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I like it more because it's cool that the first three Mario games are so different, even if the second one isn't a "real" Mario game
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# ? May 7, 2022 23:53 |
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# ? May 25, 2024 17:07 |
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lost levels is good but its so hard and bullshit that i believe it would have damaged mario and nintendo's reputation back then if it got a wider release lol
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# ? May 7, 2022 23:56 |
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Feels Villeneuve posted:I like it more because it's cool that the first three Mario games are so different, even if the second one isn't a "real" Mario game Actually, it is; the engine and game mechanics (picking up items, multiple characters, levels that scrolled left-right and up-down), before being turned into a licensed game for Dream Factory or whatever the festival was called, was supposed to be the basis of a Mario game. So it went from Mario game Doki Doki Panic Super Mario Bros 2 / USA.
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# ? May 8, 2022 00:03 |
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the real tragedy was not getting mario special edition in the us
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# ? May 8, 2022 00:08 |
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Rupert Buttermilk posted:Actually, it is; the engine and game mechanics (picking up items, multiple characters, levels that scrolled left-right and up-down), before being turned into a licensed game for Dream Factory or whatever the festival was called, was supposed to be the basis of a Mario game. What was the source material for Doki Doki Panic then? Some weird Japanese manga/anime or something along those lines?
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# ? May 8, 2022 00:11 |
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16-bit Butt-Head posted:lost levels is good but its so hard and bullshit that i believe it would have damaged mario and nintendo's reputation back then if it got a wider release lol Lost levels is dogshit and easily the worst mainline Mario game.
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# ? May 8, 2022 00:14 |
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Larryb posted:What was the source material for Doki Doki Panic then? Some weird Japanese manga/anime or something along those lines? it was made to help promote a festival that was run by fuji tv to promote new shows. nintendo owned everything they made for doki doki panic except for that playable characters because they were that years mascot for the festival and are owned by fuji tv. when NoA asked for a different mario 2 it was easy to remake doki doki panic into mario 2 because it had already started out as a mario game so they replaced the cast with mario characters and added a run button released it world wide and the rest is history 16-bit Butt-Head fucked around with this message at 00:20 on May 8, 2022 |
# ? May 8, 2022 00:17 |
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Papes posted:Lost levels is dogshit and easily the worst mainline Mario game. its good actually
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# ? May 8, 2022 00:22 |
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Here's a really good video about the event DDP was made to promote. It's kinda funny that so much modern Mario stuff was inspired by this event that had nothing to do with Mario. https://youtu.be/KL9o9zzCUsQ
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# ? May 8, 2022 00:24 |
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Tall Tale Teller posted:Even if an Earthbound remake used the engine from the Link's Awakening remake it would be loving rad. "even if"? the link's awakening remake was amazing. they should reuse that engine for oracle remakes.
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# ? May 8, 2022 00:33 |
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remake every videoed game (all of them) in the link's awakening engine it's cute and adorable
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# ? May 8, 2022 00:46 |
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I'd play the hell out of almost anything made from that engine, I hope they make a new 2D Zelda with it, if not remake Seasons/Ages or even LTTP.
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# ? May 8, 2022 01:04 |
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no stop it all of you you're gonna bring in the frame rate people
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# ? May 8, 2022 01:14 |
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Bleck posted:no stop it all of you you're gonna bring in the frame rate people it's okay it'll only lag as they're coming into the thread then the framerate will stabilize again
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# ? May 8, 2022 01:20 |
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I actually like the toy/plastic look in that game and Advance Wars (RIP) more than HD-2D when it comes to remaking old school games lol like i'd love FF4 or DQ3 in that look Feels Villeneuve fucked around with this message at 01:23 on May 8, 2022 |
# ? May 8, 2022 01:21 |
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It’s been almost a year since they revealed the DQ3 remake and they haven’t shown anything since.
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# ? May 8, 2022 02:19 |
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Feels Villeneuve posted:I actually like the toy/plastic look in that game and Advance Wars (RIP) more than HD-2D when it comes to remaking old school games lol It's funny when I was praising Links Awakening engine, I was exactly thinking about FF IV.
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# ? May 8, 2022 03:59 |
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Palmtree Panic posted:It’s been almost a year since they revealed the DQ3 remake and they haven’t shown anything since. Meanwhile the Live a Live remake in the exact same style was announced in February and is coming out in two months lol
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# ? May 8, 2022 04:04 |
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Live A Live is being published Nintendo. They like to announce games a lot closer to release date these days. Unless it’s Zelda game.
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# ? May 8, 2022 05:04 |
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Rupert Buttermilk posted:Actually, it is; the engine and game mechanics (picking up items, multiple characters, levels that scrolled left-right and up-down), before being turned into a licensed game for Dream Factory or whatever the festival was called, was supposed to be the basis of a Mario game. So the idea of taking a "Mario game" and throwing licenced characters in it was clearly a thing going on at the time. I think DDP would've eventually seen release as a Mario game even if needing it to replace SMB2J as SMB2 USA wasn't necessary. It was too good of a game for them to not localize. ExcessBLarg! fucked around with this message at 05:11 on May 8, 2022 |
# ? May 8, 2022 05:07 |
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Detective No. 27 posted:Live A Live is being published Nintendo. They like to announce games a lot closer to release date these days. Unless it’s Zelda game. Is there a reason Nintendo is publishing it and not Square-Enix themselves
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# ? May 8, 2022 05:28 |
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16-bit Butt-Head posted:its good actually Having beaten it when I was 8, it’s rear end OP
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# ? May 8, 2022 05:41 |
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I somehow beat Lost Levels on the GBC when it was included in Super Mario Deluxe. Either it was made easier or child me was some savant
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# ? May 8, 2022 05:44 |
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Papes posted:Lost levels is dogshit and easily the worst mainline Mario game. This will never be true because Sunshine exists.
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# ? May 8, 2022 05:45 |
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Actually I take back what I said the other day about Reggie being kind of cool - he said Donkey Konga was poo poo
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# ? May 8, 2022 06:13 |
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Donkey Konga rules, the bongos were fun, and it lead to Jungle Beat. What's not to like
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# ? May 8, 2022 06:16 |
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hatty posted:I somehow beat Lost Levels on the GBC when it was included in Super Mario Deluxe. Either it was made easier or child me was some savant every version is made easier than the NES original
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# ? May 8, 2022 06:34 |
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Manoueverable posted:This will never be true because Sunshine exists.
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# ? May 8, 2022 06:39 |
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An Actual Princess posted:"even if"? the link's awakening remake was amazing. they should reuse that engine for oracle remakes. I'm on the side of the fence that any 2d Zelda remake would look better as high quality sprites rather than the claymation style, even if it still looked good. I just think sprites would have been better. That said, the claymation style would be absolutely perfect for Earthbound and Nintendo should get on that yesterday.
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# ? May 8, 2022 09:26 |
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everything about sunshine is cool except actually playing it. i've never met a game i wanted to like more but i just hate playing it.
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# ? May 8, 2022 09:32 |
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The Lost Levels is like, romhack level difficulty. It even does the thing with an invisible coin block above bottomless pits, and ridiculous jumps required to proceed that you can possibly scroll the screen to the point where it's impossible. There's also levels that loop infinitely unless you get the secret exit (huh, maybe that's where they got the idea for Star World from) and ones that deliberately evoke famous SMB glitches. And a whole set of secret worlds with ridiculous requirements to even see. At the time, the sequel being basically the original with cosmetic tweaks and the difficulty ramped up to ridiculous levels wasn't exactly unusual, but then again, many franchises never got a third entry possibly because of that. And every single rerelease of The Lost Levels has been easier in some fashion. (Not sure how the physics bug the All-Stars version in SMB1 and TLL has factors into that, but it saves your progress per-level rather than per-world and has infinite continues) It's also actually the first time Luigi got his higher jumps and worse traction to differentiate from Mario. Ghost Leviathan fucked around with this message at 09:48 on May 8, 2022 |
# ? May 8, 2022 09:44 |
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sunshine has too many unskippable cutscenes imo
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# ? May 8, 2022 09:55 |
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I really enjoy Sunshine. It's not a Mario, but it's a good game in it's own right. I think it should get more of the Doki Doki grace.
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# ? May 8, 2022 10:38 |
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They should have made an All Night Nippon for America but with like Dr Demento and other US radio personalities
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# ? May 8, 2022 11:47 |
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Ghost Leviathan posted:There's also levels that loop infinitely unless you get the secret exit (huh, maybe that's where they got the idea for Star World from) and ones that deliberately evoke famous SMB glitches. And a whole set of secret worlds with ridiculous requirements to even see. While it's not a secret exit, not taking the right exit in at least one Mario 1 level will have you loop forever too.
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# ? May 8, 2022 11:55 |
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It's interesting how Miyamoto I guess was still deciding on his game design philosophies in that period. With Lost Levels it was seriously like, The Same Game But 100 times Harder, whereas Zelda 2 was also made around the same time and was a completely wildly different experience from Zelda 1 but also hard as hell. After that I dunno if he ever revisited that level of difficulty. I guess he was involved with the later F-Zero games?
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# ? May 8, 2022 12:33 |
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Willo567 posted:Is there a reason Nintendo is publishing it and not Square-Enix themselves I assume because it's actually good instead of a low quality cash-in remaster
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# ? May 8, 2022 12:56 |
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I'm assuming Squeenix didn't want to publish it outside Japan.
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# ? May 8, 2022 13:36 |
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Martman posted:It's interesting how Miyamoto I guess was still deciding on his game design philosophies in that period. With Lost Levels it was seriously like, The Same Game But 100 times Harder, whereas Zelda 2 was also made around the same time and was a completely wildly different experience from Zelda 1 but also hard as hell. After that I dunno if he ever revisited that level of difficulty. I guess he was involved with the later F-Zero games? I think I heard that at the time, harder sequels in Japan were that way because for a few years they wanted to give players who 'mastered' the originals more of a challenge in their games that were basically an expansion pack of new levels of the same game. So that's kinda why Lost Levels is so aggressive compared to 1. I don't know if that same idea applied to Zelda 2 though. I think that was more in the idea of "No one knows what a video game sequel is yet, so we're just going to try something new."
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# ? May 8, 2022 15:09 |
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# ? May 25, 2024 17:07 |
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An Actual Princess posted:"even if"? the link's awakening remake was amazing. they should reuse that engine for oracle remakes. "Even if" because they were talking about a claymation style remake. I love the graphics in the LA remake and don't give a fuuuuuck about the framerate Tall Tale Teller fucked around with this message at 15:51 on May 8, 2022 |
# ? May 8, 2022 15:20 |