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Maybe an odd question, but what kind of background do you guys assemble for your campaign characters? Recently I bought the two DLCs and used this as an excuse to re-start the campaign with a new mech warrior. While tinkering around with name, background and all that poo poo it got me thinking about what other players like. To make a start, my two mech warriors are: 1. Yoko Ricol, red-headed and darkskinned distant relative to Duke Hassid Ricol. Callsign YoRi (because I was playing Nier: Automata back when I started my first campaign, and I got inspired) So obviously, Draconis Combine background. Also betrayed, as Duke Ricol has many enemies and I haphazarded a guess distant relatives of his would be in a very vulnerable position and still have his enemies. Got up to nearly 500 days in my first campaign before I lost interest. 2. Vivienne Shiro, again red-headed and darkskinned. This time not named after a famous person of the Battletech-universe and her callsign is simply "Sarma", for a certain kind of strong, cold Russian wind. Sine the second character is basically a fine-tuning of the first, I basically took the same background choices this time around. Also, after ten minutes of tinkering around with the portrait, I ended up accidentally recreating the first one almost perfectly, just with slightly different lighting and a slightly darker shade of red. Either a funny coincidence or a sign that I'm secretly really boring. Anyway, "Shiro" was the name of one of the earlier nobles of House Kurita, which is obscure enough to make her name less immersion breaking. Which was incredibly important to me because I'm clearly a lunatic The second character is now spearheading my fresh start, and while I'm still stuck with the Leopard, it has been fun so far. It'll probably take dozens of hours until I see one of the new mechs, though.
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# ? Sep 22, 2019 16:56 |
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# ? May 28, 2024 15:04 |
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I go for 'not a poo poo' but also not boring, so bankrupt/accident/betrayed, merc/gladiator/soldier, and nation is usually Davion because I think that's most appropriate given how the story progresses.
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# ? Sep 22, 2019 17:18 |
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I went with gunnery 4 guts 3 for campaign. In career it doesn't matter since you shouldn't use the player character anyway.
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# ? Sep 22, 2019 17:26 |
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Eh? Why not?
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# ? Sep 22, 2019 19:34 |
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Yeah, that makes no sense. The PC is the only Mechwarrior you can upgrade without increasing your payroll costs.
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# ? Sep 22, 2019 19:36 |
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PC EXP doesn't count towards the EXP score tracker.
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# ? Sep 22, 2019 19:48 |
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Conspiratiorist posted:PC EXP doesn't count towards the EXP score tracker. Did not know that. Thanks!
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# ? Sep 22, 2019 19:55 |
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Thinking about diving back into this game soon, anything vanilla+ I should get or just go in with all patches/DLC?
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# ? Sep 23, 2019 17:56 |
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Conspiratiorist posted:ModTek: required for other mods
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# ? Sep 23, 2019 19:04 |
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Get Skip Travel Cutscenes as well.
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# ? Sep 23, 2019 19:59 |
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Tabletop movement rules is where its at
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# ? Sep 23, 2019 21:10 |
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That's reeeaaally not vanilla+.Stravag posted:Tabletop movement rules is where its at
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# ? Sep 29, 2019 04:24 |
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Yeah, but the tabletop game is better and HBS should have followed it more closely
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# ? Sep 29, 2019 05:02 |
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Still waiting on 3025 Extended CE for 1.7
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# ? Oct 2, 2019 08:49 |
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Taintrunner posted:Yeah, but the tabletop game is better and HBS should have followed it more closely Source your quotes.
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# ? Oct 2, 2019 17:01 |
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So after I completed Babby's first campaign and also a career run, I wanted to do an ironman run on higher difficulty. After just one mission, I can't quit the game anymore - as in, it literally will not let me exit because it thinks we're still in combat. It's on the ship screen, though
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# ? Oct 2, 2019 17:23 |
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you should be able to alt-f4 out of there and load up the save again. It should start you off, back on the Argo, before you accepted the contract
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# ? Oct 2, 2019 19:29 |
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Just got back to my second attempt at an Iron Man run last night (the first ended abysmally during the Dropship Assassination mission that sparks off Not-Jensen (great pick for voice actor I think)) and after Behemoth was poached by the GDL (well that's a new one to me), I decided to tempt fate by saying "Oh it's going to be that sort of run is it?". Now down one of my core 4 mechwarriors outside of "myself", I jumped into the next mission with Glitch, Dekker (who was still alive by this point), and one randomer named Hangover (my trained replacement for Behemoth) and Medusa (because the others sucked more). An escort mission, I brought a Spider (Dekker), a Vindicator (Glitch), a Shadowhawk (Hangover), and an ECM equipped Centurion (Medusa)(I found the experimental ECM and Active Probe at random somewhere and bought them because I'd focused c-bills early on before I got around to hitting weldy, and had encountered a wild Titans mission, where I got a lucky energy Banshee headshot after it murdered a missile spewing Awesome - the Banshee was under repair at the time). Initially all seemed fine, and then while I was using the ECM bubble to hide the vees, the first wave hit. A hostile light went down, and then Glitch moved in to melee another, and the enemy Crab hit her in the head with an LL, instantly killing her. gently caress. I quickly murdered the other light (a Spider I think), and survived several rounds of fire hunting a Centurion on my side of a river before turning on the Crab. Dekker escorted the vees to the extraction point (one got blown up, removing a secondary objective), and returned to help. Hostile reinforcements included an aggressive Jenner, a hang-back Panther, and a midrange Wolverine. I played keepaway as the Shadowhawk lost a leg and a lot of armour, and eventually whittled the Crab down to incap the pilot rather than the mech. Small payment, really. Keeping range, I mostly hurled missiles to pepper them, and wore off some armour from the Jenner before climbing a cliff (all jumpjets, all the time). When the Shad ran out of missiles, I sent it to the extraction, and started getting cocky with the Centurion and Spider, using them to play more keepaway with the Jenner and Wolverine, while hiding from the Panther. Managed to knock the Jenner down and incap that pilot too after making it fall over a few times and removing both torsos. But then I figured that four chevrons of evasion would be enough to protect a Spider - nope. One Wolverine to the face later, and Dekker is now a smear. I hopped the flying ECM bubble Cent out of there, and got out while the getting was good. All I have left from the originals is Medusa - I guess Behemoth made a good decision after all. I've also unlocked another KS pilot while hanging out on Weldry - if I lose someone else, I guess "Archangel" will make a good meatshield, right?
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# ? Oct 3, 2019 15:57 |
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TotalLossBrain posted:So after I completed Babby's first campaign and also a career run, I wanted to do an ironman run on higher difficulty. After just one mission, I can't quit the game anymore - as in, it literally will not let me exit because it thinks we're still in combat. It's on the ship screen, though I had something similar happen, the iron man mode stopped saving and I kept playing for several missions. I was especially choked because I got black market access on my first trip to a new planet, and managed to salvage a thunderbolt on my 4th or 5th mission in. All that good poo poo was wiped when the save reset.
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# ? Oct 3, 2019 16:18 |
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https://www.artstation.com/artwork/XB0Xb3
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# ? Oct 3, 2019 22:30 |
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Thats really cool to see it hidef like that, but i always thought mechs had multiple joysticks, one for each arm?
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# ? Oct 3, 2019 22:41 |
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I just picked this game up and uh I'm hitting a brick wall
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# ? Oct 5, 2019 20:41 |
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Lawman 0 posted:I just picked this game up and uh I'm hitting a brick wall
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# ? Oct 5, 2019 20:46 |
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Lawman 0 posted:I just picked this game up and uh I'm hitting a brick wall I'm not exactly great at the game but one thing I found is you can't just approach each mission like X-COM. You don't really want to split your mechs up even though it might seem like a good idea. You should pour all your fire into one or two enemies at a time so fewer can fight back.
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# ? Oct 6, 2019 00:09 |
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1. Concentrate all your mechs fire on one enemy at a time. 2. Use cover. Have every pilot take the Bulwark skill to reduce the damage you take even more while in cover. 3. If one mech of yours is drawing all the fire, don't hesitate to have them run away and break line of sight. Make the enemy spread their damage around all your mechs. 4. Make your mechs harder to hit by jumping and moving/sprinting to build evasion >>>>>>, late in the game this doesn't do much but early enemies have lower accuracy and will miss mechs with high evasion most of the time.
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# ? Oct 6, 2019 01:07 |
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Don't use the default loadouts. Specialize your mechs. I am still pretty new but I use a scout, a Melee/short range guy (SRMs, small laser), Long Range (30 LRMs, LL) and then either a Mid-Range guy or another Long-Range mech. You should also load up on armor, but default they don't have nearly enough. Yeah it means sitting around for a while they build but it is basically required.
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# ? Oct 6, 2019 01:48 |
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Lawman 0 posted:I just picked this game up and uh I'm hitting a brick wall What's killing you? You doing campaign or career?
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# ? Oct 6, 2019 01:59 |
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Lockback posted:Don't use the default loadouts. Specialize your mechs. I am still pretty new but I use a scout, a Melee/short range guy (SRMs, small laser), Long Range (30 LRMs, LL) and then either a Mid-Range guy or another Long-Range mech. You should also load up on armor, but default they don't have nearly enough. Oh ok
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# ? Oct 6, 2019 02:17 |
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To be fair most builds you start with have some useless extra weapon or heatsink you can remove for a ton or two of extra armor, the Shadowhawk you start the campaign with is pretty bad since it has a really bad SRM-2 and a LRM-5 which eats up so many tons for little effectiveness compared to having more armor for survival and jumpjets for movement.
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# ? Oct 6, 2019 02:22 |
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yeah but the shadowhawk itself is great, just strip out the starting weapons and give it equipment for whatever role you want it to take.
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# ? Oct 10, 2019 01:53 |
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And the correct role for it is brawler with SRM16+Mlas+Slas
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# ? Oct 10, 2019 01:56 |
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Southpaugh posted:yeah but the shadowhawk itself is great, just strip out the starting weapons and give it equipment for whatever role you want it to take. I got two spare ones and room for another mech. Any suggestions for a loadout?
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# ? Oct 10, 2019 18:28 |
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Conspiratiorist posted:And the correct role for it is brawler with SRM16+Mlas+Slas I like machine guns instead but that's just because they're cooler, figuratively and literally
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# ? Oct 10, 2019 18:39 |
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Koorisch posted:To be fair most builds you start with have some useless extra weapon or heatsink you can remove for a ton or two of extra armor, the Shadowhawk you start the campaign with is pretty bad since it has a really bad SRM-2 and a LRM-5 which eats up so many tons for little effectiveness compared to having more armor for survival and jumpjets for movement. I can tolerate some dumb weapons, but sometimes I see poo poo like ammunition placed directly in the center torso and I'm like "are you serious" and then even I start changing some things around. Of course then I find some cool new weapon in the wreckage of my last exploits and suddenly, I'm ripping out bad old weapons like there is no tomorrow to cram them in somewhere.
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# ? Oct 10, 2019 18:43 |
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Libluini posted:I can tolerate some dumb weapons, but sometimes I see poo poo like ammunition placed directly in the center torso and I'm like "are you serious" and then even I start changing some things around. Rip in peace every thunderbolt ever made
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# ? Oct 10, 2019 18:44 |
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RBA Starblade posted:I like machine guns instead but that's just because they're cooler, figuratively and literally well a MG + 1 ton of ammo is 1.5 tons & 0 heat a SL is .5 tons & 6 heat. That ton you save is another HS or more armor Generally speaking you're right tho. Personally I like 2 MG per half ton of ammo
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# ? Oct 10, 2019 18:48 |
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Small Lasers are for Mechs with only 1-3 or so Support hardpoints, MGs are for Mechs with a bunch of them.
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# ? Oct 10, 2019 19:33 |
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Disagree. Flamers for mechs with loads of support slots cuz 15 heat per on the +s. Missing with half your flamers and still making an assault overheat to shutdown is prime as gently caress
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# ? Oct 10, 2019 19:55 |
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And then you run out of flamer ammo while there's 8 enemy mechs left.
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# ? Oct 10, 2019 20:00 |
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# ? May 28, 2024 15:04 |
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Exactly, Flamers end up being wasted tonnage if you actually use them.
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# ? Oct 10, 2019 20:08 |