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Dark Forces in particular kind of deserves a modding renaissance with that new sourceport, many of the old mods are genuinely incredible, in the full sense of that word.
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# ? Nov 16, 2021 12:11 |
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# ? May 15, 2024 18:52 |
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https://twitter.com/LambdaGen/status/1460572948096602116?s=20 Still my favourite game ever.
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# ? Nov 16, 2021 12:47 |
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Quantum of Phallus posted:https://twitter.com/LambdaGen/status/1460572948096602116?s=20 Reposting this stupid thing I made earlier this year: https://www.youtube.com/watch?v=yIJhYm9mWnU
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# ? Nov 16, 2021 13:24 |
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You can repost it whenever you want because it owns.
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# ? Nov 16, 2021 13:29 |
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Quantum of Phallus posted:https://twitter.com/LambdaGen/status/1460572948096602116?s=20
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# ? Nov 16, 2021 13:48 |
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TimeSplitters 2-3 just got added to the Xbox Backwards Compatibility list in the final ever update! Just bought a cheap copy of TS2 in case I get an Xbox again one day! Also here's the TS2 soundtrack just in case you forgot how good it is https://www.youtube.com/watch?v=vvPpl717sTE
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# ? Nov 16, 2021 14:05 |
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it would amuse me if graf forked the lucius port at some point a la raze
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# ? Nov 16, 2021 20:12 |
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if you find your Doom experience to be not adequately *definitive*, a new GTA inspired mod has dropped: https://twitter.com/nashmuhandes/status/1460625772675096582?s=21
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# ? Nov 17, 2021 05:25 |
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Voodoo Cafe posted:if you find your Doom experience to be not adequately *definitive*, a new GTA inspired mod has dropped: Now we need one that makes doomguy get wider with each strafe. https://twitter.com/darkwingdust69/status/1459929293023236096?s=21
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# ? Nov 17, 2021 06:32 |
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SeANMcBAY posted:Now we need one that makes doomguy get wider with each strafe. it is done https://twitter.com/dietinghippo/status/1460907153862971394?s=20 he is getting larger only while strafing, i just happen to be doing a lot of it there Dieting Hippo fucked around with this message at 11:10 on Nov 17, 2021 |
# ? Nov 17, 2021 10:48 |
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To be fair that getting wider bug was present in the original version of GTA 3 as well, it's part and parcel of a certain glitch you can pull off
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# ? Nov 17, 2021 11:07 |
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Incredible that they were able to get GTA3 to run like dogshit on a 3070 ti even with DLSS in TYOL 2021
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# ? Nov 17, 2021 12:14 |
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drrockso20 posted:To be fair that getting wider bug was present in the original version of GTA 3 as well, it's part and parcel of a certain glitch you can pull off Aren't the remasters totally redone in UE4? Strange the bug was ported too.
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# ? Nov 17, 2021 12:20 |
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Turin Turambar posted:Aren't the remasters totally redone in UE4? Strange the bug was ported too. No, the game logic underneath is still running on the old engine. Just the visual layer has been replaced, from what Ive read. The same old terrible Android/Ios ports, just with "improved" visuals.
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# ? Nov 17, 2021 12:23 |
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Dieting Hippo posted:it is done What, couldn’t find a midi of the Wide Putin song?
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# ? Nov 17, 2021 13:41 |
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wide Doomguy's death sprite is seriously disturbing
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# ? Nov 17, 2021 16:35 |
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I'd say the GTA3 remaster is worse than the WC3 one but at least you can still play the original game.
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# ? Nov 17, 2021 17:07 |
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The most impressive thing about the GTA remasters is they took 20 year old games and made them look worse and perform like dogshit on modern consoles. GTA 3 needs a 30fps cap on a PS4 pro to run well? C’mon… Digital Foundry did a deep dive. https://youtu.be/Y1JJt7xHTlE If a developer can get the goddamn Crysis trilogy to run well on a Switch then a developer can figure out how to get good performance out of a GTA remaster.
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# ? Nov 17, 2021 19:30 |
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Groovelord Neato posted:I'd say the GTA3 remaster is worse than the WC3 one but at least you can still play the original game. I mean the originals aren't for sale any more but at least Rockstar didn't replace them with the terrible new versions, so sometimes terrible anti-consumer practices have their benefits
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# ? Nov 17, 2021 20:11 |
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Solaris 2.0 posted:The most impressive thing about the GTA remasters is they took 20 year old games and made them look worse and perform like dogshit on modern consoles. GTA 3 needs a 30fps cap on a PS4 pro to run well? C’mon… If it's all the same code just dumped into a new renderer then I can't fault them too much, the old games needed to run at a 30 FPS cap in order for things not to break. The PC versions let you turn that off as an option but nobody ever did it because otherwise the game just stopped working. UnknownMercenary fucked around with this message at 20:42 on Nov 17, 2021 |
# ? Nov 17, 2021 20:19 |
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Turin Turambar posted:Aren't the remasters totally redone in UE4? Strange the bug was ported too. They're not totally redone. The original game code is still there (based off the mobile versions), but RenderWare (which the games used only for its rendering part not as engine) was replaced by UE4. Nokiaman fucked around with this message at 20:36 on Nov 17, 2021 |
# ? Nov 17, 2021 20:34 |
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UnknownMercenary posted:If it's all the same code just dumped into a new renderer then I can't fault them too much, the old games needed to run at a 30 FPS cap in order for things not to break. The PC versions let you turn that off as an option but nobody ever did it because otherwise the game just stopped working. It's more pathetic that it's not even a smooth 30. There's a fan patch that fixed that, among other things that the remaster doesn't.
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# ? Nov 17, 2021 20:42 |
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Question time: if you had to pick one episode of one retro FPS game to survive the videogame apocalypse, which one would it be? I'm going to say: Doom E1 as it's just so iconic and endlessly replayable. I guess that's an unfair one to start with. Runner up would be Duke 3D Episode 3 as it's end to end city maps and that was my favourite part of that game, and for some reason that weird time between the release of Doom and Quake was super memorable for me
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# ? Nov 17, 2021 20:52 |
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Convex posted:Question time: if you had to pick one episode of one retro FPS game to survive the videogame apocalypse, which one would it be? Surface Tension from Half Life is one of the most atmospheric levels in an FPS ever and is incredibly varied in the scenarios Gordon must fight in.
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# ? Nov 17, 2021 20:56 |
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Baron von Eevl posted:edit I take it back, the Mara Jade expansion for Jedi Knight is the worst, that poo poo sucks and I couldn't finish it The level design quality was so all over the place. Dromund Kaas was bad and I couldn't as a kid figure out where to go but you had some cool city levels where you go through an apartment and just casually say passing through or the demo mission which was really cool in dropping a starfighter on a bunch of Stormtroopers breaking in (Just remembered I hated the following set of missions on that asteroid that followed that cool sequence). I love Jedi Knight 1 and played that game all the time on Microsoft Zone along with XvsT. I think the middle maps especially Baron's Hed were really great and especially the scale of it. I also enjoyed the falling ship levels but the Valley of the Jedi was weak overall. And going to echo how great Jerec is in chewing the scenery. So I'll be excited to see his Outcast play through of it.
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# ? Nov 18, 2021 07:56 |
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The Kins posted:New update from Lucius on Force Engine: Thanks for sharing this because it looks like he's not kept the site to to date, I've had it in a browser tab and didn't see anything about this. Looks incredible though. Hopefully the website will be the thing he stops updating this time.
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# ? Nov 18, 2021 16:38 |
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doom 2 doesn't have episodes so i'd have to go with heretic e1
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# ? Nov 18, 2021 18:31 |
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What was the last big title that had episodes at all? Quake?
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# ? Nov 18, 2021 18:34 |
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Baron von Eevl posted:What was the last big title that had episodes at all? Quake? Half-Life 2
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# ? Nov 18, 2021 18:49 |
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wait no dusk e2
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# ? Nov 18, 2021 19:01 |
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Dusk, in my heart. doom 2 not having episodes is just one of the reasons it is the lesser of the senior dooms
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# ? Nov 18, 2021 19:01 |
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This doesn't happen often but when a game has chapters/episode titles and the final chapter/level/mission is named after the game itself I start hooting and hollering and banging pots and pans together. Since I don't get that enough in games I do this in every stupid book I write.
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# ? Nov 18, 2021 19:22 |
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Doom 2 doesn’t have proper episodes but I still consider the intermission screens as bookmarks.
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# ? Nov 18, 2021 19:51 |
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That's fair and I think dividing media into sections or chapters or acts like that is usually a great idea, but i always feel like when I hear "episode" in reference to a video game it's the strict "you're starting over from scratch" thing. I don't really understand why these old id and build engine games did that other than it was just the model that wolf3d established.
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# ? Nov 18, 2021 20:13 |
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SeANMcBAY posted:Doom 2 doesn’t have proper episodes but I still consider the intermission screens as bookmarks. I took the sky textures as the "episodes" since the Dead Simple text doesn't really mark a change in setting. The sky textures mark the game into the starport, the city, and then Hell.
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# ? Nov 18, 2021 20:21 |
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Baron von Eevl posted:That's fair and I think dividing media into sections or chapters or acts like that is usually a great idea, but i always feel like when I hear "episode" in reference to a video game it's the strict "you're starting over from scratch" thing. I don't really understand why these old id and build engine games did that other than it was just the model that wolf3d established. They only have so many guns and enemies, past a certain point you just kind of max out everything, nothing new is left, and there’s not much more challenge you can throw at the player (at least not on a 1994 PC). Modern big budget shooters tend to give you a bunch of upgrades to fill out the back half of the game instead of resetting you to zero too often.
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# ? Nov 18, 2021 20:22 |
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Baron von Eevl posted:That's fair and I think dividing media into sections or chapters or acts like that is usually a great idea, but i always feel like when I hear "episode" in reference to a video game it's the strict "you're starting over from scratch" thing. I don't really understand why these old id and build engine games did that other than it was just the model that wolf3d established. It made sense when they were selling games through the shareware model. The first section is free, and you know that if there's 3 more paid episodes, you still have 75% of the game to experience. Also, Doom 2 is a standalone expansion.
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# ? Nov 18, 2021 20:23 |
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Also, Wolf 3D didn't establish that so much as a multitude of Apogee releases, Commander Keen not least of which, had established sooner. Probably somebody else even sooner than that! I almost miss that game-selling structure, but given I'm drowning in games to play at this point, I suppose I, myself, really don't need more free shareware to try on top of that.
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# ? Nov 18, 2021 20:39 |
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Quake 2 was definitely split into discrete units, and Quake 3 had tiers for the bot single player. Also only bad movies don't include a scene where a character says the name of the movie in the dialogue, and the same rule should apply for video games.
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# ? Nov 18, 2021 21:24 |
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# ? May 15, 2024 18:52 |
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spongeh posted:Also only bad movies don't include a scene where a character says the name of the movie in the dialogue, and the same rule should apply for video games. https://www.youtube.com/watch?v=a7Azs3S2erk
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# ? Nov 18, 2021 21:28 |