|
I’m only keeping my switch around for botw2 at this point. Haven’t touched it in over a year. Kind of sad, but the PS5 fills the few hours of gaming i have per week.
|
# ? Mar 31, 2022 06:38 |
|
|
# ? May 21, 2024 00:20 |
|
glassyalabolas posted:It'll be Xenoblade 3DS all over again. I heard a little about that, wasn't it essentially unplayable on the base 3DS?
|
# ? Mar 31, 2022 07:01 |
|
pentyne posted:I heard a little about that, wasn't it essentially unplayable on the base 3DS? I think it was literally unplayable on base 3DS, as in, it was one of the few games explicitly marked as New 3DS Only.
|
# ? Mar 31, 2022 09:51 |
|
it was. if you want an actual "technically playable but jesus christ" situation check out hyrule warriors on the base 3DS there's a demo!
|
# ? Mar 31, 2022 12:28 |
|
Gruckles posted:Actually it'll run on original switch, but only in Black & White. I am so here for the Black and Chrome Edition.
|
# ? Mar 31, 2022 17:39 |
|
Breath of the Wild trip report: I did the Shrine quest on Lanaryu Mountain essentially by accident and it was one of the most magical moments in the game so far. Great music too, which I have to say is unfortunate one of this games weaknesses, as I don't mind the ambient stuff but I do think it might be interesting to have more songy-songs on during the day or something. The music in the lost woods was also perfect. Which, speaking of, I also got to the deku tree last night and pulled myself up a cool looking sword I think I'll buy Skyward Sword this fall. It has a cool score doesn't it? I never played it.
|
# ? Apr 3, 2022 17:03 |
|
External Organs posted:I think I'll buy Skyward Sword this fall. It has a cool score doesn't it? I never played it. Yeah, the score is excellent.
|
# ? Apr 3, 2022 17:41 |
|
Be forewarned the game was designed around wii mote motion controls. It’s emulated decently with separated joycons, but if you chose analog stick controls, it’s quite a thing. I hated it’s motion controls back on the Wii and I couldn’t get into them again on the Switch. But don’t let my opinion sway you, others will probably come on here and say it controls perfectly , works fine, and the problem is me. Honestly, I wouldn’t disagree with that opinion either. As a Zelda game doing Zelda things, it’s amazing though.
|
# ? Apr 3, 2022 17:50 |
|
Cartoon Man posted:Be forewarned the game was designed around wii mote motion controls. It’s emulated decently with separated joycons, but if you chose analog stick controls, it’s quite a thing. I hated it’s motion controls back on the Wii and I couldn’t get into them again on the Switch. But don’t let my opinion sway you, others will probably come on here and say it controls perfectly , works fine, and the problem is me. Honestly, I wouldn’t disagree with that opinion either. Yeah, I was reading about this. I reckon I'll do docked mode and see what it's like with joy cons. I guess that lets you manipulate the camera easier too? I honestly enjoyed weird waggle poo poo in twilight princess back at the Wii launch so I'm interested to see how it all plays out.
|
# ? Apr 3, 2022 17:59 |
|
SS had (nearly) 1:1 directional control for the sword and was the furthest thing possible at the time from "waggle" Granted it didn't always work perfectly and a lot of people never really "got" the swing mechanic but it wasn't just a jerk the wiimote in any direction to spin sort of thing
|
# ? Apr 3, 2022 18:07 |
|
Honestly I never even tried the motion controls on the rerelease, the stick controls took a little getting used to but they worked fine to get me through.
|
# ? Apr 3, 2022 18:11 |
|
The Bloop posted:SS had (nearly) 1:1 directional control for the sword and was the furthest thing possible at the time from "waggle" Specificall,y the issue many many people had was sort of "winding up" to swing the sword in one direction but then the game registered the wind up as a swing in the other direction. So if you want to swing left, you just kind of flick left. It led to a weird thing where people were trying to swing things like they would normally and the game did not understand the input even if it was supposed to be "1:1".
|
# ? Apr 3, 2022 19:44 |
|
Skyward sword is great and the controls were good as long as you had the upgraded wiimote. The ballad of the goddess rocks. I felt far more fluid and deadly with the melee combat in skyward than in botw, but then I did play the poo poo out of it. * and obviously botw has less structured combat anyway
|
# ? Apr 3, 2022 20:18 |
|
BRJurgis posted:Skyward sword is great and the controls were good as long as you had the upgraded wiimote. The ballad of the goddess rocks. I felt far more fluid and deadly with the melee combat in skyward than in botw, but then I did play the poo poo out of it. You couldn't play it without the motion plus, unless you mean the wiimotes that had the motion plus already built in
|
# ? Apr 3, 2022 20:21 |
|
Joycon motion sensors have higher resolution than the Wii Motionplus, so I found that a lot of motion inputs worked better on the Switch than in the original, especially the shield bash and spin attack. The sword controls aren't 1:1 free movement, but also aren't the simple flick-to-act of most Wii titles. Rather, there's a complex system of gestures corresponding to a bunch of different sword moves you can do, and most enemies are designed to telegraph which attacks will be effective and which will not, as well as react to your stance. Pitching or yawing the controller slowly moves the position that you hold the sword in. Many enemies will adjust their guard to block against attacks coming from that angle. For instance, if you hold the sword to the left, a bokoblin will hold its sword to the left (your left) as well, so that if you swing left to right, it'll be blocked. What you want to do is hold the sword to the left then swing from right to left, so it hits the enemy where they're open. Pitching or yawing rapidly causes you to slash in that direction. However, the important point is that the sword can be swung in any direction from any starting position. In this case, you'd first hold it to the left, then quickly yaw further to the left. If you find that you swing from left to right instead when you try to do this, it is possible that you're accidentally performing a wind-up movement with your wrist. This makes sense as something you'd need to do if swordplay were based on 1:1 movement, but it's not. It's based on gestures. Despite having a lot of tutorials, how it works isn't explained very well. Playing with the stick helps some people make more sense of it, but it doesn't reduce the complexity of the system, so you have to understand the difference between stance inputs and attack inputs either way.
|
# ? Apr 3, 2022 21:31 |
|
yeah the 1:1 swordplay is an illusion in the first place since actually, you can only swing in exactly eight directions the sword follows your hand when you're *not* swinging it around but when you are, all motions get simplified to one of the cardinal directions or 45 degree angles.
|
# ? Apr 3, 2022 21:52 |
|
Funnily enough, we do have VR games right now that actually can do 1:1 sword fighting.
|
# ? Apr 3, 2022 21:56 |
|
Those games tend to end up being less swordfight simulators and more "oh my God am I a psychopath?" simulators
|
# ? Apr 3, 2022 22:00 |
|
Gaius Marius posted:Those games tend to end up being less swordfight simulators and more "oh my God am I a psychopath?" simulators Gorn is both and amazing.
|
# ? Apr 3, 2022 22:48 |
|
Nephzinho posted:Specificall,y the issue many many people had was sort of "winding up" to swing the sword in one direction but then the game registered the wind up as a swing in the other direction. So if you want to swing left, you just kind of flick left. It led to a weird thing where people were trying to swing things like they would normally and the game did not understand the input even if it was supposed to be "1:1". This was my main issue with the game. If you moved your hand slowly, you could sort of get a 1:1 esque motion of of the sword, or at least it felt that way. But then I'd go to swing the sword and move too fast on the wind up and the game punishes me for swinging the wrong way. Once I figured out it was doing that rather than assuming the poo poo was just broken, I switched to Wii style twitch waggling instead of actually swinging it like a sword, and it worked a lot better. I think it's just not possible do have a game like that without the external spacial reference that VR has.
|
# ? Apr 3, 2022 23:12 |
|
The problem I have with motion controls as it relates to swordfighting is there isn't any way for the input to hard stop the controller if I hit something and it gets blocked, the controller's just going to keep going and then there could be a problem where I'm trying to get it back to the neutral position and the game interprets it as me trying to swing my sword in the opposite direction.
|
# ? Apr 3, 2022 23:19 |
|
Gaius Marius posted:Those games tend to end up being less swordfight simulators and more "oh my God am I a psychopath?" simulators I'm not a psychopath, I'm just finding out how many pointy objects can be stuck inside a person until they ultimately expire. That's just science!
|
# ? Apr 4, 2022 05:10 |
|
Age of Calamity is $30 at Best Buy (and Amazon if in stock) for anyone like me who was interested but hadn't gotten it yet.
|
# ? Apr 4, 2022 18:56 |
|
Oh drat it. My kids lost our copy so I had to buy another one (because I can't be without it, lol). About a week ago.
|
# ? Apr 4, 2022 19:54 |
|
https://twitter.com/pigminted/status/1510963432048242690?s=21&t=jSBq_Lpi7KUltWvN19Ykrw
|
# ? Apr 4, 2022 21:24 |
|
I truly feel for parents of small children with these minuscule game/data cards.
|
# ? Apr 5, 2022 14:10 |
|
Bust Rodd posted:https://twitter.com/pigminted/status/1510963432048242690?s=21&t=jSBq_Lpi7KUltWvN19Ykrw Wind Waker was my first real Zelda. That's so cool.
|
# ? Apr 5, 2022 14:15 |
|
superjew posted:I truly feel for parents of small children with these minuscule game/data cards. Unlike 3DS carts and earlier, Nintendo Switch cartridges are flavored. It's the same stuff they put in some hand sanatizer. A toddler is not going to swallow it. Try sucking on your BotW cart, I dare you. Unless you mean kids losing the games or putting them in like DVD players. That would totally happen. e: Heran Bago posted:Finally caved and tasted a game. Switch cartridges are Denatrol® flavored. Specifically Denatonium Benzoate. You may have tasted it before after using some hand sanitizers or blowing these things: Heran Bago fucked around with this message at 14:54 on Apr 5, 2022 |
# ? Apr 5, 2022 14:44 |
|
Looking for Triforce Heroes partners. The game requires exactly one person or exactly three people to play (two players is impossible!!). Furthermore, the players must be in the same region: NA, Japan, or EU/AUS. Anyway we have a group of 2 NA players and a group of 2 EU/AUS players. We're looking for 1 NA player and 1 EU/AUS player. Anyone interested?
|
# ? Apr 6, 2022 22:47 |
|
Shiroc posted:Age of Calamity is $30 at Best Buy (and Amazon if in stock) for anyone like me who was interested but hadn't gotten it yet. Thanks for this btw, I returned my recently purchased $50 copy to Walmart and picked up this one the other day.
|
# ? Apr 7, 2022 03:52 |
|
WHY BONER NOW posted:Looking for Triforce Heroes partners. The game requires exactly one person or exactly three people to play (two players is impossible!!). Furthermore, the players must be in the same region: NA, Japan, or EU/AUS. , reads the weirdest craigslist sex ad ever written
|
# ? Apr 7, 2022 08:02 |
|
Not even offering crab meat
|
# ? Apr 7, 2022 08:16 |
|
I really wish they allowed online multiplayer for Age of Calamity. I'm not sure why it's not a thing.
|
# ? Apr 7, 2022 12:28 |
|
Hedrigall posted:, reads the weirdest craigslist sex ad ever written Hey, we're just trying to get two groups of exactly three people together for a good time
|
# ? Apr 7, 2022 12:53 |
|
Pope Corky the IX posted:I really wish they allowed online multiplayer for Age of Calamity. I'm not sure why it's not a thing. The Switch barely runs the game as it is, I don't think any sort of online experience would work out well.
|
# ? Apr 7, 2022 17:56 |
|
None of the multi-player online Nintendo experiences i've had have ever been even tolerable compared to single player or one-console/couch play. It was never a draw because that's not why I play Nintendo games, and these experiences were years ago, but still...
BRJurgis fucked around with this message at 12:24 on Apr 8, 2022 |
# ? Apr 8, 2022 02:43 |
|
Pope Corky the IX posted:I really wish they allowed online multiplayer for Age of Calamity. I'm not sure why it's not a thing. I wish the game ran better on Switch.
|
# ? Apr 8, 2022 07:50 |
|
I'm sorry for wishing things.
|
# ? Apr 8, 2022 12:16 |
|
How many enemies would you need to be able to render at once in order for both characters to have something to do? Or would you play co-op split up across the map and then just team up for bosses?
|
# ? Apr 8, 2022 13:39 |
|
|
# ? May 21, 2024 00:20 |
|
BRJurgis posted:None of the multi-player online Nintendo experiences i've had have ever been even tolerable compared to single player or one-console/couch play. It was never a draw because that's not why I play Nintendo games, and these experiences were years ago, but still... You should Splatoon
|
# ? Apr 8, 2022 15:03 |