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binge crotching posted:The -HQ is somewhat useful if you don't have a Marauder, because you get the -incoming damage bonus, in addition to the +initiative bonus. I'm pretty sure the damage resistance stacks with the Marauder's, for whatever that's worth.
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# ? May 31, 2020 04:23 |
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# ? May 30, 2024 16:54 |
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The CP-10-HQ also sells for an absolute shitload of money, I think over 2 million cbills. They're not worth using but they're 100% worth salvaging. I think the Bull Shark is also similarly lucrative because the game factors in that it has an XL engine into the buying and selling prices. Beyond that I'm 90% sure the HQ is basically there to buff the AI - they can spare a slot on their force to be a useless command mech since they have 8 or more units in a mission, and notably it doesn't exactly copy the Marauder's bonus, giving a blanket +1 accuracy to the lance since the AI doesn't use called shots.
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# ? May 31, 2020 04:56 |
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binge crotching posted:The -HQ is somewhat useful if you don't have a Marauder, because you get the -incoming damage bonus, in addition to the +initiative bonus. It can fit a pair of Snubs, but it's probably better off with 6 medium lasers (ideally ER++) so it can fit some armor with them too. Nah. IMO the HQ is never worth using: the loss of killing power from fielding a mech that can barely "contribute" to killing enemy mechs means you take more damage from opponents than you save in the 10% DR. Each of your 3 combat mechs get at most 150 bonus points of armor from the DR. Any enemy you can't kill before it gets an extra round of attacks is 150-300 points of extra damage. It doesn't take more than a few of those to make the HQ into a net loss. (And of course the real poo poo is when you can't kill a lance of 4 before the other lance rolls up to engage, which is why killing fast is job #1.) On missions that are difficult for whatever reason, your mechs need to do one of two things: 1. lots of damage to kill opponents quickly 2. things that make the AI make bad decisions* anything else is not useful. *such as huge stability damage, ability to get into flank / rear arcs, ability to draw aggro while also being crazy hard to hit Klyith fucked around with this message at 05:05 on May 31, 2020 |
# ? May 31, 2020 05:02 |
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Alright I went all in with the DLC, and am just gonna start from scratch again. Now I'm seeing you guys talk about mods. Anything that's considered a must?
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# ? May 31, 2020 05:14 |
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Sazabi posted:Alright I went all in with the DLC, and am just gonna start from scratch again. Now I'm seeing you guys talk about mods. Anything that's considered a must? I wouldn't recommend mods right now. Run a campaign/career first using the base game + DLC, then decide later what mods you'd want. Mods for me personally are a way to enhance replayability, and if you're going through the DLC for the first time, replayability is something you can think about later.
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# ? May 31, 2020 05:24 |
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anakha posted:I wouldn't recommend mods right now. Run a campaign/career first using the base game + DLC, then decide later what mods you'd want. Alright. Thanks for the suggestion. Also going through the tutorial and realizing how much lore is in this universe. Reminds me how few sci-fi stories have a complete timeline going back to currentish times.
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# ? May 31, 2020 05:32 |
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Sazabi posted:Alright. Thanks for the suggestion. Also going through the tutorial and realizing how much lore is in this universe. Reminds me how few sci-fi stories have a complete timeline going back to currentish times. If you've got a few hours to kill, you can check out the Battletech wiki. To set the context for this game, your adventures occur in the Aurigan Reach, a medium Periphery power. anakha fucked around with this message at 05:37 on May 31, 2020 |
# ? May 31, 2020 05:34 |
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Sazabi posted:Alright I went all in with the DLC, and am just gonna start from scratch again. Now I'm seeing you guys talk about mods. Anything that's considered a must? A mod that I'd call must-have even for 100% pure vanilla gameplay: BTMLColorLOSMod. It makes the UI lines for direct fire, indirect fire, obscured, etc distinct so you can tell what your shots will be without squinting. (And I'll plug my SLDF Incoming mod which is very vanilla, but not a must in any way. More of an added challenge mod.)
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# ? May 31, 2020 06:03 |
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anakha posted:If you've got a few hours to kill, you can check out the Battletech wiki. To set the context for this game, your adventures occur in the Aurigan Reach, a medium Periphery power. Jesus! Did they give the rabbit a diamond tipped drill? It feels like this is deeper than 40k.
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# ? May 31, 2020 06:06 |
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The universe and wiki are extremly well handled for the most part
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# ? May 31, 2020 06:47 |
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Sazabi posted:Jesus! Did they give the rabbit a diamond tipped drill? It feels like this is deeper than 40k. It's been a well-supported IP for close to 40 years, and they went heavy very early into novels and sourcebooks as a revenue stream. They published sourcebooks covering the entire 1000 year gap from now to the game setting for each nation that exists. It has a ton of lore, but diving in is pretty simple. There's Space Germany, Space Japan, Space China, Space (Idealized) Britain, and Space Balkans. Knowing that makes things a lot easier.
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# ? May 31, 2020 07:00 |
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Is there a flash point for allying with aurigan reach? I inadvertently got 100 rep with them while traveling through their space and pissed of the taurians and now i'm wondering who has flashpoints.
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# ? May 31, 2020 07:49 |
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No you just get 100 rep from them
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# ? May 31, 2020 07:58 |
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Arghy posted:Is there a flash point for allying with aurigan reach? I inadvertently got 100 rep with them while traveling through their space and pissed of the taurians and now i'm wondering who has flashpoints. Only the 5 IS houses have alliance flashpoints. Sazabi posted:Jesus! Did they give the rabbit a diamond tipped drill? It feels like this is deeper than 40k. They've both existed for about the same length of time, and battletech took itself ~very seriously~ from the start. As someone who doesn't have a huge history with BT, I'll say this about it: unlike 40k, they've gotten better about lore and universe stuff over time rather than worse. The old 1980s legacy of a universe filled with racial stereotypes is kinda embarrassing but they're working on it. Versus 40k which was good when they treated it like a heavy metal album and has gotten pretty awful as they OD'ed on grimdark. (Also unlike 40k which is pretty much defined by stasis, the BT guys have giant "everything has changed!" universe-spanning events happen like clockwork.)
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# ? May 31, 2020 16:00 |
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BattleTech's message is also generally more hopeful. Despite the "Life is Cheap, BattleMechs are Expensive" tagline, the exact opposite is true both in fluff and in tabletop play. 'Mechs are replaceable, Mechwarriors aren't.
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# ? May 31, 2020 16:17 |
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Also the average person is very distanced from all the violence. There's no grimdark element. Some places suck to live and that may be partially driven by the environmental or economic effects of warfare, but the vast vast majority of people will never even see direct evidence of war even if their planet changes hands a dozen times, because a huge invasion force is a hundred mechs, and that's still a pretty small number of things on a whole planet. Other fantasy / sci fi settings leave me with severe grimdark fatigue so I personally very much enjoy that the BT universe gets to have diverse and lively civil societies in the background.
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# ? May 31, 2020 18:40 |
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Lol, the Hyades Rim flashpoints and their shipboard events are utter bullshit. I only played one of them, but during the course of it, one of my top mechwarriors turned out to be a traitor working for some po-dunk religious nutbags, and now that I concluded it, another two of my best warriors died of some plague and I lost 10 morale. This was with a fully upgraded medbay, mind. Otherwise, it would have been -20 morale and three dead pilots instead.
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# ? May 31, 2020 20:04 |
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Hannibal Rex posted:Lol, the Hyades Rim flashpoints and their shipboard events are utter bullshit. I only played one of them, but during the course of it, one of my top mechwarriors turned out to be a traitor working for some po-dunk religious nutbags, and now that I concluded it, another two of my best warriors died of some plague and I lost 10 morale. Jesus, that sounds like 100% bullshit. Glad I don't play that mod, because losing so many pilots to unavoidable events would turn me right the gently caress off.
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# ? May 31, 2020 21:33 |
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Best Friends posted:Also the average person is very distanced from all the violence. There's no grimdark element. Some places suck to live and that may be partially driven by the environmental or economic effects of warfare, but the vast vast majority of people will never even see direct evidence of war even if their planet changes hands a dozen times, because a huge invasion force is a hundred mechs, and that's still a pretty small number of things on a whole planet. Eh, I dunno. There are an awful lot of planets that have "until the succession wars when they were bombed back to the stone age" in their description. And what happens to the people when their planet changes hands is just left as a blank spot most of the time. Maybe a lot of the time it's like feudal peasants when the land gets conquered and they just change the first line of their tax forms. But there are also plenty of references to secret police and draconian response to any hint of rebellion. Battletech is not a happy universe, but it's a wargame and trying to make warfare clean in fiction is wrong. What I appreciate is that war in the BT universe is frequently immensely dumb: generally the product of greed, ego, or insanity by the leaders of at least one side if not both. As much as their lifting from real cultures in caricature is unfortunate, the lifting from history means that warfare is as morally bankrupt as it is in reality. Even the glorious Star League era was built on heavy taxation in the periphery, and the SLDF was inventing mechs specialized for "pacification". With flamethrowers. That's not grimdark, that's just grim reality. What I think of as "grimdark" is when you take over-the-top cartoonish violence fiction, and you remove all the bright spots. You take away the heroes and leave only anti-heroes, and they get progressively more anti-heroic. And you ratchet up the violence until it starts being a bit less cartoon and a bit more porn. That's where 40k has gone. Sazabi posted:Now I'm seeing you guys talk about mods.
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# ? May 31, 2020 22:03 |
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I appreciate that there are a significant number of mechs that are either "this was some dumb politician's fantasy and sucks" or just "this mech is a huge piece of poo poo and no one wants to get in it"
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# ? May 31, 2020 22:08 |
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There're even a couple of solidly designed 'Mechs that got the "This well-designed 'Mech failed in its very first first battle so the DCMS shot the designer and threw threw the schematics in the dumpster" and "This 'Mech got named after an unfortunately family, nearly all examples of it were scrapped before it ever saw service" treatment.
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# ? May 31, 2020 22:15 |
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Conspiratiorist posted:Even the current drops that require "speed" are trivially solvable on assaults with jump jets. This is why I feel that one of the fundamental mistakes made with this game was compressing the speed curve. Making speed differences less distinct eats into the only real advantage lighter Mechs have. I get that things like the UrbanMech and even Panther present a problem of their own in that situation, but with a spread out speed curve that actually gives you a little more room to buff them.
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# ? May 31, 2020 22:55 |
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anakha posted:If you've got a few hours to kill, you can check out the Battletech wiki. To set the context for this game, your adventures occur in the Aurigan Reach, a medium Periphery power. Wanna play these Pirates of Butte Hold.
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# ? May 31, 2020 23:28 |
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Grand Fromage posted:Wanna play these Pirates of Butte Hold. It's fun, but also probably a good idea to start packing your bags and heading rimward around 3048 or so. They were pretty much the canary in the coal mine, except nobody noticed it when it died.
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# ? May 31, 2020 23:49 |
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GD_American posted:It's fun, but also probably a good idea to start packing your bags and heading rimward around 3048 or so. They were pretty much the canary in the coal mine, except nobody noticed it when it died. Clans are coming, hold onto your butt(e)s?
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# ? May 31, 2020 23:57 |
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The marauders 10% DR is actually pretty huge because it's saved 2 pilots from death now where they woulda gotten their heads blown off if not for 10% reducing that hit below the line. I swear the blackmarket loves to taunt you, oh you just blew 2m c-bills in the last system well here's a SLDF marauder that you're exactly 2m short. I've reached the stage where most mechs that aren't heavy are SLDF or custom mechs and i've begun replacing every weapon with ++ models. It feels amazing watching 3 mechs get lucky with their +10 damage LL's and headshot 3 enemy mechs.
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# ? Jun 1, 2020 00:03 |
My lance is 2.5 skulls on a good day and I just had a mission where I got an Annihilator and an Awesome thrown at me. My Crab with a Snub PPC++ pulled through and head capped em both.
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# ? Jun 1, 2020 00:11 |
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I'm running BT Extended 3025 on the most recent update, and the Davion faction stores only have AC2/5/10/20+++ weapons - I can't find UAC's anywhere. Are they somewhere special, or is something up with my install?
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# ? Jun 1, 2020 00:20 |
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Reindeer Flotilla posted:I'm running BT Extended 3025 on the most recent update, and the Davion faction stores only have AC2/5/10/20+++ weapons - I can't find UAC's anywhere. Are they somewhere special, or is something up with my install? in BTEX things don't show up until their lore accurate date, UACs get rediscovered in 3028 Q_res posted:This is why I feel that one of the fundamental mistakes made with this game was compressing the speed curve. Making speed differences less distinct eats into the only real advantage lighter Mechs have. I get that things like the UrbanMech and even Panther present a problem of their own in that situation, but with a spread out speed curve that actually gives you a little more room to buff them. Yeah, but see my earlier point about limited map sizes.
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# ? Jun 1, 2020 01:04 |
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Is Mechwarrior 2: Mercenaries a thing that can still be run on a modern computer? I think I still technically have the CDs in a closet somewhere. God only knows if they're scratched to hell and back, but I'm curious if its even possible anymore.
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# ? Jun 1, 2020 01:07 |
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Reindeer Flotilla posted:I'm running BT Extended 3025 on the most recent update, and the Davion faction stores only have AC2/5/10/20+++ weapons - I can't find UAC's anywhere. Are they somewhere special, or is something up with my install? The blessing and the curse of playing from 3025 on is that you get to see lostech re-emerge. Eventually.
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# ? Jun 1, 2020 01:25 |
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Deuce posted:Is Mechwarrior 2: Mercenaries a thing that can still be run on a modern computer? I think I still technically have the CDs in a closet somewhere. God only knows if they're scratched to hell and back, but I'm curious if its even possible anymore. Doable via MechVM.
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# ? Jun 1, 2020 01:27 |
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GD_American posted:The blessing and the curse of playing from 3025 on is that you get to see lostech re-emerge. I started in 3054(ish), I think.
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# ? Jun 1, 2020 02:01 |
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Reindeer Flotilla posted:I started in 3054(ish), I think. Sarna says they came back on the market in 3057. But if you make nice with the pirates, there's lostech a plenty on the black market.
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# ? Jun 1, 2020 02:13 |
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I'm basically locked out of the black market in my run at this point, will clan mechs show up there in bexce?
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# ? Jun 1, 2020 02:19 |
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Haven't seen any clan stuff in black market. You do sometimes see Royal versions of mechs, though. (And consistently excellent +++ regular weapons). Also they're not kidding about clan missions being insane. 100 tonners on a half-skull? ... Also Hunchback IIC is pretty special.
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# ? Jun 1, 2020 04:28 |
Got dammit I am cursed when it comes to neat weapons. Find my First UAC, A UAC/10++. The first mission after I mount it up that arm gets blown off. Haven't seen poo poo for COILs or ER anythings or fancy ACs. Anywhere specific I should head for to find this poo poo? Playing vanilla.
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# ? Jun 1, 2020 04:31 |
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Coil weapons show up on research planets. Autocannons on mining planets. SLDF stuff (infrequently) on SLDF planets. The best place to get most of it is the black market (don't piss off the pirates), but Coil weapons don't have + or ++ versions so they show up only on research worlds.
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# ? Jun 1, 2020 05:19 |
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Arrath posted:Got dammit I am cursed when it comes to neat weapons. Find my First UAC, A UAC/10++. The first mission after I mount it up that arm gets blown off. anakha posted:Filter for the following:
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# ? Jun 1, 2020 05:22 |
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# ? May 30, 2024 16:54 |
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Hey ya'll. I was thinking about picking this up again, I quit midway through a playthrough because I got tired of losing characters I liked to random headshots and always being wildly outnumbered all the time on missions. Is there, like, anything I can do about that stuff, or is that just... the game, and it's not for me?
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# ? Jun 1, 2020 11:02 |