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bony tony posted:Cyberpunk 2077: When you're driving, the GPS line type thing in the minimap is supposed to guide you where to turn and such, but because the minimap is too zoomed in, you often miss your turn and have to circle back. It's a real bummer. If you're playing on pc there's a mod that changes that.
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# ? Feb 15, 2021 20:23 |
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# ? Jun 5, 2024 21:36 |
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WHAT
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# ? Feb 15, 2021 21:07 |
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Fun fact: if you manage to restrain yourself from punching Khalisah al-Jilani once throughout the entire series, she actually gets a bonus to her war asset. A whole +1. Bringing her from 2 to a staggering +3.
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# ? Feb 15, 2021 21:44 |
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RGX posted:Going back to the Mass Effect morality system for a minute, as someone who has recently played all of them in sequence I am very curious to see whether they'll leave in the "punch a female reporter in the face because shes saying things I don't like" response for their new shiny remaster. I know they've already talked about removing the gratuitous rear end shots of the female characters, which is....good I guess? Why were they in there in the first place? You get a character giving you some dialogue about goals for the next mission and technology they're researching and BOOM, camera goes right for the rear end and lingers. Which teenage boy thought that was acceptable? Early on they really toyed with the whole idea of "spectres are 100% above the law" like anything you do is legal thanks to your shiny govt job. That's probably the most obvious example in the series even though they kind of shied away from the whole "spectre" thing by ME3
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# ? Feb 15, 2021 21:49 |
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bony tony posted:Cyberpunk 2077: When you're driving, the GPS line type thing in the minimap is supposed to guide you where to turn and such, but because the minimap is too zoomed in, you often miss your turn and have to circle back. It's a real bummer. LOL if you don't Akira slide into a 180 because the GPS made you miss your turn.
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# ? Feb 15, 2021 21:50 |
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RGX posted:In the context of a space opera, making wide ranging decisions that affect the future of a species fits within the subject matter and is a common trope of the genre. What about when Fem Shep punches her, is it acceptable then.
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# ? Feb 15, 2021 21:56 |
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pentyne posted:Early on they really toyed with the whole idea of "spectres are 100% above the law" like anything you do is legal thanks to your shiny govt job. They shied away from it in ME2, in favour of having you resurrected by space-terrorists and nobody gives a poo poo about your mission and still think you're lying about reapers. Even though the whole plot of ME2 is textbook Spectre operations. They came up with a job title for you that was literally "get sent out on ludicrous missions all by yourself and figure poo poo out with no support" and then decided that they needed to come up with loads more reasons why you were getting sent out on ludicrous missions all by yourself and having to figure poo poo out with no support. It's not the worst plot decision in the trilogy, but it's the one that feels most bizarre.
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# ? Feb 15, 2021 22:33 |
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ME2 was such a jarring change from ME1. Guns requiring ammo, no inventory management, very limited RPG options. While alot of the RPG jank stuff they took out from ME1 is justifiable, I feel like stripping it down to a Gear of Wars clone was basically throwing out the baby with the bathwater. Thermal clips suck rear end.
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# ? Feb 15, 2021 22:59 |
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Judge Tesla posted:What about when Fem Shep punches her, is it acceptable then. Nice devil's advocate. In response, is it more socially acceptable to portray a woman punching another woman in the face because she said something disagreeable, probably. This doesn't get around the fact that a large proportion of players will choose the male character and the male character decks a woman because the developers thought it was funny. If you're OK with that, fair enough. Is it acceptable? Well I guess we'll find out won't we, Bioware will demonstrate it themselves. Watch it be removed from the remaster because it is obviously in bad taste. RGX has a new favorite as of 23:09 on Feb 15, 2021 |
# ? Feb 15, 2021 23:05 |
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Pretty sure everyone punches the reporter, it's like they wrote her to be as punchable as possible.
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# ? Feb 15, 2021 23:09 |
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I think I switched the thermal clips over to the psuedo-ME1 style each time I played 2. Just a single console tweak and suddenly the thermal clips go from being 'ammo', to only being ejected if you heat them up to max without letting them cool down which is a neater system I feel. Take a few shots and let the gun cool down in between, or blast through the clip and eject to dump all the heat at once, using it as a disposable heatsink. Which feels like what they're supposed to be in-universe, as opposed to just reskinned ammo clips/mags. ( https://masseffect.fandom.com/wiki/PC_Tweaks_(Mass_Effect_2) -> 'Hybrid Heat/ammo system'. ) I really wonder why they didn't go with that for the game originally, since it's just a quick tweak away it was probably used during development at some point. SubNat has a new favorite as of 23:17 on Feb 15, 2021 |
# ? Feb 15, 2021 23:14 |
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wafflemoose posted:ME2 was such a jarring change from ME1. Guns requiring ammo, no inventory management, very limited RPG options. While alot of the RPG jank stuff they took out from ME1 is justifiable, I feel like stripping it down to a Gear of Wars clone was basically throwing out the baby with the bathwater. Thermal clips suck rear end.
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# ? Feb 15, 2021 23:16 |
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SubNat posted:I think I switched the thermal clips over to the psuedo-ME1 style each time I played 2. I remember this coming up back when it was released and IIRC the reason given was that the playtesters didn't like it.
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# ? Feb 15, 2021 23:49 |
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Yeah, I think the hybrid system was even in early promo materials.
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# ? Feb 15, 2021 23:57 |
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Could NOT care less about thermal clips.
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# ? Feb 15, 2021 23:58 |
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Strom Cuzewon posted:They shied away from it in ME2, in favour of having you resurrected by space-terrorists and nobody gives a poo poo about your mission and still think you're lying about reapers. It is very odd to open the game with Shepard being killed and losing their ship then jump to immediately bringing them back to life and having a big reveal of the rebuilt ship.
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# ? Feb 16, 2021 00:58 |
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The way thermal clips actually spawn in-world is also garbage. The game dynamically spawns new ones if it detects you're low on ammo, but only at pre-determined spawn points, and most of those spawn points are incredibly dumb and tucked into random far-off corners of the maps. It makes filling back up on ammo if you happen to run low at a bad time incredibly tedious. Edit: I think I distinctly remember an instance where they put a pile of ammo at the centerpiece big chunk of cover in an encounter...said chunk of cover being the most enemy-surrounded, maximally dangerous part of the arena. So in order to refill my guns I had to push forward...with no ammo with which to actually do so. It's almost like ME2 was an incredibly awkward attempt at making an action game by a company that had never made an action game before. LIVE AMMO COSPLAY posted:It is very odd to open the game with Shepard being killed and losing their ship then jump to immediately bringing them back to life and having a big reveal of the rebuilt ship. It always felt like the most awkward narrative jiu-jitsu to justify why, no matter what moral leaning your Shephard had, they would work with Cerberus. Also something something establishing the Collectors as a threat. That's literally all I can think of because it's a complete of a shake-up. As I've always said, I know the meat of the game is focused on the crew, and most of that stuff is generally pretty good, but everything else is complete poo poo and should've been a big red flag re: ME3. Where as I understand it the culmination of all of the various character side stories are pretty good and then the core plot is once again a turd. John Murdoch has a new favorite as of 02:01 on Feb 16, 2021 |
# ? Feb 16, 2021 01:54 |
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Honestly every change from ME1 was for the better and imo the overheating mechanic was godawful
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# ? Feb 16, 2021 02:02 |
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Also, as a Vanguard, I remember there being a few times where you're not allowed to Charge certain enemies because they spawn on a far-off, non-playable-space balcony so you can play shooting gallery with them. Which is obviously ideal for the close-range specialist class.
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# ? Feb 16, 2021 02:04 |
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Couple more small things in Control: Audio logs. Unlike most other games with audio logs, you can't walk around while they play, at least not far. They stay where you find them so if you get too far away your can't hear, so you're stuck there standing still to listen. And I hate that your can't levitate after you fall off a ledge. There's no reason to not allow it as far as I can tell?
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# ? Feb 16, 2021 02:07 |
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I skipped the Wii U and now I'm too old to understand amiibos. I flat out do not understand them in Smash despite reading multiple guides, and while the idea is kind of cool for unlocks and stuff in other games, the reality and nintendo scarcity make it a pain in the rear end. I'm finally getting to Botw and there's all kinds of unique weapons and armor linked to specific amiibos. There were 2 in particular I wanted, and since the figures are out of print now my only option would be to drop $50 on ebay for each one. Just make them limited time and release the stuff as dlc later or something.
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# ? Feb 16, 2021 02:40 |
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Retro Futurist posted:I skipped the Wii U and now I'm too old to understand amiibos. I flat out do not understand them in Smash despite reading multiple guides, and while the idea is kind of cool for unlocks and stuff in other games, the reality and nintendo scarcity make it a pain in the rear end. I'm finally getting to Botw and there's all kinds of unique weapons and armor linked to specific amiibos. There were 2 in particular I wanted, and since the figures are out of print now my only option would be to drop $50 on ebay for each one. Just make them limited time and release the stuff as dlc later or something. You can make NFC cards for pretty cheap that give you the same rewards as the amiibo figures
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# ? Feb 16, 2021 03:10 |
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Everything I didn't like about Mass Effect 1 got replaced in sequels with something that made me nostalgic for Mass Effect 1
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# ? Feb 16, 2021 03:21 |
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DrBouvenstein posted:Couple more small things in Control: any downward momentum shifts you into "slow-fall" mode. maybe it's to prevent infinite-float exploits?
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# ? Feb 16, 2021 03:47 |
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Mass Effect 2 & 3 are the best 2 cover shooters ever made because of the spells though. Mass Effect 2 was also the first cover shooter I played and when I went back to Gears of War I was like that's it? This is the franchise that made cover shooters explode? It's so loving boring without the spells. IMO they should have just removed the overheat mechanic from the normal usage of weapons. Have it be something that you only have to concern yourself with if you mod weapons to do more than they're supposed to. Why do I have to stop shooting? Let me hold down the trigger and spray my enemies until they die if I've somehow decided not to be a space wizard.
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# ? Feb 16, 2021 03:50 |
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i can't even remember what questions reporter lady asks that would make you want to punch her.
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# ? Feb 16, 2021 05:02 |
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I started playing Link Between Worlds for the first time and it shows that it was made in the era when Nintendo was really trying to make the 3D work. A lot of stuff bouncing towards the screen, lots of subtle depth work. Which I'm sure might have been cool if I didn't have a 2DS so I can't see any of it. The game is playable but there is an extra bit of effort and strain to understand where things are supposed to be vertically. I had a similar problem when I played Mario 3D Land on the 2DS. It feels like both of these will end up being semi lost games because they can't really be directly ported with an optimal experience.
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# ? Feb 16, 2021 05:31 |
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wafflemoose posted:LOL if you don't Akira slide into a 180 because the GPS made you miss your turn. That's how I play it basically, ride around on my weeb bike and miss intersections. I like that game, but the driving isn't good.
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# ? Feb 16, 2021 05:34 |
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Shiroc posted:I started playing Link Between Worlds for the first time and it shows that it was made in the era when Nintendo was really trying to make the 3D work. A lot of stuff bouncing towards the screen, lots of subtle depth work. Which I'm sure might have been cool if I didn't have a 2DS so I can't see any of it. The game is playable but there is an extra bit of effort and strain to understand where things are supposed to be vertically. Mario 3d Land was great on the 3DS, mostly because rather than have things pop out at you, it had a habit of using 3d to convey depth instead. So you'd be walking over a chasm on a small wooden path and with the camera pointed straight down you could really experience how very high up you were.
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# ? Feb 16, 2021 05:41 |
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I think those had some of the best use of 3D fot atmosphere and level design, especially Mario, but yeah it was essentially doomed from the start by being a fundamentally optional feature.
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# ? Feb 16, 2021 05:46 |
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Mario 3D Land also had a bunch of coin rooms that were entirely built around optical illusions that only became clear when you had 3D on. Even on the 2DS, it still popped the little 'you should turn on 3D here!' icon for the parts where it would be cool or helpful. It was still a good game but certain levels made my eyes go buggy after a while.
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# ? Feb 16, 2021 06:16 |
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The Shame Boy posted:i can't even remember what questions reporter lady asks that would make you want to punch her. She's written as the most in your face and asking The Real Questions Fox News style reporter possible, punching her is a renegade choice and the hand wringing over it is pretty laughable considering the other poo poo you can pull.
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# ? Feb 16, 2021 11:04 |
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The Shame Boy posted:i can't even remember what questions reporter lady asks that would make you want to punch her. My memory of it was faulty so I looked up a youtube video of it and the ME1 scene is completely hosed up. Transcript: Reporter: Would you answer a few questions for our viewers? Shepard: What do you want to know? Reporter: You've been given a unique position to represent our race. People want to get a sense of how you'll do that. Reporter: Humans have been trying to get the respect of the galactic community for 26 years. With that in mind, what are your feelings on being the first human Spectre? Shepard, negative response: We all know it should have happened years ago. I hope the Council realizes that we won't sit at the kids' table forever. Reporter: Some believe that without firm action on our part, the Council will continue to treat us like "poor relations." Reporter: Have you encountered any situations where the Citadel asked you to place its needs before the needs of Earth? Shepard, renegade response: I think they know not to ask me to work against my own people. Reporter: I think our viewers will be glad to hear that, Commander. Reporter: You've been given command of an advanced human warship for your missions. Is there anything you'd like to say about it? Shepard, renegade response: I've had enough of your snide insinuations (???) *punches the reporter to the ground* What the gently caress was Bioware thinking with that?
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# ? Feb 16, 2021 11:23 |
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John Murdoch posted:It's almost like ME2 was an incredibly awkward attempt at making an action game by a company that had never made an action game before. The first game Bioware ever made was an action game
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# ? Feb 16, 2021 11:32 |
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Ambaire posted:My memory of it was faulty so I looked up a youtube video of it and the ME1 scene is completely hosed up. Actually, part of that brings a question to mind for me: did we ever get any idea for how long it 'normally' takes for a race to get a Spectre elected? A quick google says we don't even know for sure there are Spectres beyond humans and the Council races; Blasto the Hanar Spectre is fictional, but even he's marked as 'the first Hanar Spectre' in his fiction. Because how long it normally takes--or whether or not it's even plausible--changes the context of that 'it should've happened years ago' by A LOT. That either makes Shepard the highlighter of a real injustice, or a petulant poo poo who doesn't get that due process exists for a reason.
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# ? Feb 16, 2021 11:46 |
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That's part of the whole underlying tension around the first Mass Effect. Many of the galactic races are resentful that humans appear to be cutting ahead in line with rampant ambition, getting fast-tracked to a seat on the Council and the Spectres despite other non-Council races having been a part of galactic politics for centuries. The turians are especially sore having waited hundreds of years to join the asari and salarians. Or as Saren so eloquently put it: RAARGH!!! ARAAGH!!
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# ? Feb 16, 2021 11:51 |
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Cleretic posted:Actually, part of that brings a question to mind for me: did we ever get any idea for how long it 'normally' takes for a race to get a Spectre elected? A quick google says we don't even know for sure there are Spectres beyond humans and the Council races; Blasto the Hanar Spectre is fictional, but even he's marked as 'the first Hanar Spectre' in his fiction. The humans think they're hot poo poo because they beat up a Turian garrison fleet during the First Contact War.
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# ? Feb 16, 2021 12:41 |
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Yeah the thing in Mass Effect 1 is that normally the path of entering the galactic community is that you're some species somewhere in-between "inventing the wheel" and "just starting to get spaceships off the ground"; and humanity was weird in that they'd managed to go undiscovered long enough to expand out a little. And when they did finally have their first encounter with the Turians, they won their 'First Contact War' (or as the Turians call it, the 'Sector [whatever] Skirmish Incident') which means they got to actually hold onto their little bit of space and develop and negotiate some rights at the table. Little thing dragging Rainbow 6 Siege down: I suck at it and always have despite my playtime. Also many people playing the game appear to be literal children.
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# ? Feb 16, 2021 12:50 |
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bony tony posted:WHAT https://www.nexusmods.com/cyberpunk2077/mods/634 Bone app the teeth as they say
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# ? Feb 16, 2021 12:56 |
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# ? Jun 5, 2024 21:36 |
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Oxxidation posted:any downward momentum shifts you into "slow-fall" mode. maybe it's to prevent infinite-float exploits? Oh, ok, I can see that being a reason. Cause yeah otherwise you can fall, stop, float back up, repeat until you get higher than normally allowed by levitate. Still annoying when I accidentally dash off a ledge and can't get back up.
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# ? Feb 16, 2021 13:55 |