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Good Sphere posted:New filter I’ve been working on (iPhone) I feel quite good about, except it’s not yet optimized for video capture because it will kill your battery. We’re looking at 59% CPU for video capture vs 19% for previewing the effect live when taking a photo. Sweet! You could lower the dpi of the preview filter?
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# ? Jan 23, 2019 12:22 |
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# ? May 9, 2024 20:10 |
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Keetron posted:Sweet! Possibly, but that doesn't help much for what's going into the pixel buffer for video capture. What I did instead is lower the frame rate to a heinous 10 fps, though it looks acceptable; kind of reminiscent of the music video for ah-ha's "Take On Me".
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# ? Jan 23, 2019 18:37 |
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A friend and I made an augmented reality tour app for Gettysburg. Here are some screenshots. Also, here's a promo video we made for it. https://www.youtube.com/watch?v=a4akHzNQjB8 The biggest technical challenge is tracking rotation correctly. Phone hardware just isn't great at this. Generally, the magnetometer is used to correct gyroscopic drift, but we can't use that because a bunch of the tour stops are on top of giant metal towers that completely screw up the compass readings. So we mostly just track raw gyroscopic rotation, and try to do minor compensation for drift as best we can. There are solutions that use the camera to help, by analyzing the image to help track rotation, but I'm pretty concerned about battery life when doing something like that. Also, I just haven't had time to even try implementing something different there.
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# ? Mar 27, 2019 05:59 |
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That's cool!
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# ? Mar 27, 2019 06:35 |
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kayakyakr posted:I've owned the domain hack for my last name for about 10 years now. It's awesome. first@lastna.me is so good. I had fuckt.heinter.net for a while. And then for some reason my domain registrar took it off me
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# ? Mar 27, 2019 07:18 |
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Kilson posted:The biggest technical challenge is tracking rotation correctly. Phone hardware just isn't great at this. Generally, the magnetometer is used to correct gyroscopic drift, but we can't use that because a bunch of the tour stops are on top of giant metal towers that completely screw up the compass readings. So we mostly just track raw gyroscopic rotation, and try to do minor compensation for drift as best we can. There are solutions that use the camera to help, by analyzing the image to help track rotation, but I'm pretty concerned about battery life when doing something like that. Also, I just haven't had time to even try implementing something different there. I thought by now phones would just have a simple API layer for this type of thing. Now that I think about it, half the time I look at my phone the compass is pointing the wrong direction.
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# ? Mar 27, 2019 09:29 |
That is really a super cool app.
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# ? Mar 27, 2019 13:49 |
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Nolgthorn posted:I thought by now phones would just have a simple API layer for this type of thing. Now that I think about it, half the time I look at my phone the compass is pointing the wrong direction. Android APIs basically do that already. They perform sensor fusion and who knows what else, to give more accurate results. Not 100% sure how Apple does it - their compass readings seem to lag way more, and we had a bunch of difficulty getting it to work as nicely as on Android. But there are a few problems. First, it's really easy for the compass (magnetometer) to get screwed up, which is what moving your phone in a figure 8 motion is supposed to correct. That generally works pretty well, assuming there's nothing else causing problems. Second (and the problem we're having the most trouble with), is that external forces can completely invalidate the data from the compass. Standing on a big metal tower causes it to pretty much spin randomly as you move around. So we have to use raw gyroscopic data, and attempt to compensate for the inherent drift.
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# ? Mar 27, 2019 18:34 |
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My homebrew N64 microcode is packed with features. - Solid-color polygons - Broken Z buffering - 1KB display list buffer - 16-vertex cache https://twitter.com/LuigiThirty/status/1112516062074097666
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# ? Apr 1, 2019 01:50 |
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oh boy, you get to deal with the giant pile of fun that is the RSP/RDP. best of luck, chum.
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# ? Apr 1, 2019 01:53 |
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Kilson posted:A friend and I made an augmented reality tour app for Gettysburg. Okay wow, this is super cool, great job!
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# ? Apr 1, 2019 15:09 |
hendersa posted:I don't think that people realize how much work it is to do this kind of stuff. I'm in awe every time you post about this project, it is really incredible
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# ? Apr 6, 2019 03:55 |
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Here's my proof-of-concept for a dinky little drink suggestion app that I've been working on. The only cocktails in the database so far are Gin and Tonic and Screwdriver. I'm very much a front-end developer, and this was my first time working with Python, Flask, and Docker, so I'm pretty happy with how this is turning out. The API supports a lot more things like users, user preferences, and all the CRUD operators for ingredients and cocktails, so I still need to flesh out the front-end to consume all of it I need to get my hands on a cocktail recipe book teen phone cutie fucked around with this message at 04:29 on Jul 3, 2019 |
# ? Apr 6, 2019 05:50 |
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can you combine the mixers without drinking cause that would be weird https://www.youtube.com/watch?v=pTdcIv3oXrw
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# ? Apr 6, 2019 13:06 |
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On and off, I have been working on making a game in C#. I figured that I would need a scripting language, so I decided to re-implement Lua 5.3 entirely in C#.
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# ? Apr 13, 2019 00:23 |
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you're parsing that big string as lua? that's pretty impressive but I just gotta ask, you know lua is like designed to be embedded right, practically plug & play
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# ? Apr 13, 2019 00:33 |
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There's also this: http://nlua.org/
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# ? Apr 13, 2019 01:04 |
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I could not readily tell from looking at nlua if it had any native code in it. That would be a problem for Unity, for example. I should probably shut up though because I am basically handwriting a C# green threading Python 3.6 interpreter. So I share the same kind of mental disorder...
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# ? Apr 14, 2019 05:58 |
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Rocko Bonaparte posted:I could not readily tell from looking at nlua if it had any native code in it. That would be a problem for Unity, for example. I’ve integrated and shipped native DLLs in unity to mobile platforms. Where would it be a problem?
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# ? Apr 14, 2019 11:59 |
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leper khan posted:I’ve integrated and shipped native DLLs in unity to mobile platforms. Where would it be a problem? You had to rebuild them for those platforms though. Yeah it's possible--assuming you had source. Well, I assume you suffered some cross-compilation woes while doing it. I can imagine somebody putting that work on the balance against making a managed version. Edit: Yeah it shouldn't be a problem for something like a Lua interpreter that prides itself on being embedded, but I'm talking in general here. I'm giving some of my colleagues the benefit of the doubt when they have trouble with compiling stuff that they're not just stupid or something. It's definitely a skill and people do take it for granted. So plenty of people look at cross-compilation and nope out. Rocko Bonaparte fucked around with this message at 16:56 on Apr 14, 2019 |
# ? Apr 14, 2019 16:10 |
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hello thread i am working on a bad free android game called Hello Thank You (store link). It's a collection of half-baked mini games: Birthday Party. Invite different creators to your birthday party. Then go to your birthday party. Button Buddies: A button with a global press count. Hold for 1 second to add 1 to the count. Home Run: Drive a rail car backwards as far as you want, then forward, then swing. Goal is to hit the ball as far as you can. Includes leader board.
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# ? Apr 28, 2019 21:12 |
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This came up in the chart & graph thread and the people seemed to like it, so I'll repost it here. Back in 2017 I tried to make some simple football game with Unity (either an actual game or at least AI sandbox). I got distracted by other projects but the gifs turned out to be quite amusing. The very first test, just running towards the ball and not overlapping with the other players: https://i.imgur.com/ymwL9jq.gifv Tackling and dribbling the ball towards the goal: https://i.imgur.com/fNeWBTh.mp4 Some simple animations: https://i.imgur.com/TS66T8e.mp4 Trying to get to the correct position in the formation (and constantly overshooting): https://i.imgur.com/YaEhEgq.gifv Only closest guys targeting the ball: https://i.imgur.com/X3erV0L.gifv I dunno: https://i.imgur.com/VHRPlMY.mp4 Kennel fucked around with this message at 20:06 on Apr 29, 2019 |
# ? Apr 29, 2019 20:03 |
lol these are incredible.
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# ? Apr 29, 2019 20:27 |
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I haven't laughed this much at a sports game since the time I played International Soccer with my brother and figured out how to carry the ball on my head all the way across the field and into the opposing goal.
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# ? Apr 30, 2019 00:23 |
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I've been working on this for the last 4 months: https://captionwars.com/ There are a few bugs to work out (it falls over in IE, for example). It's a Node/Express/React/Mongodb app. It began as a learning project but as it progressed I've kinda started hoping people might actually like it and use it.
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# ? May 1, 2019 01:42 |
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Spatulater bro! posted:I've been working on this for the last 4 months: https://captionwars.com/ There are a few bugs to work out (it falls over in IE, for example). It's a Node/Express/React/Mongodb app. It began as a learning project but as it progressed I've kinda started hoping people might actually like it and use it. Need to implement social sharing (facebooks) and put the "winning" caption in meme form (direct on the image or in a white/black border over the image)
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# ? May 1, 2019 04:53 |
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Kennel posted:
These are magical, and I hope you make more.
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# ? May 1, 2019 05:05 |
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Aurium posted:These are magical, and I hope you make more. I kind of promised to pick it up again. A big challenge is to keep it interesting longer than few minutes. There needs to be enough variation in the player actions because football game itself is rather static environment (although that could be changed as well, since this isn't a serious simulation).
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# ? May 1, 2019 10:50 |
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It would be great to have something based on this
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# ? May 1, 2019 10:53 |
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Sagacity posted:It would be great to have something based on this lol didn't know they made a Cannon Fodder + Sensible Soccer mashup, that's insane
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# ? May 1, 2019 13:35 |
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It was some Amiga magazine coverdisk at one point, I believe. It's really fun to play and I wish the concept would be extended
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# ? May 1, 2019 14:17 |
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I was thinking of the Mutant League series. Do something like Blitz, but soccer, and allow hot substitutions like hockey. Players get hurt/dismembered, hobble to the sideline based on how injured they are, and are replaced once they're over the line. No offsides, no fouls, just full contact soccer where taking out opposing players can as important as playing the ball. I realize that's just Aus Football now but still...
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# ? May 2, 2019 00:54 |
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NHL Hitz cross Super Mario Strikers.
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# ? May 2, 2019 01:17 |
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There was an original Xbox game that was some sort of full-contact basketball-type-thing set in a dystopian future. My friends and I figured out that there was a game mechanic where, if you beat up a member of the other team enough, they'd be out injured and not replaced, so we'd always spend the first round or period (of 3, I think) injuring as much of the other team as possible instead of scoring. Usually we'd win be default. That was kinda fun for a couple nights but it got old pretty fast because neither the fighting nor the sportsball aspects were all that engaging.
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# ? May 2, 2019 13:59 |
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Munkeymon posted:There was an original Xbox game that was some sort of full-contact basketball-type-thing set in a dystopian future. Deathrow? It was dystopian Ultimate Frisbee, but otherwise sounds like the same thing.
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# ? May 2, 2019 17:51 |
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Avenging Dentist posted:Deathrow? It was dystopian Ultimate Frisbee, but otherwise sounds like the same thing. Looks like it might be.
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# ? May 2, 2019 18:39 |
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Speedball II (dystopian Rugby kinda, for Amiga. Don't remember if you could do it in the first) had that destroy opposing players mechanic too, also you could buy upgrades for your players.
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# ? May 2, 2019 18:48 |
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RIP Syndrome posted:International Soccer That game had quite a few exploits...
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# ? May 2, 2019 19:14 |
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Munkeymon posted:There was an original Xbox game that was some sort of full-contact basketball-type-thing set in a dystopian future. My friends and I figured out that there was a game mechanic where, if you beat up a member of the other team enough, they'd be out injured and not replaced, so we'd always spend the first round or period (of 3, I think) injuring as much of the other team as possible instead of scoring. Usually we'd win be default. That was kinda fun for a couple nights but it got old pretty fast because neither the fighting nor the sportsball aspects were all that engaging. Avenging Dentist posted:Deathrow? It was dystopian Ultimate Frisbee, but otherwise sounds like the same thing. Krankenstyle posted:Speedball II (dystopian Rugby kinda, for Amiga. Don't remember if you could do it in the first) had that destroy opposing players mechanic too, also you could buy upgrades for your players. You jerks quit getting ideas, I'm already making a Mutant League Hockey knockoff I was gonna say Arch Rivals, but I don't think you could actually knock players out of the game in that.
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# ? May 2, 2019 20:03 |
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# ? May 9, 2024 20:10 |
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Don't forget 2020 Super Baseball, which had upgrading players and robots but robots broke down over the course of a game.
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# ? May 7, 2019 01:38 |