|
I like how their list of known issues then goes into 'work arounds' which is just one work around, and then another 20 bugs with no way to fix them lol
|
# ? Jan 22, 2020 03:44 |
|
|
# ? Jun 4, 2024 07:44 |
|
Star Citizen : Yes
|
# ? Jan 22, 2020 03:46 |
|
Dementropy posted:
Haha how did they manage to pull that one off? Also I don't know their cities or whatnot well enough but aren't trains the only means of transportation in that area?
|
# ? Jan 22, 2020 03:46 |
|
I believe there’s clipping too.
|
# ? Jan 22, 2020 03:51 |
|
Tane
|
# ? Jan 22, 2020 03:55 |
|
I can’t wait for physicalized tane.
|
# ? Jan 22, 2020 04:02 |
|
It's a neat trick to reduce the bug list by half, by turning the other half into the work arounds list.
|
# ? Jan 22, 2020 04:02 |
|
Spiderdrake posted:I got this image in my head of Chris Roberts sinking millions of dollars into an accurate simulation of the death of a spaceman in zero G where the rail gun perforates his bowels and he flies around with his detritus based propulsion system. Roberts just flapping his meaty paws describing how it "should" look and intern after intern quitting when he describes swimming in space. Doubt it. CR has never understood zero gravity. We saw him try to comprehend it when Richard "I'm just the creative director" Garriott, who has actually been in space, try to explain it. And I'm pretty sure everybody has seen the "ship falls of runaway after being pushed off by space bulldozer in space" gif floating around.
|
# ? Jan 22, 2020 04:14 |
|
Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. I realize this community recoils in horror whenever they hear the words pay to win and preach "there is no winning" so then lets call it pay to enjoy. With the way the economy has currently been explained there are going to be limited resources traded among the various planets with npcs doing a vast amount of the resource transport as they have been reported to outnumber players 9:1. Now at first it might seem that with npcs outnumbering players but such a high margin it might not matter if some people start the game with a massive ship advantage. However it has been stated that piracy along npc trade lines will be possible. So imagine day one of launch a whale comprised org decides to use their top of the line ships in order to completely take over some of the most lucrative trade paths with mass npc piracy. In theory a powerful organization could end up completely dominating the supply and demand of certain minerals and other goods, this would cause the price to skyrocket making anything that requires the monopolized goods or minerals out of reach for your average player. If a system has a finite amount of resources and the game launches with a subset of players having a massive fleet advantage then you can basically guarantee that monopolies will quickly emerge and the players that haven't spent thousands of dollars on the game will be left with nothing but the scraps that the whale orgs decide they don't want. "But you can earn all the ships with in game money, you will be able to compete eventually!!!" Sure you can buy ships with in-game money but market price for goods will likely settle on whatever whale orgs are willing to pay for them which will only increase the grind required for non whales to catch up. If whales can and do creates monopolies in the way that I fear it will demolish new player progression. It could be years before the $60 dollar players get close to even the day one level of influence and power that whales will have. TLDR: Imagine having a sandbox with a limited amount of sand. Player 1 starts with a shovel and player 2 starts with a excavator. The excavator player ends up digging up all the sand leaving nothing for Player 1. I believe that whale orgs will have such a negative and disheartening effect on the economy that it will ruin the games initial launch and overall potential.
|
# ? Jan 22, 2020 04:24 |
|
peter gabriel posted:Thanks all you rock I hope everything goes well for you!!
|
# ? Jan 22, 2020 04:31 |
|
I believe in you Beet Wagon!
|
# ? Jan 22, 2020 04:39 |
|
Sum Mors posted:what sense of reward do you get from Elite Dangerous (hereafter reffered to as ED for the sake of brevity) for grinding so long and hard? I'm a little upset that after here, the poster only referred to Elite Dangerous once bandaid.friend fucked around with this message at 04:51 on Jan 22, 2020 |
# ? Jan 22, 2020 04:42 |
|
!raffle
|
# ? Jan 22, 2020 04:53 |
|
Gothsheep posted:Star Citizen Kill On Sight list: Don't forget Captain B'Tak. Otherwise, seems like a pretty comprehensive list. At least, that's how I see it.
|
# ? Jan 22, 2020 05:10 |
|
Sum Mors posted:<long Erectile: Dysfunction rant that should have been quoted> They all hate E:D so much and it's hilarious. The Frontier forums are the same people yelling about the same levels of simulation/realism/whatever. If Elite ever implements spacelegs I am sure that they'll demand long 1:1 walks around massive space stations to sell goods or talk to factions and anything less is a slap in the face to the true fans. The only dividing line between the two groups is which space game they chose to get behind in 2012. If the SC people argued for the actual game instead of dreams.txt then they'd be screaming about how inferior Elite is for abstracting box collection and delivery.
|
# ? Jan 22, 2020 05:23 |
|
Quavers posted:However it has been stated that Oh, well then it must be true! Let's theorize! That they take things CIG says at face value will always astound me.
|
# ? Jan 22, 2020 05:24 |
|
Quavers posted:Maybe I'm just getting cranky in my old age, but... Yes, its all normal, absoloutely normal, nothing to see here.
|
# ? Jan 22, 2020 05:37 |
|
Beet Wagon posted:Lol I literally can't imagine anything more heart wrenchingly lame than having a "kill on sight" list for an mmo, with the possible exception of spending your free time thinking about the "kill on sight" list you're positive your enemies have. In ED SDC used to run a kill on sight list for people they didn't like, carebears, and drum roll combat loggers. That last one is especially amusing considering a combat logger will combat log as soon as you attack, further enraging the attacker into fits of apolexy, at least as i understand it from reading the ED combat logger subreddit.
|
# ? Jan 22, 2020 05:39 |
|
So it's so transparent that you have to be in the business to understand what they are doing?
|
# ? Jan 22, 2020 05:39 |
|
Fargin Icehole posted:So it's so transparent that you have to be in the business to understand what they are doing? But its never been done before!
|
# ? Jan 22, 2020 05:43 |
|
Mailer posted:They all hate E:D so much and it's hilarious. The Frontier forums are the same people yelling about the same levels of simulation/realism/whatever. If Elite ever implements spacelegs I am sure that they'll demand long 1:1 walks around massive space stations to sell goods or talk to factions and anything less is a slap in the face to the true fans. The only dividing line between the two groups is which space game they chose to get behind in 2012. If the SC people argued for the actual game instead of dreams.txt then they'd be screaming about how inferior Elite is for abstracting box collection and delivery. They do have a particular dislike for ED for sure, from the brown sea in a discussion about some poo poo, some people were comparing ED and SC so : quote:: I think your point on Elite Dangerous varies by person. They are weird there, don't go, it's very culty in an incredibly creepy sense. It's like they are all holding hands while brown nosing CR. They still haven't noticed the lack of 'G' from CI yet.
|
# ? Jan 22, 2020 06:37 |
|
The Titanic posted:Doubt it. CR has never understood zero gravity.
|
# ? Jan 22, 2020 06:50 |
|
Blue On Blue posted:I like how their list of known issues then goes into 'work arounds' which is just one work around, and then another 20 bugs with no way to fix them lol
|
# ? Jan 22, 2020 06:52 |
|
|
# ? Jan 22, 2020 12:06 |
|
Pixelate posted:Tales of Persistence It's an Alpha, there are supposed to be bugs.
|
# ? Jan 22, 2020 12:11 |
|
Gothsheep posted:Star Citizen Kill On Sight list: Deadly Staph or Derek Smart. I can't remember the exact spelling.
|
# ? Jan 22, 2020 12:14 |
|
Star Citizen?
|
# ? Jan 22, 2020 12:26 |
|
Colostomy Bag posted:Hate crimes against a video game. What a time to be alive. It's a joke. Mods did it for the lulz. I'm subscribed and it's still there behind the privacy lock.
|
# ? Jan 22, 2020 13:00 |
|
Star Citizen: we entered each other. And exploded in glory.
|
# ? Jan 22, 2020 13:25 |
|
CHRRRRRIIIIIIIIISSSSS!!! https://www.youtube.com/watch?v=SIGQSgifs6s
|
# ? Jan 22, 2020 13:29 |
|
posted:So imagine day one of launch lol ok
|
# ? Jan 22, 2020 13:38 |
|
Sabreseven posted:They do have a particular dislike for ED for sure, from the brown sea in a discussion about some poo poo, some people were comparing ED and SC so : You get a wide spread of opinions regarding ED from those that like it and simply see SC as another possible space game for them to enjoy, you get those who have played ED to death and want something different, you get those who are disillusioned with ED and hoping SC provides what they want, and then those who really don't like ED and somehow think SC is going to be everything that ED isn't. The last seem to think by comparing SC to ED positively makes SC somehow good. In the best case its like saying sitting in a bucket of poo poo is slightly better than sitting in a bucket of broken glass.
|
# ? Jan 22, 2020 14:00 |
|
The likely real reason your sub is closed is because there is some panic level steam cleaning going on behind the scenes because there are a lot of memes and threads discussing the matter and CryTek begging the court for a dismissal wasn't ever on you guys even most remote chance of an outcome.
|
# ? Jan 22, 2020 14:09 |
|
Rather off-topic but RIP Terry Jones.
|
# ? Jan 22, 2020 14:19 |
|
Virtual Captain posted:CHRRRRRIIIIIIIIISSSSS!!! It says two minute papers but all the videos are like 4 min long.
|
# ? Jan 22, 2020 14:27 |
Quavers posted:Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations.
|
|
# ? Jan 22, 2020 14:45 |
Dementropy posted:
LMAO that those idiots think this hard about that sub.
|
|
# ? Jan 22, 2020 14:54 |
|
I am glad such old classics get redone in modern games! https://www.youtube.com/watch?v=SP5c_MEs9mo
|
# ? Jan 22, 2020 15:05 |
|
Early days.
|
# ? Jan 22, 2020 15:11 |
|
|
# ? Jun 4, 2024 07:44 |
|
DapperDon posted:This is a lot of words to talk about a game that is never going to release or enjoy the commercial success they would if they did. It's all theory; that's what kills me every time. A few handfuls of "what CIG said" which means less than nothing, and the rest is what they imagine. This is in every gaming genre, but it seems it's much more out of control in space games. Every time a space game is in development (or CIG's equivalent) the forums are filled to the brim with the exact same bullshit. The Jumpgate forums were absolutely full of this crap, and that was right up until, and slightly past, they killed the game. They weren't even close to a game (although still farther along than CIG) and it was post after post of how things would "work" regarding nonexistent systems. IF any part of this shitshow ever sees daylight, it's going to be a nonstop ideological war between the people playing "right" (which means people who are playing the game within their mental boundaries of how it should work, like little girls playing house with their dolls) and those playing the game they're sitting in front of (which means they're going to learn the reality of the system and game it where possible.) That ecosystem has played out countless times over the years, and the story never changes. The second group entirely dominates the first group, the first group bitches to the developers to make changes to the game code to make sure things swing their way because they're playing "right," the result is the game getting worse and worse until it's a loving joyless slog. The second group moves onto something fun, and the first group festers in the decaying remains for a few years. First they rejoice that the other group left, then they bitch that the game sucks now and the second group ruined it, then they go scouring the web for their new promised land, where the cycle will repeat. There is literally no angle to approach Star Citizen from that isn't a vector on the path to failure.
|
# ? Jan 22, 2020 15:17 |