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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Maybe an odd question, but what kind of background do you guys assemble for your campaign characters?

Recently I bought the two DLCs and used this as an excuse to re-start the campaign with a new mech warrior. While tinkering around with name, background and all that poo poo it got me thinking about what other players like.

To make a start, my two mech warriors are:

1. Yoko Ricol, red-headed and darkskinned distant relative to Duke Hassid Ricol. Callsign YoRi (because I was playing Nier: Automata back when I started my first campaign, and I got inspired)

So obviously, Draconis Combine background. Also betrayed, as Duke Ricol has many enemies and I haphazarded a guess distant relatives of his would be in a very vulnerable position and still have his enemies. Got up to nearly 500 days in my first campaign before I lost interest.

2. Vivienne Shiro, again red-headed and darkskinned. This time not named after a famous person of the Battletech-universe and her callsign is simply "Sarma", for a certain kind of strong, cold Russian wind.

Sine the second character is basically a fine-tuning of the first, I basically took the same background choices this time around. Also, after ten minutes of tinkering around with the portrait, I ended up accidentally recreating the first one almost perfectly, just with slightly different lighting and a slightly darker shade of red. Either a funny coincidence or a sign that I'm secretly really boring. :v:

Anyway, "Shiro" was the name of one of the earlier nobles of House Kurita, which is obscure enough to make her name less immersion breaking. Which was incredibly important to me because I'm clearly a lunatic

The second character is now spearheading my fresh start, and while I'm still stuck with the Leopard, it has been fun so far. It'll probably take dozens of hours until I see one of the new mechs, though.

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Alchenar
Apr 9, 2008

I go for 'not a poo poo' but also not boring, so bankrupt/accident/betrayed, merc/gladiator/soldier, and nation is usually Davion because I think that's most appropriate given how the story progresses.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
I went with gunnery 4 guts 3 for campaign.

In career it doesn't matter since you shouldn't use the player character anyway.

LaSquida
Nov 1, 2012

Just keep on walkin'.
Eh? Why not?

Q_res
Oct 29, 2005

We're fucking built for this shit!
Yeah, that makes no sense. The PC is the only Mechwarrior you can upgrade without increasing your payroll costs.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
PC EXP doesn't count towards the EXP score tracker.

rocketrobot
Jul 11, 2003

Conspiratiorist posted:

PC EXP doesn't count towards the EXP score tracker.

Did not know that. Thanks!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Thinking about diving back into this game soon, anything vanilla+ I should get or just go in with all patches/DLC?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Conspiratiorist posted:

ModTek: required for other mods
https://github.com/BattletechModders/ModTek/releases

Flashpoint Adjustmets: Edits the spawn weight of lower difficulty FPs to give them great chances of spawning first. In Stock, all FPs have the same odds, except Alliance FPs.
https://github.com/BattletechModders/Flashpoint-Spawn-Adjustments/releases

MechSpin: lets you spin your mechs in the mechbay!
https://github.com/Mpstark/MechSpin/releases

NavigationComputer: lets you plot travel courses
https://github.com/BattletechModders/NavigationComputer/releases

PilotHealthPopup: little popup shows remaining/max HP whenever a pilot takes injuries
https://github.com/BattletechModders/PilotHealthPopup/releases

SkipIntro: automatically skips the intro cutscene and splashes
https://github.com/BattletechModders/SkipIntro/releases

ColorLOSMod: lets you change the color of firing line visual obstruction indicators, for better clarity
https://www.nexusmods.com/battletech/mods/135?tab=files

BetterHeadlights: better headlights
https://www.nexusmods.com/battletech/mods/457

This is basically all vanilla QoL improvements.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Get Skip Travel Cutscenes as well.

Stravag
Jun 7, 2009

Tabletop movement rules is where its at

LaSquida
Nov 1, 2012

Just keep on walkin'.
That's reeeaaally not vanilla+.

Stravag posted:

Tabletop movement rules is where its at

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Yeah, but the tabletop game is better and HBS should have followed it more closely :colbert:

SirFozzie
Mar 28, 2004
Goombatta!
Still waiting on 3025 Extended CE for 1.7 :(

LaSquida
Nov 1, 2012

Just keep on walkin'.

Taintrunner posted:

Yeah, but the tabletop game is better and HBS should have followed it more closely :colbert:

Source your quotes.

TotalLossBrain
Oct 20, 2010

Hier graben!
So after I completed Babby's first campaign and also a career run, I wanted to do an ironman run on higher difficulty. After just one mission, I can't quit the game anymore - as in, it literally will not let me exit because it thinks we're still in combat. It's on the ship screen, though :(

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
you should be able to alt-f4 out of there and load up the save again. It should start you off, back on the Argo, before you accepted the contract

mcjomar
Jun 11, 2012

Grimey Drawer
Just got back to my second attempt at an Iron Man run last night (the first ended abysmally during the Dropship Assassination mission that sparks off Not-Jensen (great pick for voice actor I think)) and after Behemoth was poached by the GDL (well that's a new one to me), I decided to tempt fate by saying "Oh it's going to be that sort of run is it?".

Now down one of my core 4 mechwarriors outside of "myself", I jumped into the next mission with Glitch, Dekker (who was still alive by this point), and one randomer named Hangover (my trained replacement for Behemoth) and Medusa (because the others sucked more).

An escort mission, I brought a Spider (Dekker), a Vindicator (Glitch), a Shadowhawk (Hangover), and an ECM equipped Centurion (Medusa)(I found the experimental ECM and Active Probe at random somewhere and bought them because I'd focused c-bills early on before I got around to hitting weldy, and had encountered a wild Titans mission, where I got a lucky energy Banshee headshot after it murdered a missile spewing Awesome - the Banshee was under repair at the time).

Initially all seemed fine, and then while I was using the ECM bubble to hide the vees, the first wave hit. A hostile light went down, and then Glitch moved in to melee another, and the enemy Crab hit her in the head with an LL, instantly killing her. gently caress.

I quickly murdered the other light (a Spider I think), and survived several rounds of fire hunting a Centurion on my side of a river before turning on the Crab. Dekker escorted the vees to the extraction point (one got blown up, removing a secondary objective), and returned to help.

Hostile reinforcements included an aggressive Jenner, a hang-back Panther, and a midrange Wolverine. I played keepaway as the Shadowhawk lost a leg and a lot of armour, and eventually whittled the Crab down to incap the pilot rather than the mech. Small payment, really.

Keeping range, I mostly hurled missiles to pepper them, and wore off some armour from the Jenner before climbing a cliff (all jumpjets, all the time).
When the Shad ran out of missiles, I sent it to the extraction, and started getting cocky with the Centurion and Spider, using them to play more keepaway with the Jenner and Wolverine, while hiding from the Panther. Managed to knock the Jenner down and incap that pilot too after making it fall over a few times and removing both torsos.

But then I figured that four chevrons of evasion would be enough to protect a Spider - nope. One Wolverine to the face later, and Dekker is now a smear.
I hopped the flying ECM bubble Cent out of there, and got out while the getting was good.
All I have left from the originals is Medusa - I guess Behemoth made a good decision after all.
I've also unlocked another KS pilot while hanging out on Weldry - if I lose someone else, I guess "Archangel" will make a good meatshield, right?

sinburger
Sep 10, 2006

*hurk*

TotalLossBrain posted:

So after I completed Babby's first campaign and also a career run, I wanted to do an ironman run on higher difficulty. After just one mission, I can't quit the game anymore - as in, it literally will not let me exit because it thinks we're still in combat. It's on the ship screen, though :(

I had something similar happen, the iron man mode stopped saving and I kept playing for several missions. I was especially choked because I got black market access on my first trip to a new planet, and managed to salvage a thunderbolt on my 4th or 5th mission in. All that good poo poo was wiped when the save reset.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
https://www.artstation.com/artwork/XB0Xb3

Stravag
Jun 7, 2009

Thats really cool to see it hidef like that, but i always thought mechs had multiple joysticks, one for each arm?

Lawman 0
Aug 17, 2010

I just picked this game up and uh I'm hitting a brick wall :(

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Lawman 0 posted:

I just picked this game up and uh I'm hitting a brick wall :(
Knocking down walls is all well and good, but really, you should be reserving your punches for the enemy Mechs shooting at you.

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

Lawman 0 posted:

I just picked this game up and uh I'm hitting a brick wall :(

I'm not exactly great at the game but one thing I found is you can't just approach each mission like X-COM. You don't really want to split your mechs up even though it might seem like a good idea. You should pour all your fire into one or two enemies at a time so fewer can fight back.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
1. Concentrate all your mechs fire on one enemy at a time.
2. Use cover. Have every pilot take the Bulwark skill to reduce the damage you take even more while in cover.
3. If one mech of yours is drawing all the fire, don't hesitate to have them run away and break line of sight. Make the enemy spread their damage around all your mechs.
4. Make your mechs harder to hit by jumping and moving/sprinting to build evasion >>>>>>, late in the game this doesn't do much but early enemies have lower accuracy and will miss mechs with high evasion most of the time.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Don't use the default loadouts. Specialize your mechs. I am still pretty new but I use a scout, a Melee/short range guy (SRMs, small laser), Long Range (30 LRMs, LL) and then either a Mid-Range guy or another Long-Range mech. You should also load up on armor, but default they don't have nearly enough.

Yeah it means sitting around for a while they build but it is basically required.

Organ Fiend
May 21, 2007

custom title

Lawman 0 posted:

I just picked this game up and uh I'm hitting a brick wall :(

What's killing you? You doing campaign or career?

Lawman 0
Aug 17, 2010

Lockback posted:

Don't use the default loadouts. Specialize your mechs. I am still pretty new but I use a scout, a Melee/short range guy (SRMs, small laser), Long Range (30 LRMs, LL) and then either a Mid-Range guy or another Long-Range mech. You should also load up on armor, but default they don't have nearly enough.

Yeah it means sitting around for a while they build but it is basically required.

Oh ok

Koorisch
Mar 29, 2009
To be fair most builds you start with have some useless extra weapon or heatsink you can remove for a ton or two of extra armor, the Shadowhawk you start the campaign with is pretty bad since it has a really bad SRM-2 and a LRM-5 which eats up so many tons for little effectiveness compared to having more armor for survival and jumpjets for movement.

Southpaugh
May 26, 2007

Smokey Bacon


yeah but the shadowhawk itself is great, just strip out the starting weapons and give it equipment for whatever role you want it to take.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
And the correct role for it is brawler with SRM16+Mlas+Slas

Lawman 0
Aug 17, 2010

Southpaugh posted:

yeah but the shadowhawk itself is great, just strip out the starting weapons and give it equipment for whatever role you want it to take.

I got two spare ones and room for another mech. Any suggestions for a loadout?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Conspiratiorist posted:

And the correct role for it is brawler with SRM16+Mlas+Slas

I like machine guns instead but that's just because they're cooler, figuratively and literally

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Koorisch posted:

To be fair most builds you start with have some useless extra weapon or heatsink you can remove for a ton or two of extra armor, the Shadowhawk you start the campaign with is pretty bad since it has a really bad SRM-2 and a LRM-5 which eats up so many tons for little effectiveness compared to having more armor for survival and jumpjets for movement.

I can tolerate some dumb weapons, but sometimes I see poo poo like ammunition placed directly in the center torso and I'm like "are you serious" and then even I start changing some things around.

Of course then I find some cool new weapon in the wreckage of my last exploits and suddenly, I'm ripping out bad old weapons like there is no tomorrow to cram them in somewhere. :v:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Libluini posted:

I can tolerate some dumb weapons, but sometimes I see poo poo like ammunition placed directly in the center torso and I'm like "are you serious" and then even I start changing some things around.

Rip in peace every thunderbolt ever made

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

RBA Starblade posted:

I like machine guns instead but that's just because they're cooler, figuratively and literally

well a MG + 1 ton of ammo is 1.5 tons & 0 heat
a SL is .5 tons & 6 heat. That ton you save is another HS or more armor

Generally speaking you're right tho. Personally I like 2 MG per half ton of ammo

Q_res
Oct 29, 2005

We're fucking built for this shit!
Small Lasers are for Mechs with only 1-3 or so Support hardpoints, MGs are for Mechs with a bunch of them.

Stravag
Jun 7, 2009

Disagree. Flamers for mechs with loads of support slots cuz 15 heat per on the +s. Missing with half your flamers and still making an assault overheat to shutdown is prime as gently caress

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
And then you run out of flamer ammo while there's 8 enemy mechs left.

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Q_res
Oct 29, 2005

We're fucking built for this shit!
Exactly, Flamers end up being wasted tonnage if you actually use them.

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