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SidneyIsTheKiller posted:I'm a philistine whose last FPS was Goldeneye. Saw Doom 64 was available on Switch and went "ooh just 5 bucks!" What
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# ? Jun 23, 2021 05:34 |
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# ? Jun 8, 2024 07:13 |
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SidneyIsTheKiller posted:I'm a philistine whose last FPS was Goldeneye. Saw Doom 64 was available on Switch and went "ooh just 5 bucks!" There may have been worse ways, but this still is probably not the way you wanted to find out that you are weird. Nobody plays with tank FPS controls from the 90s. In fact, funny you mention Turok because a normal control scheme is the number one thing people praise the modern Turok1&2 ports for. That and lifting the fog and player speed somewhat.
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# ? Jun 23, 2021 05:56 |
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I feel like the options menu that lets you re-assign every single action to a different button except the ones I want is trying to mock me. This is almost as bad as when I got Resident Evil 3 assuming they'd carry over the "third person controls" option from RE2. And of course they didn't. Rocket Pan posted:lifting the fog They did WHAT?
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# ? Jun 23, 2021 06:25 |
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SidneyIsTheKiller posted:I feel like the options menu that lets you re-assign every single action to a different button except the ones I want is trying to mock me. Control stick axis reassignment is very different from button reassignment, our engine is constantly at odds with the former concept so we mostly just stick to the southpaw option to save us the headaches. This comes from having to deal with the several different things that accept input and where, if you handle it in the wrong place or wrong time you can accidentally create an environment in which changing the stick now makes some menus or other actions nonsensical or uncontrollable. As the request pool for remapping the sticks in such a way is typically zero, we prioritise other things. SidneyIsTheKiller posted:They did WHAT? How is that weird? The fog distance in Turok was hella short, we could afford to push it out just a smidge, don't you think? It was like the number one expected thing from the ports. Some people were disappointed that we didn't remove it altogether (though we wouldn't have done that anyway, that would have been drastic), which the map design didn't really support that as later maps abused the short draw distance to create some weird structures, heck Kaiser already needed to edit some of the existing maps already to handle just extending it. Plus the fog explicitly played into the rendering performance, even extending it was enough to push the Switch CPU to its limit in some places. Rocket Pan fucked around with this message at 06:53 on Jun 23, 2021 |
# ? Jun 23, 2021 06:51 |
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Rocket Pan posted:Control stick axis reassignment is very different from button reassignment, our engine is constantly at odds with the former concept so we mostly just stick to the southpaw option to save us the headaches. This comes from having to deal with the several different things that accept input and where, if you handle it in the wrong place or wrong time you can accidentally create an environment in which changing the stick now makes some menus or other actions nonsensical or uncontrollable. As the request pool for remapping the sticks in such a way is typically zero, we prioritise other things. Some nice insight, thanks. Rocket Pan posted:How is that weird? The fog distance in Turok was hella short, we could afford to push it out just a smidge, don't you think? It was like the number one expected thing from the ports. Some people were disappointed that we didn't remove it altogether (though we wouldn't have done that anyway, that would have been drastic), which the map design didn't really support that as later maps abused the short draw distance to create some weird structures, heck Kaiser already needed to edit some of the existing maps already to handle just extending it. Plus the fog explicitly played into the rendering performance, even extending it was enough to push the Switch CPU to its limit in some places. I was joking about this one (well, mostly; I'd still find it ideal for there to be an option if possible).
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# ? Jun 23, 2021 07:47 |
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SidneyIsTheKiller posted:I feel like the options menu that lets you re-assign every single action to a different button except the ones I want is trying to mock me. SidneyIsTheKiller posted:I was joking about this one (well, mostly; I'd still find it ideal for there to be an option if possible).
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# ? Jun 23, 2021 08:01 |
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SidneyIsTheKiller posted:I was joking about this one (well, mostly; I'd still find it ideal for there to be an option if possible). Lork posted:It's an option, at least in the PC version. Ye, an option in all versions, both Turok1 & 2. Though in 2 you probably don't want to disable the extended draw distance for multiplayer unless you want to be utterly stomped.
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# ? Jun 23, 2021 08:08 |
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Carpator Diei posted:Does anyone know if Freedoom is still being developed? According to the Doomwiki the last release was in 2019, but the project has been around since 2001 so that might not mean all that much. The newest version does seem to have some better enemy sprites than in earlier days. There were commits to the github in 2020, but not 2021. I've noticed (so anecdotal data) that a lot of projects have been significantly reduced in activity since 2020, probably due to pandemic fatigue/stress.
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# ? Jun 23, 2021 08:14 |
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Prodeus good.
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# ? Jun 23, 2021 08:38 |
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Prodeus will only be good if they either totally revamp all of the early stages I played, get rid of that goddamn abomination of a shotgun, and/or just make reloading less irksome for half the arsenal. Funnily enough the graphics, which everyone was worried about, are totally fine.
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# ? Jun 23, 2021 09:29 |
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There was nothing explicitly wrong with Prodeus when I played but for some reason it just didn't click with me. Soundtrack bangs tho.
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# ? Jun 23, 2021 11:08 |
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Lork posted:I think the N64 version of RE2 might have had an option for camera relative controls, but if it did, it was something added by the port studio that had nothing to do with Capcom, who were happily plugging away with mandatory tank controls well into the PS2 generation. fun fact: that port studio also made midtown madness for microsoft, the red dead trilogy for rockstar, and the virtual reality scenes in the film “the lawnmower man”
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# ? Jun 23, 2021 12:49 |
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Weedle posted:fun fact: that port studio also made midtown madness for microsoft, the red dead trilogy for rockstar, and the virtual reality scenes in the film “the lawnmower man” Ah, well shame about RDR. Can't win 'em all.
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# ? Jun 23, 2021 13:02 |
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Carpator Diei posted:Does anyone know if Freedoom is still being developed? According to the Doomwiki the last release was in 2019, but the project has been around since 2001 so that might not mean all that much. The newest version does seem to have some better enemy sprites than in earlier days. Arivia posted:There were commits to the github in 2020, but not 2021. I've noticed (so anecdotal data) that a lot of projects have been significantly reduced in activity since 2020, probably due to pandemic fatigue/stress. You can go to the official forum on Doomworld to see what people are currently up to. People are posting this year, but it’s probably quieted down with the US opening up.
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# ? Jun 23, 2021 13:59 |
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TheScott2K posted:No soundtrack, which was Redbook audio streamed from the disc. "No soundtrack" hasn't seemed to stop them in the past or present.
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# ? Jun 23, 2021 14:14 |
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You're so patient with people who make insane requests of your games. It's charming.
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# ? Jun 23, 2021 14:17 |
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Now when I play a shooter I'm gonna try to reload by holding RMB and pulling down.
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# ? Jun 23, 2021 14:26 |
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ExcessBLarg! posted:You're so patient with people who make insane requests of your games. It's charming. Relatively speaking that barely registers, it's at least a request that makes some amount of sense, even if it is right out of the 90s. I've had people ping me at 4 in the morning on discord about secrets in Forsaken, someone insist that adding keyboard/mouse support in Turok on PS4 simply requires us to put time into it (a statement that is as technically true as much as it misses the point), anything to do with the Blood/Build community, and accused of stealing Doom64 fanfiction for creating the Lost Episode. And that's just from my pile. We get some strange stuff happen to us.
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# ? Jun 23, 2021 14:33 |
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Groovelord Neato posted:Now when I play a shooter I'm gonna try to reload by holding RMB and pulling down. I play on my laptop on my couch with the mouse on a book.
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# ? Jun 23, 2021 14:54 |
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Prodeus was just announced as coming to Xbox Game Pass PC this week. If you're a subscriber to that (and honestly, I recommend it, it's pretty nuts) then definitely give it a shot.
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# ? Jun 23, 2021 15:16 |
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Groovelord Neato posted:Now when I play a shooter I'm gonna try to reload by holding RMB and pulling down. r plus pull down it’s the time crisis reload made flesh in more ways than one
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# ? Jun 23, 2021 15:17 |
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Groovelord Neato posted:Now when I play a shooter I'm gonna try to reload by holding RMB and pulling down. I went back to Prey after Cruelty Squad and I keep accidentally alt-firing doing this. You don't even need to reload in Prey! Though this has taught me there is in fact an alt-fire for the grenade crabs.
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# ? Jun 23, 2021 16:38 |
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david_a posted:You can go to the official forum on Doomworld to see what people are currently up to. People are posting this year, but it’s probably quieted down with the US opening up. https://streamable.com/rjqdnm
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# ? Jun 23, 2021 16:47 |
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SkeletonHero posted:I went back to Prey after Cruelty Squad and I keep accidentally alt-firing doing this. I just feels so natural once you've been playing for a bit lol https://twitter.com/CSoftproducts/status/1407758714698964999?s=20 Hell yeah. Groovelord Neato fucked around with this message at 18:56 on Jun 23, 2021 |
# ? Jun 23, 2021 17:06 |
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https://twitter.com/ULTRAKILLGame/status/1407739735368507393?s=19
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# ? Jun 23, 2021 17:40 |
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Rocket Pan posted:accused of stealing Doom64 fanfiction for creating the Lost Episode. And that's just from my pile. Now I want to read this fanfiction. It's gotta be a real trip. If you do end up ripping off fanfiction for ideas please make the bonus episode for your Half-Life rerelease just Half-Life: Full Life Consequences.
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# ? Jun 23, 2021 19:03 |
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Lork posted:Are we talking about the remakes here or the originals? I think the N64 version of RE2 might have had an option for camera relative controls, but if it did, it was something added by the port studio that had nothing to do with Capcom, who were happily plugging away with mandatory tank controls well into the PS2 generation. Yeah, I had the Nintendo 64 RE2. You pressed down and you went "down," it was glorious.
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# ? Jun 23, 2021 19:33 |
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Halo MCC has updated with big Halo 1 graphical fixes and new mod tools. There's also two new maps for Halo 3 scavenged from the Russian F2P Graveyard, among other things.
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# ? Jun 23, 2021 19:33 |
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https://www.youtube.com/watch?v=hveTO1oD0Ew
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# ? Jun 23, 2021 19:53 |
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Serephina posted:Prodeus will only be good if they either totally revamp all of the early stages I played, get rid of that goddamn abomination of a shotgun, and/or just make reloading less irksome for half the arsenal.
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# ? Jun 23, 2021 21:07 |
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That's pretty cool. Too bad I don't have fc5
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# ? Jun 23, 2021 21:16 |
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I dunno if I'm going to remember any of Alkaline's maps in a week, but I have to say I find myself liking their additions to the enemy roster more than AD's.
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# ? Jun 23, 2021 22:01 |
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site posted:That's pretty cool. Too bad I don't have fc5 It's a decent game on PC with the Resistance mod, there are masses of custom levels on the arcade browser and also it's a fun sandbox. It'll probably be cheap on Steam tomorrow
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# ? Jun 24, 2021 01:57 |
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girl dick energy posted:What's the issue with the shotgun? It's fine up close, and reloads two shots per animation, which more video game shotguns should do. I have no idea if they've changed it, but when I played the shotgun was about as range-sensitive as the Doom3 shotty, ie required almost physical contact to be able to one-shot a basic mook. The awful reloading hurt the shotty in that I found myself spending an inordinate amount of time in every firefight having to kite backwards as it reloaded, which is the opposite of fun. Example: you'd be backtracking through a narrow gully and melee bruisers warp in ahead, only dual pistols, shotty, and fists are available, and both those weapons have terrible time shooting :: time reloading ratios, so you end up running around (NOT repositioning, just straight running) watching your guns reload. The later guns are better about this, eg the Missile Launcher and Chaos Rifle thing where fine. Alternatively, you can use the shotty's alt-fire, which is a sniper rifle (?!) able to one-shot anything early from infinite range with pinpoint accuracy, for a single shot of ammo (!), but using it requires a painstakingly slow pace of whittling things down. Simultaneously overpowered and miserable to use. Eventually, I got fun guns (which, coincidentally, have almost nil reload times...) and the arenas started to get hectic, but the first hour or two where really doing a disservice to the quality of the product. This is all possibly outdated, as I've seen at least one new shotty in previews, but I still have my reservations and know better than to assume that everything one doesn't like about an EA product will be magically fixed by release.
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# ? Jun 24, 2021 02:06 |
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What kinda bugs me about Prodeus is that it looks like it's going for Doom/nuDoom gameplay but they shoved in reloading
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# ? Jun 24, 2021 05:52 |
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The Kins posted:Prodeus was just announced as coming to Xbox Game Pass PC this week. If you're a subscriber to that (and honestly, I recommend it, it's pretty nuts) then definitely give it a shot. The enemies make me think of that weird claymation fighter on the SNES and not PC FPS pixel enemies as much as previews made me think.
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# ? Jun 24, 2021 06:42 |
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Wow people really don't like reloading huh.
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# ? Jun 24, 2021 11:15 |
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bbcisdabomb posted:Now I want to read this fanfiction. It's gotta be a real trip. Unfortunately nothing that exciting. It was Nevander's Doom64 Retribution "mod", and he accused us of taking his story ideas for his level sets. Which we didn't even know existed at the time.
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# ? Jun 24, 2021 11:46 |
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Played some Prodeus on Game Pass and specifically describing your game as a "boomer shooter" when other than the (weirdly filtered) graphics it feels very modern is certainly a choice.
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# ? Jun 24, 2021 13:28 |
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# ? Jun 8, 2024 07:13 |
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Al Cu Ad Solte posted:Wow people really don't like reloading huh. I like reloading. It's a satisfyingly tactile thing that lets you put a cool animation in and showcase how the gun works. It's also a good way to give a different rhythm to each gun. Just don't make a game where it takes multiple reloads to kill a single enemy.
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# ? Jun 24, 2021 13:44 |