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Tuxedo Catfish posted:i was gonna say, i've got a functionally-complete PDF only missing page references and maybe a few blank spaces that should have art in them, and that was delivered four months ago
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# ? Apr 8, 2022 14:01 |
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# ? May 27, 2024 13:33 |
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That's good to hear! I missed the KS, so I've got to wait for it to hit my FLGS. Sounds like it's four months out or so.
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# ? Apr 8, 2022 14:05 |
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Splicer posted:Any major work on the weirder mechanics quirks like the pre and post character creation xp stuff and the path of invincible feet? couldn't tell you, i haven't actually run a campaign yet and waited until the version i currently have to do a once-through of the rules, which itself was some time ago
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# ? Apr 8, 2022 14:36 |
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Whfrp 2e question: is it just a constant festival of players failing rolls and dying horribly
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# ? Apr 9, 2022 05:22 |
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sebmojo posted:Whfrp 2e question: is it just a constant festival of players failing rolls and dying horribly If your players don't try and get situational bonuses to their rolls, yep. At least until they've been down a career or two and had the chance to pick up masteries. You can become obscenely effective, but you really need to specialize. I had a character that was a barber surgeon at the start and where we stopped had a functional 120 or so in medicine. I coulda been doing brain surgery in a sewer and had good odds of a success.
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# ? Apr 9, 2022 05:33 |
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sebmojo posted:Whfrp 2e question: is it just a constant festival of players failing rolls and dying horribly It will seem like that until they survive into a few upgrades, yes.
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# ? Apr 9, 2022 06:44 |
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Also they need to save their fate points for "this failed roll will kill me" situations (which come up a lot) and that means they won't want to use them for anything else. But it ought to also at least somewhat prevent the dying horribly part. Are your players wasting them on like, missed crossbow shots?
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# ? Apr 9, 2022 07:16 |
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Is there a Youtube-channel that reviews new rpg-releases on a regular schedule? The only thing I could find is Dicebreaker, so that's maybe it?
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# ? Apr 9, 2022 11:22 |
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C.A. Berlitz does a weekly round up of what's new in indie RPGs, although the sheer quantity of indie releases means he's always going to miss more than he catches. https://www.youtube.com/watch?v=caberlitz
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# ? Apr 9, 2022 13:26 |
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Lurks With Wolves posted:Well, if you look at Breakfast Cult by famed author Paul Ettin, which is completely unrelated to the contest entry former forum moderator Ettin made for a contest several years ago- Really pleased to hear this, but I'd feel bad if I didn't add that a lot of what I do with stunts I learned from Atomic Robo
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# ? Apr 9, 2022 15:01 |
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potatocubed posted:C.A. Berlitz does a weekly round up of what's new in indie RPGs, although the sheer quantity of indie releases means he's always going to miss more than he catches. Any chance of a text version of the list?
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# ? Apr 9, 2022 17:53 |
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I think the linked above tried to make CaBerlitz a video reference instead of a username. The indie news list is https://www.youtube.com/playlist?list=PLJYI-cS8Ki3nCoK_1nrRg8SwYwmE293hP.
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# ? Apr 9, 2022 23:21 |
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Does anyone have opinions on Vampire: Rivals? My lgs bought in with the expansion and in kind of curious if it catches any of the Jyhad fun
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# ? Apr 11, 2022 23:55 |
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Macdeo Lurjtux posted:Does anyone have opinions on Vampire: Rivals? My lgs bought in with the expansion and in kind of curious if it catches any of the Jyhad fun It does! Four players are still probably the preferred amount but you can have fun with just two players, although admittedly that's based on which clan. Malkavians use a lot of the Conspiracy mechanic which means you probably want more than two players. My experience is still limited so I'm not sure about the ones outside the core.
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# ? Apr 12, 2022 00:06 |
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I haven't played it, but I had a question about Rivals in the old board game thread where I was trying to tease out if certain players can get an advantage based on which rival they get, seating and their strategy. This is the post if you're bored. I played a buncha V:TES back in the day, and the predator-prey mechanism is so key to that it's so hard to imagine a follow-up game without it.
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# ? Apr 12, 2022 00:24 |
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There's some new technical information about the new Marvel role-playing game. Wow, there's a special Marvel die?! And it has a special symbol instead of the 1? And the special critical is 616? It's got a lot of crunch you'd like, such as Spiderman's Spider-Powers:
Whatever would you do if you didn't have Webslinging AND Webgrabbing?
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# ? Apr 12, 2022 02:43 |
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Absurd Alhazred posted:There's some new technical information about the new Marvel role-playing game. Fall?
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# ? Apr 12, 2022 02:49 |
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i guess webslinging could be that thing where he shoots a load to stick some guy's gun hand to the wall?
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# ? Apr 12, 2022 02:53 |
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redleader posted:i guess webslinging could be that thing where he shoots a load to stick some guy's gun hand to the wall? whoa we're shooting loads in this game? Sign me the gently caress up.
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# ? Apr 12, 2022 02:56 |
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"Webcasting"? Spider-man got his powers from internet radio?
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# ? Apr 12, 2022 03:19 |
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I want my spider superhero to have Web Grabbing but I absolutely do not want Web Trapping. Looks like this game's got me covered!
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# ? Apr 12, 2022 04:21 |
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What is the “state of the art” with superhero RPGs now? I can only think of Sentinel Comics and Masks, given that both Ascendent and Champions Now appear to have disappeared.
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# ? Apr 12, 2022 05:07 |
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Oh good, Spider Man has better Ranged damage because he has a high Agility. You know how he never gets into melee, and always just shoots web pellets or something, and never throws a punch because it's worse?
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# ? Apr 12, 2022 05:24 |
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He should probably have higher resilience. No mere Mortal can survive having bricks thrown at his head as often as Spidey
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# ? Apr 12, 2022 08:46 |
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dwarf74 posted:Oh good, Spider Man has better Ranged damage because he has a high Agility.
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# ? Apr 12, 2022 08:59 |
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Something something gwen stacy
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# ? Apr 12, 2022 09:01 |
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hyphz posted:What is the “state of the art” with superhero RPGs now? I can only think of Sentinel Comics and Masks, given that both Ascendent and Champions Now appear to have disappeared. Superhero games are getting more focused, so it's more difficult to pick out SOTA candidates. Like, Masks is very good at Teen Drama Superheroes but not so good for other things. Sentinel Comics is great for structured action (and has phenomenal character generation) but if you want some drama to go in there then you need the players to bring it themselves because there's no mechanical support. As for others, I've heard good things about Anyone Can Wear The Mask but I've not played it. There are a collection of games in what's called The Superhero Cinematic Universe RPG which I love as a concept: several different one-shots that build on each other as you go. Spectaculars is fantastic for generating a superhero setting as you play although the game system all the good stuff is wrapped around kind of sucks.
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# ? Apr 12, 2022 09:03 |
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forkboy84 posted:He should probably have higher resilience. No mere Mortal can survive having bricks thrown at his head as often as Spidey On the other hand...
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# ? Apr 12, 2022 09:38 |
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...Tom Whedon isn't related to Joss is he
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# ? Apr 12, 2022 11:49 |
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A group of Spider-Men is called a webcast.
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# ? Apr 12, 2022 11:52 |
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Ghost Leviathan posted:...Tom Whedon isn't related to Joss is he Yep. His dad.
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# ? Apr 12, 2022 11:59 |
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Some other notable things... So your modifier is 7+(stat) and the target number is 18+(stat). Presumably this is because you're rolling 3d6 with approximately an 11 average. So hitting your own number is just under 50% - more once you adjust for that marvel crit die. Strongly center weighted as 3d6 tends to be - and if there's one thing I know about superheroes it's that underdogs never win. Now, why is it 7+ stat and 18+ stat instead of just stat and 11+stat? No idea! Maybe there's a reason. This feels so loving 90's design.
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# ? Apr 12, 2022 13:44 |
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It's also just the D&D stats. At least they put some effort into making a joke with the acronym.
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# ? Apr 12, 2022 13:48 |
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dwarf74 posted:Some other notable things... Are we not even doing to discuss the madness of the 5.3333333 foot square implicit in "Speed: 32 (6 spaces)"?
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# ? Apr 12, 2022 14:03 |
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GimpInBlack posted:Are we not even doing to discuss the madness of the 5.3333333 foot square implicit in "Speed: 32 (6 spaces)"? I'm betting it's something like "exact speed matters for determining initiative, but it's rounded down to the nearest multiple of five for determining how many spaces of movement".
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# ? Apr 12, 2022 14:08 |
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dwarf74 posted:Some other notable things... My best guess is that it's 7 + stat because Spider-Man here is level 7. That's why his attacks have a +14 damage calculation in them too -- 3d6 + [2 x level] + stat Like, this is terrible game design and I would have thought that anyone designing an RPG here in 2022 would know better, but... every other part of this game also looks like garbage, so.
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# ? Apr 12, 2022 14:11 |
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potatocubed posted:My best guess is that it's 7 + stat because Spider-Man here is level 7.
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# ? Apr 12, 2022 14:42 |
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dwarf74 posted:Just... Marvelous. lol This will sound like a shitpost especially given my history but the best superhero game I've interacted with is...Dungeon World. A lot of the weird bespoke mages that fans have made are fantastic as superheroes.
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# ? Apr 12, 2022 15:08 |
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dwarf74 posted:Oh god you're right. Levels in a superhero game. Just amazing. Just... Marvelous. For example, Mutants and Masterminds mixes point buy and levels, in that your character has a point cost and a "campaign power level". The power level caps how high you can raise powers and abilities, but does not limit how many points you can have. So you can have a Silver Age X-Men game where everyone has a singular gimmick but are otherwise just (very tough, fit, good looking) people by giving them 10X points and setting the power limit at 5. Then as the game progresses you can give them more points to have them unlock more powers while keeping the game "street level", or you can also raise the campaign level to lend mechanical weight should they start "graduating" to world- or cosmic-level threats. As happens in comics all the time. Or you can launch straight into a Justice League cosmic-tier game at power level 15, or set the cap at 20 and Fletcher Hanks it. This is a good use of "Levels" in a superhero game, except M&M hosed it up by... well they hosed up in a bunch of places but the big one was that the power level was a cap rather than a flat bonus, so if this game just completely ripped off Mutants and Masterminds except that your "level" is a flat bonus to all your to-hits and dodges and stuff it would be a flat improvement. e: Don't get me wrong it's probably just going to be "gain XP -> go up a level -> now you're a level 10 Non-Flying Brick gain Grimm's Stoney Flesh 3/day", but in principle. Splicer fucked around with this message at 15:40 on Apr 12, 2022 |
# ? Apr 12, 2022 15:33 |
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# ? May 27, 2024 13:33 |
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Lurks With Wolves posted:I'm betting it's something like "exact speed matters for determining initiative, but it's rounded down to the nearest multiple of five for determining how many spaces of movement".
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# ? Apr 12, 2022 15:39 |