Garfu posted:Fun fact: that time Blue got in a ton of poo poo for viral marketing on 4chan 8 years ago... that was me. what more exactly did you do? e: also what did blue do again because I remember him getting booted but not why?
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# ? Jun 12, 2019 21:38 |
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# ? May 8, 2024 05:38 |
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Garfu posted:Fun fact: that time Blue got in a ton of poo poo for viral marketing on 4chan 8 years ago... that was me. Did you also write the poems.
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# ? Jun 12, 2019 21:40 |
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No ugh god I'm not Blue. I mean he got a lot of hate from the internet for attempting to viral market Terraria on 4chan. I just mean he didn't actually make the post. I made a genuine post saying hey check out this new game it looks neat, and it was the first time it was posted there (I don't frequent 4chan I have no idea why I posted it there at the time). And then there was a lot of blowback apparently. I just remember at the time he was getting a lot of hate everywhere for doing that. Nothing special, just a funny tidbit.
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# ? Jun 13, 2019 02:33 |
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Zereth posted:Man, remember when a hammer was an essential tool for making traverseable stuff so you could turn them into slops you COULD climb up? Plus getting crystal hearts? Ah, memories.
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# ? Jun 13, 2019 08:44 |
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I grabbed Terraria when it hit Steam officially and I've sunk an obscene amount of time into the game since then. I default to Expert mode these days because I appreciate the drop rates and I think it's more fun but holy poo poo, Master looks brutal. 1.4 looks like a they've put some thought into it and whether it is the last release or not, Terraria has cemented itself as one of the best games ever for me.
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# ? Jun 13, 2019 09:01 |
Vib Rib posted:Slopes were not even originally in the game.
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# ? Jun 13, 2019 09:52 |
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You'd stop on 1x block elevations, it was cruel.
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# ? Jun 13, 2019 10:55 |
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Potential BFF posted:You'd stop on 1x block elevations, it was cruel. Those dark times were painful to remember. My goodness, this game really did come a long way, didn't it? Looking at footage of 1.0.0 and such, it looks so primitive compared to what we can do now.
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# ? Jun 13, 2019 12:26 |
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My only concern is that the write-up that went with the trailer implicitly cancels Terraria 2. Since they don't say "Okay back to Terraria 2!" They say "we're just not gonna do anything for a while and figure out what we're going to do next. It probably won't even be Terraria-related."
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# ? Jun 13, 2019 12:41 |
I’m honestly okay with that. Terraria is probably my all-time favorite game and while I’d love to see a sequel I don’t really know what could be done with one
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# ? Jun 13, 2019 13:02 |
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watho posted:I’m honestly okay with that. Terraria is probably my all-time favorite game and while I’d love to see a sequel I don’t really know what could be done with one VR Terraria
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# ? Jun 13, 2019 13:28 |
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Honestly that makes me extra sad because last i heard otherworld was cancelled too. I would like a terraria with a bigger worldgen option or just alternate versions of worlds to travel to though. Zoig fucked around with this message at 14:23 on Jun 13, 2019 |
# ? Jun 13, 2019 13:58 |
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They complete the cycle by announcing a 3d Terraria
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# ? Jun 13, 2019 15:41 |
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Final update should include a pbat novelty item, maybe a special anvil
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# ? Jun 13, 2019 15:55 |
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Zoig posted:Honestly that makes me extra sad because last i heard otherworld was cancelled too. Otherworld was super cancelled yeah. It turned out that the people they hired to make it uhh... basically squandered the budget and did absolutely nothing.
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# ? Jun 13, 2019 16:00 |
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Kchama posted:Otherworld was super cancelled yeah. It turned out that the people they hired to make it uhh... basically squandered the budget and did absolutely nothing. they got Homestuck Adventure Game'd
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# ? Jun 13, 2019 17:38 |
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Makes me feel bad for Red, but at least it wasn’t a huge loss I won’t mind if Terraria 2 never happens either, at this point all I’d want from a sequel is Terraria with really really good pixel art and full mod support, and base Terraria nearly has that anyways The final update meaning stability and the recent mod breakthrough might lead to a last mod renaissance that I’m anticipating a lot God I love this game and its ethos
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# ? Jun 13, 2019 17:46 |
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Potential BFF posted:You'd stop on 1x block elevations, it was cruel. Leveling terrain was legitimately worthwhile, at least leveling large enough chunks of it where you could keep a full sprint going and just jump occasionally. And of course during this leveling process, you didn't have the smart-select cursor, you had to individually aim at each block
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# ? Jun 13, 2019 18:51 |
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More ways that Minecraft missed the boat compared to Terraria: -Hiring a more classically-talented musician* -Actually putting all of their music in the game, instead of discarding all but the 10 minute section that plays all the time, for some bizarre reason *I say this even as someone who still believes that C418's music was by far the most enjoyable part of Minecraft -Can sell almost every item, giving reasons to be excited to find things you've already found -What few bugs there are, are actual bugs that you can catch with a net and sell -Trivial multiplayer servers over wifi via phones, so you can play multiplayer at home easily -Seamless performance and no signs of speed limitations ever fake edit: -Having a creator who didn't run off with all the money to become a wannabe school shooter
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# ? Jun 13, 2019 19:01 |
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Black August posted:I won’t mind if Terraria 2 never happens either I agree that modding support would be a huge step, but massively increased worlds (with some kind of earlier fast travel system/teleporters) and possibly alternate dimensions/other planets to spice things up would be all I could really ask for. Maybe some more fleshed out crafting options.
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# ? Jun 13, 2019 20:39 |
Black August posted:Makes me feel bad for Red, but at least it wasn’t a huge loss What recent mod breakthrough?
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# ? Jun 13, 2019 21:27 |
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Vib Rib posted:I would. I would mind that. Give me Terraria 2. I need it. I wish they would consider DLC that included some of this.
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# ? Jun 13, 2019 21:39 |
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I just appreciate Red in general for his generousity and humility, which is even more commendable next to Notch, who is an utter tool. I'm sure that Andrew had no idea that his idea would catch fire like it did and he ended up making millions of pounds, took a new dad hiatus and has done nothing but add new poo poo for free to his beloved opus. In an era of endless cynical greed, that's oddly refreshing. Again, see Notch.SynthesisAlpha posted:What's really crazy is that no one's managed to replicate the formula enough to stand out. Starbound is the worst, It Lurks Below is okay but is meant to be more of a dungeon crawler. Dig or die wasn't bad for a one man project, but it was aggressively mediocre. I have Starbound and, while I haven't played it much, it seems to have sold well and received a good reception after a lot of polish. Is it really "BAD" bad or is it just not as good as Terraria and the fanboys in this thread want to piss on it to seem like the cool kids? Sometimes the proof really is in the pudding, and the game has a 90% "Like" rating on Steam with over 57,000 reviews - clearly quite a few people are quite enjoying it even if a lot of other people are trying to piddle in it.
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# ? Jun 14, 2019 17:34 |
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JustJeff88 posted:I just appreciate Red in general for his generousity and humility, which is even more commendable next to Notch, who is an utter tool. I'm sure that Andrew had no idea that his idea would catch fire like it did and he ended up making millions of pounds, took a new dad hiatus and has done nothing but add new poo poo for free to his beloved opus. In an era of endless cynical greed, that's oddly refreshing. Again, see Notch. Starbound backtracked a ton from the early access, which says a lot. Where terraria never promised the moon but kept delivering SB kept promising everything and delivering little and even that late. It’s funny to see the SB thread light up every time terraria gets updates when people post “well, terraria got another update whereas starbound... *tumbleweed rolls*...”
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# ? Jun 14, 2019 17:50 |
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Valtonen posted:Starbound backtracked a ton from the early access, which says a lot. Where terraria never promised the moon but kept delivering SB kept promising everything and delivering little and even that late. Its funny to see the SB thread light up every time terraria gets updates when people post well, terraria got another update whereas starbound... *tumbleweed rolls*... Yeah, Starbound as it is now is a fine game though if they would have known what the final state of it would look like and then just announced that, people would probably just have been like "oh ... eh" instead of it getting all the hype it got. I like the quest system in Starbound, and something like that would be a welcome addition to Terraria. But for most of the things they have in common, Terraria just does better or does in a way that feels better.
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# ? Jun 14, 2019 18:08 |
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Starbound got a big update this week. I don't know if it addresses the issues people had with it though.
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# ? Jun 14, 2019 19:47 |
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JustJeff88 posted:I have Starbound and, while I haven't played it much, it seems to have sold well and received a good reception after a lot of polish. Is it really "BAD" bad or is it just not as good as Terraria and the fanboys in this thread want to piss on it to seem like the cool kids? Sometimes the proof really is in the pudding, and the game has a 90% "Like" rating on Steam with over 57,000 reviews - clearly quite a few people are quite enjoying it even if a lot of other people are trying to piddle in it. Most of the people in the Starbound thread have followed it from the beginning, so they've got to see a lot of very cool things in the game be nerfed into uselessness because fun is verboten. Still it's getting its own 1.4 update, currently testable if you have the game on Steam. (I have it on GOG so lol.)
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# ? Jun 14, 2019 19:55 |
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Starbound's been directed by a moron who ended up chasing off perfectly fine talented artists and designers with his terrible ideas of what fun is. Like getting rid of sandmining and making guns take energy for some reason, and the big change to how grappling hooks work, and adding food rotting for some reason. And then you look at Minecraft and they're also making decisions that make no sense. You're really going to change how water and lava work so you have to get source blocks now? Great, make things a bit more annoying to do, cool.
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# ? Jun 14, 2019 19:55 |
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Sorry what's changed about Minecraft's water and lava?
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# ? Jun 14, 2019 20:34 |
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Cat Mattress posted:Most of the people in the Starbound thread have followed it from the beginning, so they've got to see a lot of very cool things in the game be nerfed into uselessness because fun is verboten. All in all it's an okay game now but it's just very boring and repetitive if you take a moment and think about the things you're doing. Like this a little hard for me to properly convey but so so much of the things you can do are just busy work that ultimately amounts to nothing. There's just no overarching reason behind too much stuff and the things you want and need to do tend to be grindy. I tried giving the game another chance a few months ago and eventually gave up after trying to get some mech parts because lol why should those be craftable or sold in shops?? It's much better to force you to grind already kinda rare space encounters that may or maybe not give you a blueprint which can also be a duplicate! And this pattern can be applied to a lot of other things too. What also annoys me heavily is that the controls are floaty af while the game at the same time wants you to make precise jumps and moves. It just makes no sense to design it this way. Ugh I feel the urge to trash talk a bunch of other things related to the game but I won't give in RareAcumen posted:terrible ideas of what fun is. Like getting rid of sandmining A lot of the issues with the game can be traced back to that design philosophy imo. For some reason they got this notion that the game needed some form of challenge structure and that translated into making things grindy and locking all the fun behind lengthy quests or procedures. And doing those just sucked all the fun out of the game so you stopped giving a poo poo about the thing you wanted to get. I guess a lot of it is conncted to them making promises on the RPG aspect of the game which they couldn't deliver so this is what we got. On the other hand I never had any of these issues with terria. I'm not even a huge fan of the genre but all the time I spent on my one world felt good to me and I never thought that the things I did were without a bigger purpose. Sure terria also has some grindy aspects but you're not really forced into most of it so you can take it or leave it
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# ? Jun 14, 2019 20:39 |
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A big part of the difference is that in Terraria when I set about mining that gold ore I also end up with a bunch of weird poo poo and tricky fights and more map uncovered, and in Starbound what you end up with is another kind of ore to go after, forever.
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# ? Jun 14, 2019 21:25 |
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Did they ever fix the infinite lava and water tricks in Terraria? I hope not.
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# ? Jun 14, 2019 21:27 |
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the fact that Terraria lets you sequence break with stuff like the Arkhalis or the Reaver Shark is genuinely a point in its favour, it's nice to be able to occasionally skip the grind (though of course getting Arkhalis every time would ruin the fun of the other weapons, so the rarity is in itself a boom that delivers variation between playthroughs)
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# ? Jun 14, 2019 21:28 |
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Bogart posted:Did they ever fix the infinite lava and water tricks in Terraria? I hope not. Nope, they kept those in, you can still get infinite water with a W-shaped structure and a bucket, or by making a cistern tall enough that when you drain the bottom, the top is out of range to be depleted. In fact, it's even be used as the basis for a challenge mod: use infinite lava + water to get unlimited obsidian, grind obsidian into stone and then dirt and then seeds, and then create the biomes you need to progress.
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# ? Jun 14, 2019 21:50 |
Cat Mattress posted:Most of the people in the Starbound thread have followed it from the beginning, so they've got to see a lot of very cool things in the game be nerfed into uselessness because fun is verboten. Don't forget how the only difference between biomes is basically how hard it is to dig through them and if htey have water, poison, lava, or occasionally some more exotic liquid in them Tin Tim posted:Holy poo poo I remember that day! Sandmining was really fun but oh no we don't want players to just collect their ores. They have to really earn it to enjoy it! You absolutely need to swing that pick for hours to feel good about getting those five gold ores... ThaumPenguin posted:the fact that Terraria lets you sequence break with stuff like the Arkhalis or the Reaver Shark is genuinely a point in its favour, it's nice to be able to occasionally skip the grind (though of course getting Arkhalis every time would ruin the fun of the other weapons, so the rarity is in itself a boom that delivers variation between playthroughs) Cat Mattress posted:Nope, they kept those in, you can still get infinite water with a W-shaped structure and a bucket, or by making a cistern tall enough that when you drain the bottom, the top is out of range to be depleted.
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# ? Jun 14, 2019 22:22 |
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Cat Mattress posted:Most of the people in the Starbound thread have followed it from the beginning, so they've got to see a lot of very cool things in the game be nerfed into uselessness because fun is verboten. I'm all but certain that it is available on GOG; go have a look. The game has a specific 1.4 icon, even.
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# ? Jun 14, 2019 22:40 |
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I just realized I never posted the actual bit that worried me. "For Re-Logic, this means that we will finally be tackling our second title. We do not yet know what this will be - and it may not even be a Terraria title - so expect a time of silence from us on that front until we are ready to share more what we decide to pursue." This is what they put in their Steam FAQ about 'what's next?' So you can see why this sounds like 'Terraria 2 cancelled'.
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# ? Jun 14, 2019 23:17 |
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Kchama posted:I just realized I never posted the actual bit that worried me. Terraria 2 has never been more than just a feature wishlist for something that isn't actually happening yet.
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# ? Jun 14, 2019 23:20 |
Wasn’t terraria 2 announced before 1.3? also we never knew anything about it so it seems weird to be sad that something we knew nothing about is canceled or on hiatus
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# ? Jun 14, 2019 23:57 |
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# ? May 8, 2024 05:38 |
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watho posted:Wasn’t terraria 2 announced before 1.3? also we never knew anything about it so it seems weird to be sad that something we knew nothing about is canceled or on hiatus A single Rock Paper Shotgun article in 2013. And some hey we're not actually making this yet posts every time Otherworld news went bad or the Switch port got delayed. dis astranagant fucked around with this message at 00:24 on Jun 15, 2019 |
# ? Jun 15, 2019 00:21 |