potatocubed posted:Actually, to expand on this with a pet peeve of mine -- don't put important information in images only. I can't remember which KS it was that did that but I was trying to Ctrl-F through their page for something and couldn't, because that info only appeared in one of their infographics. That's important for accessibility, too.
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# ? Jun 12, 2021 13:40 |
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# ? Jun 5, 2024 03:10 |
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potatocubed posted:Actually, to expand on this with a pet peeve of mine -- don't put important information in images only. I can't remember which KS it was that did that but I was trying to Ctrl-F through their page for something and couldn't, because that info only appeared in one of their infographics. Turns out this is apparently mostly because Kickstarter has a relatively tight character limit for the campaign page, and that's how you get around it.
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# ? Jun 12, 2021 13:41 |
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gschmidl posted:Turns out this is apparently mostly because Kickstarter has a relatively tight character limit for the campaign page, and that's how you get around it. It’s also how you alienate and piss people off just because you can’t write tight copy.
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# ? Jun 12, 2021 15:18 |
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Doctor Zero posted:It’s also how you alienate and piss people off just because you can’t write tight copy. How will you fit the 69,105 stretch goals??
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# ? Jun 12, 2021 15:30 |
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I still remember that game campaign that I counted something like twenty-three mouse scrolls before getting to a paragraph about gameplay. Couldn't tell you the title though, didn't stick But it was a sci fi boardgame about space resources and poker asking for feedback. Twenty plus scrolls of bling and stretch goals, etc.
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# ? Jun 12, 2021 16:52 |
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gschmidl posted:Turns out this is apparently mostly because Kickstarter has a relatively tight character limit for the campaign page, and that's how you get around it. It is nonetheless bad accessibility and somewhat ableist. There was a Kickstarter a while back that had literally no text, just images and… ow.
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# ? Jun 12, 2021 22:44 |
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Thanlis posted:It is nonetheless bad accessibility and somewhat ableist. There was a Kickstarter a while back that had literally no text, just images and… ow. The real answer is for Kickstarter to fix their garbage-rear end website (campaign pages, THE COMMENTS, allow campaign runners to kick especially insufferable people out of the campaign unilaterally), but why would they as long as they keep raking in the money?
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# ? Jun 12, 2021 23:10 |
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gschmidl posted:The real answer is for Kickstarter to fix their garbage-rear end website (campaign pages, THE COMMENTS, allow campaign runners to kick especially insufferable people out of the campaign unilaterally), but why would they as long as they keep raking in the money? That was one reason I was happy to see Awakened Realms start Gamefound: finally some competition.
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# ? Jun 12, 2021 23:49 |
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Magnetic North posted:That was one reason I was happy to see Awakened Realms start Gamefound: finally some competition.
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# ? Jun 13, 2021 00:02 |
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gschmidl posted:The real answer is for Kickstarter to fix their garbage-rear end website (campaign pages, THE COMMENTS, allow campaign runners to kick especially insufferable people out of the campaign unilaterally), This kind of exists in that if a campaign runner decides they don't want an insufferable someone as a customer ("backer") they can cancel the pledge, which refunds the backer as well as disappears their comments, ability to comment, etc.
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# ? Jun 13, 2021 16:08 |
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The Eyes Have It posted:This kind of exists in that if a campaign runner decides they don't want an insufferable someone as a customer ("backer") they can cancel the pledge, which refunds the backer as well as disappears their comments, ability to comment, etc. Comments from a cancelled pledge are hidden by default but can still be viewed. This prevents a campaign runner nuking people who point out unfortunate truths.
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# ? Jun 13, 2021 17:22 |
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Sorry for the double post, but I just got notified that there are 7 hours to go on Giochi's latest wave of 120-micron sleeves. I have a ton of these from wave 1 and can attest that they are very high quality. They're also roughly €1 a pack and sold by weight. https://www.kickstarter.com/projects/giochistarter/perfect-sleeves-wave-3
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# ? Jun 14, 2021 08:51 |
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Jedit posted:Sorry for the double post, but I just got notified that there are 7 hours to go on Giochi's latest wave of 120-micron sleeves. I have a ton of these from wave 1 and can attest that they are very high quality. They're also roughly €1 a pack and sold by weight. Cheers for that one, very reasonable deal.
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# ? Jun 14, 2021 12:53 |
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I once did the graphic design for a Kickstarter page that ended up being about 2/3rd images with text, instead of including that text in the page body. The client's primary concern was that Kickstarter formatting is hot garbage, and they wanted a nice "fancy" look that made everything seem attractive, and the way to accomplish that was to bypass Kickstarter's ancient "This is how they made web pages for Geocities" formatting tools and just post long images. I didn't argue, I just took my $$$. My impression is that "we want more control over how our page appears, because the data says that a pretty page design directly translates to more backers" is the primary reason so many KS pages do that. RIP accessibility, I guess? Edit: And apparently that also results in Google Image searches for your product inherently results in the long images with all your product info, which is supposedly desirable because there's no escaping your ad copy. Spookyelectric fucked around with this message at 16:35 on Jun 14, 2021 |
# ? Jun 14, 2021 16:32 |
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Why does having a lot of images impact accessibility? Several people have been saying that it's ableist to largely rely on images, but I'm confused. Would anyone mind explaining it to me?
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# ? Jun 14, 2021 16:36 |
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Kaza42 posted:Why does having a lot of images impact accessibility? Several people have been saying that it's ableist to largely rely on images, but I'm confused. Would anyone mind explaining it to me? It's not the fact there are a lot of images that's the problem, it's putting the details of your kickstarter into those images that is. Text-to-speech issues for one thing.
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# ? Jun 14, 2021 16:39 |
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Kaza42 posted:Why does having a lot of images impact accessibility? Several people have been saying that it's ableist to largely rely on images, but I'm confused. Would anyone mind explaining it to me? many sight-impaired people rely on screenreaders to browse the web. images of text can't be read by these.
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# ? Jun 14, 2021 16:40 |
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One way it impacts it is that if the text isn't in the page body, then accessibility programs (like one that searches body text and reads it aloud) cannot see it. Another is that for people who have difficulty reading words, a web browser can increase the font size of text to make that easier. But images don't magnify that way unless they're already high-resolution; they just get pixellated. So all images usually means those who have difficulty seeing can't use them. That's why it's more accessible to put test in the body. There were similar issues with Flash-based pages, for instance. Edit Beaten!
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# ? Jun 14, 2021 16:41 |
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Do the accessibility search and text-to-speech programs properly parse alt-text? Unless Kickstarter doesn’t support alt-text it seems like that could solve those two problems, at least (though not text size scaling).
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# ? Jun 14, 2021 16:44 |
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Stickman posted:Do the accessibility search and text-to-speech programs properly parse alt-text? Unless Kickstarter doesn’t support alt-text it seems like that could solve those two problems, at least (though not text size scaling). That's a good question. I'm not sure if it does.
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# ? Jun 14, 2021 16:46 |
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kickstarter doesn't support alt-text, at least it didn't when I last ran one
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# ? Jun 14, 2021 16:46 |
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Some friends of mine have a kickstarter launching tomorrow for a rock climbing themed game. They're long time climbers and gamers, and active with the Philadelphia chapter of the American Alpine Club. I have no personal skin in this campaign but I'd love to see them succeed because they're all around great people and have a few years of iteration and design work in this game at this point. There's a How To Play video and downloadable rulebook linked on the website, and the game is available on Tabletop Simulator if you want to check it out. https://www.playfirstascent.com/ (launches tomorrow): https://www.kickstarter.com/projects/firstascentgame/first-ascent
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# ? Jun 14, 2021 16:47 |
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I wonder if you could have a good compromise by creating a largely formatting-free document (such as a google doc) that has the information laid out in a way optimized for text-to-speech understanding and linking it from the main page. So you can use images to get around the terrible limitations of the kickstarter page proper. Accessibility is a topic I don't know much about, but am trying to be more aware of
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# ? Jun 14, 2021 16:53 |
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Stickman posted:Do the accessibility search and text-to-speech programs properly parse alt-text? Unless Kickstarter doesn’t support alt-text it seems like that could solve those two problems, at least (though not text size scaling). They do, this is one of the main purposes of alt text.
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# ? Jun 14, 2021 16:58 |
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Video also tends to make it harder to focus on and find specific information. Compare finding something on a page to trying to remember a timestamp. Or re-reading a complex paragraph vs rewinding and watching a confusing spoken clip.
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# ? Jun 14, 2021 17:00 |
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Kaza42 posted:I wonder if you could have a good compromise by creating a largely formatting-free document (such as a google doc) that has the information laid out in a way optimized for text-to-speech understanding and linking it from the main page. So you can use images to get around the terrible limitations of the kickstarter page proper. Accessibility is a topic I don't know much about, but am trying to be more aware of Yes, although you’re still creating a situation where some people need to work harder to get the same info. Since I am not one of those people I don’t feel qualified to say how good an option that is.
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# ? Jun 14, 2021 19:47 |
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https://www.kickstarter.com/projects/silvervinepublishing/floria-the-verdant-way-indie-japanese-trpg-translation Silver Vine Publishing is gearing up to launch the KS for our 2nd project Floria: The Verdant Way! I'm really excited for this one. I mean I was excited for Summon Skate too, but I know a lot of people have been looking forward to this one. I'll post more details about the game on the Silver Vine thread.
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# ? Jun 14, 2021 23:02 |
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armorer posted:Some friends of mine have a kickstarter launching tomorrow for a rock climbing themed game. They're long time climbers and gamers, and active with the Philadelphia chapter of the American Alpine Club. I have no personal skin in this campaign but I'd love to see them succeed because they're all around great people and have a few years of iteration and design work in this game at this point. There's a How To Play video and downloadable rulebook linked on the website, and the game is available on Tabletop Simulator if you want to check it out. This kickstarter is live now, and almost funded after just 2 hours. I swear I won't shill it anymore after this.
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# ? Jun 15, 2021 16:24 |
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armorer posted:This kickstarter is live now, and almost funded after just 2 hours. I swear I won't shill it anymore after this. It's fully funded now.
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# ? Jun 15, 2021 18:21 |
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Is there a lot of crossover between climbers and board gamers? I just got my first rope and quickdraw set and am crack climbing this weekend. There can't be that many folks with that identical combo of hobbies. Congrats to your friends tho, just backed.
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# ? Jun 15, 2021 18:57 |
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My friend's Kickstarter is doing very well (it's doubled the initial funding) and I wanted to thank any goons who backed it! If you haven't given it a look, consider this a blatant shill. The Hammer and the Stake - a new RPG where 1920s era Eastern European socialists fight a tyrannical government led by Count Dracula!
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# ? Jun 15, 2021 19:03 |
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The GameVaults: World of Warcraft® OnyxEdition™ includes all the pieces in the GameVaults: World of Warcraft® Core Edition™ plus 20 additional exclusive creature game pieces - 10 each of two amazing Abomination figures. These exclusives are painted in rich and detailed black tones. In addition to being visually stunning, these deep black tones raise the complexity of the game. When there is no differentiation between the pieces and the playing surface the gameplay difficulty is amplified significantly. https://www.kickstarter.com/projects/gamevaults/gamevaults-world-of-warcraft-edition what even is this e: For all the GameVaults: World of Warcraft® Editions, we have chosen accuracy over simplicity. This tabletop game will be built to the highest standards and level of detail. Rather than mold a game piece to be cost effective and tooling efficient, our designers have done the opposite. Unlike traditional tabletop games, the GameVaults playing area sits over 4 inches tall above the table surface. With the addition of iconic elements placed on the gaming platform, game landing spaces are raised in some areas as high as 8 inches, creating a level of distraction never before seen in tabletop gaming. There are 2 levels of game play. Level 43 is the initial setup phase and precursor to the impending battle. 90s Cringe Rock fucked around with this message at 19:09 on Jun 15, 2021 |
# ? Jun 15, 2021 19:06 |
I'm getting some strong Cones of Dunshire energy coming from that.
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# ? Jun 15, 2021 19:13 |
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I wonder what their license with Blizzard actually covers?
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# ? Jun 15, 2021 19:23 |
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quote:GameVaults is developed by KODE13, LLC [solely owned by award-winning Edge Toy, Inc. located in Torrance, California]. We look forward to sharing our unorthodox approach to design, combined with mashing IP into unlikely products and games. I mean I guess they're honest about their business model.
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# ? Jun 15, 2021 19:26 |
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90s Cringe Rock posted:The GameVaults: World of Warcraft® OnyxEdition™ includes all the pieces in the GameVaults: World of Warcraft® Core Edition™ plus 20 additional exclusive creature game pieces - 10 each of two amazing Abomination figures. These exclusives are painted in rich and detailed black tones. In addition to being visually stunning, these deep black tones raise the complexity of the game. When there is no differentiation between the pieces and the playing surface the gameplay difficulty is amplified significantly. I thought this was going to be a reprint of the World of Warcraft board game from ages back that's long out of print and was supposedly quite good (like the Starcraft one). Instead I'm not at all sure what the game is.
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# ? Jun 15, 2021 19:30 |
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quote:The Vaulter, x4 Game Pieces Ah, $500 for a Warcraft themed checkers variant, fantastic
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# ? Jun 15, 2021 19:30 |
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StarkRavingMad posted:Ah, $500 for a Warcraft themed checkers variant, fantastic Yeah but it's hard to see the pieces.
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# ? Jun 15, 2021 19:31 |
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90s Cringe Rock posted:Yeah but it's hard to see the pieces. poo poo, I'm in
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# ? Jun 15, 2021 19:35 |
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# ? Jun 5, 2024 03:10 |
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StarkRavingMad posted:Ah, $500 for a Warcraft themed checkers variant, fantastic It looks more like a variant on a tafl game than checkers, but yeah. Their only selling point is the models, which makes their default paint jobs really baffling since they obscure the details. A bit of a shame, since the models themselves look decent. Not $500 decent, but maybe "if I saw some of these at a LGS for $7 each I'd consider it". Like the wall of generic D&D minis most game stores seem to have
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# ? Jun 15, 2021 19:40 |