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cyberia posted:What has happened to zinequest? With the pandemic making shipping so expensive and challenging, pdf zines are the only thing I've really backed in the last few years. Zinequest was Luke Crane's baby, so it (presumably) got pushed aside after his fuckery and departure, and suddenly people are asking 'so how will Zinequest work this year?' and the new head of games did not have anything prepared.
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# ? Jan 7, 2022 23:51 |
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# ? May 22, 2024 06:20 |
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Is zinequest the sort of thing that really needs luke crane in order to keep going?
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# ? Jan 8, 2022 00:15 |
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I’m a little leery of backing so many zinequest games this year. Of course it’s cool that a ton of indie creators are able to put out these micro rpgs, but I’ve gotten kinda burned on a couple from last year that still haven’t fulfilled and go silent for like half a year. They’re just a bit risky.
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# ? Jan 8, 2022 00:34 |
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djfooboo posted:Hot take: as publishers become more conservative due to pandemic woes KS will maintain market share if not grow despite blockchain dumbness I agree with the idea that the pre-order hype culture of crowdfunding will remain, but if a competitor like Gamefound can find purchase, it may not just be Kickstarter growing. We'll see if that can actually happen, of course.
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# ? Jan 8, 2022 00:49 |
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FirstAidKite posted:Is zinequest the sort of thing that really needs luke crane in order to keep going? No, but it seems like no one at kickstarter remembered it's a thing that happens every year and thus didn't do whatever backend work they needed to do until people brought it up. Thus the announced delay till the summer.
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# ? Jan 8, 2022 03:20 |
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FirstAidKite posted:Is zinequest the sort of thing that really needs luke crane in order to keep going? Only Luke Crane needs Luke Crane in order to keep going.
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# ? Jan 8, 2022 04:45 |
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Final Girl Series 2 (and reprint of 1) is up now. https://www.kickstarter.com/projects/vanrydergames/final-girl-series-2
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# ? Jan 11, 2022 17:22 |
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I see it's an "evolmorph" now. I love the chart that just shows me "squared".
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# ? Jan 11, 2022 17:28 |
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JazzFlight posted:Final Girl Series 2 (and reprint of 1) is up now. AJ's been in the Van Ryder discord begging people to stop backing because they were breaking stretch goal targets faster than he could post updates. It's taken more in the first six hours than was required to unlock the final stretch of the S1 campaign. I suggested they change the Necromorph to Star Beast or The Passenger, but they had their own ideas.
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# ? Jan 11, 2022 21:44 |
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Jedit posted:AJ's been in the Van Ryder discord begging people to stop backing because they were breaking stretch goal targets faster than he could post updates. It's taken more in the first six hours than was required to unlock the final stretch of the S1 campaign. Hate to add to there misery but I jumped on and grabbed all of Series 2. Never heard of the game but reviews of series 1 are fantastic and the game looks like my cup of tea The movie baddies are right up my alley and I love a good 80's slasher. Trying to fight the urge to grab all series 1 currently as well Tiny Chalupa fucked around with this message at 23:07 on Jan 11, 2022 |
# ? Jan 11, 2022 23:04 |
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Remember they are still doing NFT poo poo
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# ? Jan 11, 2022 23:08 |
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I was trying to remember why I wanted to avoid them, thanks.
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# ? Jan 11, 2022 23:12 |
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FirstAidKite posted:Remember they are still doing NFT poo poo Kickstarter or Van Ryder specifically?
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# ? Jan 12, 2022 00:33 |
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Memnaelar posted:Kickstarter or Van Ryder specifically?
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# ? Jan 12, 2022 00:36 |
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I spent a chunk of this evening trying (and failing) to set up a project on Gamefound and I can see why they're not really a Kickstarter competitor. Like, it doesn't need to be this difficult to sell things!
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# ? Jan 12, 2022 01:00 |
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It also has like 1% the audience of Kickstarter. It's a non-starter for anyone but established companies with a built in audience.
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# ? Jan 12, 2022 01:12 |
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Bottom Liner posted:It also has like 1% the audience of Kickstarter. It's a non-starter for anyone but established companies with a built in audience. This has been the thing I keep coming back to as someone who was planning on doing a crowdfunded project this year. None of the existing alternatives are in a place where I could confidently or reliably expect to be able to actually meet the sort of funding goal I would want for my project. Gamefound has a very small audience and, thus far, not a lot of "foot traffic" exposure, plus it's apparently an overly complicated pain in the rear end to use, and while a lot of people are touting itchfunding as a thing, every itchfunding project I've looked at is asking for $1000-$2000 and most of those aren't even half funded. I don't see how else it's possible currently for smaller creators to run projects with goals of, like, $10-20k without using Kickstarter. That's Hard Wired Island territory, not a very unreasonable sum and definitely not "retire to an island" money, but on any platform other than Kickstarter I don't think something like that would fund right now. Like I gotta be honest, it has been incredibly demoralizing and depressing to go "2022 is the year I go ahead and really give this project my all" and then this poo poo happens. Kai Tave fucked around with this message at 02:15 on Jan 12, 2022 |
# ? Jan 12, 2022 02:12 |
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Yeah same. They announced the blockchain crap when my campaign had 4 days left and 87% of my funding came from KS native discovery. I already had two follow up campaigns planned and moving to another platform would be giving up a lot of that audience plus any growth the KS audience would provide.
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# ? Jan 12, 2022 02:21 |
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JazzFlight posted:I’m a little leery of backing so many zinequest games this year. Of course it’s cool that a ton of indie creators are able to put out these micro rpgs, but I’ve gotten kinda burned on a couple from last year that still haven’t fulfilled and go silent for like half a year. They’re just a bit risky. I canceled my plans to run one this year, but mostly over Kickstarter's cryptocurrency bullshit. Their utter silence since posting defending it, while getting dragged in the comments on everything else they've posted, apparently wasn't enough to make someone up the chain twig to their fungibility as a platform. Liquid Communism fucked around with this message at 04:57 on Jan 12, 2022 |
# ? Jan 12, 2022 04:54 |
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Liquid Communism posted:I canceled my plans to run one this year, but mostly over Kickstarter's cryptocurrency bullshit. Right now, and probably through 2022 at least, Kickstarter doesn't have to care, because they're still the biggest game in town when it comes to crowdfunding not just tabletop games but anything. Until that meaningfully changes, they can do whatever they want and it probably isn't going to budge the needle for them. I say this as someone who would absolutely love there to be some real, serious, meaningful competition to Kickstarter as a crowdfunding platform, but right now that just isn't the case. Big names with established followings could probably make the jump from KS to, say, Gamefound and still see reasonable success, but anyone who isn't a big name with a big following is going to be in for a rough time.
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# ? Jan 12, 2022 06:11 |
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Yeah. If it wasn't for the wreckage it'd make of a lot of indy gamemakers' finances, I'd be wanting to see KS go the way of Tumblr and just completely lose their audience.
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# ? Jan 12, 2022 06:13 |
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There was a podcast interview recently with Jay Dragon of Possum Creek Games, maker of Wanderhome, that goes into the situation in some detail at least from her perspective. She says that both Gamefound and IndieGoGo have reached out to her recently, hinting that they're potentially putting out feelers to try and onboard more TRPG stuff (Wanderhome, for those unaware, raised over $300,000 on Kickstarter), but she also acknowledges that right now she can't really blame anyone for still using Kickstarter because even as lovely as they are in numerous respects (anti-union efforts, complete non-communication with creators, blockchain bullshit, etc) they're still the best shot the average person has at getting their project off the ground. e; but to be clear, something she very strongly emphasizes in this interview is that creators, even if they continue to use Kickstarter, should be making plans to jump ship when feasible because the way KS handled the blockchain thing is them very clearly stating that they do not give a poo poo about what creators think. Do not bank on Kickstarter being a reliable, supportive platform. Engage with them the way you would any temporarily beneficial but ultimately hostile business relationship, and don't put down roots. Kai Tave fucked around with this message at 06:25 on Jan 12, 2022 |
# ? Jan 12, 2022 06:23 |
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What's Kickstarter doing with blockchain?
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# ? Jan 12, 2022 08:32 |
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Luring a bunch of stupid venture capitalists. Beyond that? gently caress all.
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# ? Jan 12, 2022 08:41 |
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Bottom Liner posted:Luring a bunch of stupid venture capitalists. Beyond that? gently caress all. Offloading even more responsibility, including for payments.
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# ? Jan 12, 2022 08:51 |
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ilmucche posted:What's Kickstarter doing with blockchain? Literally nobody knows, including Kickstarter themselves, beyond giving venture capitalists a bunch of boners, at the absolute best it's them jumping on a bandwagon to juice their valuation, but it could also be them testing the waters for other future crypto or NFT related poo poo like the Discord CEO was coyly teasing.
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# ? Jan 12, 2022 09:30 |
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How is this game Final Girl? Anyone here play it?
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# ? Jan 12, 2022 14:37 |
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GreenBuckanneer posted:How is this game Final Girl? Anyone here play it? I've played it once and will play it a few times more before I back S2. It's mechanically sound and thematically great, but it's ballbreakingly hard and it's possible to lose during setup. My game was like that; the replays will be to see if that's common or just an unlucky combination of starting event and victim placement. If it's the latter then it's maybe one in 20-30 games max, and you can fudge that by redrawing the killer events if they come up at the start.
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# ? Jan 12, 2022 14:47 |
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I don't understand why solo board games need to dial the difficulty up to 11. I bought veilwraith and I haven't played more than a few games because it's so frustratingly hard.
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# ? Jan 12, 2022 15:01 |
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GreenBuckanneer posted:I don't understand why solo board games need to dial the difficulty up to 11. I bought veilwraith and I haven't played more than a few games because it's so frustratingly hard. I understand the need to have that difficulty -- it makes it replayable by virtue of being difficult to win -- but I don't understand why they don't give the solo game difficulty sliders. If you can't design difficulty sliders in your solo game, don't make a solo game component.
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# ? Jan 12, 2022 16:24 |
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homullus posted:I understand the need to have that difficulty -- it makes it replayable by virtue of being difficult to win -- but I don't understand why they don't give the solo game difficulty sliders. If you can't design difficulty sliders in your solo game, don't make a solo game component. Final Girl does have sliders that can be adjusted to make the game easier if you want. Give yourself 7 time units per round instead of 6, or 3 extra time units in the first round. Start the terror track one space lower. Don't give the killer a final health token, or give yourself two and pick the best on reveal. You're not playing the game as designed, but it's a solo game so why worry?
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# ? Jan 12, 2022 16:34 |
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Jedit posted:Final Girl does have sliders that can be adjusted to make the game easier if you want. Give yourself 7 time units per round instead of 6, or 3 extra time units in the first round. Start the terror track one space lower. Don't give the killer a final health token, or give yourself two and pick the best on reveal. You're not playing the game as designed, but it's a solo game so why worry? Are those adjustments in the rules as options? If they are, you are playing the game as designed. If they aren't, it's a failure of game design.
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# ? Jan 12, 2022 17:54 |
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Kai Tave posted:Right now, and probably through 2022 at least, Kickstarter doesn't have to care, because they're still the biggest game in town when it comes to crowdfunding not just tabletop games but anything. Until that meaningfully changes, they can do whatever they want and it probably isn't going to budge the needle for them. I say this as someone who would absolutely love there to be some real, serious, meaningful competition to Kickstarter as a crowdfunding platform, but right now that just isn't the case. Big names with established followings could probably make the jump from KS to, say, Gamefound and still see reasonable success, but anyone who isn't a big name with a big following is going to be in for a rough time. Yeah, the only one I can think of who did it recently was Chip Theory, and that was with an expansion to their biggest game, so they knew they'd have an audience wherever they put it.
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# ? Jan 12, 2022 18:14 |
Does anyone know if KS takes a cut from a pledge manager? Like if I pay $1 to get access to a backerkit, throw an additional $59 or whatever into the backerkit to get the thing I want, does KS take a cut off the $1 or the $60?
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# ? Jan 12, 2022 18:19 |
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Jedit posted:Final Girl does have sliders that can be adjusted to make the game easier if you want. Give yourself 7 time units per round instead of 6, or 3 extra time units in the first round. Start the terror track one space lower. Don't give the killer a final health token, or give yourself two and pick the best on reveal. You're not playing the game as designed, but it's a solo game so why worry? It's good that those are options. I'd want the designers to give me a little guidance on how different options affect the difficulty, since they know the game better than I do. Or, I guess, an enthusiastic fan.
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# ? Jan 12, 2022 18:20 |
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GrandpaPants posted:Does anyone know if KS takes a cut from a pledge manager? Like if I pay $1 to get access to a backerkit, throw an additional $59 or whatever into the backerkit to get the thing I want, does KS take a cut off the $1 or the $60? Not the ones I’ve seen. But those pledge managers take a bigger cut than KS does (separate issue, I know). Truly no good options for creators or backers as long as KS sucks on this rotten egg.
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# ? Jan 12, 2022 18:24 |
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Jedit posted:Final Girl does have sliders that can be adjusted to make the game easier if you want. Give yourself 7 time units per round instead of 6, or 3 extra time units in the first round. Start the terror track one space lower. Don't give the killer a final health token, or give yourself two and pick the best on reveal. You're not playing the game as designed, but it's a solo game so why worry? Yeah I was able to complete a game of veilwraith by flipping all the upgrade tokens over, based on a misread of the rules, which made me happy until I found out that wasn't right. I'd rather a game be moderately difficult with difficulty increases rather than starts off difficult with easier modes available. It's much easier to convince myself to continue if I'm not slamming into a wall right from the get go, but no one's asking for "click this circled button" like some tutorials
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# ? Jan 12, 2022 18:28 |
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GrandpaPants posted:Does anyone know if KS takes a cut from a pledge manager? Like if I pay $1 to get access to a backerkit, throw an additional $59 or whatever into the backerkit to get the thing I want, does KS take a cut off the $1 or the $60? KS gets a cut of the $1, and none of the other $59, in your example. Pledge managers have their own costs but some of them offer a lot of valuable features. Pledge managers appeared because a) KS had no really meaningful tools for fulfillment (i.e. the nuts and bolts of managing orders, shipping, etc) and b) KS pledge levels were always very plain & had no way to let people add-on things to their order, or expand their pledge later, or pick and choose pledge contents, or even handle shipping costs with any nuance whatsoever. KS has made meaningful progress on basically ONE of those fronts (you can do add-ons to pledges now) but pledge managers still offer a lot of value, especially the larger a campaign gets. I think a lot of it comes from KS's "we are not a store" angle, so they have always been pretty hands off about fulfillment tools.
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# ? Jan 12, 2022 20:41 |
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Backerkit probably has a better chance of building a new crowdfunding platform than most.
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# ? Jan 12, 2022 21:41 |
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# ? May 22, 2024 06:20 |
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I think the solo game with the best difficulty sliders are Spirit Island and For Science! Which has a plethora of difficulty adjustments in the rulebook. Eric is obviously a fan of that sort of thing.
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# ? Jan 12, 2022 21:54 |