages, is the loving ship's radar. The one useful item in this whole cavalcade of horseshit and it is the size of a postage stamp, and obscured by the tooltips. FIRE YOUR loving UI TEAM. Also you may note that the enemy ship I'm currently 10 feet away from, is not showing up on the radar. Guess they're pretty good at managing those power settings!
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# ? Oct 15, 2018 00:52 |
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boviscopophobic posted:Warbonds aren't a sign that CIG needs money, they are a sign that CIG had too much money so they had to stop doing unspecified things that would have brought in even more money than the flat $34-36M dollars that they have brought in every year since 2014 but now CIG needs money because they stopped doing the unspecified things but rather than just starting those back up again despite their unquestioned effectiveness they are doing the warbonds instead because they need money but the warbonds aren't because CIG needs money.
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# ? Oct 15, 2018 00:56 |
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kw0134 posted:Oh hey, someone transcribed the Necronomicon into a reddit post and now the entire forum is slowly losing their sanity trying to decipher its logic. Iä ! Iâ ! fhtagn ! In his fidelitous house at Olisar, coked crobear waits clipping.
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# ? Oct 15, 2018 00:58 |
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Sarsapariller posted:
Probably because star citizen is a ship dealership not a designed / functional game.
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# ? Oct 15, 2018 01:03 |
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Ramadu posted:dont be a coward LoL no. Blocking people is fun. It lets them know, unequivocally, that you don't care about anything they have to say, ever.
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# ? Oct 15, 2018 01:15 |
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Sarsapariller posted:
When I saw this on my phone, I thought you were trying to shoot an actual constellation, because I couldn't see poo poo other than viewscreens and dots.
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# ? Oct 15, 2018 01:22 |
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Sci Fi Book news. Just finished reading Book 3 of 'Merkiaari Wars' by Mark E Cooper I'm liking the series. The writing style is a little over the place but the sci fi world creation is nice. Each book is a little short, can be read on its own, but it kind of reminds me of a 60's tv series......"tune in next week to see what happens to.........." Hey everything needs a hook right? Played 3.3 PTU and it's pants. FPS was between 30-60 but hitched like a bitch. I can't be arsed to try again. Waiting for patch 3.3.5.7.5.9.2, apparently that's going to fix some problems and add more content.
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# ? Oct 15, 2018 01:24 |
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Sarsapariller posted:Sure. quoting the poo poo out of this post
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# ? Oct 15, 2018 01:25 |
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Cyberpunkey Monkey posted:LoL no. Blocking people is fun. It lets them know, unequivocally, that you don't care about anything they have to say, ever. No see galaxy-brain is telling them they are being blocked. The actual blocking is basically unimportant as long as they know you did it! You sure showed them! Don't forget to accidentally respond to them 2 weeks later.
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# ? Oct 15, 2018 01:34 |
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Sarsapariller posted:Sure. Welcome to the OP.
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# ? Oct 15, 2018 01:36 |
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Beer4TheBeerGod posted:Welcome to the OP. Hooray! I figured out how to fly in decoupled mode. This is going to take some explaining. See when you go to the keybinds menu there are four keyboard layouts. Flight, Flight (Advanced), Foot, and Foot (Advanced). I, being a complete noob scrublord idiot, assumed that Flight (Advanced) and Flight were just the same thing but that Advanced probably had a lot of the extra poo poo like decoupled mode. I was correct except for one thing. They are completely different layouts. In "Flight", the fly backwards is 3 and there is no decouple. In "Flight Advanced", fly backwards is Alt+S and you hit V to decouple. How do you switch between the two, you ask? Oh you just go to "Advanced control customization", find the button that says "Control profiles", click on it, select "Keyboard advanced" from the menu, select that you want it to load both keyboard and mouse profiles, and click okay. Then it will literally remap and rebind every single control in the game to the new defaults. Hope you saved your custom settings! Obviously once I finished this simple and intuitive process, flying and fighting was substantially easier. I made it to wave 6/9 in AC with a gladius on the first try. Missiles still don't work for poo poo, and stuff takes way too long to shoot, but being able to hit V and go to turret mode made a world of difference to fix the constant ramming.
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# ? Oct 15, 2018 01:47 |
Ramadu posted:dont be a coward hosed up if true
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# ? Oct 15, 2018 01:50 |
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Also, interestingly, the damage modeling in AC seems substantially better than in the main game. By wave 6 I had lost a wing, had my cockpit set on fire, and had half my reaction thrusters knocked out. This dramatically altered the flight profile of the ship, needless to say, and made it a real interesting challenge to get around. I've never seen any flight model changes in the PU and I've had half the ship shot off. It's like two completely different games. Actually, that's probably exactly what it is.
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# ? Oct 15, 2018 01:53 |
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Sarsapariller posted:Also, interestingly, the damage modeling in AC seems substantially better than in the main game. By wave 6 I had lost a wing, had my cockpit set on fire, and had half my reaction thrusters knocked out. This dramatically altered the flight profile of the ship, needless to say, and made it a real interesting challenge to get around. I've never seen any flight model changes in the PU and I've had half the ship shot off. It's like two completely different games. Actually, that's probably exactly what it is. I'm shocked at this totally-unexpected news
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# ? Oct 15, 2018 02:01 |
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Viscous Soda posted:So it's not labor or complexity keeping it from being fixed. The only reason I can think of that the sign is upside down is that nobody even bothered to look at it before the truck stop went out to backers. This is a game that had an "honesty" knob in the cockpit, and lore about an overly ambitious artificial planet that stalled out after it went over budget. I think people on the creative teams have a huge amount of leeway to do whatever.
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# ? Oct 15, 2018 02:01 |
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https://www.youtube.com/watch?v=UXHWGb23S5g Worth a good listen; a few non-CIG devs pop in to give their take
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# ? Oct 15, 2018 02:04 |
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# ? May 16, 2024 18:12 |
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Quavers posted:https://www.youtube.com/watch?v=UXHWGb23S5g I don't know, right at the start they're praising Mining as a "Good" system. I haven't been able to mine, since literally one ship in the game is capable of it and it doesn't tie into any other mechanic. Also the host is excusing away Crobberts' promises.
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# ? Oct 15, 2018 02:24 |