Twee or Jank? This poll is closed. |
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Twee | 9 | 4.81% | |
Jank | 26 | 13.90% | |
Goose | 71 | 37.97% | |
Bowsette | 81 | 43.32% | |
Total: | 187 votes |
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When I grow up, I wanna be a butzball
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# ? Oct 5, 2019 21:43 |
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# ? Jun 9, 2024 13:12 |
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My family drinks those all the time now. They're like pocket four lokos
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# ? Oct 5, 2019 21:51 |
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bushisms.txt posted:My family drinks those all the time now. forbidden apple? not this time satan
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# ? Oct 5, 2019 22:10 |
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ShallNoiseUpon posted:Is the new character out of beta yet? not yet - i hope it stays in beta a bit longer because i am bad with them and can blame it on being in beta still
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# ? Oct 5, 2019 22:10 |
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Relax Or DIE posted:not yet - i hope it stays in beta a bit longer because i am bad with them and can blame it on being in beta still I'm concerned that I'm going to spend another 30-50 hours playing when the new character drops.
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# ? Oct 5, 2019 22:33 |
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Finished Observation today it, it was a decent 2001 meets cosmic horror thing but I wish they'd done more with you playing as the space station other than what amounted to a bunch of opening locked doors mini games.
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# ? Oct 5, 2019 23:56 |
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Code Vein NPC: *impassioned pleas to accompany me because they believe doing so will help them find their purpose in life* me: "yeah okay but only in cutscenes I don't want the game to be too easy"
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# ? Oct 5, 2019 23:57 |
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Does the companion make the game way too easy? I think the AI companion sounds fun but not if it's doing all the work
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# ? Oct 6, 2019 00:51 |
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Relax Or DIE posted:Does the companion make the game way too easy? I think the AI companion sounds fun but not if it's doing all the work A companion was able to solo the first boss for me, after I hosed up, and went to the fight without saving/getting healed up first. Also, Humble Bundle subscriptions are weird. I signed up so I could get Crash Bandicoot/Spyro, and then immediately canceled so I wouldn't be auto-billed for the next month, but apparently it cancelled this month. I still got the games though. IShallRiseAgain fucked around with this message at 01:00 on Oct 6, 2019 |
# ? Oct 6, 2019 00:55 |
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Relax Or DIE posted:Does the companion make the game way too easy? I think the AI companion sounds fun but not if it's doing all the work It seemed to, but I disabled it before the second boss so maybe it evens out later. If nothing else, it enables to strategy of solely focusing on dodging whenever the enemy is focused on you, and solely focusing on attacking whenever it's focused on the AI
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# ? Oct 6, 2019 00:59 |
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Relax Or DIE posted:Does the companion make the game way too easy? I think the AI companion sounds fun but not if it's doing all the work Sorta? I wouldn't say they trivialize the game, but they certainly make it easier. The main thing is just that they can basically save you from death every once in a while. Also if you explore areas you'll run into areas that just cause 6 waves of 3 enemies to spawn and attack you which a partner turns Extremely Hard into Difficult.
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# ? Oct 6, 2019 01:02 |
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I want a game in the style of A Way Out but with a heavy Dark Souls aesthetic, about a pair of grave robbers exploring a castle. A crafted experience, no character creator, but two experienced thieves - oh this is just Uncharted.
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# ? Oct 6, 2019 01:15 |
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So I bought Des2ny when it came out, and the expansion packs it came with apparently weren't enough to be a season pass, so I got shafted and never got Forsaken. Being pissed at Activision crap I decided I was done with it for a while. Now I'm looking at Shadowkeep or whatever it is and it suggests I don't have to have played Forsaken at all. So my question is this: what would I be missing, story and gameplay wise, by jumping to this and skipping Forsaken entirely?
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# ? Oct 6, 2019 01:34 |
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Relax Or DIE posted:Does the companion make the game way too easy? I think the AI companion sounds fun but not if it's doing all the work It varies but generally yeah. Especially on bosses the companions are gonna make many of them first attempt kills which takes a lot of the fun out of it imo. There are some obnoxious parts while exploring so I still liked to bring a companion along every now and then, but for the most part it's more fun/challenging solo.
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# ? Oct 6, 2019 01:39 |
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Bogart posted:So I bought Des2ny when it came out, and the expansion packs it came with apparently weren't enough to be a season pass, so I got shafted and never got Forsaken. Being pissed at Activision crap I decided I was done with it for a while. Now I'm looking at Shadowkeep or whatever it is and it suggests I don't have to have played Forsaken at all. So my question is this: what would I be missing, story and gameplay wise, by jumping to this and skipping Forsaken entirely? Forsaken's campaign is really good--it has an actually pretty good story and some of the better missions they've made for a campaign--but Shadowkeep's campaign doesn't follow directly off of it or anything like that--it's a separate story rather than a continuation of the Forsaken stuff. I think you can still access the (very cool) Forsaken patrol areas without buying Forsaken itself, though some of the activities there are locked off.
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# ? Oct 6, 2019 02:03 |
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well katana zero wound up being ok i guess. not as good as hotline miami, but what is? it did feel like it was trying too hard to ape the unreliable narrator stuff, and wanted to have a deeper more metaphysical plot than the author could truly pull off, but at the end of the day you get to chop up a bunch of guys with a samurai sword while wearing a bath robe.
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# ? Oct 6, 2019 02:34 |
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https://twitter.com/SwitchTilde/status/1179475278856372226
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# ? Oct 6, 2019 02:35 |
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also i was mistaken, i don't own brigador. but apparently i own guacamelee, flywrench, furi, and LISA which all fit the bill for cleaning indie cobwebs out of my steam backlog
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# ? Oct 6, 2019 02:53 |
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Flywrench is so good
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# ? Oct 6, 2019 02:55 |
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Cowcaster posted:well katana zero wound up being ok i guess. not as good as hotline miami, but what is? it did feel like it was trying too hard to ape the unreliable narrator stuff, and wanted to have a deeper more metaphysical plot than the author could truly pull off, but at the end of the day you get to chop up a bunch of guys with a samurai sword while wearing a bath robe. I'm glad it didn't have a lovely "Turns out the guy was a loser all along hallucinating all this" twist and they actually stuck to their
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# ? Oct 6, 2019 02:57 |
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Lisa is fantastic, the base game at least.
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# ? Oct 6, 2019 02:59 |
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I loved FURI but the Sniper boss is a ballbuster
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# ? Oct 6, 2019 03:17 |
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Accordion Man posted:Lisa is fantastic, the base game at least. Hell yeah it is Well, most of it is at least
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# ? Oct 6, 2019 03:53 |
I decided to play Shadow Hearts, Illbleed, and Pathologic 2 for spooky month. Shadow Hearts is still good and Illbleed is still weird and very Dreamcast. I haven't played much of Pathologic 2 but I absolutely love the atmosphere and music and can tell a lot of the people I'm talking to aren't going to make it.
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# ? Oct 6, 2019 04:11 |
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I wish Sinister City wasn't a buggy mess because it has a very similar vibe to Illbleed and I love them both for it.
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# ? Oct 6, 2019 04:28 |
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Mr E posted:I decided to play Shadow Hearts, Illbleed, and Pathologic 2 for spooky month. Shadow Hearts is still good and Illbleed is still weird and very Dreamcast. I haven't played much of Pathologic 2 but I absolutely love the atmosphere and music and can tell a lot of the people I'm talking to aren't going to make it. loving good selections
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# ? Oct 6, 2019 04:56 |
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Cowcaster posted:also i was mistaken, i don't own brigador. but apparently i own guacamelee, flywrench, furi, and LISA which all fit the bill for cleaning indie cobwebs out of my steam backlog you've got good times ahead of you
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# ? Oct 6, 2019 05:03 |
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One of these days I should finally play the Shadow Hearts games. They seem extremely unique and weird.
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# ? Oct 6, 2019 05:04 |
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shadow hearts owns the third one is the weakest but i don't remember it being terrible, i would say you've pretty much got what the series has to offer by the end of the first two though edit: though i bet the mechanic of managing that one girl's weight/calories in combat hasn't aged well, and also wasn't good then
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# ? Oct 6, 2019 05:49 |
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CharlieFoxtrot posted:Flywrench is so good It is, and hard too. I couldn't finish it
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# ? Oct 6, 2019 06:07 |
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Mr E posted:I decided to play Shadow Hearts, Illbleed, and Pathologic 2 for spooky month. Shadow Hearts is still good and Illbleed is still weird and very Dreamcast. I haven't played much of Pathologic 2 but I absolutely love the atmosphere and music and can tell a lot of the people I'm talking to aren't going to make it. You should consider Koudelka if you're up for a weird mishmash of flawed gameplay with very good or at least very interesting everything else.
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# ? Oct 6, 2019 06:18 |
FirstAidKite posted:You should consider Koudelka if you're up for a weird mishmash of flawed gameplay with very good or at least very interesting everything else. That's definitely on my list to play sometime soon, I always hear it's good.
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# ? Oct 6, 2019 07:07 |
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There's a lot of bosses in Soulslikes that I think of as "knight" bosses, because they remind me of fights like Artorius and the Fume Knight. Most of their attacks are melee combos with good tracking that you're generally expected to dodge using i frames rather than physically getting out of their way. You usually have to remember how many hits each combo is, what direction to dodge each attack in, and which combos are safe to punish with counterattacks or by healing. The boss can be made easier or harder by changing the amount of memorization you have to do, like a boss where dodging forwards is always safe is going to be easier than a boss that sometimes punishes forward dodges but sometimes rewards them. Throw in a few "weird" attacks like a circle AoE or something and you've got a pretty good boss. The knight bosses in Dark Souls 1/2 were universally praised and it's no surprise that they're much more common in Dark Souls 3 and Bloodborne. In Code Vein, every boss I've fought except one is a knight boss (to the point where it's a bit repetitive and I'm craving more gimmick bosses). The most important thing you have to learn in every knight boss, however, is its rhythm. That is, how long is the delay between the boss' tell and when you need to press the dodge button. Usually this is the same timing as the delay between successive hits in the boss' melee combos, hence my use of the word rhythm. If the rhythm is 0.5 seconds and it's a three hit combo, then the dodge, executed correctly, goes something like: boss begins attack (wait 0.5 seconds) dodge (wait 0.5 seconds) dodge (wait 0.5 seconds) dodge counterattack (Obviously, you aren't actually measuring out the fractions of a second with a stopwatch, you just learn it as muscle memory). The key thing is that nearly every attack the boss does uses the same rhythm. Attacks that break the rhythm usually only do so on the first hit of the combo (or aren't combos) and leave the delay between attacks the same. The whole point of this effortpost is, I really really loving hate it when multiphase bosses change their rhythms in phase 2. It's really bad design and makes the muscle memory for phase 2 take twice as long to learn because you have to unlearn phase 1's first (on top of needing to beat phase 1 to even get a chance to practice it). I was reminded of this because the boss Gilded Hunter in Code Vein breaks the rule and was a lovely rear end boss fight for it (it was also bad for a few other reasons). This isn't a Code Vein exclusive problem though. Off the top of my head Ludwig from the Bloodborn DLC breaks this rule too and I hated that fight for that reason. Ironically this is less of a problem in early Souls games cause most bosses didn't have multiple phases.
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# ? Oct 6, 2019 07:14 |
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We have entered a new era https://twitter.com/SluggoIsLit/status/1180373996904370177
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# ? Oct 6, 2019 07:22 |
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cheetah7071 posted:There's a lot of bosses in Soulslikes that I think of as "knight" bosses, because they remind me of fights like Artorius and the Fume Knight. Most of their attacks are melee combos with good tracking that you're generally expected to dodge using i frames rather than physically getting out of their way. You usually have to remember how many hits each combo is, what direction to dodge each attack in, and which combos are safe to punish with counterattacks or by healing. The boss can be made easier or harder by changing the amount of memorization you have to do, like a boss where dodging forwards is always safe is going to be easier than a boss that sometimes punishes forward dodges but sometimes rewards them. Throw in a few "weird" attacks like a circle AoE or something and you've got a pretty good boss. The knight bosses in Dark Souls 1/2 were universally praised and it's no surprise that they're much more common in Dark Souls 3 and Bloodborne. In Code Vein, every boss I've fought except one is a knight boss (to the point where it's a bit repetitive and I'm craving more gimmick bosses). I thought you used a Zweihander almost exclusively but I guess not since with the Gilded Hunter it was really easy to block your way through both phases. Andrast fucked around with this message at 07:32 on Oct 6, 2019 |
# ? Oct 6, 2019 07:30 |
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Andrast posted:I thought you used a Zweihander almost exclusively but I guess not since with the Gilded Hunter was trivially easy to block your way through both phases. Souls confession: I often forget I'm allowed to block, especially in this game where shields aren't separate items Gilded Hunter would still be a bad boss even if it were easy though. If nothing else, it having an attack where projectiles physically block your view of what the boss is doing is terrible design (even if I eventually figured out a way to make sure that didn't happen)
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# ? Oct 6, 2019 07:31 |
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cheetah7071 posted:Souls confession: Yeah it wasn't a great boss. I just stayed in his face and blocked the whole battle since that was the safest way to do it. The Zweihander is really good for blocking in this game. By far the best weapon for it that I've found. Andrast fucked around with this message at 07:36 on Oct 6, 2019 |
# ? Oct 6, 2019 07:32 |
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When it comes to knight bosses, do you prefer knights whose movesets are similar to what a player can do or knights whose movesets are very clearly supernatural and above and beyond what the player is capable of? Like, comparing someone like Havel, Garl Vinland, or the dark souls 2 gank squad with bosses like Artorias, Lost Sinner, Alonne, or Lady Maria FirstAidKite fucked around with this message at 07:41 on Oct 6, 2019 |
# ? Oct 6, 2019 07:36 |
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you gotta have both imo
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# ? Oct 6, 2019 07:37 |
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# ? Jun 9, 2024 13:12 |
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FirstAidKite posted:When it comes to knight bosses, do you prefer knights whose movesets are similar to what a player can do or knights whose movesets are very clearly supernatural and above and beyond what the player is capable of? well I call them knights but in my mind the definition is just what I laid out: primarily melee bosses who you dodge with i frames instead of by physically getting out of the way. So like, Kalameet and Manus are "knights" by my definition which means it's probably a bad name but all the platonic examples of it are dudes in armor with weapons so To answer your question, though, the best knights all have a few weird attacks to break up their rhythm a bit, such as Kalameet's fire breath or Artorius' self-buff. Those are easiest to flavor as magical attacks. More to the point, I hate fights with literal player-model NPCs because fighting enemies who have i frame dodges isn't my idea of fun
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# ? Oct 6, 2019 07:39 |