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Malekith wouldn't sully his thighs riding a cold one. he stands on a pimp chariot pulled by a dinosaur likes proper boss.
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# ? Jan 10, 2020 23:50 |
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# ? Jun 8, 2024 07:41 |
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Doomykins posted:blue line that makes empire upkeep significantly better
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# ? Jan 11, 2020 00:21 |
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Vlex posted:Brb building malekith to buff light cav, lower recruitment costs, and ride a cold one I mean that's basically Malus if you opted for Shade buffs since DE buff shades and light cav at the same time...
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# ? Jan 11, 2020 00:36 |
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I used to go blue first on my lords, and I still typically take route marcher first, but I like to go red for the first few levels and get things to beef up my starter troops. Early on when it's harder to replace units, having slightly beefier guys makes a lot of difference, especially on higher difficulties where the AI is already cheating to be buffed more than you.
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# ? Jan 11, 2020 01:15 |
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I think taking route marcher first is just objectively best for literally everyone. Except Grombrindal, who gets one terrible blue skill and then the world's smallest and best blue tree.
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# ? Jan 11, 2020 01:30 |
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AAAAA! Real Muenster posted:Whats this? The Blue skills that reduce upkeep are empire-wide? I dont believe you. They're not unless you put them on every Lord. The Skaven blue line really is too good. Though I did discover that Skaven Warlords have a truly bananas yellow two point(+20/40% local income) if you aren't as suicidal with them as most Skaven non-LL armies tend to be.
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# ? Jan 11, 2020 01:56 |
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The skaven blue line is awesome. It's just that if you go full ambush spec the lightning strike is basically irrelevant, but that's just means you can put that point somewhere else. Or take the LS as insurance.
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# ? Jan 11, 2020 02:00 |
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I wish Nagarythe would give all non LL the +ambush blue skill that Alith Anar gets. Since everyone gets stalking, it'd be a huge buff.
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# ? Jan 11, 2020 02:03 |
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So on my Malekith campaign, I confederated Hag Graef and Malus early on, before he did his quests. I'm stuck on one to win a battle against the specific Beastmen faction, not any of the other ones that appear. They aren't normally part of the Vortex map, so one spawns in the southern cape of the Southlands. The problem is I can't attack them. It asks me to declare war while graying out the option. I can't enter diplomacy with them either. Bug/oversight? Dr Christmas fucked around with this message at 04:33 on Jan 11, 2020 |
# ? Jan 11, 2020 04:28 |
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Sounds like it picked a ritual army for the quest, which if so is definitely a bug.
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# ? Jan 11, 2020 04:52 |
What's the ethics of using Plunge Into Anarchy on an ally? I sent an agent to Lustria, and Skrolk has taken the entire thing over. I kind of want to see the pure chaos that would ensue if I Anarchy it.
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# ? Jan 11, 2020 05:07 |
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Skaven have ethics?
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# ? Jan 11, 2020 05:10 |
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Do it. The giant rat who makes all of da rules will know his own.
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# ? Jan 11, 2020 05:26 |
I don't know if this is just me, but in all my recent mortal empires attempts the Empire just colonizes the entire world, like they take over naggarond and the badlands and all that. is there a mod to make them stick to the empire borders?
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# ? Jan 11, 2020 06:05 |
uber_stoat posted:I don't know if this is just me, but in all my recent mortal empires attempts the Empire just colonizes the entire world, like they take over naggarond and the badlands and all that. is there a mod to make them stick to the empire borders? there is a bug right now where certain races only ever build one army and one of the factions it's impacting is vampire counts, so empire has free reign to fully consolidate uncontested and snowball from there
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# ? Jan 11, 2020 06:07 |
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I sympathize a lot with Tyrion after trying to play ball with all the factions on Ulthuan, seeing them go to war no matter what while everybody else in the world is running at us with knives out, sigh heavily, restart and take a more aggressive and tyrannical stance while remembering this is Warhammer and inter-faction warfare is perfectly normal. Then despite friendly relations loving Alith Anar ignores their 3 hostile neighbors to sail over and kamikaze on any of my towns without walls. It's all so perfectly petty. ELVES
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# ? Jan 11, 2020 06:16 |
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Protect the elfs in Ulthuan by killing all that would attempt to kill the elfs of Ulthuan. Especially the elfs of Ulthuan, who would like nothing more than to kill all the elfs of Ulthuan.
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# ? Jan 11, 2020 07:07 |
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uber_stoat posted:I don't know if this is just me, but in all my recent mortal empires attempts the Empire just colonizes the entire world, like they take over naggarond and the badlands and all that. is there a mod to make them stick to the empire borders? https://steamcommunity.com/sharedfiles/filedetails/?id=1916970022 This mod gives every faction a certain threshold of expansion, meaning that once they reach it, they'll become defensive in nature and try not to occupy any more settlements. The thresholds can be edited in the campaign config pop-up too, so you can adjust them to your liking. Check out the description for full info; IIRC there's something there about the Empire's threshold being considered as a bloc with all the Elector Counts, so Reikland will actually conquer only a little bit as long as the rest of the Elector Counts maintain their lands. Not the exact thing you're looking for, but you can play around with the settings to see how it ends up.
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# ? Jan 11, 2020 07:17 |
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Franz, what the gently caress did you get into? Weren't you supposed to be the snowball faction?
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# ? Jan 11, 2020 07:52 |
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Devorum posted:What's the ethics of using Plunge Into Anarchy on an ally? I sent an agent to Lustria, and Skrolk has taken the entire thing over. I kind of want to see the pure chaos that would ensue if I Anarchy it. Skaven army book posted:The Skaven see betrayal as inevitable, and the only regret of such acts is getting caught before succeeding.
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# ? Jan 11, 2020 11:14 |
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reiterating my position that the skaven are incredibly Roman
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# ? Jan 11, 2020 11:27 |
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Clan Mors embodies the martial aspects of the Roman Empire in rat-form. The loyalty of commanders, versatile fighting style, red dress, absorbing defeated clans in an efficient way and ballooning due to foreign conquests and slave trade. Also lore-wise that’s definitely something clan Eshin would do since they already did such a thing to clan pestilens before, and they value stability over all else. Also pestilens are icky pseudo-heretics and can’t be trusted. Wild Horses fucked around with this message at 13:33 on Jan 11, 2020 |
# ? Jan 11, 2020 13:31 |
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jokes posted:Protect the elfs in Ulthuan by killing all that would attempt to kill the elfs of Ulthuan. Especially the elfs of Ulthuan, who would like nothing more than to kill all the elfs of Ulthuan. ELFS ARE GOOD
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# ? Jan 11, 2020 14:06 |
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elf things are TRASH that live on a magical floating thing covered in elfs. this means ulthuan is really just a GARBAGE BARGE
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# ? Jan 11, 2020 15:51 |
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Tiler Kiwi posted:reiterating my position that the skaven are incredibly Roman Yeah roman around waiting for me to punch them them back to Skavenblight.
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# ? Jan 11, 2020 15:54 |
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Olive Branch posted:
The thing is that he could still totally rebound from that. I had a campaign where Franz only had Altdorf left and was at war with the dwarves, bretonnia and half of the north. I ignored him for 20-30 turns and then he confederated half of the map and snowballed. He was taking it to the dwarves and bretonnia at the same time and had added like 30 provinces. Empire is just ridiculous, never count them out.
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# ? Jan 11, 2020 16:23 |
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Tiler Kiwi posted:elf things are TRASH that live on a magical floating thing covered in elfs. this means ulthuan is really just a GARBAGE BARGE
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# ? Jan 11, 2020 17:51 |
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Gonna have to say I hate those poncy high elf shitlords. Had been a bit since I did a Hellebron campaign so maybe I forgot this was a thing, maybe they tweaked AI. But like holy poo poo they will not stop these massive crusades against me. I was mostly trying to whoop up neighbor elves and root out the chaos chuds and all of a sudden I get doomstack after doomstack constantly hitting my shores. Alarielle, Tyrion, the make-a-wish white lion, couple generics, and some of the Mixu LLs hitting my beaches back to back. I checked and apparently all of Ulthuan is at war with one another but they are bailing to sail across that ocean to smack my once-sexy-now-withering rear end. Oof
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# ? Jan 11, 2020 17:52 |
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How does the water mechanic for Repanse work? Does it only happen in deserts? Where can I actually see an army's water supplies? The game says it's a thing but I don't see any status effects or anything.
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# ? Jan 11, 2020 18:00 |
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Every Morathi campaign ever: *Lets do something different like invade Lustria/murder Malekith/Raid the coasts of the world!* *Drown in neverending High Elf stacks, spend 100 turns in a hellwar on Ulthuan*
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# ? Jan 11, 2020 18:03 |
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Elukka posted:How does the water mechanic for Repanse work? Does it only happen in deserts? Where can I actually see an army's water supplies? The game says it's a thing but I don't see any status effects or anything. When you pop into town and back out you should get an icon over your the campaign character model’s head as well as the little blue drop down by their face picture. E: Iirc the number of turns of supply should display over your head as well
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# ? Jan 11, 2020 18:05 |
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Kalessin ofSelidor posted:When you pop into town and back out you should get an icon over your the campaign character model’s head as well as the little blue drop down by their face picture.
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# ? Jan 11, 2020 18:58 |
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AAAAA! Real Muenster posted:I think you may need to end your turn IN the town to get the water back, and I think it is usually 4 turns worth. Nope, just being garrisoned at any point will resupply your water. No need to end turn. I ended up doing this a lot with Repanse and the 5+ lords I had following her all trying to gather the Savior trait. Also, Skaven and their ambush attack stance loving suck if you aren't expecting it. Snikch killed off several lords this way before I murdered him.
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# ? Jan 11, 2020 19:24 |
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AAAAA! Real Muenster posted:I think you may need to end your turn IN the town to get the water back, and I think it is usually 4 turns worth. Nah, you can get the water at the drive thru.
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# ? Jan 11, 2020 19:27 |
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AAAAA! Real Muenster posted:I think you may need to end your turn IN the town to get the water back, and I think it is usually 4 turns worth. 4 should be the norm yeah. Think one of the Mixu lords is coded for 5 (the Sir John guy). Got so used to running the Mixu LLs with all campaigns that it took me a while to figure why one of my armies always started +1 above the others. On one of my Repanse campaigns I also discovered for the first time that desert attrition doesn’t apply along those little marked road ways and if you end within proximity to the city (reinforcement range I think). I literally never noticed because I always either used encamp or played with desert attrition immunity. Was one of those “oh gently caress, well I’ve been a silly bitch” moments e: oof, mah slow types... lemme pull out that bit urbody already said
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# ? Jan 11, 2020 19:30 |
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Ravenfood posted:Nope, just being garrisoned at any point will resupply your water. No need to end turn. I ended up doing this a lot with Repanse and the 5+ lords I had following her all trying to gather the Savior trait. Also, Skaven and their ambush attack stance loving suck if you aren't expecting it. Snikch killed off several lords this way before I murdered him. I just got fed up with the water mechanic and modded it out. Didn't really seem to add anything to the game other than wasting some extra turns here and there. I always end turns near Skaven territory in Ambush stance because of what you described by the way. It still took like 3 stacks to finally corner and get rid of Snikch. Ugh.
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# ? Jan 11, 2020 19:31 |
Ham Sandwiches posted:The skaven blue line is awesome. It's just that if you go full ambush spec the lightning strike is basically irrelevant, but that's just means you can put that point somewhere else. Or take the LS as insurance. LS for skaven is generally campaign won, but the ambush line is hilariously strong, agreed. Overall skaven campaign is op and its great.
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# ? Jan 11, 2020 19:40 |
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Desert attrition is super easy to deal with since the fastest routes between cities is on roads that don't even have attrition.
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# ? Jan 11, 2020 20:38 |
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The Gunslinger posted:I just got fed up with the water mechanic and modded it out. Didn't really seem to add anything to the game other than wasting some extra turns here and there. i kinda liked the water mechanic in the desert but it applies to all armies everywhere
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# ? Jan 11, 2020 20:54 |
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# ? Jun 8, 2024 07:41 |
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The water mechanic rules because there’s zero situations where you should have an army waiting around without attacking in five turns. If you ever run the clock out on a siege, you’re doing everything wrong. The water mechanic is easily ignored if you play the game right, which is to always be attacking the nearest enemy army or defending settlements. If all your neighbors are allies, then your reliability score is about to take a huge hit. Worth noting the only exception to this is when you build up your first province where you need to tech up and beef up and get walls. This is the problem with the vortex poo poo, too. It encourages turtling and discourages conquering. Which is boring poo poo. jokes fucked around with this message at 21:29 on Jan 11, 2020 |
# ? Jan 11, 2020 21:27 |