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Apparently no, you're not, and neither was I for thinking the same thing : https://www.history.com/news/neanderthal-spear-throwing-discovery This seems to a very recent insight, as in last few years recent.
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# ? Jun 12, 2024 06:22 |
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Cardiovorax posted:No, it's pretty much literally because we mated them out of existence. The fact that modern humans are also more physically able in other ways is just why they were folded into our species rather than we into theirs. A difference in relative numbers caused by greater fitness for the group hunting lifestyle. There was never enough conflict for that to matter except between maybe the occasional individuals.
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Cardiovorax posted:Most of us are. We interbred to the point where the reason Neanderthals don't exist anymore is because the were folded into the larger human species. The average person has about 10% Neanderthal DNA. I actually did know that (though your estimation on the percent is very high). I should have said 'directly descended' or, yes, 'believes himself to be one'. He calls other people Sapiens sometimes. I guess it's an insult. Prism fucked around with this message at 15:32 on Dec 16, 2019 |
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I bought the cleve game full price with the intent of returning it but forgot AMA
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Prism posted:I actually did know that. I should have said 'directly descended' or, yes, 'believes himself to be one'. He calls other people Sapiens sometimes. I guess it's an insult. That is our word, how dare he.
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Glagha posted:I bought the cleve game full price with the intent of returning it but forgot AMA Is it any good?
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No. Thank you for coming to my ted talk Fake edit extended version: It's got some cool ideas and there's definitely some heart and charm to it but it's buried under 30ft. of the dev being a crazy person and the game offering zero guidance on how the gently caress you play. You have like, 30 billion stats and resistances and as I understand it (I didn't get far enough) there's a lot of game concepts that literally don't work at all. Also it opens with a golden baby and the word INCLINE! which I guess is a weird grog meme about "the decline of PC gaming" or something. Glagha fucked around with this message at 15:37 on Dec 16, 2019 |
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Skwirl posted:I haven't played any Wizardry games, but isn't there a Wizardry 8 that's largely respected by the people who played Wizardry 7? Works the same with Wizardry 8. Simply by virtue of existing in the 3D era it's had a number of alterations to the formula and it's plausible for Grimoire to decide harken to Wiz7 rather than 8 (independently of Cleve's history), and just one glance at the game itself makes it obvious which game it chose to follow.. Skwirl posted:Does it let you import your Wizardry 7 characters?
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quote:This analogy will be lost on you if you haven't played some Might & Magic games, but it's basically the same situation as with Might & Magic 6..
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I was asking if Grimoire let you import your Wizardry 7 characters, since it was billing itself as the true sequel to Wizardry 7. Also, haven't played any Wizardry, but is there a specific reason some people who loved 7 hate 8?
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Not really more of one than there always is when a sequel to a long-standing series suddenly does something very new and different. Some people will like and accept it, while other people will see it as too much of a departure from how they liked it and what they simply wanted more of. Either attitude is justified in its own way, really.
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Skwirl posted:I was asking if Grimoire let you import your Wizardry 7 characters, since it was billing itself as the true sequel to Wizardry 7. Was it the original Bard's tale that could basically import characters from all big name RPGs of its era? Skwirl posted:Also, haven't played any Wizardry, but is there a specific reason some people who loved 7 hate 8?
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Chev posted:Was it the original Bard's tale that could basically import characters from all big name RPGs of its era? You could supposedly import characters from both Ultima III and Wizardry to that game or Bard's Tale II. I think it varied by system. And from Ultima III/IV or the first three Wizardries into Bard's Tale III. And, most confusingly perhaps, from Bard's Tale, Ultima III, or Wizardry, into Deathlord. Oh wait I believe perhaps in this very thread we had it confirmed that you could import from a total of at least eight games (Bard's Tales, Wizardries, Ultima[s], Might & Magic) into Centauri Alliance, despite that game taking place in the future. The 1980s RPG scene was INTENSE MAN Though Hillsfar and Curse of the Azure Bonds allowing characters to be imported back and forth between each other is still my favorite.
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Chev posted:And so 8's combat is very slow, which can be problematic when there's a whole bunch of monsters, and I remember one area in particular is infamous for being a tedious slog. Fans made an utility to speed up the fights but they may remain problematic. One the one hand, it was so cool seeing friendly NPCs run out and bust some heads on your behalf if you got in a fight near them. On the other hand it quickly became incredibly tedious if, say, an entire base full of friendly NPCs all decided to run out and fight a bunch of random monsters with you.
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I'm surprised none of the modern retroish rpgs have tried that as a gimmick. "Insert your old Wizardry disk into a USB floppy drive and import your characters into Pillars of Kingmaker 3: Original Torment! note: some character adjustments may be made"
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90s Cringe Rock posted:I'm surprised none of the modern retroish rpgs have tried that as a gimmick. "Insert your old Wizardry disk into a USB floppy drive and import your characters into Pillars of Kingmaker 3: Original Torment! note: some character adjustments may be made" Aren't they planning Baldur's Gate III? If they would say "sure, import your old character from I+II", I'd buy it instantly, even if it was poo poo, just for that.
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Nemo2342 posted:One the one hand, it was so cool seeing friendly NPCs run out and bust some heads on your behalf if you got in a fight near them. On the other hand it quickly became incredibly tedious if, say, an entire base full of friendly NPCs all decided to run out and fight a bunch of random monsters with you. Friendly NPCs, nothing. I still get nightmares from invading the Rapax camp and having dozens of enemies run in from the far corners of the map every round.
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Libluini posted:Aren't they planning Baldur's Gate III? If they would say "sure, import your old character from I+II", I'd buy it instantly, even if it was poo poo, just for that.
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Big Mad Drongo posted:Friendly NPCs, nothing. I still get nightmares from invading the Rapax camp and having dozens of enemies run in from the far corners of the map every round. Fair point. I was specifically thinking the Umpani Base where several times I got into extended combats because something followed me in close enough that every soldier in the area wanted to run in to help.
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90s Cringe Rock posted:I'm surprised none of the modern retroish rpgs have tried that as a gimmick. "Insert your old Wizardry disk into a USB floppy drive and import your characters into Pillars of Kingmaker 3: Original Torment! note: some character adjustments may be made" That being said while it's not retro there's the wonderful case of Frog Fractions 3's ability to import Mass Effect savegames, which later triggers a ridiculous puzzle that you can only solve if you've got the right flags in your imported savegame.
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Chev posted:That being said while it's not retro there's the wonderful case of Frog Fractions 3's ability to import Mass Effect savegames, which later triggers a ridiculous puzzle that you can only solve if you've got the right flags in your imported savegame.
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Dr. Quarex posted:Let me consult...my text file on games that you can import characters from/to You can definitely import Ultima III characters into Bard's Tale I too--as a kid the only way I could get past the punishing difficulty of the early game was by having my U3 characters train up my "real" party.' Also don't forget importing Bard's Tale I or II characters into Dragon Wars--which, while possible, was an extremely dumb thing to do as you'd forever gimp those characters by doing so.
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Nemo2342 posted:Fair point. I was specifically thinking the Umpani Base where several times I got into extended combats because something followed me in close enough that every soldier in the area wanted to run in to help. I don't recall that one happening to me, but yikes, sounds likes a vision of hell!
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Dr. Quarex posted:Let me consult...my text file on games that you can import characters from/to I remember trying to import Wizardry characters into Bard’s Tale 2 but all it found was one guy called Ed-in-mid-air, complete with hyphens. Ed-etc had an eleven cloak, but was otherwise unspectacular, maybe even bugged somehow. This was on a garage built Apple 2 clone running some hackdos, which might have had something to do with it, but the games (and everything else) ran flawlessly otherwise.
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Skwirl posted:Does it let you import your Wizardry 7 characters? You can, and what I find amazing about that is that they made a save game from a 1992 game work with 2001 3D game. Even more amazing is that since you can also import a save from Wiz6 to Wiz7 (as mentioned before), there are items from Wizardy 6 that carry all the way to Wizardry 8 (you can get the ring from the demon girl at the end of Wiz6, and then give it to her brother, the dragon dude, for an EXP bonus) Dr. Quarex posted:Let me consult...my text file on games that you can import characters from/to ![]() Libluini posted:Aren't they planning Baldur's Gate III? If they would say "sure, import your old character from I+II", I'd buy it instantly, even if it was poo poo, just for that. I haven't heard anything about that, but it would be cool if they did. I would think, though, that if you did, a BG2 endgame character would wreck everything from the start (I dunno if that's how it would work, though. I don't know how exporting characters in Baldur's Gate works). It also seems like BG3 isn't tying in with the previous games. I do know that in the original release of Throne of Bhaal, there were load screens that said you would be able to export your character into Neverwinter Nights, but that ended up not happening. Lunchmeat Larry posted:He did work at Sir-Tech, yeah - theres a mine foreman NPC in JA2 that's a very non-loving parody of him. https://jaggedalliance.fandom.com/wiki/Calvin_Barkmore I need to try playing Jagged Alliance 2 one of these days. What's the story with Stones of Arnhem? This article here is all I've really read about it, and it doesn't go into much detail. Also, while I'm thinking of it, another game that could be called a Wizardry successor is D. W. Bradley's Wizards and Warriors, but I don't know much about it.
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Max Wilco posted:Also, while I'm thinking of it, another game that could be called a Wizardry successor is D. W. Bradley's Wizards and Warriors, but I don't know much about it.
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Grimoire chat made me go and find the finest video that Corn in the Bible recorderd https://www.youtube.com/watch?v=hMAsPyYonNg
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In my opinion, easily the best part of Wizardry 8 was the personalities/voices you could give your characters, and how they interacted with each other. I love that game.
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Zarick posted:In my opinion, easily the best part of Wizardry 8 was the personalities/voices you could give your characters, and how they interacted with each other. I love that game. This is something I'd love to see another game try. Such a wonderful idea for being half way between old school crpgs where you roll your whole party of automatons and the usual for newer games where non-player party members are pre-written with set personalities.
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That bit was cool but imo the best part of Wizardry 8 was levelling up your characters.
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Wizardry is one of those games that seem right up my alley, but I never quite get very far beyond the character creation process or the first area before I'm back making a whole other party.
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Tin Can Hit Man posted:Wizardry is one of those games that seem right up my alley, but I never quite get very far beyond the character creation process or the first area before I'm back making a whole other party. You should totally play Wizardry 4.
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Kuros posted:You should totally play Wizardry 4. Any particular reason why that one sticks out? I've only ever tried 7 and 8 on a friend recommendation. Again, not delved terribly deep into either.
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Tin Can Hit Man posted:Any particular reason why that one sticks out? I've only ever tried 7 and 8 on a friend recommendation. Again, not delved terribly deep into either. It simplifies and streamlines the Wiz 1-3 formula by only having a single character, and no chargen or leveling process.
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You are monsters
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Tin Can Hit Man posted:Any particular reason why that one sticks out? I've only ever tried 7 and 8 on a friend recommendation. Again, not delved terribly deep into either. Everything I've read about Wizardry IV has described it as being legendary in its difficulty. If I had to make a ranking of games from easiest-to-hardest, I'd put Wizardry IV near the top with games like Ghosts-&-Goblins, Dwarf Fortress, Ninja Gaiden, etc. Actually, now that I think about, why isn't Wiz4 and the older Wizardry games on sale? Max Wilco fucked around with this message at 04:58 on Dec 18, 2019 |
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The monster angle actually seems pretty neat. But for the sake of clarity, I don't dislike the party creation thing. I love that stuff. I just end up spending hours creating a party, play for a few hours or days, only to create a new one later simply because it's fun.
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Max Wilco posted:Everything I've read about Wizardry IV has described it as being legendary in its difficulty. If I had to make a ranking of games from easiest-to-hardest, I'd put Wizardry IV near the top with games like Ghosts-&-Goblins, Dwarf Fortress, Ninja Gaiden, etc. Wiz 4 is the Kaizo of old school CRPGs.
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To give you an idea of Wiz4's mindset: You start the game in a small room with no doors. There is a pad where you can summon a few groups of monster cohorts from a long list. To leave the room you have to just happen to know that one particular monster on that list knows a spell that detects secrets, summon that monster, get into a fight, and hope that that monster randomly decides to cast that spell. Nothing provides any hints to this mechanic; you're just supposed to know that that's how the game works because of your deep familiarity with wizardries 1-3. By the end game, you're expected to have a working knowledge of oh, say, things like Kabbalah symbolism (no reference materials will be provided (also you don't have the internet yet))
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# ? Jun 12, 2024 06:22 |
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Yeah but it did come with a note telling you how to get out of the room, IIRC. The devs weren't complete monsters. The note even gave you advice on how to deal with the rest of the game! do not play if it you needed it to get out of the first room
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