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Skwirl posted:Is there any game that both has a fun car driving section and cars aren't the main focus of the game? The superhero Saints Row keeps all the silly car stuff from the others but you never need to use a car except in a couple of side missions.
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# ? Sep 24, 2019 03:19 |
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# ? May 16, 2024 19:13 |
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ImpAtom posted:The Batmobile was amazing because they actually admitted prior to Arkham Knight they couldn't think of a way to make the Batmobile fun but it was the #1 most requested thing and whoops, turns out that it isn't actually that fun to Batmobile. The loving battle against the Arkham Knight after he launched the cloudburst poo poo or whatever was the loving worst.
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# ? Sep 24, 2019 03:30 |
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A tank sneaking mission
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# ? Sep 24, 2019 03:40 |
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Codependent Poster posted:A tank sneaking mission I am pretty sure I have PTSD from the Knight shrieking "I CAN SEE YOU BATMAN" or whatever as you slide between corners every four seconds.
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# ? Sep 24, 2019 04:02 |
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Skwirl posted:Is there any game that both has a fun car driving section and cars aren't the main focus of the game? I think the problem with driving in open world games is that it's very, very easy to get off course, at which point you either trigger a fail state (not fun) or realize that you have all the time in the world to get where you're going (relatively fun, but undercuts the hell out of any stakes or tension). I kind of wonder why there's no open world games where, instead of a bunch of super authored checkpoints and mission objectives, you have really vague objectives which you are free to pursue in any number of crazy ways. Sort of like the Hitman formula, but writ large(er) (Probably because the amount of budget necessary to create a decent open world is directly at odds with the kind of experimental "Let's see if it works!" kind of systemic game design that could result in such a thing)
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# ? Sep 24, 2019 04:49 |
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OnimaruXLR posted:I think the problem with driving in open world games is that it's very, very easy to get off course, at which point you either trigger a fail state (not fun) or realize that you have all the time in the world to get where you're going (relatively fun, but undercuts the hell out of any stakes or tension). There are games like that but they run into the same kind of problem Hitman does but on a larger scale: A significant portion of the playerbase will zoom right for the easiest solution regardless of how fun it is.
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# ? Sep 24, 2019 05:00 |
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OnimaruXLR posted:I think the problem with driving in open world games is that it's very, very easy to get off course, at which point you either trigger a fail state (not fun) or realize that you have all the time in the world to get where you're going (relatively fun, but undercuts the hell out of any stakes or tension). We have MGS5
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# ? Sep 24, 2019 05:09 |
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Codependent Poster posted:A tank sneaking mission I still cannot believe that after Origins Deathstroke fight, that your rematch in Knight is a stealth tank mission.
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# ? Sep 24, 2019 06:00 |
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catlord posted:I still cannot believe that after Origins Deathstroke fight, that your rematch in Knight is a stealth tank mission. That was easily the biggest disappointment of the game.
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# ? Sep 24, 2019 06:13 |
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The only good thing about the Batmobile in Knight was the ridiculous justification they gave for why hitting people with it doesn't kill them.
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# ? Sep 24, 2019 06:16 |
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Roth posted:The only good thing about the Batmobile in Knight was the ridiculous justification they gave for why hitting people with it doesn't kill them. Because being hit by a jet-powered car going 150 MPH will be completely safe if it electrocutes you first.
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# ? Sep 24, 2019 06:17 |
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ArmyOfMidgets posted:Both playstation and xbox have directs tomorrow afternoon, so we'll get a trailer soon. I know it's not what you mean, but now I'm picturing Ace Attorney with the Batman dramatis personae and it is quite droll.
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# ? Sep 24, 2019 07:25 |
ImpAtom posted:The Batmobile was amazing because they actually admitted prior to Arkham Knight they couldn't think of a way to make the Batmobile fun but it was the #1 most requested thing and whoops, turns out that it isn't actually that fun to Batmobile. The publisher basically forced them to focus so much on it. If it was just something you drove around in between missions sometimes and used for a couple puzzles (which was actually neat), and like maybe a chase sequence or two, it wouldn't have beeen so loving horrible. Challenge races, boss fights, tank combat, that's where it became unbearable. Making it a tank was really horrible in and of itself, too. Skwirl posted:Is there any game that both has a fun car driving section and cars aren't the main focus of the game? The Batmobile sections in the Lego games are fun, because they're kept at a minimum. Samovar posted:I know it's not what you mean, but now I'm picturing Ace Attorney with the Batman dramatis personae and it is quite droll. Hey, I'd play a Harvey Dent prequel with Ace Attorney gameplay. Lurdiak fucked around with this message at 10:24 on Sep 24, 2019 |
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# ? Sep 24, 2019 10:22 |
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Origins was really dull, so I don't have high hopes.
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# ? Sep 24, 2019 10:24 |
I thought Origins had some of the best combat in the series, the bosses weren't all fun but they were certainly better efforts than "and now fight 60 mooks because we don't know how to make a fun boss fight". The dullest part was the writing, because Batman was even more of a stubborn one dimensional rear end in a top hat than in City. The stealth sections were kinda weak, but not as weak as the Arkham Knight ones.
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# ? Sep 24, 2019 10:26 |
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The Arkham combat system just wasn't made for a one on one boss fight, but they sure did try with Origins.
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# ? Sep 24, 2019 10:35 |
Oh yeah, I just remembered the Mad Max game exists and has arkham's melee system and car combat that's a million times more satisfying than the batmobile "don't stand in the red lines" stuff.
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# ? Sep 24, 2019 10:39 |
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The Adventures of Bayou Billy had driving, shooting AND side scrolling action! Which were all terrible
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# ? Sep 24, 2019 11:13 |
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Roth posted:The Arkham combat system just wasn't made for a one on one boss fight, but they sure did try with Origins. I mean the Mr. Freeze fight is the best fight in the series, it's just pretty much impossible to make that lightning strike twice
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# ? Sep 24, 2019 15:43 |
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Retro Futurist posted:We have MGS5 Funny you mention MGS5. During the game Huey builds this thing called Battle Gear. It gets a cool cutscene and theme music. It is never seen for the rest of the game, being something you just deploy for resource generation and nothing else. Supposedly it was designed and put into the game, but taken out because it was too broken. From the sounds of it, it would have worked like the Batmobile from Arkham Knight where it has a driving mode and a fighting mode. I would have loved to see how it worked.
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# ? Sep 24, 2019 15:55 |
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Roth posted:The only good thing about the Batmobile in Knight was the ridiculous justification they gave for why hitting people with it doesn't kill them. It was really good as a way to launch Batman into the air. Otherwise yeah...
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# ? Sep 24, 2019 16:20 |
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Retro Futurist posted:I mean the Mr. Freeze fight is the best fight in the series, it's just pretty much impossible to make that lightning strike twice Yeah but you don't fight him with the melee combat system.
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# ? Sep 24, 2019 16:24 |
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Lurdiak posted:I thought Origins had some of the best combat in the series, the bosses weren't all fun but they were certainly better efforts than "and now fight 60 mooks because we don't know how to make a fun boss fight". The dullest part was the writing, because Batman was even more of a stubborn one dimensional rear end in a top hat than in City. Which platform did you play it on? I was on PC and for some reason I found the combat in the main campaign to be really iffy. But in Cold, Cold Heart and the challenge maps it felt good, so I don't know what the deal with that was. Oh, I do hope that this doesn't use Origin's upgrade system, that was pretty bad how you could completely block yourself off from upgrades by accident.
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# ? Sep 24, 2019 20:58 |
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Retro Futurist posted:I mean the Mr. Freeze fight is the best fight in the series, it's just pretty much impossible to make that lightning strike twice That uses the stealth though, not the freeflow combat.
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# ? Sep 24, 2019 22:11 |
ArmyOfMidgets posted:Both playstation and xbox have directs tomorrow afternoon, so we'll get a trailer soon. Turns out both presentations had nothing. New game by the katamari damacy guy tho
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# ? Sep 25, 2019 01:14 |
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https://twitter.com/DAIROCKETTO/status/1175534707422793728
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# ? Sep 25, 2019 04:47 |
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Me too
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# ? Sep 25, 2019 05:14 |
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I wonder if Rocksteady have been sitting around a white board for the last six years that has "1 V 1 FIGHTS--HOW TO MAKE GOOD????" written on it, with the entire team making various confused English faces
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# ? Sep 25, 2019 06:04 |
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The Deathstroke fight is the best part of Origins largely because it knew the mechanics wouldn't support it so it focused on spectacle. It's also the only good part of Origins.
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# ? Sep 25, 2019 06:57 |
OnimaruXLR posted:I wonder if Rocksteady have been sitting around a white board for the last six years that has "1 V 1 FIGHTS--HOW TO MAKE GOOD????" written on it, with the entire team making various confused English faces A lot of games have ripped off Arkham's combat by now, and all of them did a better job at 1v1 fights than Rocksteady. It's not rocket science, you give the boss moves that interrupt your combos.
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# ? Sep 25, 2019 13:58 |
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The problems of boss fights in Arkham are that the combat is designed to be a fun and challenging system for keeping up combos against a big group and that Batman villains are not generally supposed to be boxing opponents for him. Lurdiak posted:A lot of games have ripped off Arkham's combat by now, and all of them did a better job at 1v1 fights than Rocksteady. It's not rocket science, you give the boss moves that interrupt your combos. Which ones are you thinking of? Not saying you're wrong, just curious.
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# ? Sep 25, 2019 15:27 |
Lobok posted:The problems of boss fights in Arkham are that the combat is designed to be a fun and challenging system for keeping up combos against a big group and that Batman villains are not generally supposed to be boxing opponents for him. Sure, a straight boss fight against like, The Riddler or The Mad Hatter seems pointless, but even those guys could have some kind of gimmick that isn't just calling a million mooks. Batman's had so many fun fights against all kinds of enemies in the comics, it shouldn't be so hard to translate that to a video game. Lobok posted:Which ones are you thinking of? Not saying you're wrong, just curious. The biggest and best example is the Shadow of Mordor/War games. You're almost never fighting the orc captains one on one, but they're a completely different beast than even the strongest mooks, they have special moves, auto-counter some of your moveset, have a bunch of health, fly into rages, etc. There's other orcs to contend with but it never feels like the mooks are standing in for the boss fight. And when you do get to fight them mano-y-orco, they still put up a good fight. Mad Max reused the same enemy for all of their optional raider boss fights but it was a decently interesting fight as well, the guy hit like a truck and swung wildly and blocked various attacks. He didn't feel like just a regular enemy with more health. Then you have the Hand of Fate games, which have traditionally "video gamey" bosses that just have annoying patterns and telegraphs and glowing weak spots, but also decent super versions of enemies you're used to fighting, who have more health and unique abilities/resistances. It's all miles ahead of "dodge Bane's charge so he hits a wall". Lurdiak fucked around with this message at 15:37 on Sep 25, 2019 |
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# ? Sep 25, 2019 15:34 |
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They're all 'mash attack until it doesn't work anymore and then dodge until it does.'
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# ? Sep 25, 2019 16:12 |
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Lurdiak posted:Sure, a straight boss fight against like, The Riddler or The Mad Hatter seems pointless, but even those guys could have some kind of gimmick that isn't just calling a million mooks. Batman's had so many fun fights against all kinds of enemies in the comics, it shouldn't be so hard to translate that to a video game. Oh I don't think Batman villains can't be translated to fun boss fights, just that the combination of most of his villains and the specific Arkham combat makes for the classic videogame problem of "hey, forget all that stuff you've been doing the rest of the game cuz it's boss time so here's entirely new mechanics and rules to work with". Which the Arkham games needed to accept and embrace and go a lot further with.
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# ? Sep 25, 2019 19:38 |
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The Riddler boss fight is just a Zelda dungeon
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# ? Sep 25, 2019 19:46 |
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Lurdiak posted:
A Batman game with the revenge system from Shadow of Mordor/War could be so loving fun.
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# ? Sep 25, 2019 20:42 |
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RevKrule posted:A Batman game with the revenge system from Shadow of Mordor/War could be so loving fun. Just not sure how it would work. Given the whole dying thing.
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# ? Sep 25, 2019 21:11 |
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MonsterEnvy posted:Just not sure how it would work. Given the whole dying thing. Either that classic "Batman didn't die because he's Batman" or take a meta angle for it and the writers retcon him coming back to life in a contrived way a week later. Like, when he comes back they go "Oh that was a different universe's Batman" or "that actually sent Batman back in time" or "Lazarus Pit". And it's a different asspull each time you die... until a certain point where VolticSurge fucked around with this message at 21:25 on Sep 25, 2019 |
# ? Sep 25, 2019 21:22 |
MonsterEnvy posted:Just not sure how it would work. Given the whole dying thing. Just have him grapnel away in shame.
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# ? Sep 25, 2019 21:47 |
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# ? May 16, 2024 19:13 |
MonsterEnvy posted:Just not sure how it would work. Given the whole dying thing. DickBatt He'd probably be better suited for the revenge system, too
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# ? Sep 25, 2019 22:13 |