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catlord
Mar 22, 2009

What's on your mind, Axa?
I would personally love an Arkane Hexen. Especially if it comes with a kick.

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KajiTheMelonMan
Sep 2, 2004

I killed a Tuskarr

Sobatchja Morda posted:

I dreamed of a Dark Souls FPS, and as a result really loved DooM Eternal. He'll, the final boss of the DLC is basically Gwyn!

Okay, thread, since you got me started on a Quake 2 replay, it's time to ask something that's been bugging me since I was 12:

Do I euthanize the POWs in the detention center or do I not?

EDIT: So far, my temoporary solution has been to leave the choice up to them by providing them with some firepower:


If they ain't helping you, you ain't helping them.

RyokoTK
Feb 12, 2012

I am cool.
A Dark Souls fps is just King’s Field. And hell, a modern blending of King’s Field and Heretic/Hexen would absolutely be my jam.

Arivia
Mar 17, 2011

RyokoTK posted:

A Dark Souls fps is just King’s Field. And hell, a modern blending of King’s Field and Heretic/Hexen would absolutely be my jam.

It’s Shadow Tower Abyss actually https://youtu.be/G3Iyh7mxr1E

pairofdimes
May 20, 2001

blehhh

Groovelord Neato posted:

There was some service back then that tracked your stats and at one point I had the headshot record.

That was ngStats if I remember right. I think it may have supported some other games too before it went down, but I can't remember what they were. It was one of those neat weird things that were part of UT, like mutators or playing the original Unreal with UT weapons.

Spiderdrake
May 12, 2001



So I'm doing the Prodeus campaign, realizing I forgot to finish it when it first hit game pass, and I'm finding the game just nose dives after going through the portal. Does it stick with this for a while or is it over quickly? Hexarchy or w/e this level is called just feels lazy and kinda frustrating, and the map before it was aggressively bad. It had a really cool idea, but the execution was painful tedium and fighting with the scripting, something I kinda feel goes against being a retro shooter or whatever.

Barudak
May 7, 2007

Thats where I thought the levels got really interesting, so we've got divergent tastes.

Fire up the user made maps

Groovelord Neato
Dec 6, 2014


RyokoTK posted:

A Dark Souls fps is just King’s Field. And hell, a modern blending of King’s Field and Heretic/Hexen would absolutely be my jam.

There's a YouTuber that does videos on Souls-likes and a recent one had a pretty good looking King's Field kinda game but sadly it was a roguelike with procedurally generated levels.

The Kins
Oct 2, 2004
The designer of Spooky's Jumpscare Mansion, Lost In Vivo and various other HauntedPS1 things is working on a Kings Field-alike, Lunacid. It'll probably hit Early Access soon.

https://www.youtube.com/watch?v=YelBWRb0CUI

Quantum of Phallus
Dec 27, 2010

The Kins posted:

The designer of Spooky's Jumpscare Mansion, Lost In Vivo and various other HauntedPS1 things is working on a Kings Field-alike, Lunacid. It'll probably hit Early Access soon.

https://www.youtube.com/watch?v=YelBWRb0CUI

That looks amazing

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

The Kins posted:

The designer of Spooky's Jumpscare Mansion, Lost In Vivo and various other HauntedPS1 things is working on a Kings Field-alike, Lunacid. It'll probably hit Early Access soon.

https://www.youtube.com/watch?v=YelBWRb0CUI

Wow badass.

Also it’s not quite a KF-like, but anyone who enjoys chill first person low poly exploration/adventure/action stuff should check out Northern Journey. Like if King’s Field, Half-Life, Icepick Lodge and cave diving had a shockingly good looking mutant child

https://youtu.be/9ilC5dZRdEY

Godly soundtrack too

https://youtu.be/FjqCtwPZk8I

skasion fucked around with this message at 18:12 on Feb 18, 2022

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

The United States posted:

Combining a single height 90 degree wall engine with 3D polygons for maximum speed and efficiency is a brilliant idea and it makes me think what other engines pulled insane trickery like this.

The LucasArts Dark Forces/Outlaws engine was the first I can remember to combine a 2.5D engine (a very advanced one at that) with 3D polygons, but it only used those polygons pretty sparingly, enemies and weapons were all sprites still.

Ultima Underworld did it to a very, very limited extent. Details like pillars and bridges were 3D models there and used occasionally to give the illusion of room over room.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Doesn’t System Shock also use 3D poly stuff to fake room over room? Same engine as UU right?

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

skasion posted:

Doesn’t System Shock also use 3D poly stuff to fake room over room? Same engine as UU right?

The engines are actually different but share the same ideas and are very similar - tile based, object structure etc. But yes it does the same trick.

Nostalgamus
Sep 28, 2010

Sobatchja Morda posted:

Okay, thread, since you got me started on a Quake 2 replay, it's time to ask something that's been bugging me since I was 12:

Do I euthanize the POWs in the detention center or do I not?

EDIT: So far, my temoporary solution has been to leave the choice up to them by providing them with some firepower:


They drop ammo when you kill them, so...

(also, I fixed your image)

Potsticker
Jan 14, 2006


The Kins posted:

The designer of Spooky's Jumpscare Mansion, Lost In Vivo and various other HauntedPS1 things is working on a Kings Field-alike, Lunacid. It'll probably hit Early Access soon.

https://www.youtube.com/watch?v=YelBWRb0CUI

This looks intriguing. Elements that stood out to me were screenshots on the steam page where it looks like you have a skeleton hand, and what appears to be VHS tapes on the table in the final shot of the trailer. For me, the best part of the King's Field games was in the maps and the environmental storytelling, and that's hard to see in a trailer or screenshots, so-- I'll keep my eye on this and see how it goes.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Groovelord Neato posted:

There's a YouTuber that does videos on Souls-likes and a recent one had a pretty good looking King's Field kinda game but sadly it was a roguelike with procedurally generated levels.

Iron Pineapple is who you're thinking of. Game is Devil Spire

https://youtu.be/n5elr3rsIGQ?t=1413

Groovelord Neato
Dec 6, 2014


Instruction Manuel posted:

Iron Pineapple is who you're thinking of. Game is Devil Spire

https://youtu.be/n5elr3rsIGQ?t=1413

Thanks. Like Potsticker said he says the appeal of King's Field is the level design so making it a proc-gen roguelike takes away a big part of the appeal.

Mordja
Apr 26, 2014

Hell Gem
https://www.youtube.com/watch?v=72dGhdfQC5s
looks neat

treat
Jul 24, 2008

by the sex ghost

Instruction Manuel posted:

Iron Pineapple is who you're thinking of. Game is Devil Spire

https://youtu.be/n5elr3rsIGQ?t=1413

Lots of spoilers for where Northern Journey goes if you leave the video playing. I'm bummed, I was hoping to get to it at some point and those are exactly the kinds of surprises I love.

The Kins
Oct 2, 2004
DigitalFoundry's DF Retro turned their eye to Powerslave Exhumed. They aren't opposed to it.

https://www.youtube.com/watch?v=sWmpDhGCBgg

Samsara Reincarnation and its accomapny monster mod, Samsara Remixer are out. This is a greatly-expanded fan-edit of the old Samsara mod with 41 playable characters and almost as many accompanying monster bestiaries. Which is to say, it's a goddamn mess. But it's a pretty fun one! I'm particularly besotten with the Goldeneye player class and monsters.

https://www.youtube.com/watch?v=vzhXXf14jsE

Guillermus
Dec 28, 2009



The Kins posted:

DigitalFoundry's DF Retro turned their eye to Powerslave Exhumed. They aren't opposed to it.

https://www.youtube.com/watch?v=sWmpDhGCBgg

Samsara Reincarnation and its accomapny monster mod, Samsara Remixer are out. This is a greatly-expanded fan-edit of the old Samsara mod with 41 playable characters and almost as many accompanying monster bestiaries. Which is to say, it's a goddamn mess. But it's a pretty fun one! I'm particularly besotten with the Goldeneye player class and monsters.

https://www.youtube.com/watch?v=vzhXXf14jsE

Holy poo poo, I loved the old Samsara mods so much, playing as Quake guy against doom monsters and such. This I need to try and see what wild mess is.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

The Kins posted:

Samsara Reincarnation and its accomapny monster mod, Samsara Remixer are out. This is a greatly-expanded fan-edit of the old Samsara mod with 41 playable characters and almost as many accompanying monster bestiaries. Which is to say, it's a goddamn mess. But it's a pretty fun one! I'm particularly besotten with the Goldeneye player class and monsters.

https://www.youtube.com/watch?v=vzhXXf14jsE
That looks awesome! Glad to see another group picked it up.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Samsara is starting to reach Aeons of Death-levels of madness.

catlord
Mar 22, 2009

What's on your mind, Axa?
drat. I remember Samsara being awesome, I'll have to check that out. It feels closely tied with Demonsteele in my memories, those must have been around the same time, right? That's one I miss.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

catlord posted:

drat. I remember Samsara being awesome, I'll have to check that out. It feels closely tied with Demonsteele in my memories, those must have been around the same time, right? That's one I miss.

I miss Demonsteele and I need to play it again.

Does Term still post here?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
oh man when did they add the dude from Disruptor

I hope Lifeforce Tenka is next

The Kins
Oct 2, 2004

kirbysuperstar posted:

oh man when did they add the dude from Disruptor

I hope Lifeforce Tenka is next
According to the devs (and the teaser at the end of the trailer!), the next classes in development are Painkiller, Unreal 1 and RTCW.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
They should do The Stranger from Oddworld: Stranger's Wrath, he would make for a fun unique character to play as

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

The Kins posted:

According to the devs (and the teaser at the end of the trailer!), the next classes in development are Painkiller, Unreal 1 and RTCW.

Noice

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I've been playing Doom 2016 and Alien Isolation on and off, alternating, these past few nights, and though it would completely defeat the purpose, I'd love to see a mash up.

Sneaking around, trying to avoid the xenomorph, and you see it, stalking the hallways, from the relative safety of your vent.

Doomslayer pushes past you while grunting something, pops out of your shared hiding spot (he was just humouring you by being in there to begin with), and so he starts blastin'. When he gets close enough, he rips out the alien's mini-mouth and stabs it in the eye with it.

Picks up one of the Working Joes and uses it to fight the other Working Joes. Beat a motherfucker with another motherfucker!

verbal enema
May 23, 2009

onlymarfans.com

drrockso20 posted:

They should do The Stranger from Oddworld: Stranger's Wrath, he would make for a fun unique character to play as

gently caress yeah

Convex
Aug 19, 2010
does it include the torso from Trespasser yet

Spiderdrake
May 12, 2001



Rupert Buttermilk posted:

I've been playing Doom 2016 and Alien Isolation on and off, alternating, these past few nights, and though it would completely defeat the purpose, I'd love to see a mash up.
People talked about how it would be interesting if one of Eternal's DLC were like, an ARC marine or something trying to fight through the demonic invasion as they're buying time for the Slayer to show up.

Was it ARC? Whatever the defense force was

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
https://store.steampowered.com/app/1328350/Turbo_Overkill/

Demo for Turbo Overkill (chainsaw legs game) live.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I can't remember if it was ITT or in the Switch thread, but goons were discussing Alien Isolation a little while ago, and someone posted about how the alien teleports around to keep you on your toes.

That is apparently false. Aside from the fact that there isn't any physical venting above you, nor is the alien ACTUALLY visible when in said fake vents, the entity itself is still there, moving in straight lines only, slowly trying to track you down. It has to literally move at its normal speed when trying to find you, even when invisible. And the sounds you hear are generated by its movement, so when you hear stomping footsteps above you, that's legitimately where the (entity of the) alien is.

There are only 2 spots where it teleports, and those are both scripted sequence/cutscene based. So in normal gameplay, you are legitimately trying to hide from an alien who, on its own, does NOT know where you are.

In short there are two levels of AI working; the director and the alien. The director gives general hints to the alien to point it, roughly, in the player's direction but never telling the alien exactly where you are. It also is what allows the alien to leave after a certain amount of time, if it's stalking around the hallways, outwardly searching for you. It keeps the game flowing and ensures that, assuming you're not being a loud idiot, the alien WILL leave you be after giving up. The director AI knows everything; where you are, where the alien is, and is basically trying its best to create a thrilling experience while not giving either side a direct advantage. It will lure the alien close to you, but will also take it away.

The other AI is of the alien itself, and without going into too much detail, it essentially acts fairly, and only reacts to what it legitimately sees and/or hears. The designers were very careful not to give it any sort of special knowledge about your location, other than the general area.

Check out these two videos for a deep dive into the AI of... well, AI. Both by the same guy, the second is a more in-depth follow-up to the first, but I recommend both.

https://www.youtube.com/watch?v=Nt1XmiDwxhY

https://www.youtube.com/watch?v=P7d5lF6U0eQ

Absolutely fascinating stuff and makes me want to play the game even more, now knowing that I'm not actually being cheated (I don't consider the director AI cheating) by some teleporting magic alien.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
Steam Next Fest is out and there are some retro-inspired fast paced FPS games in the bunch


Cyberpunk 1997 - If it's got unfiltered pixels that means it's retro, right?
https://store.steampowered.com/app/1328350/Turbo_Overkill/
https://www.youtube.com/watch?v=gkNu8j3EcXQ


Nice comic book art style on this one
https://store.steampowered.com/app/1121320/Chains_of_Fury/
https://www.youtube.com/watch?v=wFVVNW044Ns


Shattered Horizon is retro at this point right?
https://store.steampowered.com/app/1364020/Boundary/
https://www.youtube.com/watch?v=pzJ6tzyg02k

verbal enema
May 23, 2009

onlymarfans.com
Turbo Overkill is a lot of fun and you can have your weapons models in the middle like DOOM and Quake so hell yeah


it is a VERY fast game

Quantum of Phallus
Dec 27, 2010

Any good retro FPS games coming to consoles soon? I think I’m nearly finished Powerslave 🥺🥺🥺

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Storm One
Jan 12, 2011

Quantum of Phallus posted:

I think I’m nearly finished Powerslave 🥺🥺🥺

Not getting the dolls?

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