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Feels like the CO2 emissions from units could be a thing that should be modded out. That doesn't seem reasonable.
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# ? Feb 19, 2019 10:18 |
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# ? Jun 10, 2024 10:46 |
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It's not totally out of left field. On my phone so cba to "check" my "facts", but I'm fairly sure I saw some articles recently about the US military being one of America's largest polluters.
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# ? Feb 19, 2019 10:39 |
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Ripper Swarm posted:It's not totally out of left field. I don't think that that's restricted to emissions, though. They were responsible for several Superfund sites, and plenty of others happened as a result of civilian contractors (e.g. radium-painted products like compasses and wristwatches).
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# ? Feb 19, 2019 10:45 |
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To be fair World War II was a cataclysmic ecological disaster and that was only over a 6+ year span. It also remains the only real example of widespread warfare using modern weaponry (you could also argue WWI was fought with "modern weaponry", but the war had already ended by the time all those military innovations really started to get into gear, but I digress). Whereas in any properly played Civ game the entire world will be in constant warfare from Industrial to Info era one way or the other.
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# ? Feb 19, 2019 10:47 |
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sincx posted:Maori is so overpowered, holy poo poo. more like wangaroa right guys
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# ? Feb 19, 2019 12:32 |
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Gyshall posted:more like wangaroa right guys Micropenisa.
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# ? Feb 19, 2019 15:02 |
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AG3 posted:Micropenisa. The Bobbitt Archipelago
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# ? Feb 19, 2019 15:11 |
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sincx posted:Yeah I built zero coal or oil power plants in my last playthrough and still caused a bunch of sea level increases due to coal and oil consuming units. Individual ships maybe, but if you assume they're factoring in all the support infrastructure, like getting the fuel there, then it makes sense. US military emits more carbon then Britain.
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# ? Feb 19, 2019 15:30 |
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florida lan posted:Dong Island 2 rises. How long into V's lifecycle did we get Dong Island? Are we behind schedule?
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# ? Feb 19, 2019 15:31 |
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Apparently pillaging is the new chopping; some nice yields from mid to late game pillages. Can be buffed via policy card too.
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# ? Feb 19, 2019 18:11 |
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The Human Crouton posted:How long into V's lifecycle did we get Dong Island? Are we behind schedule? Pretty sure it was pre GNK
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# ? Feb 19, 2019 18:15 |
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sincx posted:Maori is so overpowered, holy poo poo.
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# ? Feb 19, 2019 20:16 |
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hungary is absurdly broken too. I've never felt bad for the AI before
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# ? Feb 19, 2019 22:53 |
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Playing my first game with Rise and Fall and the AI will declare a surprise war, and then not fight after the first wave. Shaka stayed at war, with his warrior and frigate lineup and didn't do poo poo for ages. Also wouldn't make peace without having to pay him. Also the AI proposing trades with nothing from me and saying they can't accept it. Although I found that when they do that, they'll usually have 5g or something there and they'll take 1g for it.
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# ? Feb 19, 2019 23:45 |
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The wiki has the new leaders' bios, and I'm disappointed Firaxis pointedly refused to call Kristina gay, lesbian, or homosexual. Her 'sexual identity' is referred to a couple of times, but that's it.
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# ? Feb 19, 2019 23:57 |
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Cythereal posted:The wiki has the new leaders' bios, and I'm disappointed Firaxis pointedly refused to call Kristina gay, lesbian, or homosexual. Her 'sexual identity' is referred to a couple of times, but that's it. She's definitely a transbian
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# ? Feb 20, 2019 00:10 |
Fleetwood Crack posted:1. https://discord.gg/aNGrvYg Thanks for this.
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# ? Feb 20, 2019 00:44 |
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Tahirovic posted:There is a mod that increase the sea level rise by 50/75/100% in the workshop, but I was actually looking for one that disables it because it seems unfun and pointless. It's hilarious when you have no tiles affected and you're purposefully causing climate change to own everyone - ala the Putin strategy.
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# ? Feb 20, 2019 00:49 |
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sincx fucked around with this message at 06:35 on Mar 23, 2021 |
# ? Feb 20, 2019 01:11 |
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The limited amount of resource spots is interesting. It encourages conquest. But in practice it'll probably be tedious.
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# ? Feb 20, 2019 03:34 |
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Oh my god is there a mod for getting other civs to stop asking for certain things? I did not spend this many envoys keeping Babylon out of everyone elses grubby mitts just to give away all my books.
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# ? Feb 20, 2019 03:40 |
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Caidin posted:Oh my god is there a mod for getting other civs to stop asking for certain things? I did not spend this many envoys keeping Babylon out of everyone elses grubby mitts just to give away all my books. https://steamcommunity.com/sharedfiles/filedetails/?id=1660056307&searchtext= I havent tested this yet but I hope to god it works
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# ? Feb 20, 2019 03:43 |
petra + mali + the city state that lets you build alcazars is good
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# ? Feb 20, 2019 04:00 |
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Cythereal posted:The wiki has the new leaders' bios, and I'm disappointed Firaxis pointedly refused to call Kristina gay, lesbian, or homosexual. Her 'sexual identity' is referred to a couple of times, but that's it. the love of her life was a man but ok
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# ? Feb 20, 2019 04:14 |
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Prav posted:the love of her life was a man but ok Huh. Never heard of that before in anything I've read about her.
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# ? Feb 20, 2019 04:22 |
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President Ark posted:
Mali loves city states with improvements that can be built on flat desert. Nazca is great.
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# ? Feb 20, 2019 05:16 |
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Dying Light is apparently on sale. Is it worth picking up for $13-$17?
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# ? Feb 20, 2019 05:37 |
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I can't believe no one has made any mods making nuclear power less crazy and played with the climate change systems a bit. If this was Stellaris there'd have been like 5 day-1 balance mods.
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# ? Feb 20, 2019 05:38 |
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There's a mod that allows you to deconstruct older powerplants now.
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# ? Feb 20, 2019 07:15 |
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The single player AI is too broken to balance.
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# ? Feb 20, 2019 07:15 |
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Baronjutter posted:I can't believe no one has made any mods making nuclear power less crazy and played with the climate change systems a bit. If this was Stellaris there'd have been like 5 day-1 balance mods. Perhaps this helps you appreciate how much the Paradox people work together with the modder community. It's not surprising, of course, since prominent goon modders like Wiz and Ofaloaf joined their ranks. In contrast, the best Civ for modding purposes was Civ 4 (of course). Most of the older mainstream developers are not exactly knows for their love of modders and mods.
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# ? Feb 20, 2019 09:13 |
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civ6 is plenty moddable it's just a hassle since you're writing SQL inside XML for some ungodly reason the reason no one bothers is that it's not a very good game
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# ? Feb 20, 2019 12:28 |
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i ahvent really gotten my teeth into civ 6 yet - my memory is that in 5 you can spam settlers and build an empire fairly quickly, but it feels like in 6 early expansion makes your new cities slow as poo poo to build anything. am i just not used to the new calculus?
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# ? Feb 20, 2019 12:51 |
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bump_fn posted:i ahvent really gotten my teeth into civ 6 yet - my memory is that in 5 you can spam settlers and build an empire fairly quickly, but it feels like in 6 early expansion makes your new cities slow as poo poo to build anything. am i just not used to the new calculus? Building is generally pretty slow in VI. Gather up that good land because you're going to build slowly anyway.
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# ? Feb 20, 2019 12:55 |
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bump_fn posted:i ahvent really gotten my teeth into civ 6 yet - my memory is that in 5 you can spam settlers and build an empire fairly quickly, but it feels like in 6 early expansion makes your new cities slow as poo poo to build anything. am i just not used to the new calculus? I found the biggest adjustment from going from Five to vanilla Six is realizing that food is passe, and production is almost everything. Housing caps ruin food-based cities, while district costs are only getting higher.
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# ? Feb 20, 2019 13:44 |
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There's lots of mods out there for Civ 6, just nothing that makes that particular adjustment yet it seems. The nuclear power plant seems like you'd need to tear out the current nuclear plant and replace it by one that's identical but has a different name in the code most likely, based on what I've seen in the database.bump_fn posted:i ahvent really gotten my teeth into civ 6 yet - my memory is that in 5 you can spam settlers and build an empire fairly quickly, but it feels like in 6 early expansion makes your new cities slow as poo poo to build anything. am i just not used to the new calculus? The key to building quickly is to chop down forests and harvest stone and such to boost your production. Magil Zeal fucked around with this message at 15:14 on Feb 20, 2019 |
# ? Feb 20, 2019 15:09 |
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yeah also that more than 4 cities is a viable strat
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# ? Feb 20, 2019 15:38 |
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Yeah, in civ 6 wide is the only strat. They've tried to make tall better in each expansion and each time failed. Tall is simply not competitive so you need to get 10+ cities in most games. As a result, food is not super valuable anymore, as others have noted. Of course, it is ideal to make your cities in your wide empire as tall as possible, but that was always the case, even in civ 5 provided you could keep them happy/healthy.
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# ? Feb 20, 2019 16:33 |
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Has anyone found a way to make the AI actually do start some wars, or really do anything from the industrial age onward? I play on standard size map, 8 players, immortal; and every game I've ever played has always been everyone just chilling out and signing alliances with me for the last 100 turns. What setting do I have to use to get any kind of late game activity?
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# ? Feb 20, 2019 18:11 |
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# ? Jun 10, 2024 10:46 |
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CompeAnansi posted:Yeah, in civ 6 wide is the only strat. They've tried to make tall better in each expansion and each time failed. Tall is simply not competitive so you need to get 10+ cities in most games. As a result, food is not super valuable anymore, as others have noted. Of course, it is ideal to make your cities in your wide empire as tall as possible, but that was always the case, even in civ 5 provided you could keep them happy/healthy. "Need" is a bit of an overstatement. If you're just playing vs. the AI 5-6 cities is generally plenty, although you might be in trouble if Korea is around. More is definitely better though.
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# ? Feb 20, 2019 18:11 |