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This is quickly becoming my favourite vehicle simply because it doesn't take 4 hours to get anywhere and you can relocate when 8 assaults come gunning for your rear end
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# ? Nov 21, 2018 19:15 |
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# ? Jun 2, 2024 07:07 |
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The Duggler posted:This is quickly becoming my favourite vehicle simply because it doesn't take 4 hours to get anywhere and you can relocate when 8 assaults come gunning for your rear end I hear people saying the 20mm AP is pretty good, but I'm too busy deleting Tigers and Panzers from the map with Tulip Rockets to really listen.
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# ? Nov 21, 2018 19:17 |
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DeliciousPatriotism posted:It does, but its rarer because spotting requires specific gadgets. I am bad at shooting things so all I ever do is find a nice area on a flank to set up my respawn beacon and just use the spotting scope to light up the enemy team. I feel like I'm much more useful that way than just running in and dying over and over. Sometimes I spot a camping sniper that way and I'll shoot him (the ones that stand still for some silly reason) and then I go back to just spotting everyone. Spotting simulator 2018 is a good game!
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# ? Nov 21, 2018 19:20 |
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Spotting is fun, but I do miss my MAV
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# ? Nov 21, 2018 19:22 |
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Eastbound Spider posted:Spotting is fun, but I do miss my MAV Its something that makes me unhappy with going back to earlier wars, I liked nifty gadgets and poo poo. Also how I could play recon and use good weapons instead of bolt actions.
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# ? Nov 21, 2018 19:27 |
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ChickenWing posted:I'm aggressively fine with this. A tank should be powerful, but on its own should also be very vulnerable to a squad that can engage it effectively. I know whenever I've been in a tank I've felt very powerful up until I lose my infantry support, at which point any old assault can come up and stick dynamite on my rear end. Yeah, it's solid design and the way things should be. We were chewing up lone tanks around the D point on twisted steel last night. They'd realize they were surrounded and panicsmoke as they died. Flip side I will babysit goontanks as support and sit on their rear end, killing assaults as they try from the sides. I like the power of the grenade pistol and the panzer/piats vs armor. I do think they should be nerfed on cover destruction. Being able to just spam launchers at a hardpoint before an assault seems really cheap. Leal posted:Also how I could play recon and use good weapons instead of bolt actions. While the medic smgs bother me, what they did with the bolt actions now compared to BF1 is what's really disappointing. Making the irons bad. Making scope zeroing and bayonets into unlocks. That 2x abomination. Klisejo fucked around with this message at 19:49 on Nov 21, 2018 |
# ? Nov 21, 2018 19:42 |
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I like the lighter tanks/armored car simply because I can't stand how slow the heavier ones are.
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# ? Nov 21, 2018 19:45 |
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Klisejo posted:
Counterpoint, launching a rocket at sandbags and merk'ing the dude behind it owns real hard.
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# ? Nov 21, 2018 19:59 |
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For some reason I only have the spotting scope as a gadget for allies for my 3 slot but both the scope and flare gun for axis. Kind of annoying
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# ? Nov 21, 2018 20:02 |
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DrPop posted:I like the lighter tanks/armored car simply because I can't stand how slow the heavier ones are. Agreed. In current state, tanks die so easily that I feel no more protected in a Tiger than I do in a Pz.38. I'd rather be in a light tank that can flank around points, maneuver to safety, or quickly retreat to repair/rearm. Tank cannons kinda suck and the coax guns get 80% of my kills anyway so I spec into 20mm cannons to double down on anti-infantry abilities. The spotting specialization is also great. I don't need any AT capability because infantry handle that so well.
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# ? Nov 21, 2018 20:06 |
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Azuren posted:Does support's machine gunner combat role effects apply to all weapons (i.e. shotguns) or just the, uh, machine guns? Yes it does but it's not gonna come up with anything besides a near-miss of a slug or you wiffing your buckshot at point blank range.
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# ? Nov 21, 2018 20:06 |
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ChickenWing posted:I'm aggressively fine with this. A tank should be powerful, but on its own should also be very vulnerable to a squad that can engage it effectively. I know whenever I've been in a tank I've felt very powerful up until I lose my infantry support, at which point any old assault can come up and stick dynamite on my rear end. It doesn't take an organized squad to gently caress a tank up, though. Every Assault has 2-3 Panzerfausts, which are super accurate from hipfire, plus dynamite or rifle grenades. Even without squad support, and even with infantry support for the tank, it's pretty trivial for a solo assault to do critical damage to a tank it gets remotely close to the fight. I don't want tanks to be overpowered, but they're also not really acting like the force multipliers they are supposed to be. When you factor in how slow most of the tanks are and how open many of the maps are, armor is pretty much suicide unless you play extremely conservatively and sit back at long range and snipe. To put it in perspective, Panzerfausts, which every assault gets 2 of by default (3 if they hit an ammo station), do more damage to tanks than rounds from the actual tanks do.
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# ? Nov 21, 2018 20:10 |
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I always over or undershoot my panzerfausts. How to do better?
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# ? Nov 21, 2018 20:19 |
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Fart Car '97 posted:It doesn't take an organized squad to gently caress a tank up, though. Every Assault has 2-3 Panzerfausts, which are super accurate from hipfire, plus dynamite or rifle grenades. Even without squad support, and even with infantry support for the tank, it's pretty trivial for a solo assault to do critical damage to a tank it gets remotely close to the fight. I don't want tanks to be overpowered, but they're also not really acting like the force multipliers they are supposed to be. When you factor in how slow most of the tanks are and how open many of the maps are, armor is pretty much suicide unless you play extremely conservatively and sit back at long range and snipe. Yeah it's a bit overdone at this point, 2-3 Panzerfausts is way too much. Not only is it overkill for taking down a tank dmg-wise, but the abundance of them makes it easy to fire off a low percentage shot without feeling bad so you end up with rocket spam as soon as a tank approaches the front line. I think it should be reduced to 1 panzerfaust per spawn, perhaps with the ability to hold two if you visit an ammo station but I'm undecided about that. Long range accuracy should also be reduced. If you only had 1 then you would place your shot much more carefully, and it would require some level of coordination to take out a tank. It's trivial to solo a tank as infantry right now and I think it's wrong that tanks are the fearful ones when entering a 1v1 engagement.
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# ? Nov 21, 2018 20:23 |
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gently caress. i need to kill more tanks before the faust nerf. i had a good run, fausty
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# ? Nov 21, 2018 20:32 |
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Teeter posted:Yeah it's a bit overdone at this point, 2-3 Panzerfausts is way too much. Not only is it overkill for taking down a tank dmg-wise, but the abundance of them makes it easy to fire off a low percentage shot without feeling bad so you end up with rocket spam as soon as a tank approaches the front line. I think one per assault is fine, I don't think they should be able to carry two, but assaults should be rewarded with serious damage on side shots/rear shots on the tanks. Front shots should do very little; Tank's main frontal threat should be other tanks/stationary guns/Pakwagons
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# ? Nov 21, 2018 20:52 |
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Deviant posted:I always over or undershoot my panzerfausts. How to do better? You gotta calculate for windage.
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# ? Nov 21, 2018 20:53 |
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Handheld AT in battlefield games has been such a shitshow forever I don't expect them to ever find a good balance
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# ? Nov 21, 2018 20:53 |
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I can never seem to aim my PFs properly either. Am I aiming for his butt, or the turret?
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# ? Nov 21, 2018 21:19 |
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The Duggler posted:Handheld AT in battlefield games has been such a shitshow forever I don't expect them to ever find a good balance I like throwing at mines in places where a tank would go if its driver thought he was being sneaky and flanky.
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# ? Nov 21, 2018 21:27 |
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FAUXTON posted:I like throwing at mines in places where a tank would go if its driver thought he was being sneaky and flanky. Mines also go by repair locations and medic stands.
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# ? Nov 21, 2018 21:31 |
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The tank balance is just off, it’s too easy from tanks to be damaged from just one infantry man. I think giving each Assault only one Panzerfaust would be a good start but increasing the amount of angle required for a penetrating hit would be a welcome change.
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# ? Nov 21, 2018 21:49 |
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Yeah, as it is Tanks aren't particularly good at the moment so they should be more durable. Infantry is more effective against tanks than other tanks I don't know how a fully leveled up tank is, though.
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# ? Nov 21, 2018 21:52 |
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VulgarandStupid posted:You gotta calculate for windage. two clicks for wind
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# ? Nov 21, 2018 22:00 |
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Man whatever happens I hope it doesn't diminish the AP power all of my assault's AT tools have. I have so many squad wipes earned with TNT and PFs
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# ? Nov 21, 2018 22:02 |
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Am I being blind or is there no way to manually switch teams? The complete lack of auto balance makes that feature kinda urgent..
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# ? Nov 21, 2018 22:23 |
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Mega Comrade posted:Am I being blind or is there no way to manually switch teams? The complete lack of auto balance makes that feature kinda urgent.. once a kraut always a kraut
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# ? Nov 21, 2018 22:24 |
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Afaik you can only switch if you have friends on the other side
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# ? Nov 21, 2018 22:29 |
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dropping smoke and spamming squad orders in breakthrough and watching your pubbie team slowly come together to take a point is as heck
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# ? Nov 21, 2018 22:30 |
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The Duggler posted:Afaik you can only switch if you have friends on the other side This is correct.
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# ? Nov 21, 2018 22:41 |
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Fuligin posted:dropping smoke and spamming squad orders in breakthrough and watching your pubbie team slowly come together to take a point is as heck I keep an eye on the game feedback because DICE will listen to good ideas, and there is a group of people that complain that "my squads suck, give me more abilities to go lone wolf." Usually, this gets parroted by people who think they rule at the game but the mechanics/teammates hold them back. Surprisingly, though, they're getting dogpiled by people who are like "no, it actually owns that you're genuinely forced to be part of a team." I have even noticed that Tubers/Streamers can't go on their solo murderfests and actually have more deaths than usual when they try to.
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# ? Nov 21, 2018 23:11 |
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I sure do enjoy getting joined into a Conquest map on the losing side who's down 125 - 350. Sure feels great. At least in that scenario I don't feel any personal responsibility.
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# ? Nov 21, 2018 23:14 |
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SUN GOD AVATAR posted:This is correct. How so? Last night the game constantly put me on the other side (despite the team my friends were on not having full slots), I never saw the 2 flags on the upper left to let me swap so I had to leave the server then queue back in and wait until the map ended.
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# ? Nov 22, 2018 00:02 |
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Leal posted:How so? Last night the game constantly put me on the other side (despite the team my friends were on not having full slots), I never saw the 2 flags on the upper left to let me swap so I had to leave the server then queue back in and wait until the map ended. Its convoluted, but simple. Dice are a people of contrasts. You need to join on a friend who has an open slot in their squad. If you join on the friend without joining their squad, the game just puts you in as soon as possible, without trying to place you on your friend's team. So if you're stuck on the enemy team, and the other team isnt full, you can ask your friend to open a slot in their squad or create a new one. After they do that, you hit escape, go to the bottom right in game friend's list, and join from there. It will swap you over.
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# ? Nov 22, 2018 00:12 |
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Zigmidge posted:Man whatever happens I hope it doesn't diminish the AP power all of my assault's AT tools have. I have so many squad wipes earned with TNT and PFs tnt is real fuckin good but i'd kill for a perk that let you throw it further. i keep trying to throw it over walls and catch just the top edge
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# ? Nov 22, 2018 00:25 |
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Yes, in the Euro goonstacks we frequently split out of our squads to get everyone to join the same side. It's complicated but it works.
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# ? Nov 22, 2018 00:26 |
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also thx to whoever recommended using piat as a morter from the minimap. dropping piats on top of tanks from behind cover is great fun
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# ? Nov 22, 2018 00:29 |
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MadBimber posted:tnt is real fuckin good but i'd kill for a perk that let you throw it further. i keep trying to throw it over walls and catch just the top edge TNT takes on your momentum so be sure to get a running start and jump for some serious hail mary tosses
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# ? Nov 22, 2018 00:51 |
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MadBimber posted:also thx to whoever recommended using piat as a morter from the minimap. dropping piats on top of tanks from behind cover is great fun The whole Piat Minimap Icon is incredible and I don’t know if this is true but seems to have generous splash damage. When I’m taking a point I’ll often take a pot shot at at area where people frequent and often get a instakill. I’m afraid they’ll probably have to tone it down once more folks figure it out.
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# ? Nov 22, 2018 01:11 |
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# ? Jun 2, 2024 07:07 |
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it’s crazy to say but I’m pretty sure conquest is the worst game mode now
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# ? Nov 22, 2018 01:12 |