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Mr. Fall Down Terror posted:so far i really like the polish put on dw2. it feels a lot more coherent as a game. its 90% a clone of the original but the 10% that has been overhauled is the bit they needed to overhaul If parts of the game are as moddable as the first, there may be a music folder you can just dump MP3s into instead of using their soundtrack. I did that for DW:U and it's dope af flying around with Ulver and Samael and Lorn and Manes doing my space opera music.
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# ? Mar 10, 2022 17:44 |
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# ? Jun 5, 2024 15:22 |
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Bug Squash posted:Is that the base game only by any chance? They make the real money with the dlc. The base game is to try and rope people in. I don't pay that much attention. They don't seem to feel the need to do that with Crusader Kings or Europa Universalis though
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# ? Mar 10, 2022 17:52 |
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ate poo poo on live tv posted:Wait, it's a pausable real-time game? lol What a mess. Just like the game it's a sequel to, yes?
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# ? Mar 10, 2022 18:13 |
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Psycho Landlord posted:Just like the game it's a sequel to, yes? Yea I didn't realize the original was that either. It's too bad, it sounded like it had some interesting ideas.
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# ? Mar 10, 2022 18:27 |
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ate poo poo on live tv posted:Yea I didn't realize the original was that either. It's too bad, it sounded like it had some interesting ideas.
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# ? Mar 10, 2022 19:08 |
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ate poo poo on live tv posted:Yea I didn't realize the original was that either. It's too bad, it sounded like it had some interesting ideas. Wait, pausable real-time in and of itself is a game-breaker for you? Why?
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# ? Mar 10, 2022 19:08 |
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Having played real-time 4Xs lately, it’s really hard to go back to turn based.
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# ? Mar 10, 2022 19:09 |
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chaosapiant posted:Having played real-time 4Xs lately, it’s really hard to go back to turn based. Agreed. As long as it's single player I prefer pausable real time myself, I can move the game along at a speed I want. Otherwise it seems like you get stuck with Civ clones.
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# ? Mar 10, 2022 19:13 |
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Mayveena posted:Agreed. As long as it's single player I prefer pausable real time myself, I can move the game along at a speed I want. Otherwise it seems like you get stuck with Civ clones. I keep talking about Distant Worlds, but I think it's an important aspect of that game's appeal. Seeing your private sector go about its business as you're slowly able to zoom out of the galaxy is super cool, because it's like watching ant farm. But yea, just in general being able to control my own pace and not have to "wait" for the CPU to process a turn and then react, I can just go about my business making adjustments and such.
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# ? Mar 10, 2022 19:15 |
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Multiplayer turn-based 4X's are a bit of a pain in the rear end. Real-time works much smoother in general. In single-player I think either or is fine.
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# ? Mar 10, 2022 19:19 |
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I don't know that a game with Distant World's scope would even work as a turn-based game, at least for general appeal. Not without significant adjustments.
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# ? Mar 10, 2022 19:28 |
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Jack Trades posted:Multiplayer turn-based 4X's are a bit of a pain in the rear end. Real-time works much smoother in general. Turn-based PBEM is pretty much the ideal setup for a multiplayer strategy game though, lot easier to find people willing to play them if it's take a few minutes whenever you have time in the week, vs. scheduling sixty loving hours of simultaneous gaming time like you're the world's most obnoxious MMO guild A Wizard of Goatse fucked around with this message at 19:50 on Mar 10, 2022 |
# ? Mar 10, 2022 19:46 |
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orangelex44 posted:Wait, pausable real-time in and of itself is a game-breaker for you? Why? Don't, it's a trap
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# ? Mar 10, 2022 19:53 |
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chaosapiant posted:I keep talking about Distant Worlds, but I think it's an important aspect of that game's appeal. Seeing your private sector go about its business as you're slowly able to zoom out of the galaxy is super cool, because it's like watching ant farm. What rules so hard about Distant Worlds' philosophy is how clever it is with its real time stuff A lot of real time with pause games let you auto-pause the game, or fire off a big notification / camera movement, when something really important requires your attention. This is because it knows you're going to be distracted with the micro and minutiae of moment-to-moment gameplay DW goes the other direction, and encourages you to offload the micro and minutiae to the AI so you can focus entirely on the important stuff
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# ? Mar 10, 2022 20:21 |
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chaosapiant posted:Having played real-time 4Xs lately, it’s really hard to go back to turn based.
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# ? Mar 10, 2022 20:25 |
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yea pausable realtime is a completely different genre from a tbs 4x game.
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# ? Mar 10, 2022 21:01 |
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ate poo poo on live tv posted:yea pausable realtime is a completely different genre from a tbs 4x game. I don't know that I agree that they're "completely different genres." They're both 4X space games. Pausing or turn based doesn't change that the goals are mostly the same between real-time games like Stellaris or Distant Worlds, vs Endless Space/GalCIv/MoO.
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# ? Mar 10, 2022 22:10 |
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Man, I really want to play Distant Worlds 2 now. Only problem: Because of my bad eye sight I set the UI-size to the largest possible when launching the game. Result: Most of the UI is now invisible, and the rest seems to just cover loving everything Also, trying to go back doesn't work because the confirmation-button in the settings menu is now invisible, and there apparently is no keyboard shortcut for confirming the settings. In fact, you can't go back out of the menu either, you're just trapped until you tab out and kill the game from Steam. Welp. Deinstalled, re-installed, nothing changed. Searched for a place where the settings would normally be saved, but apparently DW2 doesn't put the in-game setting anywhere where you could get at them from outside. Changing the Windows UI just breaks the UI even worse. I've filed a bug report because of this mess, but if I don't hear back, I'll be forced to ask for a refund.
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# ? Mar 10, 2022 22:15 |
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gently caress it. bought it. goddamn its $45.00Libluini posted:Man, I really want to play Distant Worlds 2 now. I think i saw a workaround, there are definitely a lot of UI issues people are having at start. If you go into the steam community hub, click the discussions tab, and then go to 'Tech Support' there are a few pinned workarounds for common problems (blurry fonts, resolution woes, etc) looks like a hotfix is incoming tomorrow Willfrey fucked around with this message at 22:26 on Mar 10, 2022 |
# ? Mar 10, 2022 22:24 |
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Libluini posted:Man, I really want to play Distant Worlds 2 now. Go to "browse local files" for DW2 in steam Go to the "data" folder Delete the file named "GameSettings" Start game, should be reset to default menu settings
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# ? Mar 10, 2022 22:25 |
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chaosapiant posted:I don't know that I agree that they're "completely different genres." They're both 4X space games. Pausing or turn based doesn't change that the goals are mostly the same between real-time games like Stellaris or Distant Worlds, vs Endless Space/GalCIv/MoO. the goals are the same but they play way different. the game play is a very integral part to any genre. a turn based FPS wouldnt be a twitch shooter fps even if the goal of "shooting the other players" is the same.
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# ? Mar 10, 2022 22:26 |
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I ran into the same problem in Stellaris with a ui mod. I think reinstalling fixed it though. Sorry to hear that, I think I'll take a short elden ring break for distant worlds 2 in an hour when I get home.
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# ? Mar 10, 2022 22:27 |
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just to expand, crosspost from their steam forum.quote:Hi everyone,
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# ? Mar 10, 2022 22:27 |
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ate poo poo on live tv posted:the goals are the same but they play way different. the game play is a very integral part to any genre. a turn based FPS wouldnt be a twitch shooter fps even if the goal of "shooting the other players" is the same.
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# ? Mar 10, 2022 22:51 |
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Splicer posted:Close game Thanks! That helped. After some careful experimenting, the game accepted Win10 at 125% scaling and normal UI as an acceptable compromise without breaking anything. Now the game is actually playable! So far thinks are looking good, but of course now it's time to stop already, ha ha. All this trouble-shooting ate away all the playing time I had left for today. I guess I have to go deeper in my Teekan merchant guild run tomorrow after work
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# ? Mar 10, 2022 23:22 |
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Willfrey posted:just to expand, crosspost from their steam forum. I’m Elliot, the developer.
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# ? Mar 11, 2022 00:29 |
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Having not played the first and only an hour to play today, im pretty excited after seeing the basic setup and the private economy/automation!
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# ? Mar 11, 2022 01:18 |
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After three hours I've been murdering pirates and am about to colonize my first planet. There are some bugs, in particular a weird one that saw civilian and automated ships heading to a neighboring system of my homeworld by doing a scenic route and pathing away from it before pathing back towards it in a weird rectangular shape. One crash so far and some slowdowns but I can't tell if anything in particular causes it.
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# ? Mar 11, 2022 01:26 |
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How in the world does colony income work? Revenue is not Base Revenue + Gross Tax, it's something different. Support costs seem to just be an arbitrary value for regular non-specific expenses, but any of the three revenue values minus support costs (in any combination) does not equal what the net tax revenue is. And corruption is the same way, no combination of combining numbers on the colony page equals any other number. And the money value on the colony list on the left, which in theory should be the final actually amount, also does not equal any combination of the values in the colony detail screen. Basically as far as it's presented to me every number on the colony screen appears to be just be a random number thrown up on thee screen. Also bring back private sector station building, so I can feel like I have some control over my economic prioritization while not being driven insane by the needs of just dropping a station everywhere. There is no middle ground of reasonable level of occasional attention, it's either just being forced to watch building stations like a hawk to keep your economy rolling, fully automating everything (including stations previously not built by the private sector in DW1), or just flat out gimping yourself to give yourself a break from checking every 60 seconds if you need to keep building stations until you've hit a distance limit based on your tech level. Also while I'm at it, were DW1 messages this bad? I got used to turning most of them off but that doesn't seem to work well with how broad scope some of the messages are. I kind of want my diplomatic messages, but why the hell does a monetary gift generate two (one that I'm sending money and the other that they recieved it)? It should generate none, I sent the money so why do I need a reminder and if I sent it why do I need the notice that they accepted it? I just need to know if they refused it, everything else isn't just annoying but actively pointless. I don't care about every little combat but I do care about ship losses, but I can't filter them that way. Maybe even worse than that is the addition of the filter by empire setting seems like it'd solve a huge chunk of the messaging problem but it doesn't work in any reasonable way (still not totally sure how it does). How it should work is something like say you want combat reports but don't want any notifications about the Fierce Storm Outlaws. So if you turn off the Fierce Storm Outlaws in the filter, you'd no longer get combat reports from that group, or any other message for that matter from them. Instead it seems like it only applies to diplomatic messages, which seems really freaking weird to have both a general diplomatic filter and a nation specific one. If you didn't want any diplomatic messages, just turn off all the national filters. Or at the very least put it the general filter button on the same row as the nation filters so it at least suggests, visually, the way it actually works.
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# ? Mar 11, 2022 02:11 |
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nessin posted:How in the world does colony income work? Revenue is not Base Revenue + Gross Tax, it's something different. Support costs seem to just be an arbitrary value for regular non-specific expenses, but any of the three revenue values minus support costs (in any combination) does not equal what the net tax revenue is. And corruption is the same way, no combination of combining numbers on the colony page equals any other number. And the money value on the colony list on the left, which in theory should be the final actually amount, also does not equal any combination of the values in the colony detail screen. Er, that's weird - I'm watching one of DasTactic's video on DW2, and his seems correct and pretty straightforward: (Revenue - corruption losses) * tax rate - support costs = final net Squiggle fucked around with this message at 04:22 on Mar 11, 2022 |
# ? Mar 11, 2022 04:20 |
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How’s the graphics/presentation of DW2 for those playing it?
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# ? Mar 11, 2022 04:36 |
I’m enjoying it so far. I have maybe 8 hours in the original, which I could never really get into because I found the UI too cluttered. Trip report from 3 hours into the new one: - Started a new galaxy, prewarp, humans - I have a planet and that’s it - AI starts building exploration ships for me and a spaceport - exploration of moon and asteroids around homeworld starts well, exploration of nearby planets in same system doesn’t because ships are too slow. - eventually discover warp tech and my second round of explorers overtake the poor ship that’s now having to trudge its way back from halfway to the neighbouring gas giant - pirates show up which is concerning as I don’t have a navy - other pirates show up and offer to join me for 3/4 of my treasury. When I accept they reveal they’re the descendants of a fleet that was supposed to defend us thousands of years ago - I now have a fleet It’s definitely a grog game, but I’m finding it a lot more approachable than its predecessor.
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# ? Mar 11, 2022 05:05 |
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Squiggle posted:Er, that's weird - I'm watching one of DasTactic's video on DW2, and his seems correct and pretty straightforward: (Revenue - corruption losses) * tax rate - support costs = final net Now that you point it out, I can see how it works, but I'd never have guessed it myself. It'd help if the naming scheme for Revenue and Taxes was the same either Gross Revenue Corruption Losses Net Revenue Gross Tax Support Costs Net Tax or Revenue Corruption Losses Base Revenue Tax Support Costs Base Tax would be better. Honestly, something like Colony GDP Corruption Losses Net Colony GDP Tax Rate Gross Tax Support Costs Player Revenue Would be worlds clearer. The final number the player cares about should be a different color or highlighted or something to make it clear it's the one you care about. I uh, spend too much time making UIs at work. Beefeater1980 posted:I’m enjoying it so far. I have maybe 8 hours in the original, which I could never really get into because I found the UI too cluttered.
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# ? Mar 11, 2022 05:35 |
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LLSix posted:Would be worlds clearer. The final number the player cares about should be a different color or highlighted or something to make it clear it's the one you care about. I agree, and I at least wish the present tax rate - while visible in the window anyway - was also included in parenthesis with the gross tax rev, like it is in corruption losses. Oh nice, left arrow key re-selects the last thing you had selected. That makes it a little less annoying that click-dragging the map also deselects whatever you had selected. Squiggle fucked around with this message at 05:58 on Mar 11, 2022 |
# ? Mar 11, 2022 05:51 |
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Edit: oops, splicer already posted
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# ? Mar 11, 2022 07:46 |
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Beefeater1980 posted:- AI starts building exploration ships for me and a spaceport
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# ? Mar 11, 2022 09:43 |
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Beefeater1980 posted:Trip report from 3 hours into the new one: Exact same experience here, down to the pirates offering to join and giving me a fleet (and a station in a system that I couldn't reach yet). I guess I didn't read closely enough because I thought the massive payment was just protection money or the start of a long event chain, so it was a pleasant surprise that they immediately joined. I saw previews complaining about pirates, and I have three pirate factions nearby including one in my home system, but like, they only want about 100 per month in protection money? And I'm already making thousands per month just from my single starting planet and mining stations in nearby systems so it doesn't seem like an issue... I haven't seen any pirate ships yet, just the (very powerful) stations, so I guess I just keep paying them off until I have a fleet big enough to take out the station? nessin posted:Also bring back private sector station building, so I can feel like I have some control over my economic prioritization while not being driven insane by the needs of just dropping a station everywhere. There is no middle ground of reasonable level of occasional attention, it's either just being forced to watch building stations like a hawk to keep your economy rolling, fully automating everything (including stations previously not built by the private sector in DW1), or just flat out gimping yourself to give yourself a break from checking every 60 seconds if you need to keep building stations until you've hit a distance limit based on your tech level. Yeah this is the thing I'm least sure about currently. I am just clicking "yes" to every AI suggestion to build a mining station, but it doesn't feel like I'm really making any strategic decisions. Like why wouldn't I build a mining station? But I don't want to automate it completely because it feels like all the different resources are meant to be a major part of the game. I think the thing I'm enjoying the most currently is investigating the research tree, because it's all still unknown. I can also see myself getting into the ship / base designer and fleet automation stuff. Random things I don't understand: I sent an ambassador to an independent colony but he didn't seem to do anything? I assumed it would help relations tick up Do private freighters only haul to space stations that are attached to planets? I have the aforementioned second station that I inherited from absorbing the pirates, but the freighters are ignoring it and going back to my home system instead. Oh, do I need to fiddle with the stockpile limits on the station maybe?
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# ? Mar 11, 2022 11:09 |
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These pirates are really pissing me off and I'm not sure how to properly defend my homeworld since my fleet can't seem to do much
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# ? Mar 11, 2022 11:56 |
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Jarvisi posted:These pirates are really pissing me off and I'm not sure how to properly defend my homeworld since my fleet can't seem to do much Install Denuvo.
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# ? Mar 11, 2022 12:17 |
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# ? Jun 5, 2024 15:22 |
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Not sure if it comes under either 4x or strategy but I started playing Starsector and its very good.
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# ? Mar 11, 2022 13:02 |