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Is there a tier list somewhere that shows which mechs are the best given their hardpoints and the other stats for those of us that do not have them all memorized? I basically want to know which mechs I should be buying salvage parts of and which ones I should be selling throughout the campaign.
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# ? Oct 13, 2019 07:45 |
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# ? May 30, 2024 01:42 |
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ulmont posted:Eh...you can still collect 3 1-salvage thunderbolts faster than most other heavies. there's the diff, I go with 5 salvage. So it plays out a bit differently Having 3/5 and hoping for 2 parts but blowing it up instead sucks but
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# ? Oct 13, 2019 08:00 |
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Off the top of my head: Light: Firestarter Medium: Centurion and the 55-tonners Heavy: Grasshopper, Orion, Black Knight Assault: Atlas, King Crab, Highlander
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# ? Oct 13, 2019 08:03 |
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CompeAnansi posted:Is there a tier list somewhere that shows which mechs are the best given their hardpoints and the other stats for those of us that do not have them all memorized? I basically want to know which mechs I should be buying salvage parts of and which ones I should be selling throughout the campaign. There's this guide that's sort of like that but it's a bit outdated due to new mechs but it still has some value. https://gamefaqs.gamespot.com/pc/205058-battletech/faqs/75955/mech-lists
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# ? Oct 13, 2019 08:05 |
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anakha posted:Off the top of my head: Banshee-M is the god-tier brawler, though. It's quick, has positive quirks, tons of support slots and enough free weight to mount JJs and double arm mods while still packing massive amounts of armour. Highlander 733P is also much superior to the basic 733 and not very far off the 732.
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# ? Oct 13, 2019 09:03 |
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Yeah, I didn't want to get into specific variants to keep things simple. Just discussing Royal/SLDF versions would have made my post twice as long.
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# ? Oct 13, 2019 09:10 |
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It strikes me that there are actually three relevant tiers here: mechs you should go out of your way to buy/acquire (top tier), mechs you should build and use if you acquire the pieces (mid tier), and mechs you should sell whenever you get the chance (bottom tier). Since there is significant variation across model #s for the same kind of mech, I would assume that different models would fall in different tiers.
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# ? Oct 13, 2019 09:11 |
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If you go the support/SRM/ML maximum efficiency route, the definitive top tier mechs for each class are: Light: Firestarter Medium: Centurion CN9-AL Heavy: Grasshopper Assault: King Crab Other decent mechs are: Light: Medium: Kintaro, Griffin, Shadowhawk, Centurion CN9-A Heavy: Jaegermech JM6-A, Catapult CPLT-C4, Thunderbolt TDR-5SE Assault: Atlas, Highlander
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# ? Oct 13, 2019 09:54 |
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Hunchback, Centurion and Enforcer all have more free tonnage at 50t than anything under 65 except for one 55t SLDF variant. And some missions are capped at 50t. Orion and Black Knight are in the sweet spot for free tonnage + speed + initiative and are flatly better than multiple assaults, as well as everything lighter except if you build a Grasshopper for ML + support weapon spam like you should. Fast ssaults (the ones that can take 4jj) are just kind of trash except the Battlemaster, Cyclops Z (for the battle computer) and comedy punchbot Banshee 3M (for punch + support weapon spam). Only doing ML+SRM+support weapons is also boring and unnecessary later in the game when you mechs aren't all runts.
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# ? Oct 13, 2019 13:22 |
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I beat the campaign now what?
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# ? Oct 13, 2019 15:35 |
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anakha posted:Yeah, I didn't want to get into specific variants to keep things simple. Just discussing Royal/SLDF versions would have made my post twice as long. I'd ignore the Lostech variants, but it's still worth discussing the best chassis for the four main specs. LRM-boats Assault: Highlander 733 ahead of Stalker Heavy: Trebuchet Medium: Centurion or Shadow Hawk Headcapper Assault: Atlas, King Crab Heavy: Orion-K Medium: Hunchback-G Disco Ball/multi-weapon platform Assault: Highlander 733P Heavy: Orion-K Medium: Hunchback-P ahead of Wolverine-K Brawler Assault: Banshee-M Heavy: Grasshopper Medium: Hatchetman, or if you're lucky enough to salvage the Hatchet from the Flashpoint Shadow Hawk-D. Light mechs don't have enough tonnage to specialise, unless you count an Urbie-R60 with an AC/20, but that's a bit of a comedy option as it has only 5 rounds. Other than that the only semi-decent lights are Firestarter and Raven.
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# ? Oct 13, 2019 16:16 |
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^^I think you mean catapult for heavy LRM boatLawman 0 posted:I beat the campaign now what? Wait for the last DLC to come out and then do Career Mode. If you don't want to wait, try out some of the bigger mods.
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# ? Oct 13, 2019 16:32 |
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Trebuchet is a Medium, not a Heavy. The Hatchetman just sucks. Other than that a solid list. Though I'd argue for a Light Mech honorable mention for the Commando 1B. 2 MLs, 2 SLs and an SRM-4 makes for a vehicle slaying monster in the early game.
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# ? Oct 13, 2019 16:34 |
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I stopped playing for the last 2 or 3 months and just booted up my career mode game that was using the BTX 3025 mod, only to find most of my mechs missing. Was there a game update that outpaced the mods recently or something?
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# ? Oct 13, 2019 16:49 |
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sinburger posted:Was there a game update that outpaced the mods recently or something? Yeah, 3025 is still on version 1.6. However, there's a beta for 1.7 available on their discord which is working fine for me.
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# ? Oct 13, 2019 17:21 |
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CompeAnansi posted:Is there a tier list somewhere that shows which mechs are the best given their hardpoints and the other stats for those of us that do not have them all memorized? I basically want to know which mechs I should be buying salvage parts of and which ones I should be selling throughout the campaign. ~Reserve Games tier~ CP-10-Z RVN-1X ~Excellent Assaults~ KGC-0000, STK-3F, HGN-733, HGN-733P ~Good Assaults~ AS7-D, BNC-3S ~Bad Assaults~ (and they're so bad) BNC-3E, BNC-3M ~Excellent Heavies~ ON1-K, ON1-V, BL-6-KNT, GHR-5H, TDR-5SE, JM6-A, CPLT-C4 ~Good Heavies~ TDR-5S, CPLT-C1 ~Bad Heavies~ DRG-1N, QKD-4G, QKD-5A ~Excellent Mediums~ CN9-A, GRF-1N, HBK-4G ~Good Mediums~ The rest of the 50 and 55 ton mechs, VND-1R ~Bad Mediums~ TBT-5N, CRB-27, HCT-3X, VND-1AA ~The Original Hatchetman~ HCT-3F - it's not quite Cicada-tier useless trash but it deserves its own category to highlight how bad it is ~Excellent Lights~ FS9-H, JR7-D ~Good Lights~ Urbanmechs (2xLL), PNT-9R, JVN-10F ~Bad Lights~ SDR-5V, JVN-10N ~Useless Trash tier~ LCT-1V LCT-1S LCT-1M CDA-3C CDA-2A - literally the worst Notes: Unnamed mechs are just sort of okay. They can be put to good use. Excellent Mediums are comparable with Good Heavies, Excellent Heavies are comparable with Good Assaults. Excellent Heavies + the Good & Excellent Assaults are consequently the best mechs in the game. The 60 ton heavy mechs are worse than most medium mechs. The Victors and the Zeus are basically Orions but with worse initiative. The Banshees (except the -3S) are just a step above the Bad Mediums in overall usefulness. Conspiratiorist fucked around with this message at 17:30 on Oct 13, 2019 |
# ? Oct 13, 2019 17:24 |
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What is the class name of the generic spheroid dropship seen regularly in the franchise?
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# ? Oct 13, 2019 17:41 |
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Generally it's the Union, though occasionally the Overlord or rarely Fortress show up. The Union is the smallest of the three and can carry 12 mechs + 2 aerospace fighters. The Overlord carries 36 and 6 respectively. The Fortress carries 12 mechs, 12 tanks, and infantry, but it also has an artillery gun in the nose. e: The Iberia in the campaign is a Fortress. Taerkar fucked around with this message at 17:56 on Oct 13, 2019 |
# ? Oct 13, 2019 17:48 |
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The VND-1AA isn't bad. Downgrade the PPC to a LL, swap the LRM for an SRM-4 and remove one JJ. Dump all that tonnage into armor.
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# ? Oct 13, 2019 17:50 |
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rocketrobot posted:^^I think you mean catapult for heavy LRM boat You're right, I do. When is the last DLC due out?
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# ? Oct 13, 2019 18:07 |
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Q_res posted:The VND-1AA isn't bad. Downgrade the PPC to a LL, swap the LRM for an SRM-4 and remove one JJ. Dump all that tonnage into armor. It's a 140 move 45 ton mech. It's got less available payload than the Crab and Trebuchet. It's bad.
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# ? Oct 13, 2019 18:08 |
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Jedit posted:You're right, I do. Next weekend at PDXCon there's supposed to be a HBS presentation on Heavy Metal, I'd expect to learn the release date then. Actually I'd expect a huge info dump, there's not really anything between then and the end of the year to hold back info for.
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# ? Oct 13, 2019 18:13 |
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Brovine posted:Yeah, 3025 is still on version 1.6. However, there's a beta for 1.7 available on their discord which is working fine for me. I figured as much. I'll wait on the official release an then straight to the commander edition most likely.
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# ? Oct 13, 2019 20:54 |
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Does clan Diamond Shark own planets?
Baron Porkface fucked around with this message at 06:13 on Oct 14, 2019 |
# ? Oct 14, 2019 05:42 |
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Baron Porkface posted:Does clan Diamond Shark own planets? Yes. As far as I can tell once they acquire Twycross from the Jade Falcons they hold onto it through the dark ages. They eventually leave Clanspace and become a semi-nomadic clan (and rebrand as Sea Fox once more) but they eventually get a couple more holdings including Marik (along with a Nova Cat splinter group who are the sole survivors of that clan)
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# ? Oct 14, 2019 19:45 |
Taerkar posted:Generally it's the Union, though occasionally the Overlord or rarely Fortress show up. It's generally the Union. The Overlord is more ovoid than spherical:
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# ? Oct 15, 2019 00:00 |
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jng2058 posted:It's generally the Union. Gotta say that's very, very strong Dr. Robotnik power.
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# ? Oct 15, 2019 02:43 |
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I've assumed that in the game there's some quiet revision of how much a dropship can carry because otherwise you wipe out the Iberia's mech complement in your first meeting.
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# ? Oct 15, 2019 06:46 |
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The threat posed by the Iberia is less about its mech company and more the fact that it's the closest thing 3025 era BT has to a Warship.
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# ? Oct 15, 2019 15:07 |
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Finally got into this game after bouncing off twice. I wanted X-COM with giant robots, didn't quite get that, so had to acquire the taste. It's great. CMV: the unequipped mechs difficulty setting adds challenge and "realism" at the cost of actual fun. If Yang can instantaneously stitch together a mech from scrap, how about he asks me what weapons and equipment I want on it first? Or maybe make the refit queue separate from the repair queue. Waiting is the least fun part of the game.
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# ? Oct 15, 2019 18:41 |
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Norton the First posted:Finally got into this game after bouncing off twice. I wanted X-COM with giant robots, didn't quite get that, so had to acquire the taste. It's great. Schedule refits for when you're traveling between systems, and there's no wait at all.
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# ? Oct 15, 2019 18:44 |
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It's led to some comedy situations where I had a salvaged assault mech with no obviously good weapons to put in it. Frankenbuilds are fun.
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# ? Oct 15, 2019 19:08 |
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I just don't think there's ever a situation where a new mech with a frankenbuild would be worth taking over an existing optimal mech, unless you happen to be in a very unfortunate position with repairs queued up.
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# ? Oct 15, 2019 19:26 |
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Yeah, good fits are so much better than most stock/tweaked stock or hastily cobbled together robots that going on contracts with them is just asking to eat repair time afterwards. Better to sit on your rear end for a couple weeks to have lance that can tackle available contracts without complications, or move you up to allowing higher difficulty contracts. ED: stock fits are so bad that I only consider the Empty Salvaged Mechs option to be a difficulty increase in the sense that you miss out on some payout from the salvage (and a few opportunities for lostech from flashpoints), since almost without exception new chassis are getting a full refit. Conspiratiorist fucked around with this message at 19:43 on Oct 15, 2019 |
# ? Oct 15, 2019 19:39 |
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Bubbacub posted:It's led to some comedy situations where I had a salvaged assault mech with no obviously good weapons to put in it. Frankenbuilds are fun. tfw you build an Orion with an ac5 and 3 lrms cuz that's what you have
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# ? Oct 15, 2019 19:39 |
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Alchenar posted:I just don't think there's ever a situation where a new mech with a frankenbuild would be worth taking over an existing optimal mech, unless you happen to be in a very unfortunate position with repairs queued up. It's kinda fun playing 'Stock mechs, replace and modify as damage occurs and you try to make things work' instead of optimized killing machines.
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# ? Oct 15, 2019 19:43 |
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It is kinda fun but I only really do it at the very start of career, where you don't have the MBR/rep to take on higher difficulty contracts anyway, so I just grind the trash sub 2 skull contracts with what I've got and tweaking during transit times.
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# ? Oct 15, 2019 19:50 |
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Empty Salvaged Mechs hurts deeply as a modifier when you get SLDF mechs and realize what you aren't getting with them
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# ? Oct 15, 2019 20:47 |
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RBA Starblade posted:Empty Salvaged Mechs hurts deeply as a modifier when you get SLDF mechs and realize what you aren't getting with them Yes though that only applies to the HGN-732b and only if you assembled it from parts gathered in FPs/Black Market.
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# ? Oct 15, 2019 21:42 |
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# ? May 30, 2024 01:42 |
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Conspiratiorist posted:Yes though that only applies to the HGN-732b and only if you assembled it from parts gathered in FPs/Black Market. I didn't get the double heatsinks from the royal griffin either I'm p sure
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# ? Oct 15, 2019 21:46 |