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It's Monte Cook's Cypher system. Do you like that system? You might like this. Do you not? Then pass. I personally don't feel like it's even close to a mechanical fit for the tone and content but here we are.
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# ? May 3, 2022 20:51 |
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# ? May 25, 2024 15:19 |
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Nehru the Damaja posted:There's a kickstarter for an Old Gods of Appalachia rpg. Anyone know anything about it or find themselves in a position to speculate on its quality? A creepy magical Appalachia is something I've really wanted. The free preview that Tuxedo Catfish mentioned is here: https://www.drivethrurpg.com/product/393391/Old-Gods-of-Appalachia-Roleplaying-Game-FREE-PRIMER?affiliate_id=10748 I'm not a fan of the Cypher system so I'll pass until I see it discounted on drivethru sometime in the future, then I'll raid it for Mythos ideas. However the kickstarter has turned me onto the podcast. I like it, but it took for me to reach Season1 Episode3, The Covenant, to come to that opinion. I didn't find the Black Mouthed Dog episode to be creepy as it was a retelling of a predictable tale.
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# ? May 3, 2022 20:55 |
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Ghost Leviathan posted:A shitload of modern game design is basically re-examining the basics and realising how much unnecessary complexity was piled on to make the system look fancy. Yeah there's a reason most games in the OSR are derived from BX D&D rather than either version of AD&D Nehru the Damaja posted:There's a kickstarter for an Old Gods of Appalachia rpg. Anyone know anything about it or find themselves in a position to speculate on its quality? A creepy magical Appalachia is something I've really wanted. I'd suggest looking up The Chained Coffin for Dungeon Crawl Classics instead
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# ? May 3, 2022 21:28 |
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The last page inspired me so have some absolute nonsense I made. Unhappy Meal fucked around with this message at 00:24 on May 4, 2022 |
# ? May 3, 2022 22:40 |
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Unhappy Meal posted:The last page inspired me so have some absolute nonsense I made.
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# ? May 3, 2022 22:50 |
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Poor Marvel Superheroes Role Playing and its ludicrous periodic table of unmemorizable results.
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# ? May 3, 2022 23:49 |
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theironjef posted:Poor Marvel Superheroes Role Playing and its ludicrous periodic table of unmemorizable results. I liked and like the Mayfair DC Heroes game a great deal but the absolutely opaque 'AP math' and resultant tables were a lot to take in.
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# ? May 4, 2022 01:02 |
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evenworse username posted:I liked and like the Mayfair DC Heroes game a great deal but the absolutely opaque 'AP math' and resultant tables were a lot to take in. Lol right, the one that converted all units of measure into the same 1-20 scale, including obscure poo poo like units of atmospheric pressure and stuff. It was truly wild.
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# ? May 4, 2022 01:23 |
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CitizenKeen posted:Yeah, I just wish Bioware would allow there to be a Mass Effect TTRPG, because it's a universe that allows for the best parts of both Star Trek and Star Wars. They only allowed Dragon Age
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# ? May 4, 2022 03:29 |
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Helical Nightmares posted:The free preview that Tuxedo Catfish mentioned is here: https://www.drivethrurpg.com/product/393391/Old-Gods-of-Appalachia-Roleplaying-Game-FREE-PRIMER?affiliate_id=10748 You got an elevator pitch for the podcast?
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# ? May 4, 2022 03:38 |
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CitizenKeen posted:Yeah, I just wish Bioware would allow there to be a Mass Effect TTRPG, because it's a universe that allows for the best parts of both Star Trek and Star Wars. Just use Trinity, it's the closest to Mass Effect out there.
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# ? May 4, 2022 03:44 |
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CitizenKeen posted:Yeah, I just wish Bioware would allow there to be a Mass Effect TTRPG, because it's a universe that allows for the best parts of both Star Trek and Star Wars. There are so many options. Mass Effect Apocalypse: https://mega.nz/folder/YstgAYDQ#4Ukt9vp6LlqwaYlgOxvR-g Mass Effect d6: https://mega.nz/folder/soNCABxB#rA15PP9kz1eJcowtmq36tw Mass Effect Fate: https://mega.nz/file/M81mgJCR#ZjGMJaePeRcy3x3UAkDzPaw4anA0flabncnBY2FkU-A Mass Effect Genesys: https://mega.nz/file/45VgUDIa#G5qbRpdwhaa8zqbOw3bLneTi5vE_ezBqfg9inoCvAn8 Another Mass Effect Genesys: https://mega.nz/file/woUkBDoQ#UGmqD3aNgnzpMrlAyh26LL8oFojnndhY3sVblnx5tiQ Mass Effect Fragges Empire: https://www.reddit.com/r/rpg/comments/5x24ti/fragged_citadel_my_fragged_empire_mass_effect/?utm_medium=android_app&utm_source=share Mass Effect 5e: https://n7.world/ Mass Effect d20: http://www.jpvsgames.com/masseffectd20/ Mass Effect - Star Wars Saga: https://forums.giantitp.com/showthread.php?282956-SWSE-Mass-Effect-Saga-Edition There might be more. I know there is a Cortex one somewhere based on the Firefly RPG.
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# ? May 4, 2022 03:55 |
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You could probably get a serviceable Mass Effect RPG out of hacking and reskinning the ever loving crap out of Lancer, the two cover pretty similar ground as is
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# ? May 4, 2022 04:00 |
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You misunderstand me. I can reskin a generic (or not-so-generic) system into Mass Effect just fine. That’s not what I want. I want Mass Effect to get the Free League/Modiphius/Fandom treatment. I want a glossy coffee table book with two ribbons. I want a weighty GM screen with four stunning panels of art. I want adventures and supplements and Foundry modules and dice with N7 symbols where the 20 should be.
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# ? May 4, 2022 04:40 |
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GreenBuckanneer posted:They only allowed Dragon Age I always wonder about BioWare's reasons for saying no. I know at least Green Ronin tried and they can't have been the only ones. Covok posted:There might be more. I know there is a Cortex one somewhere based on the Firefly RPG. There was one that used Chronicles of Darkness (well, back then it was still nWoD) that was pretty good. I think it came out before even ME3 so I'm not sure how up to date it was.
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# ? May 4, 2022 04:47 |
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CitizenKeen posted:You misunderstand me. I can reskin a generic (or not-so-generic) system into Mass Effect just fine. That’s not what I want. This fella knows how to dream. I'm not being even a little bit sarcastic. If it's a nice hardcover it should always have at least one ribbon, 2 if there's an index or end-notes and really anything up to like 6 is still great.
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# ? May 4, 2022 04:48 |
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Xiahou Dun posted:This fella knows how to dream. Tales of Xadia is such a wonderful book. Thick, glossy, weighty. Gorgeous, full color art. Great layout. Great editing. Inclusiveness prioritized throughout. Good index. Lots of examples of play. No loving ribbon. Makes me so mad.
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# ? May 4, 2022 04:57 |
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Bioware even made their own in-house blades hack and refuse to do anything with it but the single one-shot live play: https://www.youtube.com/watch?v=B3HWnogNAR0
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# ? May 4, 2022 05:21 |
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CitizenKeen posted:Tales of Xadia is such a wonderful book. Thick, glossy, weighty. Gorgeous, full color art. Great layout. Great editing. Inclusiveness prioritized throughout. Good index. Lots of examples of play. Too bad Xadia is not a setting conductive to adventuring, in my opinion. Like it's a fun game for a setting that was made for one story.
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# ? May 4, 2022 05:31 |
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Dawgstar posted:I always wonder about BioWare's reasons for saying no. I know at least Green Ronin tried and they can't have been the only ones. https://wiki.rpg.net/index.php/Mass:_the_Effecting Is this it?
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# ? May 4, 2022 05:33 |
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Yup. Played a brief a game of it, but that was more because it was PBP and those games die if somebody sneezes too hard and not through any fault of the system as I recall.
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# ? May 4, 2022 06:11 |
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Xiahou Dun posted:You got an elevator pitch for the podcast? Old Gods of Appalachia Hmm. Mix folk legends of Appalachia and other places with a foundation of real history and a dash of the ol' cosmic terror. Add witches, spirits and superstition to taste. And consider, those who dig too greedily and deep, take more from the Mountains than just coal... In this case the real history is the #7 coal mine explosion in Kentucky in 1917. For me, Episode 0.5 The Witch Queen was a good introduction into how things were going to go. I appreciate sharp and unbowing protagonists. Episodes 1 through 2.5 set the scene for Episode 3 the Covenant which in my view is where the story begins to start. There are content warnings including frank discussion of historical racism. https://www.oldgodsofappalachia.com/episodes/2019-11-06/episode-0_episode-05-the-witch-queen/201910291403467287
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# ? May 4, 2022 06:19 |
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Helical Nightmares posted:Old Gods of Appalachia Yeah that’s pretty much my exact niche. Got me. Thanks!
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# ? May 4, 2022 06:54 |
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Yeah that sounds dope, I'll make sure to check it out.
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# ? May 4, 2022 06:59 |
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The thing that might be scariest to me about this podcast is that I might pick up the accent.
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# ? May 4, 2022 07:54 |
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Halloween Jack posted:Stop me if I'm wrong here, but are you equating a "move" in PBTA to a core die mechanic? Most games only have one core mechanic. I'm not equating a move to a core mechanic. To draw the DnD example, DnD5e has multiple core moves that share a mechanic of "d20+stat+proficiency". Those core moves are "roll an attack", "roll a check" and "roll a save". The game draws different results from each of those things. Success and failure have different meanings depending on that d20 die roll. Apocalypse World and many PbtA games have a core mechanic of '2d6+stat, interpret according to move'. There's a lot of core/basic moves, though. Blades in the Dark only has one core move in regular play that actually faces the players, though - roll an action. Depending on how you count it, 'resist a consequence' is the second core move, or an extension of the first one. Everything a PC does either ends up as 'roll an action' or 'resist a consequence'.
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# ? May 4, 2022 12:53 |
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bewilderment posted:I'm not equating a move to a core mechanic.
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# ? May 4, 2022 13:19 |
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Splicer posted:Eh, I'd call those three distinct actions tbh. Acting in a controlled circumstance has very different rules to acting in a desperate one. From the GM's perspective, the difference between Controlled, Risky, and Desperate is that when a player fails, for the first the question is "huh, what do I do?", for the second it's "oh, no, what do I do?", and for the third it's "oh, poo poo, gently caress, piss, what do I do now?!".
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# ? May 4, 2022 14:28 |
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Siivola posted:I dunno how you guys roll but at my table I'm lucky to make a dozen rolls in an evening. With a sample size that small, I honestly think that no, I can't actually tell whether I'm just rolling cold or forgot to add the Bless modifier again. To realize I'm not on a weirdly long streak, I'd have to notice everyone else is hitting on 8s while I'm here hoping for an 11. "No it is good actually" "This is how it is poorly balanced" "Oh, well, that doesn't affect me because we don't actually use the <resolution system> for <resolving> anything" Every time.
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# ? May 4, 2022 18:42 |
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I play live and take a break to eat dinner, loving sue me. What do you roll, forty checks an evening?
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# ? May 4, 2022 18:46 |
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Siivola posted:What do you roll, forty checks an evening?
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# ? May 4, 2022 18:52 |
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For like fifteen or twenty rounds of encounters in an evening? Jesus Christ if this is what this hobby is about, shoot me into the storygame sun.
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# ? May 4, 2022 18:57 |
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If you're playing D&D and combat doesn't take hours and the fighter doesn't spend the entire time stunned, what are you even doing?
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# ? May 4, 2022 19:04 |
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Siivola posted:I play live and take a break to eat dinner, loving sue me. What do you roll, forty checks an evening? a) that's why I prefer games where engaging with the system is a net benefit. b) artificially depressing the number of rolls because otherwise the system snaps like a dry twig does not mean the system is good actually. *excluding, obviously, combat in heavily houseruled 4E
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# ? May 4, 2022 19:41 |
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I never even said a system was good or bad, gently caress off.
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# ? May 4, 2022 19:55 |
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Splicer posted:Oh god no. If I'm in a position where I'm playing or god forbid running D&D or adjacent I will do everything in my power to minimise the number of rolls made, because actually engaging with the system beyond the absolute minimum is the worst possible outcome*. But The problem is that in most games, rolling is just to determine success or failure, and in a lot of cases really only a success is in any way interesting, so you may as well not roll. If the roll doesn't generate complications, i.e. failures and successes with a "but" attached, or tell you something about what happens(like that your socializing roll convinced someone... but of completely the wrong thing, he now believes in ancient aliens, not that you're innocent), to give you a fun or challenging wild card to work with, it's not a mechanic you can use often without making the game less fun for everyone. Hard success/failure checks are mostly interesting if: They are the alternative to spending a resource(Do you want to spend a Lockpicking Point(tm) or assume this door is not worth loving with?). They represent a risk the player chooses to take, a gamble that may end up costing them something(The medusa's looking the other way, I can either not engage or I can take a swing and risk getting turned to stone if it doesn't bring her down in one go).
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# ? May 4, 2022 20:07 |
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mellonbread posted:That sounds about right for playing a martial in a D20 system. Average of one attack roll per combat round, plus however many saving throws, multiplied by the number of combats in the session. Then add skill tests and anything going on outside combat. I play (and enjoy!) Pathfinder 2e for 3ish hours almost every week so you've got me curious. I'm usually making 2 checks each round of combat, between attacks and knowledge checks (outwit ranger with a two handed weapon) assuming I'm using an action to move or do non check actions each round. Our combats probably average about 4 rounds maybe? We probably average about the same amount of combats per session. So just from my turn in combat that's like 32 a night. Plus saving throws like you said, plus initiative rolls, plus all out of combat stuff. It still sounds high but I think my estimates are right.
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# ? May 4, 2022 20:12 |
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Rolling to just check if something happens or not without immediately being on the hook to complicate the results is perfectly fine. I like being able to ask for a skill check to just see if a player knows a guy or can get around an obstacle the easy way or whatever.
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# ? May 4, 2022 20:37 |
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PurpleXVI posted:The problem is that in most games, rolling is just to determine success or failure, and in a lot of cases really only a success is in any way interesting, so you may as well not roll. If the roll doesn't generate complications, i.e. failures and successes with a "but" attached, or tell you something about what happens(like that your socializing roll convinced someone... but of completely the wrong thing, he now believes in ancient aliens, not that you're innocent), to give you a fun or challenging wild card to work with, it's not a mechanic you can use often without making the game less fun for everyone.
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# ? May 4, 2022 20:50 |
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# ? May 25, 2024 15:19 |
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when you roll the dice sometimes you pay the price, other times it all goes nice. and thats all there is really to say about this topic, i think.
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# ? May 4, 2022 20:52 |