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Nalin posted:If you don't mind spending an extra $20, you can get some good adapters printed up for you from Thingiverse. For $2 of Zelcro and a Ziptie or keyring you can make a great connection. You really don't need a printed adapter.
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# ? Dec 9, 2019 21:36 |
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# ? Jun 6, 2024 06:01 |
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THE AWESOME GHOST posted:Beat saber is so good poo poo wow If you have a proper cable and a proper computer you can play both via Oculus Link.
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# ? Dec 9, 2019 22:16 |
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can I just say "actually what you are arguing about is my friends fault and you're an rear end in a top hat for criticizing facebook" is my favourite thread swerve in a long time. a lone bright spot in a sea of absolutely terrible posts. log off everyone please.
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# ? Dec 9, 2019 22:21 |
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explosivo posted:Is there any way that the hand tracking on the Quest isn't total poo poo? It seems like a cool add-on but I imagine it'll be using something similar to what Kinect used to track hands which probably won't be great. Which isn't the worst thing in the world considering that it's just a value added thing but I am curious to see how it works. They've shown demos where people said it was fine, I think it will be pretty good. The big problem is it has really limited field of view (just in the center) can't handle occlusions (hands should probably stay on their halves) and it has high latency. I really don't think it's going to be used much for games but it's perfect for enterprise training stuff. Hand tracking is going to be great for media, and other low input tasks, but we won't be able to play Beat Saber with it. I can also see the hand tracking being amazing for think like a Hotas/physical controls. If you get the Hotas in the right place you'll be able to see your hand close in on the Hotas. While close to the Hotas, show it's relative position but no hands (Tomato presence). Then fade your hand back in when you release and start to move from the Hotas towards switched or what not. Regarding this being Kinect 3, no it should be MUCH better since they have 2 cameras in a fixed position with good binocular overlap a couple inches from your hands. Kinect had to work hard with cameras to identify so much from a pretty extreme distance. The density and quality of information that the Quest has should be miles better than the Kinect.
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# ? Dec 9, 2019 22:23 |
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The Walrus posted:can I just say "actually what you are arguing about is my friends fault and you're an rear end in a top hat for criticizing facebook" is my favourite thread swerve in a long time. https://twitter.com/dril/status/247222360309121024?s=20
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# ? Dec 9, 2019 22:34 |
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I appreciate that the top thread or whatever they call those in twitter is someone with a privated account and another person who has been suspended.
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# ? Dec 9, 2019 22:45 |
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PantsBandit posted:How sturdy is the Quest generally? Going to Florida in a couple weeks for the holidays and my sisters want to try it, but I dunno if I want to risk my expensive piece of tech by shoving it in a suitcase. Is there some sort of carrying case people use? I used the original box as a case when I traveled. It's a bit space inefficient but not too bad. There are many different cases people use, Oculus has an official one that works if you haven't made any mods and don't carry anything extra.
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# ? Dec 9, 2019 23:22 |
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Boneworks soon for your 120 hours of stabbing a notheadcrab with your big steely tool
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# ? Dec 9, 2019 23:32 |
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My C drive typically just has windows + whatever critical software designed by mouthbreathers who are bad at their jobs Everything else lives on the D drive and/or NAS. I have been doing steam games over NAS using gigabit ethernet for what 7 years now? 2012 onward. It is a little slow but not much. Maybe 20% longer to boot games. Steam is able to figure it out and doesn't have to re-download everything if just finds it and then updates whatever files need be. Garbage-poo poo like Battlefield 4/1/5 etc that are 60GB live on a local disk for obvious reasons. Nothing important is stored on the C drive, only temporary stuff like c:/users/hadlock/Downloads gets saved there. Then if the OS crashes, the disk crashes, virus/ransomware/etc happens, just reformat the drive and point steam at //nas/steamgames/ , all my documents are still in //nas/hadlocks-documents etc. Storing actual important poo poo on your C drive is a really bad idea and has been since internet computer viruses became a thing back in like 1996. explosivo posted:Is there any way that the hand tracking on the Quest isn't total poo poo? It seems like a cool add-on but I imagine it'll be using something similar to what Kinect used to track hands which probably won't be great. Which isn't the worst thing in the world considering that it's just a value added thing but I am curious to see how it works. Stuff like the web browser, netflix, hulu amazon prime, rental movies etc. Probably video chat controls, not to mention gestures in VR chat stuff. There's a lot of passive entertainment stuff where hand tracking is acceptable for menus. Controllers will likely always be preferred for active entertainment stuff. Eventually facebook messenger/whatsapp will get a VR mode where you can VR chat with people and then the hand tracking will become pretty obvious. Think of the average teenage girl telling a story and how much hand motions play into their stories. V1 Oculus Quest has 6DOF head tracking + hand tracking Now imagine VR chat using eye tracking, blink-tracing, 6DOF head tracking + 6DOF hand tracking. Would not surprise me if the V1.5 or V2.0 Quest has eye tracking, even if it's crude 9 position (think numpad) eye tracking.
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# ? Dec 10, 2019 00:06 |
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Double-posting Is hand tracking turned on with a software flag in OS v11.0.0 (current version, AFAIK) or do you have to wait for the headset to upgrade to OS v11.1.0 or v12.0.0 or what Has anyone actually gotten to use it yet
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# ? Dec 10, 2019 00:07 |
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Hadlock posted:Double-posting Page says it's for v12.
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# ? Dec 10, 2019 00:36 |
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https://mobile.twitter.com/ValveNewsNetwor/status/1203913948858322944 Left 4 Dead VR, I want to believe.
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# ? Dec 10, 2019 00:42 |
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Tip posted:https://mobile.twitter.com/ValveNewsNetwor/status/1203913948858322944 Gabe confirmed it on accident in some interview or some such. Its happening!
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# ? Dec 10, 2019 00:48 |
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Oculus, why are you releasing Hand Tracking for the Quest UI now and not releasing the Developer SDK for a whole week?
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# ? Dec 10, 2019 02:27 |
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Hand tracking is a bit of a headline feature, announcing support for it before Christmas makes sense from a marketing perspective even if it's somewhat limited in scope.
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# ? Dec 10, 2019 02:29 |
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Zaphod42 posted:If you work on something and then let criticism of it on twitter get to you, that's a you problem, and you need to talk to a therapist. (not that there's anything wrong with that, everybody needs therapy) Jesus loving christ, calm the gently caress down about install folders for fucks sake.
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# ? Dec 10, 2019 02:45 |
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SCheeseman posted:Hand tracking is a bit of a headline feature, announcing support for it before Christmas makes sense from a marketing perspective even if it's somewhat limited in scope. Without the SDK all you functionally achieve is "Which of my favourite games can I try this hot new feature on? Oh, nothing I guess ". This is the kind of thing the SDK should've been out among developers well release. Like with the Index Controllers and its three-odd iterations of prototypes.
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# ? Dec 10, 2019 02:55 |
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So, how about that Left for Dead VR rumour
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# ? Dec 10, 2019 02:56 |
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KakerMix posted:So, how about that Left for Dead VR rumour I feel like left 4 dead vr would... feel stale at this point if its the same formula. That walking dead game looks really good, so its got a tough zombie act to follow. Tom Guycot fucked around with this message at 03:06 on Dec 10, 2019 |
# ? Dec 10, 2019 03:03 |
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Tom Guycot posted:I feel like left 4 dead vr would... feel stale at this point if its the same formula. That walking dead game looks really good, so its got a touch zombie act to follow. Not really. "In VR!!" is legitimately a big factor for making old ideas good again, and with a game like Left 4 Dead where you have to scavenge along the way it potentially forces you to actually search nooks and crannies rather than just "on the table to your left". Plus you're sacrificing weapon stability just to reach down and grab anything, so your friends better be watching your goddamn back and oh gently caress, Coach ran off solo and now he got hit by a Hunter . OH gently caress THE JOCKEY IS ON MY HEAD GETITOFFGETITOFFGETITOFF
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# ? Dec 10, 2019 03:07 |
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deleted, don't want to continue a silly argument
WaterIsPoison fucked around with this message at 03:19 on Dec 10, 2019 |
# ? Dec 10, 2019 03:12 |
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Neddy Seagoon posted:Without the SDK all you functionally achieve is "Which of my favourite games can I try this hot new feature on? Oh, nothing I guess ". This is the kind of thing the SDK should've been out among developers well release. Like with the Index Controllers and its three-odd iterations of prototypes. It really seems more like it's meant for media consumption and browsing than games, so the launch strategy makes more sense when you consider that.
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# ? Dec 10, 2019 03:14 |
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WaterIsPoison posted:Devs read everything, good and bad, but honestly only the bad stuff really sticks with you. It turns out when you really enjoy working on a product you love, criticism, no matter how correct/incorrect, will be 90% of what the engineers see. I guarantee you that any possible complaint y'all can make is known and has been discussed/argued/fought over multiple times. Often times there are a lot of really really difficult trade offs that have to be made in order to actually ship a product. How do you know the people being critical aren't being thoughtful about the actual workers? You don't, which means telling people to be more thoughtful is meaningless if the workers are going to take negative criticism personally. If someone front-loads a complaint with "I'm not blaming the workers BUT" that won't change a thing. The cycle will continue, 90% being seen by engineers, etc etc.
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# ? Dec 10, 2019 03:21 |
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Neddy Seagoon posted:Not really. "In VR!!" is legitimately a big factor for making old ideas good again, and with a game like Left 4 Dead where you have to scavenge along the way it potentially forces you to actually search nooks and crannies rather than just "on the table to your left". Plus you're sacrificing weapon stability just to reach down and grab anything, so your friends better be watching your goddamn back and oh gently caress, Coach ran off solo and now he got hit by a Hunter . 100% agreed. We were playing L4D2 the other night, and I kept wishing we were in VR the entire time. When you've got poo poo all over you, being able to shove them back with your actual hands and stuff? oh god, that'll be so much drat fun.
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# ? Dec 10, 2019 03:21 |
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KakerMix posted:How do you know the people being critical aren't being thoughtful about the actual workers? Breakfast All Day posted:Yeah I have 0% sympathy for this FAANG failson who for six figgies couldn't write a basic windows installer in the 20xxs.
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# ? Dec 10, 2019 03:26 |
I hate you all.
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# ? Dec 10, 2019 03:27 |
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Tom Guycot posted:I feel like left 4 dead vr would... feel stale at this point if its the same formula. That walking dead game looks really good, so its got a tough zombie act to follow. VR inherently means it's an entirely different kind of game but at this point I'd even be stoked for a non-VR L4D3 that does little to change the formula.
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# ? Dec 10, 2019 03:29 |
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One person isn't all people, maybe you should separate the the individual posters from the overall forum before you pass judgment #wow #thoughtful treat posted:VR inherently means it's an entirely different kind of game but at this point I'd even be stoked for a non-VR L4D3 that does little to change the formula. If we are getting Left 4 Dead VR 1. I'll be stoked 2. The people pissed about Half-Life Alyx are going to go nuclear
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# ? Dec 10, 2019 03:36 |
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Shine posted:I hate you all.
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# ? Dec 10, 2019 05:59 |
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KakerMix posted:If we are getting Left 4 Dead VR Didn't Valve say that they're working on 3 full VR Games a while back? HL:A, L4D:VR, ??? edit: https://www.eurogamer.net/articles/2017-02-10-valve-is-making-three-fully-fledged-vr-games
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# ? Dec 10, 2019 06:04 |
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Tom Guycot posted:I feel like left 4 dead vr would... feel stale at this point if its the same formula. That walking dead game looks really good, so its got a tough zombie act to follow. I played the new resident evil on my PS4VR and it was horrifying, totally encompassing, and terrific. Playing it on the tv was just YAWN. But VR made it great.
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# ? Dec 10, 2019 06:05 |
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Mechanical Fiend posted:Didn't Valve say that they're working on 3 full VR Games a while back? HL:A, L4D:VR, ??? I'd wager a Portal game at this point, because half the purpose of them is probably as "how-to's" for other developers like the Index hardware. HL:A is the single-player shooter game. L4D:VR is the Multiplayer game. A Portal game would be decent how-to for something puzzle-based.
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# ? Dec 10, 2019 06:30 |
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Tip posted:https://mobile.twitter.com/ValveNewsNetwor/status/1203913948858322944 This would own bones. I'd take this and / or a proper VR conversion of Killing Floor 2 that interfaces with the flat version so there's an actual community, like the VR conversion of Payday 2. With the dominant wave strategies always being "find a small room and huddle up in it", it's something that would mostly feel pretty good in a room scale scenario.
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# ? Dec 10, 2019 06:36 |
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If the entire of valves new wave of releases, this long after the last time they released a proper game, is entirely VR focused, that would be enormous
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# ? Dec 10, 2019 06:45 |
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Nemesis Of Moles posted:If the entire of valves new wave of releases, this long after the last time they released a proper game, is entirely VR focused, that would be enormous It would fit exactly with what Valve would do though. They already announced a new Half-Life game, after so long, and are making it exclusive to VR and aren't even attempting a non-VR version. I know we in this thread know why (because you would be making TWO games not converting one) but just on the face of it we're already passed absurd. If they also have a Left 4 Dead VR game then that would be more expected than a surprise. I would be kind of surprised if there is a VR Portal game though, if only because when Valve talks about Alyx they specifically call out why they didn't go with Portal when examining what options they had to VR. EDIT Oh man Boneworks real dang soon KakerMix fucked around with this message at 06:58 on Dec 10, 2019 |
# ? Dec 10, 2019 06:55 |
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Zaphod42 posted:gamers are babies that can't be trusted
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# ? Dec 10, 2019 07:10 |
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It'll be a VR version of Artifact
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# ? Dec 10, 2019 07:25 |
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Neddy Seagoon posted:Without the SDK all you functionally achieve is "Which of my favourite games can I try this hot new feature on? Oh, nothing I guess ". This is the kind of thing the SDK should've been out among developers well release. Like with the Index Controllers and its three-odd iterations of prototypes. It's not really a great gaming feature, it's something that's nice for media consumption. Hands for watching video or browsing the web and controllers for playing games seems like a pretty great combination.
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# ? Dec 10, 2019 07:31 |
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VRtifact is such an awesome name they pretty much have to
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# ? Dec 10, 2019 07:32 |
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# ? Jun 6, 2024 06:01 |
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Chadzok posted:VRtifact is such an awesome name they pretty much have to VRtifact would actually be cool even with the boring cards as programmed, but an Artifact game takes way too drat long for one VR session without breaks.
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# ? Dec 10, 2019 07:47 |