|
Cat Mattress posted:Honestly a boat makes for a terrible setting for an entire game. This is entirely limited by your imagination and creativity.
|
# ? Jan 16, 2019 14:21 |
|
|
# ? May 15, 2024 23:15 |
|
If you do lobsterman cruise ship terror missions the wrong way, (that is, don't immediately abandon the ship to it's fate once you land) Terror from the Deep mostly takes place on a ship! :P
|
# ? Jan 16, 2019 15:19 |
|
Cream-of-Plenty posted:Big boats are ships, and space ships are ships, so space ships are big boats. Dead Space 1 then.
|
# ? Jan 16, 2019 16:02 |
|
Deus Ex had the naval Base and Sealab, not quite the same. Blowing up the sub bulkheads with LAMS was cool at least.
|
# ? Jan 16, 2019 16:19 |
|
DatonKallandor posted:Dead Space 1 then. Sadly has the climax on the planet.
|
# ? Jan 16, 2019 16:29 |
|
Arivia posted:Sadly has the climax on the planet. if EPCOT has taught me anything, it's that a planet is nothing if not one vast spaceship, hurtling through the cosmos with its native life as its passengers on a voyage of time and space
|
# ? Jan 16, 2019 16:44 |
|
Dead Space 2 takes place entirely on a space station and a large asteroid, does that count?
|
# ? Jan 16, 2019 16:48 |
|
Spaceships are not boats, and I will stand by this until I see a spaceship crash into a glacier and sink below the icy waves, resulting in a huge death toll, a massive environmental disaster, and an insanely expensive movie that wins all of the awards.
|
# ? Jan 16, 2019 16:50 |
|
The Borealis disappeared in some insane Aperture portal experiment right? At that point you could just have insane Tardis like features where the inside of the boat is bigger than the outside and random rooms of the boat can lead to entire pocket dimensions or send you to random points in time and space. Step through a cabin door and suddenly you’re back in Black Mesa at the height of the portal storms or whatever
|
# ? Jan 16, 2019 17:05 |
|
Marathon 1 is just one big ship and also briefly one smaller alien ship. Some parts take place in vacuum, which is like drowning but with space
|
# ? Jan 16, 2019 17:06 |
|
I'm replaying Doom 2 and was thinking that playing some harder WADs had made me good enough that the original levels were feeling easy. Then I got to Catacombs with low health and those chaingunners whooped my rear end repeatedly. Oh the hubris.
|
# ? Jan 16, 2019 17:37 |
|
DoombatINC posted:Marathon 1 is just one big ship and also briefly one smaller alien ship. Some parts take place in vacuum, which is like drowning but with space Vacuum has to be a liquid, how else could you prepare to drink it, fool.
|
# ? Jan 16, 2019 17:42 |
|
Dr. VooDoo posted:The Borealis disappeared in some insane Aperture portal experiment right? At that point you could just have insane Tardis like features where the inside of the boat is bigger than the outside and random rooms of the boat can lead to entire pocket dimensions or send you to random points in time and space. Step through a cabin door and suddenly you’re back in Black Mesa at the height of the portal storms or whatever Step through a cabin door into an infinite series of sewer levels.
|
# ? Jan 16, 2019 17:45 |
|
comingafteryouall posted:I'm replaying Doom 2 and was thinking that playing some harder WADs had made me good enough that the original levels were feeling easy. Chainfuckers are my least favorite enemy by a country mile. Not only are they hitscan, but they’re usually positioned in places that, by the time I find them and shoot them I’ve lost half my health. Final Doom is notorious for them. That said, they can be a fun obstacle when used creatively. If I was in a room with cybers and chainners, I’d always prioritize the chainggang first.
|
# ? Jan 16, 2019 18:11 |
|
Also, dunno if we do DUSK chat here, but I just finished The Escher Labs and that might be my favorite FPS level ever.
|
# ? Jan 16, 2019 18:44 |
|
chaosapiant posted:Chainfuckers are my least favorite enemy by a country mile. Not only are they hitscan, but they’re usually positioned in places that, by the time I find them and shoot them I’ve lost half my health. Final Doom is notorious for them. That said, they can be a fun obstacle when used creatively. If I was in a room with cybers and chainners, I’d always prioritize the chainggang first.
|
# ? Jan 16, 2019 18:55 |
|
Took me a little bit, but...
|
# ? Jan 16, 2019 20:00 |
|
I lost half my health looking for 'im
|
# ? Jan 16, 2019 20:29 |
|
Exactly. This is finaldoom.gif
|
# ? Jan 16, 2019 20:45 |
|
The Kins posted:Spaceships are not boats, and I will stand by this until I see a spaceship crash into a glacier and sink below the icy waves, resulting in a huge death toll, a massive environmental disaster, and an insanely expensive movie that wins all of the awards. The Aurora crashed into an island in Subnautica and its main reactors nearly wiped out half the macroscopic life on the planet, does that count? ... And if not, there is that Arctic expansion coming.
|
# ? Jan 16, 2019 21:19 |
|
I think part of what got my poo poo wrecked by the chaingunners was watching the Doom 2 speedrun posted earlier in the thread and trying to play like that dude. Turns out, I am not good at navigating around enemies like he is.
|
# ? Jan 16, 2019 21:24 |
|
The Kins posted:All these attempts at bringing the Borealis to life have got me thinking: Has there ever been a good action game that takes place either entirely or almost entirely upon a boat? Cream-of-Plenty posted:Big boats are ships, and space ships are ships, so space ships are big boats. And the winner is ... System Shock 2! [crowd goes wild, standing ovation, balloon drop]
|
# ? Jan 16, 2019 23:24 |
|
Dr. VooDoo posted:The Borealis disappeared in some insane Aperture portal experiment right? At that point you could just have insane Tardis like features where the inside of the boat is bigger than the outside and random rooms of the boat can lead to entire pocket dimensions or send you to random points in time and space. Step through a cabin door and suddenly you’re back in Black Mesa at the height of the portal storms or whatever That was (one of) the plan(s) basically, going by the released script. It was going to be shifting through time and space randomly, so you'd get rooms that are in the past, rooms that are in the future, rooms that shift back and forth, sometimes there's Aperture labs outside the windows and the next moment you're at the heat death of the universe.
|
# ? Jan 17, 2019 00:25 |
|
The Kins posted:All these attempts at bringing the Borealis to life have got me thinking: Has there ever been a good action game that takes place either entirely or almost entirely upon a boat? I can only think of mediocre-at-best survival horror games. I'm like "I can think of at least two oh he said mediocre horror games." Still ,though. Talked about it a few pages back, but Cryostasis is a game with a lot of cool ideas that gets bogged down by clunky combat and bad performance (even on modern rigs). Then there's Cold Fear so yeah. The only legit good one I remember that's not a short one like the opening of CoD 4 is the pirate cruise ship in Uncharted 3 and the lead-up to it. Otherwise, boats kind of suck since they're a tunnel by design and cargo containers are just one of the most boring things to see in a video game at this point. Like, the second I start seeing cargo containers that I have to navigate around, you have to start fighting to keep my attention in your game. Plan Z fucked around with this message at 00:45 on Jan 17, 2019 |
# ? Jan 17, 2019 00:43 |
|
wolfenstein had submarine and ship levels do those count
|
# ? Jan 17, 2019 00:48 |
|
Goldeneye also had a boat map but I agree the CoD 4 one is probably my favorite.
|
# ? Jan 17, 2019 03:47 |
chaosapiant posted:Chainfuckers are my least favorite enemy by a country mile. Not only are they hitscan, but they’re usually positioned in places that, by the time I find them and shoot them I’ve lost half my health. Final Doom is notorious for them. That said, they can be a fun obstacle when used creatively. If I was in a room with cybers and chainners, I’d always prioritize the chainggang first. The reckoning Quake 2 mission pack has these grunts with laser guns that are even worse chaingunners, a couple of seconds after seeing you they shoot a 100% accurate red laser that just chips off your health so you're stuck in a constant pain screen/noise while your health runs down even if they're standing far away on top of a building.
|
|
# ? Jan 17, 2019 05:17 |
|
Oxygenpoisoning posted:Goldeneye also had a boat map but I agree the CoD 4 one is probably my favorite. The goldeneye one was real good though.
|
# ? Jan 17, 2019 05:25 |
|
I use ZDL for all of my Doom pwads, in order to make ready-to-go configs for each one. Like it'll say to load doom2.wad with brightmaps.pk3, lights.pk3, and then action doom or something. Then I save that as a ZDL config file and use it like an icon. I had to migrate over to a new computer and now all of the file structures are messed up and not likely to work out quite right. Does anyone else use a similar solution for managing all of their mods, and if so, do you have any suggestions? Or, any suggestions for a different launcher entirely?
|
# ? Jan 17, 2019 06:42 |
Mousepractice posted:And the winner is ... System Shock 2! [crowd goes wild, standing ovation, balloon drop] I was gonna suggest System Shock 2's Von Braun and Rickenbacker but I felt like I'd be boo'ed for it not being actiony enough, since the proper way to play that game is hiding in dark corners and listening to distorted nursery rhymes.
|
|
# ? Jan 17, 2019 06:48 |
|
Chinook posted:I use ZDL for all of my Doom pwads, in order to make ready-to-go configs for each one. Like it'll say to load doom2.wad with brightmaps.pk3, lights.pk3, and then action doom or something. Then I save that as a ZDL config file and use it like an icon.
|
# ? Jan 17, 2019 07:17 |
|
The Kins posted:You should just be able to load the .zdl files in a text editor and do a find/replace to adjust them for your new folder layout. Yeah, that's true, and I'll probably take your advice, but ZDL is still pretty clunky and I was curious if anyone had any really cool new frontends that maybe have come up since ZDL/QLgzdoom. Like more graphical maybe, with screenshots and a list down the side, and so on. It'd be really cool to have something like that, but I might be alone on this one..
|
# ? Jan 17, 2019 07:23 |
|
You can take a browse through the zdoom forums. I haven't actually tried any of em cuz zdl works for me but there are other frontends you can try
|
# ? Jan 17, 2019 07:35 |
|
I really don't like how ZDL never remembers what the last folder I had open was. Every time I click "open file", it's right back to the folder ZDL's installed in. Makes opening multiple files annoying... but I haven't found much better than it for opening multiple files in separate folders.
|
# ? Jan 17, 2019 08:52 |
Cream-of-Plenty posted:I was gonna suggest System Shock 2's Von Braun and Rickenbacker but I felt like I'd be boo'ed for it not being actiony enough, since the proper way to play that game is hiding in dark corners and listening to distorted nursery rhymes. System Shock 2 is more horror than action yeah so if you picked that you could also pick ColdFear, an action game on a boat like the Goldeneye level for a whole game I don't think exists.
|
|
# ? Jan 17, 2019 09:38 |
|
Shadow Hog posted:I really don't like how ZDL never remembers what the last folder I had open was. Every time I click "open file", it's right back to the folder ZDL's installed in. Makes opening multiple files annoying... but I haven't found much better than it for opening multiple files in separate folders. I found this one on the ZDoom forums, entitled Doomie, which seems perfect for me, except that it doesn't have screenshots (which is admittedly a silly thing but I would like it). https://forum.zdoom.org/viewtopic.php?f=44&t=61647 Here's a screenshot (creator's, not mine) of how it arranges things: https://imgur.com/a/A9Cf9LT
|
# ? Jan 17, 2019 09:56 |
|
Flannelette posted:The reckoning Quake 2 mission pack has these grunts with laser guns that are even worse chaingunners, a couple of seconds after seeing you they shoot a 100% accurate red laser that just chips off your health so you're stuck in a constant pain screen/noise while your health runs down even if they're standing far away on top of a building. On a whole that expansion loves to place enemies in a way that you won't seem them when entering a room and so they'll get to shoot first. It also did monster closets before Doom 3, because the amount of times it opens up a little hidey hole in an area behind you is astonishing.
|
# ? Jan 17, 2019 09:57 |
Yep every room immediately go to the side and look behind the crates there will be a gunner or something waiting there.
|
|
# ? Jan 17, 2019 10:55 |
|
Jordan7hm posted:The goldeneye one was real good though. And it was the only level where you could get either the Phantom or the Spyder gun (can't remember). The drat thing wasn't even available in multiplayer!
|
# ? Jan 17, 2019 13:40 |
|
|
# ? May 15, 2024 23:15 |
|
Mierenneuker posted:It also did monster closets before Doom 3, because the amount of times it opens up a little hidey hole in an area behind you is astonishing.
|
# ? Jan 17, 2019 14:48 |