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double posting!evilmiera posted:and in this particular game's case, HBS have a deal with Paradox where they have to reach a certain number of DLC sales to see an extra profit beyond a base sum they get paid on completion. That sounds like a publisher deal, but it wouldn't be a thing anymore after Paradox bought HBS entirely?
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# ? Nov 28, 2019 17:08 |
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# ? May 30, 2024 22:00 |
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OddObserver posted:If COIL-L does stack with the pilot skill pip, I am sort of contemplating putting it on a warhammer and seeing if it stacks with the 20% energy bonus. Coil-L gives you 35 damage per pip, so when I tested this with an Assassin, I was getting 140 damage per hit since i was able to get 4 pips while walking. If you can manage 3 pips on the Warhammer, a Coil-L hit gives you 126 damage per hit. It's not bad, but the 70 heat might force you to stuff heat sinks in at the expense of additional weaponry.
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# ? Nov 28, 2019 18:51 |
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I think an Assassin with the jumpjets stripped out for heat sinks is the best possible COIL-L carrier. Huge engine for evasion pips and the -evasion equipment helps make each shot count.
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# ? Nov 28, 2019 19:01 |
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RBA Starblade posted:LBXs aren't the best things in the world but it's really funny to watch your medium waddle up, the game hitch for a few seconds, then suddenly a Locust is naked LBX2s have become my go-to ballistic weapon because they have the damage profile of a AC5, but are crit seekers like SRMs, and because they're couple tons lighter they usually give me enough wiggle room fit another large laser which makes for a great combo.
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# ? Nov 28, 2019 19:11 |
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OddObserver posted:If COIL-L does stack with the pilot skill pip, I am sort of contemplating putting it on a warhammer and seeing if it stacks with the 20% energy bonus. 3 x 120% = 360% 4 x 100% = 400% Don't waste your time, just slap it on a faster mech.
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# ? Nov 28, 2019 19:29 |
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Klyith posted:Nope. AC/2 is still a bit sucky but it sucks more for the AI than the player (AC/2 stab++ isn't a bad gun). AC/2++ stab is really bad. It's basically a standard LRM but worse in every way. Back Hack posted:LBX2s have become my go-to ballistic weapon because they have the damage profile of a AC5, but are crit seekers like SRMs, and because they're couple tons lighter they usually give me enough wiggle room fit another large laser which makes for a great combo. The basic LB 2-X has a damage efficiency of 7.2 which is the highest in the game among non-variant non-support weapons. SRMs are 6~6.2 (depending on ammo::launcher ratio) and MLas are 5. Conspiratiorist fucked around with this message at 19:41 on Nov 28, 2019 |
# ? Nov 28, 2019 19:38 |
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mlmp08 posted:As someone who was away from the game for a long time and is romping around in mediums and encountering heavies now, what are some of the new funs that really shine? Marauders are amazing, especially if you can get two of the +damage (70 damage) ER PPCs off the black market. It's hot as balls but the Marauder's a headshot machine.
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# ? Nov 28, 2019 19:49 |
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PoptartsNinja posted:Marauders are amazing, especially if you can get two of the +damage (70 damage) ER PPCs off the black market. It's hot as balls but the Marauder's a headshot machine. I have a Gauss+ waiting for a Maraduer to put it in.
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# ? Nov 28, 2019 20:04 |
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Been playing since the DLC came, still haven't seen opfor Marauder. How rare are they? i want one so I can test it and try a new career. Oh, yeah, still playing in my campaign, seen Archers and Warhammers etc,
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# ? Nov 28, 2019 20:28 |
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Copied from reddit: Googledocs version of One Chart to Rule Them by Honorknight
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# ? Nov 28, 2019 20:36 |
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ccubed posted:Copied from reddit: Pretty sure the PHawk vectored thrusters stack for a total 20% damage/distance boost.
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# ? Nov 28, 2019 21:10 |
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Almost all of the lostech weapons in Heavy Metal are absolutely worth it, especially the autocannon. The only weapons that still seem marginal are the ER lasers (and I haven't seen the new pulse lasers to compare their new stats).
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# ? Nov 28, 2019 21:38 |
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anakha posted:Coil-L gives you 35 damage per pip, so when I tested this with an Assassin, I was getting 140 damage per hit since i was able to get 4 pips while walking. Yep. And luckily I also got a -heat Snubby PPC++, so... It can't consistently get 3 pips, though, much like the Phoenix Hawk can't consistently get 4.... but it was beginning to feel a bit flimsy, and the Assassin would be flimsier, still, even if I do wish I went that way the game throws a pesky light in my direction. Speaking of which, flashpoint campaign, 2 fleas, a locust and a Panther aren't much of a hunter-killer lance even if FLE-4's are impressively armed for their mass.
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# ? Nov 28, 2019 21:44 |
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Coil are going to be absolute murder when ttmovement gets updated. Being able to sprint and then fire is going to be insane. How much damage is 6 pips on a coilL?
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# ? Nov 28, 2019 21:56 |
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I am kind of falling in love with the Vulcan, to be honest. The CQC Suite makes support weapons a lot more viable as something other than just extra damage to tack onto a melee attack, and every Support Weapon setup is viable in its own way. Small lasers is TONS of damage for its weight, Machine Guns are fantastic crit seekers for when you have punched holes in things, and the ever popular Flamers are excellent at neutering a 'Mech. Just doubling the range of my Support weapons is fantastic.
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# ? Nov 28, 2019 22:01 |
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Once you get black market access it seems that you can buy Atlas II parts surprisingly cheaply (the black market I visited had six of them for sale?) and an Atlas II has a ludicrous quantity of free tonnage. I loaded up mine with a Gauss Rifle, four large lasers and dual SRM-6 along with a few double heat sinks and lots of regular ones, it just walks forwards and deletes a mech most rounds, whilst most of my missions are still 2.5 skulls. Very much recommended.
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# ? Nov 28, 2019 22:13 |
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Thinking about it what I'd want from a sequel is more in-depth FP campaigns/planetary mini-campaigns, but with the idea being you're using the Argo fully; ie, simultaneously deployments. It'd help solve the issue of having four-six pilots out of 20 who actually matter, and give you more to play around with. Maybe have a lance needing to go here with this biome, another lance here in another with another objective, then at the campaign's end they meet up and you control eight mechs (if you had them all survive and didn't play like poo poo) at once. Choose which places to deploy to and which missions on the planet not to do, really focus more on the fact that you're the commander and not the lance itself. You could even do things like you can't leave until you're done or abandon the campaign, but it progresses over time, so you can't just wait until things are repaired; the next op is in seven days, two mechs are damaged, six days repair time each,, figure out what you can live with and move on, or see if you can't put another one in instead. e: lol I did a second Training Day and one guy's like OORAH let's kill those maggots Oscar Mike and Sumire's like "what the hell who talks like that" RBA Starblade fucked around with this message at 22:20 on Nov 28, 2019 |
# ? Nov 28, 2019 22:17 |
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I can't figure out how to fix a Phoenix Hawk PHX-1. I guess 3 MLasers seem to have performed the best but it's so boring!
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# ? Nov 28, 2019 22:45 |
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3 ML, 2 SL, max armor, don't touch the JJs and use the remaining space for HS so you can jump and fire every turn. That or get some COIL weapons and ditch the JJs.
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# ? Nov 28, 2019 22:50 |
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Ditch the JJ’s, up the armor, dual LLs. Sprinkle with HS. I’d you can use coils-m’s instead but that will work until you get some.
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# ? Nov 28, 2019 22:50 |
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I managed to get a Coil-M but it's a tight fit on there for not a lot of damage so far. I guess those JJs do use a bunch of space, I hadn't really thought about removing them since that's the gimmick it came with.
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# ? Nov 28, 2019 22:54 |
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I'm actually not a fan of Coils on the PHawk specifically because of that reason. That's why I suggested the first build I did. Probably fill it out with a hit protection gyro and a Energy accuracy TTS.
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# ? Nov 28, 2019 22:57 |
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The Phoenix Hawk just sucks, sell it if you can Also god drat it I'm doing 3-4 star missions now and STILL fighting half-armored lights. Stupid MRB
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# ? Nov 28, 2019 23:07 |
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RBA Starblade posted:The Phoenix Hawk just sucks, sell it if you can I have found a niche for it, cheesing missions where you have to destroy bases. Load it with two large lasers and with a couple of phoenix hawks you can basically perform a drive by on the buildings before zooming off to extraction. The defenders do not really get any say about this so this can be a way to print cash at minimum risk and minimum time investment.
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# ? Nov 28, 2019 23:34 |
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Space Skeleton posted:I can't figure out how to fix a Phoenix Hawk PHX-1. I guess 3 MLasers seem to have performed the best but it's so boring! Snub PPC with Breaching Shot. Do a min distance jump (11 heat) to activate the 20% damage bonus. Adding 2 additional JJs alongside the VTKs gives you the equivalent jump distance of a 5 JJ 55 tonner, which is alright when you need to get around. Rest is armor and heatsinks.
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# ? Nov 28, 2019 23:44 |
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Do you guys think I got enough Panther salvage? Cause I'm not sure if I got enough Panther salvage. Also not seen on screen, an entire intact Jenner that I got after my Shadow Hawk and Wolverine bullied it in melee.
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# ? Nov 29, 2019 01:51 |
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Where do Gauss rifles fit in with the new heavy metal weapons? There a 4 million credit ++ one on the market that, sure I’m going to buy it, but with UACs I’m not sure how it compares.
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# ? Nov 29, 2019 03:10 |
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My extremely early opinion on the Heavy Metal ACs is that they fit more specific niches, while the Gauss is still probably the best general-purpose ballistic weapon, especially the + and ++ versions that free up more weight/space to put other stuff in. My Gauss++ - toting Marauder with a Tactics-9 pilot regularly claims 2-3 headless Mechs per misson.
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# ? Nov 29, 2019 03:20 |
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Got the Raven. I hated doing those missions to earn it, they were rated low but due to the people you got stuck with or the lower deployment limit it wasn't exactly easy as you might have expected. Lots of vehicles can be death to a light lance. The last mission was such a pain since you got stuck with three pilots and their skills were pretty drat poor.
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# ? Nov 29, 2019 03:27 |
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KDdidit posted:Where do Gauss rifles fit in with the new heavy metal weapons? There a 4 million credit ++ one on the market that, sure Im going to buy it, but with UACs Im not sure how it compares. Worse than all of them except the UAC/2.
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# ? Nov 29, 2019 03:48 |
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you can fit 2 gauss rifles, 2 ammo and 4 jumpjets in a marauder without sacrificing all the armor. Its pretty amazing critting through armor and being somewhat mobile
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# ? Nov 29, 2019 03:52 |
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KDdidit posted:Where do Gauss rifles fit in with the new heavy metal weapons? There a 4 million credit ++ one on the market that, sure I’m going to buy it, but with UACs I’m not sure how it compares. Gauss rifles always do structure damage on hits now regardless of armor, so they are exceptionally good at causing ammo explosions and killing pilots. UACs are also very good and usually do a lot more raw damage but they are less precise and generate much more recoil.
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# ? Nov 29, 2019 03:52 |
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I've got a weird issue. I launched a battle mission only to have an allied lance drop in alongside mine. Part of the mission is to ensure they extract successfully. I've killed off every enemy and been all over the map and the evac point is still not indicated. My allies are just kind of milling around a hill and doing nothing. Is there anything I can do? I'm not running any mods. I headcapped an annihilator in this mission, I'd really rather not give that up. Safety Factor fucked around with this message at 05:56 on Nov 29, 2019 |
# ? Nov 29, 2019 05:37 |
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The game is just insistent on not showing me heavy mechs to shoot but I've seen a couple different Riflemen now; are they pretty much Blackjacks if they were good? They look like it.
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# ? Nov 29, 2019 06:32 |
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Safety Factor posted:I've got a weird issue. I launched a battle mission only to have an allied lance drop in alongside mine. Part of the mission is to ensure they extract successfully. I've killed off every enemy and been all over the map and the evac point is still not indicated. My allies are just kind of milling around a hill and doing nothing. Is there anything I can do? I'm not running any mods. Save and quit, enable debug menu, reload. Either the game unfucks itself or you bring up the debug menu and complete the mission Edit: if youre iron man rip you
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# ? Nov 29, 2019 06:51 |
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RBA Starblade posted:The game is just insistent on not showing me heavy mechs to shoot but I've seen a couple different Riflemen now; are they pretty much Blackjacks if they were good? They look like it. As far as I can tell it just a Jagermech that’s missing 5 ton.
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# ? Nov 29, 2019 08:05 |
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Rifleman comes with the Rangefinder Suite which is supposed to give it the highest max range of any mech
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# ? Nov 29, 2019 08:17 |
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It's +100m view distance, not weapons range. Far more useful is the -2 reduction in weapons refire and long range penalties.
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# ? Nov 29, 2019 08:41 |
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Best thing about heavy metal is 1. marauders with the -10% dmg and 2. the ++ items with -tonnage holy poo poo that is such a big thing now if only i could find all the things i want.
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# ? Nov 29, 2019 09:11 |
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# ? May 30, 2024 22:00 |
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Stravag posted:Save and quit, enable debug menu, reload. Either the game unfucks itself or you bring up the debug menu and complete the mission I went into that mission without reading the description and didn't realize it was a pirate/comstar joint operation. I stupidly took for 2/11 on salvage without thinking about it so now I've got 2/3 of an annihilator. I'm still in mediums so it's not a big deal, but that was still a crazy find.
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# ? Nov 29, 2019 11:12 |