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senrath posted:Was Kirby the one who considered video games of GW IP to be direct competitors, as well as once claiming that they had "outlived" RPGs? Yes. Famously, "How about other games like Pokémon or role-playing games? (Who can remember them, now?)"
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# ? Jun 30, 2021 22:11 |
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# ? May 25, 2024 06:02 |
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So how does the Age of Sigmar RPG compare to say, Warhammer Fantasy Roleplay? Or is that a bad comparison
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# ? Jun 30, 2021 23:02 |
I've slowly started easing back into 9th Age, the player designed edition of WHFB. I gave up after End Times and sold my stuff. The rules mostly seem clear, there's no lore to speak of, and magic is way toned down. I like it.
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# ? Jul 1, 2021 03:32 |
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Gort posted:So how does the Age of Sigmar RPG compare to say, Warhammer Fantasy Roleplay? Or is that a bad comparison WFRP started off as pretty much OSR D&D meets Call of Cthulhu. There's this Holy Roman Empire expy that's not only surrounded by hordes of hosed up enemies, but is also ravaged on the inside by the plague of bandits, ratmen, mutants, Chaos cultists and so forth. Most players will start off in careers like Rat Catcher, Charlatan, Bailiff and Grave Robber and will be doing jobs that might eventually leave them mutilated and insane. Age of Sigmar is more like D&D meets Exalted. The starting characters are like level 10 D&D character-strong. AoS takes place after Chaos won and blew the whole world. Sigmar, the king-god of humans managed to retreat into a safe space with some forces of Order and now finally has built up enough strength to strike back. Your party of Fantasy Space Marine, Iron Man But Dwarf, Also Dwarf But Slathers Himself In Magic Gold While Only Wearing Underpants, Murder Treeent and Kinda Evil But Very Hot Goth She-Elf go out into the eight interconnected Planescape-esque planes, one for each of trad WFRP's Winds of Magic, which comprise the new world and fight the forces of Chaos, Death and Destruction to carve out some lebensraum for the mortals in your care. Let's drunkenly brawl in a bunch of sewage! Okay, so you dismantle the left army and I'll make a skull pyramid out of the right one. Megazver fucked around with this message at 09:18 on Jul 1, 2021 |
# ? Jul 1, 2021 08:59 |
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Galaga Galaxian posted:Did GW ever rerelease their Warmaster stuff? So there hasn't been any sort of rerelease of Warmaster, whether rules or models. However, there is a dedicated group out there who have taken some of the rules from Warmaster Ancients (the "historical" Warmaster) and folded then into the original rules, calling it Warmaster Revolution. There's a fairly active Facebook group where people talk about the game, and I've heard of a forum for experimental rules, bug fixes and errata, but I haven't seen an actual link to it just yet. As for the models, between Kickstarters from Cromarty Forge, Black Gate and others, Patreons/Gumroads such as Onmioji, Ankylo and Forest Dragon, and the proliferation of 3d resin printers in general, armies have been easier to find than ever, assuming you're not looking for original GW pewter. There's also a Tabletop Simulator plug in for Warmaster as well, in case you're still not sure about heading out into the world with the whole pandemic thing. There's been rumors that Warhammer: The Old World is going to be another have in the style of Warmaster, but nothing concrete as of yet.
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# ? Jul 1, 2021 15:42 |
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From a pure rules standpoint, what would you say is the best miniatures game around spaceship battles? I'm sure many would say X-Wing, but I would love some alternative, because its model of 'buy ships you don't want to get cards you do want' (or make proxies) turns me off.
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# ? Jul 1, 2021 15:55 |
Imagined posted:From a pure rules standpoint, what would you say is the best miniatures game around spaceship battles? I'm sure many would say X-Wing, but I would love some alternative, because its model of 'buy ships you don't want to get cards you do want' (or make proxies) turns me off. If you're just looking for a game to play with friends, print the cards off. X-Wing is great, though I stopped playing a couple years ago due to non-game related reasons. If you're looking for league play, I'm sure there are plenty of players that won't mind loaning cards for the evening once you're established as a decent person
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# ? Jul 1, 2021 21:39 |
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SkyeAuroline posted:Yeah, nothing has been getting saved. Part of what put a damper on continuing my review for a while. Do what I do and repost all of your reviews on every other tabletop webforum. Or at least the popular ones. This does a great job at not only increasing how many people view your work, it has a better chance at "immortalizing" your posts on the off chance Lowtax gets his revenges and blows up SA. Or just save all of your docs in Google Drive.
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# ? Jul 2, 2021 06:52 |
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Is there something us mods can do, to ensure that good content from the fatal thread isn't lost forever somehow? At the very least, that thread could be goldmined whenever one is retired for the next? e. do you think inklesspen just doesn't want to archive that sort of stuff on that site, or maybe they could be asked nicely to include this sort of thing? Just brainstorming ideas here. I never want someone to feel like not providing good posts. I want to be a remover of obstacles if I can. Leperflesh fucked around with this message at 07:21 on Jul 2, 2021 |
# ? Jul 2, 2021 07:19 |
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Leperflesh posted:Is there something us mods can do, to ensure that good content from the fatal thread isn't lost forever somehow? At the very least, that thread could be goldmined whenever one is retired for the next? Last I Heard inklesspen like the rest of us is just exhausted by the pandemic, and they did transfer the F&F archive to a new site with better architecture around march this year so it's not like it's abandoned, just slow. Maybe reach out to them to see if there is something that can be done to help make it easier.
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# ? Jul 2, 2021 08:19 |
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I don't know how forums infrastructure really works but at the minimum the thread should be preserved and accessible in here and if goldmining the thread can do that, I'm all for it.
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# ? Jul 2, 2021 10:29 |
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Libertad! posted:Do what I do and repost all of your reviews on every other tabletop webforum. Or at least the popular ones. This does a great job at not only increasing how many people view your work, it has a better chance at "immortalizing" your posts on the off chance Lowtax gets his revenges and blows up SA. I write everything in Docs before I post it in that thread, so we're covered there.
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# ? Jul 2, 2021 13:37 |
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Last I heard, archiving the forum on inklesspen's website is still a heavily manual process -- maybe there's some sort of formatting we could enforce going forward which would make it easier to automate.
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# ? Jul 2, 2021 13:44 |
potatocubed posted:Last I heard, archiving the forum on inklesspen's website is still a heavily manual process -- maybe there's some sort of formatting we could enforce going forward which would make it easier to automate. The LP Archive has scripting and infrastructure for archiving screenshot Let's Plays. Perhaps this could be extended to other types of image-heavy threads? I always wished the goldmine would archive threads in a similar way, so we don't lose the images later.
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# ? Jul 2, 2021 13:59 |
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potatocubed posted:Last I heard, archiving the forum on inklesspen's website is still a heavily manual process -- maybe there's some sort of formatting we could enforce going forward which would make it easier to automate. Inklesspen uses some code to scrape the thread and repost it, but I think part of the challenge is that you have to manually filter out the discussion posts from the write ups. It's part of why Inklesspen has asked in the past for there to be some clear headers and ideally some images to make the write-ups stand out.
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# ? Jul 2, 2021 20:00 |
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I thought it was acceptable to include discussion posts in the review posts if they were a direct response to other people talking about the game, and added something to the review. If it makes it harder to archive I'll do those replies as separate posts from now on.
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# ? Jul 2, 2021 20:16 |
It's probably too cumbersome but PYF has a section where you create a thread and no one can post in it but yourself. Something like that for the reviews and then a link in the discussion thread could keep things neat and tidy.
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# ? Jul 2, 2021 20:22 |
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Note that a significant chunk of waffleimages has been restored due to astral's heroic work. There's still a lot missing and much of it will never be recovered; and I think tinypic is still gone too, and of course imageshack. So the concern about losing images is a real one, who knows if imgur will last forever or what. astral has plans for the future for improving image hosting options here (right now if you attach an image to a post, and you can only attach one, it's stored in the DB in a very stupid way, so expanding that functionality has to wait for a fix to how the site handles images in the first place) but in the meantime, if you can't self-host, imgur is still probably the safest bet. The LP archiver I believe depends on the idea that the OP of a thread will be the author of all its content, which is not a thing we can rely on for FATAL & Friends obviously, so scraping based on some other signifier is necessary. The scraper may still be a useful tool though, and maybe it could be modified or has special capabilities I'm unaware-of. re: Goldmining, what that really does is keep a thread permanently out of the archives. If you have Plat, you can read stuff in the archives, and I don't know if that's likely to change. There's also the Goodmine, which is probably the actual place I'd move a FATAL & Friends thread, since it's not really a comedy thread, but it accomplishes basically the same task. And as a tangent to that: whenever we retire a thread in TG we should consider whether it's a candidate for goodmine/goldmine, so please don't hesitate to speak up to a TG mod when that happens if you think a thread deserves that honor.
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# ? Jul 2, 2021 20:29 |
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mellonbread posted:I thought it was acceptable to include discussion posts in the review posts if they were a direct response to other people talking about the game, and added something to the review. It's been a while but I think the point was that you have to start the post with the review and then have discussions/ answering questions etc. afterwards because otherwise it won't look like a review at first glance.
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# ? Jul 2, 2021 20:29 |
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Hel posted:It's been a while but I think the point was that you have to start the post with the review and then have discussions/ answering questions etc. afterwards because otherwise it won't look like a review at first glance. Leperflesh posted:And as a tangent to that: whenever we retire a thread in TG we should consider whether it's a candidate for goodmine/goldmine, so please don't hesitate to speak up to a TG mod when that happens if you think a thread deserves that honor. It is a helpful reminder that I should post more in the smaller threads about specific topics.
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# ? Jul 2, 2021 21:14 |
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Nuns with Guns posted:Inklesspen uses some code to scrape the thread and repost it, but I think part of the challenge is that you have to manually filter out the discussion posts from the write ups. It's part of why Inklesspen has asked in the past for there to be some clear headers and ideally some images to make the write-ups stand out. Yeah, I was thinking something as simple as 'every writeup post starts with GOONREVIEWS on a line on its own' (or something) so the scraper can automatically recognise them. It's not a perfect system since it a) relies on people remembering to put that in place and b) has exactly zero protections from hijack or abuse, but something along those lines?
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# ? Jul 2, 2021 21:22 |
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What about a wiki through a free wiki service like pbwiki and storing it all there? E: Oh, I missed there is already an off-site backup.
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# ? Jul 2, 2021 22:17 |
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potatocubed posted:Yeah, I was thinking something as simple as 'every writeup post starts with GOONREVIEWS on a line on its own' (or something) so the scraper can automatically recognise them. It's not a perfect system since it a) relies on people remembering to put that in place and b) has exactly zero protections from hijack or abuse, but something along those lines?
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# ? Jul 2, 2021 22:35 |
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mellonbread posted:I thought it was acceptable to include discussion posts in the review posts if they were a direct response to other people talking about the game, and added something to the review. I think so long as it's obvious in some way that a post is part of the update chain, like there's a header up top, then it's fine? It's been a while so I don't remember all the specifics of how Inklesspen's process works. It might depend though. If you're replying to people with some clarifying information you want included in the archive, you might want to add your replies to an update post after, or save a few big ones for a Q&A section in the next update.
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# ? Jul 2, 2021 23:47 |
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I didn't see a "recommend me an RPG"-type thread, apologies if I missed it. Wondering if anyone has any suggestions for anything matching the following criteria: ~ works well with a low playercount, i.e. 3 (GM and two players). Obviously any decent system can be made to work for groups of varying size, but I'm wondering if there are games floating around there that have elements (or even were specifically designed) for low player count. ~ mid-to-shallow mechanics w/o a shitton of prep, looking for something that can be gotten off the ground relatively quickly ~ any setting/milieu totally works, but in a perfect world it wouldn't be trad/boilerplate fantasy. RP-heavy is cool, hack-n-slash is cool, basically wide open on this front. Again, I know there are plenty of systems can be made to fit into this box with varying degrees of difficulty, just curious if anyone's like "yo, [X] is exactly what the doctor ordered." Thanks in advance for any recs.
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# ? Jul 4, 2021 01:35 |
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rivetz posted:I didn't see a "recommend me an RPG"-type thread, apologies if I missed it.
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# ? Jul 4, 2021 01:45 |
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rivetz posted:I didn't see a "recommend me an RPG"-type thread, apologies if I missed it. Wondering if anyone has any suggestions for anything matching the following criteria: Ironsworn maybe? It was designed for both solo and low-player counter GM-less cooperative/GM'd play. Its also free.
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# ? Jul 4, 2021 01:51 |
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rivetz posted:I didn't see a "recommend me an RPG"-type thread, apologies if I missed it. Wondering if anyone has any suggestions for anything matching the following criteria: Do you like horror games? If so, these should scratch the RP-heavy side while meeting your other requirements. If you like one-shots: Trophy Dark. If you like more OSR-module-style gameplay: Trophy Gold. TrophyRPG.com, or you can get the base rules for free from the Trophy SRD.
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# ? Jul 4, 2021 02:12 |
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rivetz posted:I didn't see a "recommend me an RPG"-type thread, apologies if I missed it. Wondering if anyone has any suggestions for anything matching the following criteria: There's a lot of options that could hit that niche, but I'm going to suggest three for simplicity's sake. First, Call of Cthulhu. Your classic lovecraftian horror game. It's very approachable as both a system and as a setting, and has decades of published material to work off of. There's also variants like Pulp Cthulhu and Trail of Cthulhu if you want a different system but would like to use CoC adventures or whatnot. Second, there's Blades in the Dark, which is... basically a fantasy heist crew game with a lot of focus on player agency. There's also Scum and Villainy, which is pretty much the Star Wars version of the game. Third there's a whole slew of Powered by the Apocalypse games. Apocalypse world, Legacy: Life Among the Ruins, Fellowship, etc etc. These heavily focus on giving the players control over the narrative. Ideally they're little to know prep, but they can ask a lot of creativity from everyone at the table.
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# ? Jul 4, 2021 02:57 |
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Galaga Galaxian posted:Ironsworn maybe? It was designed for both solo and low-player counter GM-less cooperative/GM'd play. Its also free. Seconding this, as I'm doing exactly that thing with a 3-person Ironsworn group and it's working great.
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# ? Jul 4, 2021 03:14 |
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Imagined posted:From a pure rules standpoint, what would you say is the best miniatures game around spaceship battles? I'm sure many would say X-Wing, but I would love some alternative, because its model of 'buy ships you don't want to get cards you do want' (or make proxies) turns me off. I'd go with Full Thrust for a generic system that has a ship construction system and a large number of fleets based on established properties (B5, BSG, Star Trek, Star Wars, etc.) available. It does cinematic and vector movement. Resolution is simple. I'm a little out of touch but as best I recall and can quickly Google, The current best version of the rules are the Full Thrust Continuum set, https://emeraldcoastskunkworks.wordpress.com/category/project-continum-rules/ The Continuum project has fleet books available for several settings https://emeraldcoastskunkworks.wordpress.com/category/fleet-books/popular-sci-fi-fleet-books/ If you want a slightly less generic (has ship construction rules but they're really crunchy) system that does 3D and has a virtual tabletop, I will shill my publisher's Squadron Strike. The developer had some really good ideas about play aids, and managed to make 3d vector movement both playable and fun on the table without computer assistance. There is also computer assistance. They've got some good home grown settings and (the stuff I work on) the space combat license for Traveller. Naturally I'm biased, but you can check out the publisher page, https://www.adastragames.com/products/squadron-strike-traveller-deluxe Or drop a few buck on the starter kit, https://www.drivethrurpg.com/product/171157/Squadron-Strike-Second-Edition-Starter-Kit?manufacturers_id=8922 PM me to get into a game on the virtual tabletop, we teach the game online every week. mllaneza fucked around with this message at 03:53 on Jul 4, 2021 |
# ? Jul 4, 2021 03:37 |
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rivetz posted:I didn't see a "recommend me an RPG"-type thread, apologies if I missed it. Wondering if anyone has any suggestions for anything matching the following criteria: Call of Cthulhu should do the trick. Check out the free Quickstart to get a better idea. There's also a modern day spin-off called Delta Green and it has a free Quickstart as well. For specific points: It should work fine with two players for the most part, but CoC benefits from having more bodies to throw at a threat, so I'd suggest either making the PCs stronger as per Pulp Cthulhu guidelines or simply giving each player two PCs. The core of the mechanics in the current edition is relatively simple, but there are some fiddly sub-systems like chases, going insane and , which thankfully can mostly be tackled when necessary and/or ignored. The chargen can be a little laboursome, but thankfully the devs throw piles of pregens at you. There's usually a six-pack of them in every book they've released and in some books there's a set for every specific short adventure. (Because most of them are expected to die and the world to blow up by the end of each one.) You can grab the pre-gens for most of the books from their site. It's very much not trad fantasy. On a different note, if you wanted to run some OSR, Godbound as well as Stars/Worlds Without Number with the Heroic PCs/Legate rules from the Deluxe versions of the rules should work well. EDIT: Oh right, I haven't actually played any of them, but most of the games Gumshoe family of investigative RPgs from what I've seen in their rulebooks explicitly support playing them with two players. If you're into investigative roleplay, there's a lot of different flavors to try out. Megazver fucked around with this message at 10:18 on Jul 4, 2021 |
# ? Jul 4, 2021 10:01 |
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Megazver posted:It should work fine with two players for the most part, but CoC benefits from having more bodies to throw at a threat, so I'd suggest either making the PCs stronger as per Pulp Cthulhu guidelines or simply giving each player two PCs. As a side note, giving each player two PCs is a pretty good way of handling almost any trad game with two players and a GM. It ups bookkeeping a bit, so it might be tricky if you're playing something crunchy, but it's worth a thought.
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# ? Jul 4, 2021 10:35 |
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On the topic of Call of Cthulhu, there's a Kickstarter going on right now for a reprint of the original Call of Cthulhu box set(and 5 other early books for the line) that looks pretty snazzy and surprisingly cheap too
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# ? Jul 4, 2021 11:08 |
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potatocubed posted:As a side note, giving each player two PCs is a pretty good way of handling almost any trad game with two players and a GM. It ups bookkeeping a bit, so it might be tricky if you're playing something crunchy, but it's worth a thought. It depends on a system, I'd say. It'd be too much fuss for some players in the more build and tactically complex D&D-likes like 4e, PF2 and perhaps even 5e, but it shouldn't be too much of an issue for CoC.
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# ? Jul 4, 2021 11:19 |
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I'd like to drop a recommendation for Sine Nomine's Scarlet Heroes, which is a D&D derivative designed specifically to be played with one GM and one player
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# ? Jul 4, 2021 11:37 |
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gradenko_2000 posted:I'd like to drop a recommendation for Sine Nomine's Scarlet Heroes, which is a D&D derivative designed specifically to be played with one GM and one player The key technology - the damage and defy death mechanics - translate straight into any D&D derivative with no issues
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# ? Jul 4, 2021 11:53 |
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Angrymog posted:The key technology - the damage and defy death mechanics - translate straight into any D&D derivative with no issues Also yes. And in the case of a conversion I'd recommend the free "Black Streams: Solo Heroes" supplement also by Sine Nomine for mechanics on how to do this translation.
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# ? Jul 4, 2021 12:01 |
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Angrymog posted:The key technology - the damage and defy death mechanics - translate straight into any D&D derivative with no issues What do they do?
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# ? Jul 4, 2021 12:20 |
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# ? May 25, 2024 06:02 |
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Gort posted:What do they do? quote:Briefly, NPCs hit points are replaced by their hit dice (so a 1 HD mook is taken out by 1 point of damage). Damage dice instead map a range of rolls to a damage result (so a roll of 2-5 on damage does 1 point of damage, a roll of 6-9 does 2 points of damage, etc.) And heroes get a “fray die”, which allows them to do damage every turn to NPCs at the same or lower HD as the hero’s level. quote:If a PC encounters an obstacle they simply cannot overcome, they can defy death. Instead of failure, they take hit point damage – and, providing they survive, automatically overcome the obstacle.
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# ? Jul 4, 2021 12:38 |