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GET THE RABBID GAME IT'S VERY GOOD
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# ? Oct 17, 2018 21:37 |
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# ? Jun 5, 2024 06:37 |
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Astro7x posted:I agree that it's a non problem... but I was done with this game when I finished the Championship Ballad. I unlocked the motorcycle and rode it around for 30 minutes, then I haven't touched the game since. If they would let me start a new game on Master mode with the Master Cycle Zero unlocked from the start I'd probably sink another 100 hours in
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# ? Oct 17, 2018 21:42 |
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Macaluso posted:GET THE RABBID GAME IT'S VERY GOOD It is unironically the best game on the system, eat me otherwise perfect mario game and your jump rope
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# ? Oct 17, 2018 21:45 |
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I didn't like it but I didn't like Xcom either
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# ? Oct 17, 2018 21:46 |
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First impression of Starlink is it's pretty good, on Switch it will appeal to people who like the vastness of BotW, and Metroid Prime if you liked the scanning. Seems like a game you could get lost in its atmosphere. And Fox makes it better, for sure, feels like an actually successful Starfox reboot with all the voicework
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# ? Oct 17, 2018 22:11 |
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Over There posted:I didn't like it but I didn't like Xcom either Thats fair, and Xcom wishes it were half as good.
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# ? Oct 17, 2018 22:14 |
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I'm still laughing about "managing resources" in BotW.
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# ? Oct 17, 2018 22:29 |
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Beastie posted:I'm still laughing about "managing resources" in BotW. Most of your resource management is trying to figure out which of your twenty amazing weapons is closest to breaking so you can pick up a new one that's even better. I seriously do not understand why everybody immediately pisses their pants at the thought of weapons breaking. "oh but what if it breaks in the middle of a fight and you lose your awesome weapon" well then just pull out one of the eight others you have ya dummy
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# ? Oct 17, 2018 22:37 |
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It wasn't fun I didn't want my weapon to break. It's ok though there are other games that don't have weapons break like the Much Better Mario x Rabbids and Tony Hawk Pro Skater 2
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# ? Oct 17, 2018 22:41 |
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I think the weirdest thing about the weapon complaint is that if you broke all your weapons killing moblins... why aren't you just picking up the weapons of all the moblins you just killed? Unless you're standing around painstakingly breaking every weapon you have on a rock, the game gives you far more weapons than you could ever use since you can kill multiple enemies before a weapon breaks and take their multiple weapons. You get like half a dozen weapons for every weapon break and that's not counting weapons laying around, in chests, etc.
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# ? Oct 17, 2018 22:44 |
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Macaluso posted:It wasn't fun I didn't want my weapon to break.
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# ? Oct 17, 2018 22:44 |
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D-drat...
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# ? Oct 17, 2018 22:45 |
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Your Computer posted:Unless you're standing around painstakingly breaking every weapon you have on a rock Someone said this a few pages back and it sounded so incredibly stupid.
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# ? Oct 17, 2018 22:45 |
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Heath posted:Most of your resource management is trying to figure out which of your twenty amazing weapons is closest to breaking so you can pick up a new one that's even better. Because it represents more uninteresting work post fight and disrupts the flow of combat. It would be like an FPS game* where instead of reloading you threw the gun away and a new one came out even if it was fully identical, with the game pausing when you run out of bullets in the magazine. Later, after the fight you stare at the floor picking up all the same guns you just used but these have bullets in them. No one would stand for that because a better system, picking up ammo, exists to deliver the same design objective of forcing you to switch weapons. *Condemned 1&2 do this but guns are scarce and multiple cant be carried until NG+ nor is the game designed around guns, and it was still stupid there you couldn't transfer bullets Edit: This also doesnt touch on how weapons can have travesal properties so you can end up with slots dedicated to weapons you wont actually use unless you have duplicates.
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# ? Oct 17, 2018 22:46 |
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Weapon durability is ammo.
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# ? Oct 17, 2018 22:48 |
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Barudak posted:Because it represents more uninteresting work post fight and disrupts the flow of combat.
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# ? Oct 17, 2018 22:49 |
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American McGay posted:The combat in BOTW is turd rear end and it doesn't have any flow to disrupt. Just because something is bad doesnt mean you cant make it worse. NeverDead has possibly the shittiest healing mechanic in a game and they go on to introduce a twist half-way in that makes it actively even worse for no discernable reason.
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# ? Oct 17, 2018 22:53 |
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American McGay posted:The combat in BOTW is turd rear end and it doesn't have any flow to disrupt. Seriously. Late game despite being invincible I was just avoiding fights because they were super repetitive and dull. Eventually you just want to get through them fast because they don't ever offer anything interesting. And that's ok. There was so much more to do than just fight.
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# ? Oct 17, 2018 22:55 |
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How's the Switch version of Warriors Orochi 4?
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# ? Oct 17, 2018 23:03 |
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You can double your battery life for a measly $600 more
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# ? Oct 17, 2018 23:12 |
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bowmore posted:You can double your battery life for a measly $600 more You could triple it by buying two more switches
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# ? Oct 17, 2018 23:38 |
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Sudden Javelin posted:How's the Switch version of Warriors Orochi 4? Apparently suffers some HUGE framerate drops and stutters.
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# ? Oct 17, 2018 23:43 |
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GreatGreen posted:I want to like BotW, I really do, but the fact that the master sword and the abilities you get from the bosses have to be completely used up in order to start recharging just pisses me off on some deep nerd level I can’t get over. loving lmao
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# ? Oct 17, 2018 23:49 |
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the entire game was loving RUINED by a kinda rear end-backwards cooldown system for the overpowered extra abilities you get totally definitely
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# ? Oct 17, 2018 23:56 |
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Weapons breaking in BOTW isn't really a big deal considering there are always more good weapons to grab. Without the weapon degradation system, the game might be too easy. It's already easy enough once you get a handle on it.
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# ? Oct 18, 2018 00:04 |
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How come Link in OoT can climb forever but weak rear end BOTW link can only hold a wall for like ten seconds
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# ? Oct 18, 2018 00:09 |
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Quantum of Phallus posted:How come Link in OoT can climb forever but weak rear end BOTW link can only hold a wall for like ten seconds I mean if u don’t move at all he can just hang on the wall as long as he wants
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# ? Oct 18, 2018 00:10 |
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Quantum of Phallus posted:How come Link in OoT can climb forever but weak rear end BOTW link can only hold a wall for like ten seconds Death changes you
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# ? Oct 18, 2018 00:18 |
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GreatGreen posted:I think I was so put off by the idea initially that I just kind of stopped playing the game and never really found out if it gets better from there or is negated by some other aspect of the game. its fine
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# ? Oct 18, 2018 00:19 |
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Silver Falcon posted:Oh yeah, actually if you like the Master Sword that much, do pick up the DLC. The first set of DLC, you do a challenge, and the prize is a buff for the Master Sword. You know that glowy, powered up state the sword goes into when it's around corrupted Guardians? (Spoiled just in case...) Do the Trial of the Sword, and it's in that state permanently. It doubles the swords power and greatly increases its durability. The second pack has some really great stuff in it. Among the prizes you get are much faster cooldown for all the Champion abilities. Thanks for the info! If I can get the DLC on sale I think I'll jump back in and keep going. I was having a good time for a while there. Heath posted:Most of your resource management is trying to figure out which of your twenty amazing weapons is closest to breaking so you can pick up a new one that's even better. Just to be clear, I like the weapons breaking mechanic as a whole. I just didn't like the way it worked with the Master Sword specifically. Also, hearing that there's a way to make your boss powers refresh super fast is great. Weedle posted:its fine nah GreatGreen fucked around with this message at 01:00 on Oct 18, 2018 |
# ? Oct 18, 2018 00:53 |
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bowmore posted:You can double your battery life for a measly $600 more "Huawei" kinda sounds like "Ouya"
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# ? Oct 18, 2018 00:59 |
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RCarr posted:Don't play it then you piece of poo poo. You loving waste of life.
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# ? Oct 18, 2018 01:04 |
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Botw's bad durability system doesn't matter anyway cause Link's Awakening is the best Zelda game
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# ? Oct 18, 2018 01:07 |
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Macaluso posted:Botw's bad durability system doesn't matter anyway cause Link's Awakening is the best Zelda game it was right there, Nintendo
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# ? Oct 18, 2018 01:09 |
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That's a funny way to spell Oracle of Seasons.
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# ? Oct 18, 2018 01:12 |
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In spooky news, the zombie Mario costume is out for Odyssey Oh and some filters as well Willo567 fucked around with this message at 01:26 on Oct 18, 2018 |
# ? Oct 18, 2018 01:22 |
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Macaluso posted:Botw's bad durability system doesn't matter anyway cause Link's Awakening is the best Zelda game But in that game, after you use bombs enough times you stop being able to use them until you pick up more! Now, BOTW, on the other hand... you got infinite bombs, and two varieties of them to boot, like in any sane game.
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# ? Oct 18, 2018 01:32 |
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Man you guys make it sound like Zelda has ever had good combat. For it's flaws, botw's combat is still head and shoulders above anything else the franchise has ever whipped up. Maybe that's why I didn't think it was as awful as everyone claims. I play elite gamer poo poo like bloodborne and dead cells and hollow knight you guys so I think I know a thing or two about combat
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# ? Oct 18, 2018 01:38 |
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KingSlime posted:Man you guys make it sound like Zelda has ever had good combat. For it's flaws, botw's combat is still head and shoulders above anything else the franchise has ever whipped up It really is. Twilight Princess had interesting things you could do in combat but since it was all optional, encounters were never designed with it in mind.
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# ? Oct 18, 2018 01:40 |
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# ? Jun 5, 2024 06:37 |
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Weapon durability as a required mechanic in literally any game will never not be bad.
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# ? Oct 18, 2018 01:41 |