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Len posted:One of Orochis heads has a little pirate hat And another one of them either can't remember which direction the camera is in or is just off in la-la land most of the time.
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# ? Jan 17, 2019 22:28 |
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# ? May 12, 2024 12:33 |
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Mierenneuker posted:It can’t be that bad. It Was That Bad
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# ? Jan 17, 2019 22:31 |
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TooMuchAbstraction posted:And another one of them either can't remember which direction the camera is in or is just off in la-la land most of the time. I don't remember if it was pirate head but whichever head just wanted to swim was great
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# ? Jan 17, 2019 22:55 |
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I think pirate-head was the poison one? I just finished Okami a couple days ago, and boy it's got a lot of little things.
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# ? Jan 17, 2019 22:58 |
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Persona 5: The first time Futaba used her Moral Support skill, there was a hot microsecond I thought my game was actually glitching out. It's actually really neat if you read it as her hacking the game you're actually playing.
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# ? Jan 17, 2019 23:05 |
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Taerkar posted:No one actually played Daikatana. Back when it was released I played through all of it until I got to the future level at the end and the level design was so incredibly confusing, your partner AI a completely liability, the weapons more likely to kill you than the enemies, and the difficulty such irritating poo poo that I just stopped. Like two years ago I applied a fan patch and decided to go through it. I finished it. It was still poo poo. There's a community of people that swear by it though, and things like weapons with massive splash AoE that can't be used in 90% of the game's cloistered environments without murdering you is not a sign of idiotic design but your lack of skill in what is a hardcore FPS gamer's shooter. Also literally level 1 is a level with poison enemies, tiny flying enemies, tiny enemies on the ground that poke your feet, a gun that hurts you when you shoot it under water in a level with a ton of water, and so on. It starts off with the most annoying possible level design. Here are some little things I guess are actually good about it. - The massive variety of settings was pretty neat at the time, so was the huge arsenal, even if most of it caused you to kill yourself or otherwise was bizarrely useless. - The idea of an FPS with light RPG mechanics was novel, too bad it was completely uninteresting in execution. - AI partners in a campaign FPS? Pretty drat cool. Also they would get gibbed by doors, fall off ladders and die, get stuck in pits or level geometry, break elevators by somehow causing them to not trigger anymore when they used them, use the dumbest loving weapons, kill themselves or you or get killed by you, and just generally got in the way. - Multiplayer is a hilarious clusterfuck of insanely overpowered weapons. Lil Swamp Booger Baby has a new favorite as of 23:27 on Jan 17, 2019 |
# ? Jan 17, 2019 23:21 |
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Brazilianpeanutwar posted:Finished escape from butcher bay and i have to say being able to play at more than 10 fps makes all the difference.(new computer wooo)
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# ? Jan 18, 2019 01:51 |
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FactsAreUseless posted:I'm pretty sure Butcher Bay was budget software, which is why it's such a surprise it was any good. I think it was a $60 release when it originally came out on xbox
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# ? Jan 18, 2019 02:14 |
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CzarChasm posted:Haven't seen this, what's the spiritual sequel? Monster Boy
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# ? Jan 18, 2019 03:48 |
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Playing What Remains of Edith Finch since it is free on the Epic store and I like how the subtitles are integrated into the actual world.
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# ? Jan 18, 2019 04:15 |
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JebanyPedal posted:Back when it was released I played through all of it until I got to the future level at the end and the level design was so incredibly confusing, your partner AI a completely liability, the weapons more likely to kill you than the enemies, and the difficulty such irritating poo poo that I just stopped. I've said it before but having Flying Wild Hog do a Daikatana remake on the same level as Shadow Warrior would be the tits. Also I always loved the fact that both the main character and the villain were using the same titular time-dislocated sword, so having them clash would create a temporal paradox and destroy the universe. That's so stupid yet as gently caress. John Murdoch has a new favorite as of 04:35 on Jan 18, 2019 |
# ? Jan 18, 2019 04:32 |
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FactsAreUseless posted:I'm pretty sure Butcher Bay was budget software, which is why it's such a surprise it was any good. On the surface a first person riddick game with ties to the movies would be a poo poo low effort cashgrab and it’s by no means perfect but it’s got an all star voice cast,3d scanned mocapped and fully voiced vin diesel and graphics that are still top tier ten years on.and it runs at 60fps and above which on my cheap computer is a loving miracle.
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# ? Jan 18, 2019 05:18 |
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John Murdoch posted:I've said it before but having Flying Wild Hog do a Daikatana remake on the same level as Shadow Warrior would be the tits. Daikatana is basically John Romero developing the shooter that every twelve year old boy imagines in their head as the greatest game ever. It's just insanely excessive and stupid in every possible way. Also the casual racism is mindboggling. The black AI partner's name is "Superfly Johnson" and you break him out of, you guessed it, prison. When you die in the game and leave the death screen up the AI partners will say poo poo in response. I can't remember it verbatim, but one of those voice clips is Superfly saying: "OH GOD NO HIRO IS DEAD! I'll take his shoes though." Stupidest poo poo ever, dude so stereotypical he steals the shoes off his dead friend's body. He does refer to turning people into "rear end-dust" though which is one of the dumbest yet funniest threats I've heard in a game.
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# ? Jan 18, 2019 05:43 |
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Daikatana had a GBC port. It's better than the PC version.
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# ? Jan 18, 2019 14:21 |
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Croccers posted:Daikatana had a GBC port. It's not a 'port' so much as a completely separate game that happens to have the same name and story. Which is definitely a thing that doesn't happen anymore, the last instance I can think of is Sonic Generations on the 3DS.
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# ? Jan 18, 2019 14:27 |
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Cleretic posted:It's not a 'port' so much as a completely separate game that happens to have the same name and story. Which is definitely a thing that doesn't happen anymore, the last instance I can think of is Sonic Generations on the 3DS. That's mainly because handhelds have caught up with home consoles, so the Vita (and Switch technically) could get the regular versions of some big-name games.
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# ? Jan 18, 2019 15:34 |
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Wow, I just played through What Remains of Edith Finch since it was free on the Epic store. Holy poo poo that's a neat story and I love the way each character has a unique way of telling their tale.
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# ? Jan 18, 2019 22:38 |
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Brazilianpeanutwar posted:On the surface a first person riddick game with ties to the movies would be a poo poo low effort cashgrab and it’s by no means perfect but it’s got an all star voice cast,3d scanned mocapped and fully voiced vin diesel and graphics that are still top tier ten years on.and it runs at 60fps and above which on my cheap computer is a loving miracle.
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# ? Jan 18, 2019 22:42 |
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The sequel's OK, it's not as focused as the first game and I remember not really being as sure why I was fighting these guys. The first one, though, is an absolute gem and pretty much the definition of "way better than it has any right to be".
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# ? Jan 18, 2019 22:46 |
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FactsAreUseless posted:Oh I legit loved Butcher Bay as a kid, but never played the sequel. Still haven't seen better first-person melee combat. The sequel/expansion is bad. It's more polished all around and has some really good bits but 90% of it is a linear shooting gallery
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# ? Jan 18, 2019 22:47 |
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The sequel is more varied in terms of environment and i’m enjoying the setpieces more. Also i found it funny that the first game ends with riddick in a timesplitters 2 cortez sci-fi suit grimly monologuing to himself as he flies away from the bad guys while ts2 cortez was a direct imitation of riddick in the first place and ended his game doing the exact same thing(albeit years earlier)
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# ? Jan 19, 2019 02:15 |
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Also the facial animations for the npc’s in their holding cells is mindblowingly good,they really emote and puff their cheeks,it’s very impressive and makes the nutcase jaylor seem genuinely unhinged.
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# ? Jan 19, 2019 02:19 |
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Cleretic posted:Something I've wanted for ages, although I know it'd be pointless, is this sort of thing for the original Final Fantasy, including mechanics. The currently-available version on smartphones is fantastic, but the layers of changes they've made over the half-dozen remakes and ports and ports of remakes means that it almost isn't even the same game anymore. I'd love to be able to start the game with a checklist of something like 'NES graphics and game balance, current remake bugfixes, PSX music, no bonus dungeons, GBA script' and just go. I don't know why they took the difficulty selection out of the FF1 remakes after the PS1 version. The normal difficulty has all the UI and ease-of-life tweaks but keeps the old spell system and a bunch of stuff that keeps the game semi-balanced. Then every subsequent version just makes everything easy mode, including the GBA port that's just the PS1 with a bunch of bonus dungeons. Also the GBA version of FF2 makes the leveling system less punishing, but way more of a pain in the rear end to grind if you get stuck (you will get stuck). Since this is the good games thread I'll say that Final Fantasy Origins on PS1 is really cool because it updates the games but leaves the fun janky NES mechanics intact.
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# ? Jan 19, 2019 17:28 |
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I just noticed that in Danganronpa be (post case 3 soilers)Angie has wings and a halo on her portrait instead of the standard red X Tenkos X is curved where her bow thing is curved
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# ? Jan 19, 2019 20:14 |
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Len posted:I just noticed that in Danganronpa be (post case 3 soilers)Angie has wings and a halo on her portrait instead of the standard red X I think at least one of the portraits from every case is like that, but some are really subtle. In 2, (Case 1) the chef got a fork and knife, and (Case 2, I think?) that yakuza woman got a sword/hilt.
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# ? Jan 19, 2019 20:34 |
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Double Punctuation posted:I think at least one of the portraits from every case is like that, but some are really subtle. In 2, (Case 1) the chef got a fork and knife, and (Case 2, I think?) that yakuza woman got a sword/hilt. I was looking at the other ones I've seen so far in v3 and I think they're all little things. I can't quite figure out what: Case 1 the killer or victim are but. I assume something music related for Kaede. I haven't found out anything about stripe shirt but he looks like an x Case 2 his is a giant block x while the maids is thing and slim Case 3 I don't know what gimpsuit is but it kind of looks like fire surrounding the picture Case 4 haven't seen the killer yet but Miu is xxx for her potty mouth
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# ? Jan 19, 2019 20:49 |
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I'm liking DOOM a lot because it's actually's a relaxing collectathon that pretends it's a shooter
Inspector Gesicht has a new favorite as of 22:16 on Jan 19, 2019 |
# ? Jan 19, 2019 22:13 |
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Inspector Gesicht posted:I'm liking DOOM a lot because it's actually's a relaxing collectathon that pretends it's a shooter what the gently caress
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# ? Jan 19, 2019 22:45 |
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Inspector Gesicht posted:I'm liking DOOM a lot because it's actually's a relaxing collectathon that pretends it's a shooter My only complaint is that the game doesn't really tell you how many demon guts you have collected. I guess it's a throwback to the early days of gaming, where you sometimes had to take notes with an actual pen and notebook.
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# ? Jan 19, 2019 22:57 |
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grate deceiver posted:My only complaint is that the game doesn't really tell you how many demon guts you have collected. I guess it's a throwback to the early days of gaming, where you sometimes had to take notes with an actual pen and notebook. That’s easy. It’s all of them. You’ve collected all the demon guts.
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# ? Jan 20, 2019 00:22 |
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grate deceiver posted:My only complaint is that the game doesn't really tell you how many demon guts you have collected. I guess it's a throwback to the early days of gaming, where you sometimes had to take notes with an actual pen and notebook. Sometimes hell, my old house must have hundreds of pages of my scribbling about commodore 64 games. Hell I remember using a pay phone (!!) To call a hint line (!!!) For advice on how to beat a part of Neuromancer i was stuck on Craziest thing is that it was answered... they used to man hint lines, kids...
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# ? Jan 20, 2019 01:13 |
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Slippery posted:Sometimes hell, my old house must have hundreds of pages of my scribbling about commodore 64 games. Hell I remember using a pay phone (!!) To call a hint line (!!!) For advice on how to beat a part of Neuromancer i was stuck on Were you having a stroke when you wrote this post?
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# ? Jan 20, 2019 01:18 |
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Shrapnig posted:Were you having a stroke when you wrote this post? No more so than usual I guess the memories just overwhelmed me :old:
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# ? Jan 20, 2019 01:30 |
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Slippery posted:Sometimes hell, my old house must have hundreds of pages of my scribbling about commodore 64 games. Hell I remember using a pay phone (!!) To call a hint line (!!!) For advice on how to beat a part of Neuromancer i was stuck on https://www.youtube.com/watch?v=6ktqiwck1tc
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# ? Jan 20, 2019 03:37 |
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loving ace I pictured the same thing
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# ? Jan 20, 2019 03:45 |
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Slippery posted:No more so than usual is what you're after I think I called a NES hint line to try and figure out how to get past King Hippo or something as a kid.
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# ? Jan 20, 2019 04:43 |
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1-800-255-3700 It's the phone number I use whenever I'm testing if my phone has been activated, and I remember being in church as a kid and wandering the halls, finding a phonebooth, and calling this number over and over, navigating the phone tree. Around 1998 or so, pokemon era. "Welcome, and thank you for calling, Nintendo!"
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# ? Jan 20, 2019 12:20 |
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I just finished Witcher 3: Blood and Wine, and there's a little thing in the ending that I just absolutely loved. So Geralt's sitting with a friend after the events of the DLC, which can either be good or bad (but in my case were good). By now, you've been playing the game for probably quite some time, have seen Geralt go through some poo poo and stop some plots, but right now they're just relaxing, talking about the future, and sipping booze. His friend says something to the effect of "After all that's happened, after all we've done, I think we deserve a bit of rest." and Geralt pauses for a moment, and replies with "That we do." The he just sort of raises his eyes to look at the game's camera, a faint, wry smile on his face, because he's definitely looking at you, the player (the friend is off to the side). Normally, I don't like that sorta joke, it's corny. But this wasn't a joke, it was sort of...a shared moment with the player, so to speak. Like, yeah, you've done so much as Geralt, you've beaten so many enemies and forces of evil. I don't know why, but that little glance made me smile like an idiot, it felt like the perfect capstone to the entire game that I had played for 100+ hours (I did pretty much everything), frustrations and victories all.
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# ? Jan 22, 2019 19:48 |
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Morpheus posted:I just finished Witcher 3: Blood and Wine, and there's a little thing in the ending that I just absolutely loved. The ending to B&W is the most a game has ever felt like coming to the end of a great book.
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# ? Jan 22, 2019 23:00 |
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# ? May 12, 2024 12:33 |
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In Firewatch at one point you come across a place called Pork Pond and your character notes there's no signpost for it like the rest of the park. Your supervisor says due to the name signs kept getting stolen so they don't bother putting them up anymore. End game spoiler: In Delilah's office at the end of the game I spotted a sign for Pork Pond over her desk
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# ? Jan 23, 2019 00:08 |