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Yep. I'm happy to support Amplitude, but I'm really regretting installing Penumbra. You have to wonder if "this isn't actually fun" came up during beta testing at all. I'd uninstall it, but Cloaking is pretty cool at least.
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# ? Feb 15, 2019 22:27 |
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# ? May 17, 2024 18:40 |
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The extra art and music makes it OK for me. I'm a huge fan of their whole aesthetic and ethos.
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# ? Feb 15, 2019 22:36 |
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Eh, EL spies I appreciate as they may not be fun-as-in-joyful, but I appreciate how they're a great way to take down someone much bigger than yourself. Spending 350 dust as a down investment into turbo-loving the game leader 50 turns from now is always appealing. Especially enemy cultists. Probably makes much more sense in a multiplayer environment?
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# ? Feb 16, 2019 04:52 |
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Trying to make the Umbral Choir tolerable, I have a GUI question. Is there any way at all to speed up expeditions? I've found the advanced game setup option to double animation speed (weird that it's in gamesetup, but I can guess why). But I think that just speeds up the probes, uncertain at double speed. Does it (or anything else) eliminate the message lag where I open up the result and have to wait a moment for the result to appear? I'm getting fed up with the hundreds of probes I do because my stealthy scouts go everywhere- i'm thinking of just going autoexplore, and then I see some of the weird behavior there, but I can live with giving up on probing stuff.
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# ? Feb 16, 2019 21:24 |
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LordSloth posted:Trying to make the Umbral Choir tolerable, I have a GUI question. You can fire off all the probes in your inventory before the first screen pops up and then read them all at once by just clicking on every anomaly quickly. Click on the top-most one each time and later anomalies on that planet will get moved upwards. This sometimes leads to a little waste (if you get the 'explore all curiosities' bonus) but on the other hand, who cares.
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# ? Feb 16, 2019 21:28 |
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LordSloth posted:Trying to make the Umbral Choir tolerable, I have a GUI question. When the notification comes up, press up and then down on your keyboard. Doing this interrupts the animation on any notification and when you go back it will be in it's final state. Annoying but it works. I got into the habbit of rapidly scrolling through all notifications like this every turn, and also never dismissing them just going through them with the keyboard. E: I also recommend disabling auto popup on ALL notifications, including combat ones. That poo poo gives me a headache. It's especially important to do it for the probe notifactions so you can just click on each planet quickly until you are out of them, THEN look at the notifications.
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# ? Feb 18, 2019 00:36 |
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https://www.games2gether.com/endless-space-2/blogs/665-the-future-of-endless-space-2-a-new-faction-with-old-friends The next ES2 expansion is being farmed out the guys who made the last two EL expansions. "Like all Expansions for Endless Space 2, this one will come with a core feature accessible to all factions, and a new major faction to accompany it." Yeah I think I'm done with this game.
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# ? Feb 26, 2019 03:01 |
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Amethyst posted:https://www.games2gether.com/endless-space-2/blogs/665-the-future-of-endless-space-2-a-new-faction-with-old-friends Still better than the expansions Firaxis churned out for Civ. Cautiously optimistic for now.
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# ? Feb 26, 2019 03:26 |
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Lavapeople and Plantpeople were pretty good so I'm comfortable in seeing what they come up with for ES2. Hopefully this means that EL2 is going to be in development now.
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# ? Feb 26, 2019 03:58 |
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Amethyst posted:https://www.games2gether.com/endless-space-2/blogs/665-the-future-of-endless-space-2-a-new-faction-with-old-friends I mean, isn't that what every expansion is? A new race and some new buttons? And this sounds cool: quote:Rather than leading a vigorous young civilization reaching out toward the stars, the player will be fighting to restore an ancient, declining faction; this people is dreaming of their past glory and striving to recapture it. They will start out much stronger than other empires, but will have to struggle to stay ahead — or even keep up. Like Rome after the fall, they are full of potential but are held back by the weight of their own culture.
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# ? Feb 26, 2019 04:25 |
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That sounds pretty cool- starting out with a bunch of planets and struggling to hold them together, rather than the standard pattern of starting with one planet and ramping up.
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# ? Feb 26, 2019 04:42 |
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appropriatemetaphor posted:I mean, isn't that what every expansion is? A new race and some new buttons? I don't have any problems with a new race but both of the "new buttons" features have made the game worse, imo. Also core systems like AI have languished horribly. The AI seems incapable of playing the vodyani on even a basic level and REALLY seems incapable of waging war past turn 100.
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# ? Feb 26, 2019 04:54 |
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Amethyst posted:https://www.games2gether.com/endless-space-2/blogs/665-the-future-of-endless-space-2-a-new-faction-with-old-friends I've not bought the last two EL expansions. What's so wrong with them, or the idea of new factions & mechanics? Is it the idea that they're too closely intertwined, so that the race is pigeonholed and the mechanic is lane to other races? (LOOKING AT YOU, MORGAWR) Or what?
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# ? Feb 26, 2019 04:57 |
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Serephina posted:I've not bought the last two EL expansions. What's so wrong with them, or the idea of new factions & mechanics? Is it the idea that they're too closely intertwined, so that the race is pigeonholed and the mechanic is lane to other races? (LOOKING AT YOU, MORGAWR) Or what? The farming out isn't what made me negative, more the fact that there is nothing about improving core systems, and that they are adding a new core mechanic.
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# ? Feb 26, 2019 04:59 |
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I hate to break it to you man, but that's how games are made nowadays with big studios. What ships is what you're getting, there's no loving way they're retooling the game from the ground up to please a populace they've already gotten money (and reviews!) out of. Expansions are new content. Maybe wait for ES3 if you want 'same, but fixed'.
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# ? Feb 26, 2019 05:39 |
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Serephina posted:I hate to break it to you man, but that's how games are made nowadays with big studios. What ships is what you're getting, there's no loving way they're retooling the game from the ground up to please a populace they've already gotten money (and reviews!) out of. Paradox is definitely a big studio nowadays, and they, for all my qualms with them, aren't really like that.
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# ? Feb 26, 2019 05:43 |
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Serephina posted:I hate to break it to you man, but that's how games are made nowadays with big studios. What ships is what you're getting, there's no loving way they're retooling the game from the ground up to please a populace they've already gotten money (and reviews!) out of. I know plenty of games that were fixed post release. Age of Wonders 3, for example.
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# ? Feb 26, 2019 05:47 |
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Serephina posted:I hate to break it to you man, but that's how games are made nowadays with big studios. What ships is what you're getting, there's no loving way they're retooling the game from the ground up to please a populace they've already gotten money (and reviews!) out of. This is a very ignorant statement.
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# ? Feb 26, 2019 17:42 |
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I picked up Endless Legend during the Steam winter sale and am finally getting around to trying it out. I'm mostly a JRPG player so this is my first real voyage into 4X territory since playing Master of Orion as a little kid. The tutorial was really well done, though, and I felt confident that I could muddle my way through a campaign as the tree dudes. Didn't work out too well. I didn't realize I needed to research talking to new folks so it took me forever to make peace with the local tribes, and it felt like I was just sort of picking things at random. I ended up quitting that campaign when I started getting attacked alot by random wandering monsters and I didn't really have anything in place to fend them off with, plus I felt like I had waited way too long to expand and had picked all the wrong technologies etc. etc. Tonight I started a game as the Cultists and boy did it click with me. I really like only having one city to worry about, and it feels good converting all these random tribes and making little armies with them that I then use to steamroll and convert more. I'm having a bit of trouble managing my dust because I have so many new units popping up every x turns, so I'm scrambling a bit to cover that, but otherwise things are feeling really good for this campaign.
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# ? Mar 1, 2019 03:48 |
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Getsuya posted:Tonight I started a game as the Cultists and boy did it click with me. I really like only having one city to worry about, and it feels good converting all these random tribes and making little armies with them that I then use to steamroll and convert more. I'm having a bit of trouble managing my dust because I have so many new units popping up every x turns, so I'm scrambling a bit to cover that, but otherwise things are feeling really good for this campaign. Yeah, cultists are not a bad start to figure things out. I still recommend going back to wild walkers after. They're the closest to bog standard 4x play in the game whereas most other sides have pretty significant quirks. Vaulters are also a solid choice with some pretty big science bonuses, good infantry (though get that tier 2 unit ASAP as it makes your armies much more effective) and the ability to spend resources to teleport armies between their cities.
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# ? Mar 1, 2019 04:19 |
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Cultists (imo) are generally not recommended as a babys-first-race due to their opting out of half the gameplay and the added complexity of Conversion. But since you've wrapped your head around them, why not! Protip for Cultist Things you might not know: Buy both halves of the marketplace. One side gives you extra heroes and lets you sell units, the other half lets you buy strategic resources which cultists need very badly. Shove your Cultist hero in the city if you haven't already. Buy more heroes later for armies. Earlier techs are way more industry efficient than later techs, so don't feel pressured to buy the new shiny era techs asap. Speaking thereof, Cultists can't do roads/trading, but they are absolutely degenerate at Stockpiles. Get those techs, truuuust meee.
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# ? Mar 1, 2019 07:00 |
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Is there a diagram or something of how district leveling works? I’ve read ‘put them in a triangle’ just about everywhere but I can only seem to set them side by side so I’m confused. I need a visual or something.
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# ? Mar 1, 2019 17:46 |
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Getsuya posted:Is there a diagram or something of how district leveling works? I’ve read ‘put them in a triangle’ just about everywhere but I can only seem to set them side by side so I’m confused. I need a visual or something. There are but broadly you need to surround a district with four other districts of the same level for it to level up. People love triangle but I prefer the Stick method; a row of districts side by side extending in both directions. After you hit the minimum threshold you will level a district up every time you place one, unlike Triangle.
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# ? Mar 1, 2019 17:56 |
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I did a quick google to try and find something to link, and all that came up was a bunch of bizzare bullshit that looks like someone doing an ARG. So let's ignore those. I've got no gfx skills, but will try to talk it through: tldr: Triangle is easy to remember and hard to gently caress up. Two-wide-Line is even easier to remember but requires a ~10 seconds forward planning to know in which direction you're expanding. code:
code:
Now this makes the triangle look like a better deal, but in practice Line is (imo) slightly better; a city trying to build into a triangle will spend most of it's life as an imperfect triangle, while a line will inherently always be 'complete'. So they often have the same number of 'lemon' lvl1's. Importantly, the Line has a much better exploitation (ie the adjecent tiles to the city you get to harvest FIDS from), as the Line has both greater surface area, and will grow towards distant anomalies much faster. To be fair, triangle has arguably an easier time doing things like having the Industrial Megapole complete construction as lvl2 instantly, which is OP as hell.
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# ? Mar 1, 2019 18:21 |
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One important caveat is that the cult (and only the cult as far as I'm aware) can level up a district to 3. This makes triangle much more attractive for them.
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# ? Mar 1, 2019 18:33 |
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I was gonna bring that up, but after squinting at it a bit I think in the end Line will technically get just as many lvl3's, with if course the perk that line levels them much smoother. But yea, in practice Cultists go Triangle out of neccecity; their cities get so godddamn big that there's no room left in the province. edit: vvv Awesome, thanks Serephina fucked around with this message at 10:33 on Mar 2, 2019 |
# ? Mar 1, 2019 18:49 |
Serephina posted:Shove your Cultist hero in the city if you haven't already. Buy more heroes later for armies. This is good early when you have few converted villages, but you really want a Necrophage hero with the Slavery civic later on for insane food and industry. Wrt city shapes, from an old post (e:note that I'm considering the city centeer a district throughout):: Staltran posted:Because I have too much time on my hands Side note: for most factions 10 districts is a pretty big city (size 18 without special districts), so it can be good to just plan for a triangle at that district counts and leave it at that rather than investing into more food. Personally I prefer doing lines after the 6-triangle though. e: note though that you only need to commit for going for a 10-triangle instead of transitioning to a line at 9 districts, the seventh and eighth district can be placed so you can do either) Staltran fucked around with this message at 10:36 on Mar 2, 2019 |
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# ? Mar 2, 2019 10:27 |
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Did they nerf the industrial megapole? I am almost positive the thing was 50/100/150 and not 25/50/75 industry per level.
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# ? Mar 10, 2019 21:14 |
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No, it's always been 25/level. You're probably confused since everyone gets it to level 2 asap and so its mentally remembered as always being 50 industry.
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# ? Mar 11, 2019 02:31 |
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Just got this game due to the sale. First game I wasnt fumbling the beginning, the nomad people decided to a. market ban me b. have a city that conquering was a quest and c. had the only visible hyperium on the map, so I bisected their nation and declared peace and theres not poo poo they can ever do to get their territory back. Game owns
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# ? Mar 16, 2019 09:38 |
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Is it worth picking up Endless Space 2 if i'm already all in on Stellaris? I enjoyed Endless Legend quite a bit but I'm not sure how much room I have in my life for space 4x games.
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# ? Mar 16, 2019 17:43 |
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AnEdgelord posted:Is it worth picking up Endless Space 2 if i'm already all in on Stellaris? I enjoyed Endless Legend quite a bit but I'm not sure how much room I have in my life for space 4x games. They are quite a bit different. Stellaris is so much about making your own faction but ES2 uses quirky premade ones like Legend. That being said, I do find Legend the better game of the 2. Space 2 is good, but it lacks...something.
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# ? Mar 16, 2019 17:47 |
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Is there something wrong with penumbra? I was looking at picking up everything in one swoop but its got some heinous user reviews.
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# ? Mar 16, 2019 21:58 |
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AnEdgelord posted:Is there something wrong with penumbra? I was looking at picking up everything in one swoop but its got some heinous user reviews. The hacking system isn't great, and the new faction revolves completely around it. So if you find hacking annoying, then picking up the expansion is kind of an overall detriment to your gameplay experience.
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# ? Mar 16, 2019 22:06 |
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AnEdgelord posted:Is it worth picking up Endless Space 2 if i'm already all in on Stellaris? I enjoyed Endless Legend quite a bit but I'm not sure how much room I have in my life for space 4x games. Yeah I like them both. Can easily be burned out on one and play the other.
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# ? Mar 16, 2019 22:14 |
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Clarste posted:The hacking system isn't great, and the new faction revolves completely around it. So if you find hacking annoying, then picking up the expansion is kind of an overall detriment to your gameplay experience. The new faction sounded really cool just from the description on the store page. What wrong with the hacking?
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# ? Mar 16, 2019 22:30 |
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It is really janky to use. You essentially send out "hacks" from one of your systems to an enemy system which take a number of turns to complete. If your hacks pass through enemy systems on the way, they can trace you and ruin your hack. This happens very frequently. When you successfully hack an enemy system you can do something like install a sleeper, which gives you some information about the system (useful I guess) or gain influence with a minor faction. The real meaty hacks require you to hack the AI capital systems, this usually involves your hacks passing through multiple other enemy worlds on its way to the target, each can trace and ruin your hack. These hacks also take a really long time to complete ~ 6 - 10 turns. If you acquire 5 sleepers within an enemy empire, you will begin to siphon some of their FIDSI (good), this has never happened to me as the AI seems to frequently root out the compromised pops. Conversely enemies hacking you seems to work really well. In one game all of my worlds suddenly rebelled and I had no idea why. Turns out that the riftborn toppled my government and all my laws went away. I think at the very least, you should be able to do most of the stuff that requires a capital system hack, from a normal system, like stealing techs or so on. I would probably pay more attention to it then.
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# ? Mar 16, 2019 22:40 |
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AnEdgelord posted:The new faction sounded really cool just from the description on the store page. What wrong with the hacking? It's a deep system and people don't get it. As usual, the in-game tutorial about it is not very comprehensive.
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# ? Mar 16, 2019 22:50 |
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I think my real problem with hacking is that the progress of a hack and how a system will respond is totally not transparent in the slightest. I have no idea how soon a hack will reach a certain node, I have no idea if any of my aggressive programs are doing anything, and I'm kind of just going with what feels right. I'm sensing a hack out and I know how long it will take to get there, but I don''t know the likelihood of setting off a trace or basically anything I'd want to know. It's bizarrely opaque.
The Deleter fucked around with this message at 22:54 on Mar 16, 2019 |
# ? Mar 16, 2019 22:52 |
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# ? May 17, 2024 18:40 |
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And since it runs on the rarely-used strategic screen, it feels that little bit seperate from the rest of the game- almost like you're playing a second, weird game at ghe same time as ES2... Anyway I'm trying out the Broken Lords in EL at the moment- they are super fun to play- but am I missing something with the hp stealing ability of their cavalry unit? It 4hp seems like nothing at all.
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# ? Mar 18, 2019 12:14 |