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Serf posted:doesn't count unless its a turn-based rpg with tactical map That lets in the Facebook game, my good sir It was actually surprisingly solid for a Facebook game, but they didn't seem to be doing much to maintain appeal and it just quietly died.
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# ? Oct 17, 2018 01:53 |
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# ? May 14, 2024 18:08 |
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Darwinism posted:That lets in the Facebook game, my good sir I poo poo yeah I played that, it was pretty enjoyable for what it was but yeah there just wasn't any growth or anything to keep playing (plus pay to keep playing models suck in general).
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# ? Oct 17, 2018 02:04 |
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MonsterEnvy posted:Xanathar's Guide to Everything and The Sword Coast Adventurer's guide are the primary things that have extra player options. Sorry, should have been more clear. I've got all the official stuff. I'm looking for drivethrurpg or DM's Guild recommendations.
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# ? Oct 17, 2018 02:17 |
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Darwinism posted:That lets in the Facebook game, my good sir oh yeah i should have mentioned that facebook poo poo doesn't count either
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# ? Oct 17, 2018 02:36 |
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The Dregs posted:I've been playing D&D since the 90's but I never tried or read anything Planescape related. What's the best way to learn about the setting? Honestly what little I know of it is mixed up with Spelljammer. I tthought they were the same thing for the longest time. you can get pdfs of all the planescape books if you know where to look. there's ~50 books which seems overwhelming, but planescape is very pick-and-choose, moreso than other settings. if you're interested in, say, the elemental planes, you can just open the book about those, pick out whatever poo poo looks cool, and completely ignore everything else
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# ? Oct 17, 2018 04:28 |
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Fruity20 posted:This is gonna be my last noob question for today, if you want to be a gm: how many books and pages do you need to read until your ready to play a game of dnd? and after that, where do you start building your setitng? man D&D is a game just try and familiarize yourself with the rules and create a dungeon. outside of that dungeon within narrative distance is a town, fill the town with people who need poo poo, the poo poo they need can coincidentally be found by going into other nearby dungeons that you create, and so on. just start small and don't worry about creating some grand setting.
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# ? Oct 17, 2018 05:17 |
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Tetracube posted:you can get pdfs of all the planescape books if you know where to look. For example https://www.dmsguild.com/browse.php?filters=0_0_0_0_45358_0_0_0
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# ? Oct 17, 2018 05:30 |
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Claytor posted:I've already picked up Nort's Universal Martial Maneuvers is this an actual thing worth getting or a troll
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# ? Oct 17, 2018 07:49 |
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Quidthulhu posted:is this an actual thing worth getting or a troll I came to ask about this as well. It's very cheap and looks like its goonmade so I'm going to take a chance at it, but I'm curious how it affects balance and if it neuters battlemaster entirely.
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# ? Oct 17, 2018 07:52 |
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CuddlyZombie posted:I came to ask about this as well. It's very cheap and looks like its goonmade so I'm going to take a chance at it, but I'm curious how it affects balance and if it neuters battlemaster entirely. Nort's Universal Martial Maneuvers saves the Fighter by killing the Battlemaster. You can play any other Fighter archetype and still use the Battlemaster's maneuvers. In fact, the Battlemaster's maneuvers are made available to every character. Fighters get the most maneuvers, the most dice, and the biggest dice, and regain all of their dice on a short rest. Other martial classes get fewer maneuvers, their dice are fewer and weaker, and they only regain one die on a short rest. Casters get a few maneuvers later in the game, with a few small dice which recover one at a time on a short rest. The idea is that Fighters and other martial classes benefit from a variety of new options, while casters might pick up a couple of utility abilities for battlefield healing or a quick AC boost. Maneuvers themselves get broken up into five tiers, with Fighters getting Tier 5 maneuvers earlier than other martial classes and casters topping out at Tier 3. The maneuvers themselves get a bunch of additions and alterations. Some maneuvers gain advantage or extra effects if you have the right skill proficiency or weapon.
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# ? Oct 17, 2018 13:15 |
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If there's one thing Fighter doesn't need saving from, it's being bad at combat.
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# ? Oct 17, 2018 14:56 |
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I'm real sad that after Neverwinter Nights they never seemed to revisit the system-accurate D&D simulator genre. Especially since it had a DM mode. Why aren't there DMable video games?
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# ? Oct 17, 2018 15:03 |
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Glagha posted:I'm real sad that after Neverwinter Nights they never seemed to revisit the system-accurate D&D simulator genre. Especially since it had a DM mode. Why aren't there DMable video games? They did something like that for Divinity Original Sin 2 but I never tried it.
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# ? Oct 17, 2018 15:07 |
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Claytor posted:Nort's Universal Martial Maneuvers saves the Fighter by killing the Battlemaster. ... That's a very concise accurate take, thanks. It's much clearer than the description I put there actually. Would you mind if I quoted this or copied it into the description? On the balance side of things Tiers 1 to 3 are pretty safe as are most of 4 and 5. Two new maneuvers in Tier 4 and 5 though might be worth considering: Legend and True Mojo. They exist to offer some narrative changing ability for the high level fighter and a DM should read them carefully to weigh how they'd like to implement them. True Mojo in particular is meant to offer some equivalent to a Wish level of ability - pushing mountains aside or changing the course of rivers. It is meant to be dangerous to use however and is intended to invite the attention or punishment of gods and some DMs might just not want to go there. It's intended as something that should the fighter invoke True Mojo the table shudders at what the unforeseen consequences for the party may be. The DM must make a decision early on about how powerful or frequent they're willing to let that be or if they'd prefer to not include it at all. Those two are the exception though, the rest of the maneuvers are far more prescribed in outcome.
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# ? Oct 17, 2018 15:12 |
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clusterfuck posted:That's a very concise accurate take, thanks. It's much clearer than the description I put there actually. Would you mind if I quoted this or copied it into the description? Sure, go for it.
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# ? Oct 17, 2018 15:38 |
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Hey sooooo, probably no chance of finding this, but with the spell "Suggestion" what the hell is meant by reasonable?
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# ? Oct 17, 2018 15:57 |
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Madmarker posted:Hey sooooo, probably no chance of finding this, but with the spell "Suggestion" what the hell is meant by reasonable? Whatever the DM will let you get away with. But the intent is that you don't issue the commands like straight orders, but as recommendations with perhaps some BS logic behind them. "Throw down your weapon and you'll not be harmed." "It'll be easier for everyone if you'd just explain what you're here for." "Just sit quietly in the corner and we'll be right back to continue the fight." "I think you're mistaken; we are not the adventurers you're looking for."
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# ? Oct 17, 2018 16:15 |
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I mean if you want to pay like $500 for all the books
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# ? Oct 17, 2018 16:17 |
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Tetracube posted:I mean if you want to pay like $500 for all the books I would not advise buying all the books. Just the first two on that list if you want to find out about Planescape. Glagha posted:I'm real sad that after Neverwinter Nights they never seemed to revisit the system-accurate D&D simulator genre. Especially since it had a DM mode. Why aren't there DMable video games? Sword Coast Legends had a DM Mode. It was not very system accurate however.
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# ? Oct 17, 2018 18:36 |
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Relentless posted:I don't see how they're going to get anybody to stick with it. People play loving Hearthstone for million-dollar prizes. There are many problems with this idea, but what you're describing is only a problem if you want to make a good competitive game, not a successful one.
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# ? Oct 17, 2018 20:02 |
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Tuxedo Catfish posted:People play loving Hearthstone for million-dollar prizes. There are many problems with this idea, but what you're describing is only a problem if you want to make a good competitive game, not a successful one. Hearthstone is still about a billion times better than dnd as a competitive game
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# ? Oct 17, 2018 20:09 |
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Andrast posted:Hearthstone is still about a billion times better than dnd as a competitive game
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# ? Oct 17, 2018 20:24 |
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Jeffrey of YOSPOS posted:Do we really gotta fret about the relative ordering of Coinflip Tier in competitive games? Yes
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# ? Oct 17, 2018 20:25 |
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Jeffrey of YOSPOS posted:Do we really gotta fret about the relative ordering of Coinflip Tier in competitive games? Sir, this is an internet forum.
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# ? Oct 17, 2018 20:26 |
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In the current meta, paper is pretty OP.
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# ? Oct 17, 2018 20:27 |
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Rng is always going to be a problem in a competitive scene, but I can't think of anything sports, e or not, that include a 25% chance to just do nothing as a major selling point.
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# ? Oct 17, 2018 20:41 |
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So in my DM'ing session today the side character of Aremag, the Dragon Turtle of Port Nyanzaru, has turned into the campaign's main villain. I can certainly say I wasn't expecting this, but I am pleased with this outcome It has also coined the term in our group, "Chekhov's Dragon Turtle". Blooming Brilliant fucked around with this message at 23:18 on Oct 17, 2018 |
# ? Oct 17, 2018 23:15 |
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P.d0t posted:[three posts later] It kicks over a major sacred cow to combine ability scores, of which D&D really needs at most four ([Str/Con], [Dex], [Int/Wis], [Cha]). That way lies games that don't have ability modifiers and further heresies unimaginable.
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# ? Oct 17, 2018 23:26 |
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D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks) Go all in and roll these fuckers hell yeah
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# ? Oct 17, 2018 23:29 |
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mastershakeman posted:D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks) mods?!?
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# ? Oct 17, 2018 23:33 |
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Oh man I want to be a looks warlock or a luck sorcerer.
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# ? Oct 17, 2018 23:33 |
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mind, body and spirit that's all you need
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# ? Oct 17, 2018 23:37 |
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Separate strength and dex scores for each limb, take a penalty on multi-limbed actions equal to the greatest difference in the strength and dex scores for all involved limbs, including walking
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# ? Oct 17, 2018 23:39 |
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I'm +4 on Q and W but - 1 on O and P.
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# ? Oct 17, 2018 23:43 |
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mastershakeman posted:D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks)
That's my 9.
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# ? Oct 18, 2018 00:01 |
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1) everything cool 2) martial abilities
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# ? Oct 18, 2018 00:06 |
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Punch, Hugs, and Diss
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# ? Oct 18, 2018 00:15 |
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Piell posted:Punch, Hugs, and Diss Can I change my answer, this is really good
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# ? Oct 18, 2018 00:17 |
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Two stats: Murder (for everything related to murder) and Not Murder (everything not related to murder)
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# ? Oct 18, 2018 00:17 |
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# ? May 14, 2024 18:08 |
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mastershakeman posted:D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks) Rolemaster bitches, it has 10 plus potential and temporary scores that go up and down each level which you calculate by rolling on three separate tables per score
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# ? Oct 18, 2018 01:19 |