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Aerdan posted:From what I understand, 'feudal Japan' is more the Sengoku Jidai (and the period leading up to it) than the Tokugawa Shogunate. i guess what trips me up is the UU and the UB, the whole point of the shogunate was like "the age of the samurai is OVER" and i think a Foreigner District or some type of trade zone would symbolize the tokugawa era better than a temple. yeah, japan has always had some spirituality in its buildings but when i think temples i think like, ginkaku-ji, kinkaku-ji, and those are feudal era. to me it just feels like the label says one thing but the content says the other thing
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# ? Jul 24, 2020 06:47 |
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# ? Jun 7, 2024 08:07 |
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^^ While the idea of layering cultures over time is interesting, it's still treating those cultures as unchanging entities. It can still be a bit weird when those cultures have in fact existed for hundreds of years, with all the changes that come with that.Clarste posted:Still pretty feudal though. So were lots of places in that period Kassad fucked around with this message at 07:11 on Jul 24, 2020 |
# ? Jul 24, 2020 06:49 |
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The White Dragon posted:i guess what trips me up is the UU and the UB, the whole point of the shogunate was like "the age of the samurai is OVER" and i think a Foreigner District or some type of trade zone would symbolize the tokugawa era better than a temple. yeah, japan has always had some spirituality in its buildings but when i think temples i think like, ginkaku-ji, kinkaku-ji, and those are feudal era. to me it just feels like the label says one thing but the content says the other thing ...no, the Tokugawa Shogunate was the birth of the samurai class and, more importantly and relevantly, the genesis of the Shinto religion. What it ended was centuries of feuding...and the Meiji restoration in the late 19th century is what ended the samurai.
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# ? Jul 24, 2020 08:46 |
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huh, poo poo. well then what were retainers and samurai BEFORE the tokugawa shogunate? just, contracted warriors?
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# ? Jul 24, 2020 08:51 |
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Aerdan posted:...no, the Tokugawa Shogunate was the birth of the samurai class and, more importantly and relevantly, the genesis of the Shinto religion. What it ended was centuries of feuding...and the Meiji restoration in the late 19th century is what ended the samurai. Which still makes it weird that their unique building is a Buddhist temple of the sort that had already existed for hundreds of years.
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# ? Jul 24, 2020 08:52 |
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The White Dragon posted:huh, poo poo. well then what were retainers and samurai BEFORE the tokugawa shogunate? just, contracted warriors? There'd been a warrior aristocracy for a millennium prior, but the modern conception kinda came out of the Shogunate as codified by a dipshit half-Japanese with zero cultural awareness (who used entirely Western sources) in the early 20th century.
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# ? Jul 24, 2020 09:03 |
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I agree that it's a bit weird that their emblematic building is something that had been around for a long time already, but I'm kinda blanking on what would be more appropriate. Tea houses could be a pretty off-piste choice, but they were also pretty established by the Tokugawa era. And their political/cultural relevance had already peaked a little bit before the Tokugawa. Strictly speaking, Floating World-style pleasure district would probably be the most era-appropriate thing, but obviously that is problematic in a totally different direction. I will say that foreigner trade district is probably not the right vibe at all, given there was only one in all of Japan. The whole Tokugawa era was defined by its isolation from the rest of the world, so it's not really a good fit to be considered 'emblematic'.
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# ? Jul 24, 2020 14:29 |
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Japan in 1600 was just as technologically advanced as western Europe, and despite the Shogunate closing of the country underwent tremendous economic growth over the next two centuries which positioned the country well for industrialization in a way that it's neighbors did not.
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# ? Jul 25, 2020 02:55 |
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Charlz Guybon posted:Japan in 1600 was just as technologically advanced as western Europe, and despite the Shogunate closing of the country underwent tremendous economic growth over the next two centuries which positioned the country well for industrialization in a way that it's neighbors did not. O..okay? Was anyone arguing anything else?
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# ? Jul 25, 2020 03:07 |
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Beamed posted:O..okay? Was anyone arguing anything else? I believe they were justifying Edo-period Japan's positioning in the Early Modern period.
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# ? Jul 25, 2020 06:11 |
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Beamed posted:O..okay? Was anyone arguing anything else? The White Dragon said they didn't feel that Tokugawa Japan was not early modern.
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# ? Jul 27, 2020 05:49 |
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yea i did. maybe the thing i ACTUALLY take issue with is the word "modern," because i'd say 1600-1800 is like "pre industrial/enlightenment era" for most modern countries the only thing i would consider that to be early modern anything is linguistically
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# ? Jul 27, 2020 05:54 |
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The White Dragon posted:yea i did. maybe the thing i ACTUALLY take issue with is the word "modern," because i'd say 1600-1800 is like "pre industrial/enlightenment era" for most modern countries https://en.wikipedia.org/wiki/Early_modern_period I mean, you can argue with every professional historian if you want but I don't think you're going to win
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# ? Jul 27, 2020 06:24 |
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i think you're assuming too much that i'm arguing with them when it's more like, if that's the official term then great but i've never been very good with clinical terminology anyway
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# ? Jul 27, 2020 06:30 |
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Yeah, a layman saying "modern" probably means something that happened in the last couple of decades, while a historian talking about "modern history" could be talking about something from 1492.
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# ? Jul 27, 2020 11:14 |
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Gort posted:Yeah, a layman saying "modern" probably means something that happened in the last couple of decades, while a historian talking about "modern history" could be talking about something from 1492. "Istanbul or Constantinople?"
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# ? Jul 27, 2020 11:39 |
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Tree Bucket posted:"Istanbul or Constantinople?" Byzantium.
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# ? Jul 27, 2020 11:44 |
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Dreylad posted:Byzantium. Medieval Rome
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# ? Jul 27, 2020 12:01 |
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Dreylad posted:Byzantium. Byzantion!
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# ? Jul 27, 2020 12:54 |
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byzantium vs ruthenia rage in the cage
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# ? Jul 27, 2020 19:16 |
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Theodora as a new alternate ruler for both Rome and Greece.
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# ? Jul 27, 2020 19:41 |
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Tree Bucket posted:"Istanbul or Constantinople?" That's nobody's business but the Turks
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# ? Jul 28, 2020 00:11 |
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Aerdan posted:I believe they were justifying Edo-period Japan's positioning in the Early Modern period. Charlz Guybon posted:The White Dragon said they didn't feel that Tokugawa Japan was not early modern. Yep, my bad!
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# ? Jul 28, 2020 06:04 |
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https://twitter.com/humankindgame/status/1288142519251894272
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# ? Jul 28, 2020 17:36 |
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All I see is the when I see these ads anymore. A constant stream of s every week forever.
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# ? Jul 29, 2020 00:58 |
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https://twitter.com/humankindgame/status/1288459454451789825 Livestreamed Q&A today.
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# ? Jul 29, 2020 14:24 |
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Getting ready for takeoff. https://store.steampowered.com/app/1271140/HUMANKIND__OpenDev/
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# ? Jul 29, 2020 22:21 |
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Aerdan posted:https://twitter.com/humankindgame/status/1288459454451789825 https://twitch.tv/694307912
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# ? Jul 30, 2020 05:42 |
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Shamelessly stolen from Reddit:quote:
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# ? Jul 30, 2020 09:22 |
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webmeister posted:Bravely stolen from Reddit: I wish to know more of this "off-screen Frenchman"
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# ? Jul 30, 2020 12:13 |
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https://twitter.com/humankindgame/status/1288852198961676290 Gameplay live stream.
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# ? Jul 30, 2020 16:42 |
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Opendev's up; I didn't get an invite. Ah, well. Some screenshots of the early-game tech tree here
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# ? Jul 31, 2020 01:18 |
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That is a pretty tech tree.
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# ? Jul 31, 2020 01:47 |
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i got in and theres no nda
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# ? Jul 31, 2020 22:21 |
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Davincie posted:i got in and theres no nda Care to d anything, since there's no a saying you must n? Wait that sounds weird
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# ? Aug 1, 2020 02:56 |
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Yeah I'm curious to hear some experiences as well. There's a full playthrough of the first scenario on YouTube here: https://www.youtube.com/watch?v=0TY0Tehb7aA But the guy isn't a great streamer and the video quality was awful when I watched as well.
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# ? Aug 1, 2020 03:14 |
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I got in, installing. This guy has a better look at the content: https://www.youtube.com/watch?v=74TdVeujXY4
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# ? Aug 1, 2020 05:02 |
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Oh hey, I got in too. Scenario 1 doesn't seem to have any rival civs or barbarians or whatever; it's just Babylon and a scout unit. It's honestly a weird choice for first civ in that their special ability lets you learn a new tech basically every single turn, with the result that you end up staring at a huge and bewildering list of improvements that you'll never actually be able to build. Combat is limited to your scouts beating up some reindeer, which felt kind of weird. The map is beautiful to explore, which is good, because the random bonus thingies scattered around the map give really underwhelming bonuses that don't seem to interact with the quest/decision system at all. I was hoping to get a look at the political axes system that's been mentioned, but that doesn't seem to be part of this scenario. Pros: Pretty map. Excellent map gen- there's no "boring" stretches of useless continent. Yields are nice and juicy- buildings generally have effects like +5 Food rather than that tedious +1 stuff. OUTPOOOOOOSTS. Remember founding new cities in Civ 5, how the game actively hated you? How it'd take dozens of turns to build the settler, a dozen more to transport it, followed by 38 turns of building your first granary? Instead, Humankind has an Outpost system. Soldiers can spend a bit of cash to plonk an Outpost down in neutral territory. That's it, it's yours now! Then you can spend more money to have the outpost act as a little colony, extracting a specific resource, or you can pay a bit more to make it into a full city. I really, really like this system. Cons: The UI feels characterless and kind of confusing, but I always get that feeling when playing a 4X for the first time. Maybe it's actually fine and my brain is wrong. Battling reindeer feels kind of weird...
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# ? Aug 1, 2020 05:14 |
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Krazyface posted:Opendev's up; I didn't get an invite. Ah, well. Some screenshots of the early-game tech tree here Turns out I didn't wait long enough; I did get in. Played through the scenario twice. It's pretty good. Expansion feels good; you don't have to spend ages building settler units; instead you just need some soldiers and a lot of gold, and your soldiers tend to make money just by being out in the field. I like that you can claim land cheaply without fully settling it; the second go around, I was able to hook up some distant coffee and marble. I fought a couple "battles" against the animals, all of them of my own choice; the animals (in this scenario at least) just leave you alone. They were kind of time-consuming, especially since I couldn't find the option to speed up animations. I preferred the direct command over Endless Legend's implementation. The Babylonians are alright. Their unique soldier seems quite strong, although you need copper to actually build them, which is fair. The unique astronomy house quarter was a bit disappointing. On the face of it, an early-game district that generates both food and science from the surrounding tiles sounds great, but there was hardly any science on the map, so there wasn't much advantage over a regular farmer's quarter. Plus, the farmer's quarter has a bunch of adjacency interactions with the other quarters that the AH doesn't, so it felt like a bit of a trap choice. The other Babylonian ability, the mode where they can turn a city's hammer/gold production into science, is good as hell, and lets you get a tech every turn or two quite easily (which is good, because I occasionally found myself without anything good to spend my production on). Anyway, there are a lot of terms that aren't explained very well, and I don't really understand what happens to a tile's yields when you build a city extension over it. The post-demo questionnaire had a bunch of questions about which of the game's systems I actually engaged with (for instance, I didn't do any forest-chopping at all). Overall, an interesting time.
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# ? Aug 1, 2020 06:55 |
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# ? Jun 7, 2024 08:07 |
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Krazyface posted:
it should have a little popup right over the tile, and any other neighbouring tiles that might be effected. everyone here seems to have gone for science, i stubbornly did food and production instead and was cranking out a new building every other turn while still getting enough tech to never run out of stuff to build. almost every extension seems to rely on adjacency bonuses, which im not that big a fan of. requires a lot of planning ahead, especially when you can't see the entire tech tree. art was good, tech quotes were uninspired but overall a few turns is not enough to make a real impression of the game. i got 1 event, about musicians. gave 2 choices both of which had its own bonus (production vs science/gold) and then later followed it up with another small bonus, although the ui wouldn't actually say what it was. the ui itself i found very busy in general, i've seen better
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# ? Aug 1, 2020 10:14 |