|
OK, thanks. Orders are in for command lance, here's hoping I haven't screwed up counting to five somehow.
|
# ? May 7, 2022 02:33 |
|
|
# ? Jun 8, 2024 22:06 |
|
Nick Buntline posted:OK, thanks. Orders are in for command lance, here's hoping I haven't screwed up counting to five somehow. Trust me, given how long this series has been running, I'm sure someone, somewhere, has screwed that up.
|
# ? May 7, 2022 05:56 |
|
Pretty sure people have screwed up counting to five
|
# ? May 7, 2022 06:37 |
|
*note not thread related, apologies in advance* I found this product today and immediately thought of this thread and you guys. I apologize for any derail, only hoped someone else might buy this as fast as I did. (This isn't my product I just went 'holy crap' when I saw it) Good luck on the campaign from the bleacher seats, folks.
|
# ? May 8, 2022 14:52 |
|
Oh man, I can't wait to get some aerospace fighter/bombers. Those were always my favorite.
|
# ? May 8, 2022 19:46 |
|
New Earth 1-2 Raid (Wolf Empire) “First blood, Dasher mark-two.” Theirs hadn’t been a strong hit, but Kym was satisfied with the performance of their Firestarter’s lasers. Every little bit helped, and the Defiance Model XII medium lasers were as accurate as they’d hoped. Well, it wasn’t exactly their Firestarter, but it would likely remain “theirs” for a while. The nimble and durable Firestarter was a prime choice for the Command Lance, and Kym’s own nigh-encyclopedic knowledge of BattleMech silhouettes made calling targets a breeze. “It’s a fast medium scout,” They announced, “but the production run was plagued with defects and its engine output is too high for the leg myomer to withstand so warriors have to baby it to keep it from snapping its own legs—” “Thanks for the history lesson,” Raniya cut off the former Clan Wolf technician nearly as swiftly as she cut the Dasher II down with a full burst from her Stormwolf’s rotary autocannon. Although it was more heavily armored than the original, it still only carried three tons of ferro-fibrous armor. Her shots punched clean through the Dasher’s armor plating and blew it clean in half. “And Shotel?” Raniya appended a moment later, “Nice shooting, I couldn’t have done it without you.” Locust #1 - Insufficient Mv to reach hex 1920: needs 11, has 10! Players Command Lance Black Knight - Holds fire Trebuchet - Attacks Dasher II (4 skill + 2 range + [3] TMM + 1 jumped = 10): rolled 8, missed! Vindicator - Holds fire Firestarter - Attacks Dasher II (3 skill + 2 range + [3] TMM + 1 jumped = 9): rolled 10, hit! [1/2] armor remaining! Light Cavalry Lance Stormwolf - Attacks Dasher II (3 skill + 2 range + [3] TMM - 1 Blood Stalker = 7): rolled 7, hit! [0/2] armor, [0/2] structure remaining! Target destroyed! 1 Battlefield Salvage Acquired! New Blood Stalker target must be selected! Wolfhound - Attacks Dasher II (4 skill + 4 range + [3] TMM = 11): rolled 6, missed! Jackalope #1 - Attacks Dasher II (4 skill + 2 range + [3] TMM = 9): rolled 3, missed! Jackalope #2 - Attacks Dasher II (4 skill + 2 range + [3] TMM = 9): rolled 2, missed! Recon Lance Shadow Hawk - Holds fire Valkyrie - Attacks Vedette #2 (3 base + 2 range + 2 TMM + 2 woods = 9): rolled 6, missed! Locust #1 - Holds fire Locust #2 - Holds fire OpForce Medium Battle Lance Vedette Medium Tank #1 - Holds fire Vedette Medium Tank #2 - Attacks Valkyrie (4 base + 2 range + [3] Jumping TMM + 2 woods = 11): rolled 5, missed! Padilla Anti-Missile Tank #1 - Holds fire Padilla Anti-Missile Tank #2 - Holds fire Recon Lance Cuirass - Holds fire Dasher II - No Targets in Range Blade - Holds fire Spider - Holds fire Basic Lance Prefect - Holds fire Ares - Holds fire Objectives Primary Objective(s) - Destroy at least four enemy BattleMechs (1/4) OR - Destroy the Ares (0/1) Bonus Objective(s) - Destroy the Ares and at least four enemy BattleMechs (0/1, 1/4) Player Status: Ally Status: [n/a] OpForce Status: Salvage Acquired Battlefield: 1 Field: 0 Potential Salvage Catalogue Entry: Dasher II PoptartsNinja fucked around with this message at 23:41 on May 11, 2022 |
# ? May 8, 2022 23:48 |
|
Woo! Or is that AWOOO! for the first kill? Anyway; Stormwolf - Choose CDR-2X Cuirass as new Blood Stalker target. MOVEMENT: Stormwolf - Move to 0518, facing 0517 Wolfhound - Move to 0317, facing 0416 Jackalope 1 - Jump to 0315, facing 0414 Jackalope 2 - Jump to 0316, facing 0415 Combat - All Mechs will fire on the Cuirass in 0814
|
# ? May 8, 2022 23:59 |
|
Nice work Goon Company, keep up that focus fire. Take them apart piece by piece, don't get distracted and spread your shots.
|
# ? May 9, 2022 00:45 |
|
Looking at Wolf Lance's shots I think I was misreading line of sights - guessing they were firing over the forests in front of them? - so probably had a shot I could have taken with the Black Knight I didn't see. C'est la vie, still took a mech down, so can't complain.
|
# ? May 9, 2022 01:10 |
|
PTN, isn't it only ten move to 1920 for Locust 1? 6 move to 2121, 2 move to get up to 2020, 2 move to get down to 1920? Congrats on the first kill team! Otter Madness fucked around with this message at 01:36 on May 9, 2022 |
# ? May 9, 2022 01:24 |
|
Otter Madness posted:PTN, isn't it only ten move to 1920 for Locust 1? 6 move to 2121, 2 move to get up to 2020, 2 move to get down to 1920? Oh, shoot. You're right, I was counting the woods and I shouldn't have been. I'll bump you over one on the real map, you're in 1920.
|
# ? May 9, 2022 01:51 |
|
PoptartsNinja posted:Oh, shoot. You're right, I was counting the woods and I shouldn't have been. I'll bump you over one on the real map, you're in 1920. Haha thanks! I was thinking I missed something lol! EDIT: One more question. How many forest hexes does it take to break LoS?
|
# ? May 9, 2022 01:52 |
|
Otter Madness posted:EDIT: One more question. How many forest hexes does it take to break LoS? 3, just like standard play.
|
# ? May 9, 2022 02:00 |
|
PoptartsNinja posted:3, just like standard play. Thanks again! Ok, thinking of putting the locusts in 2015 and 2116 and shooting at the Vedette. I can get the Valk to 2016 by either walk or jump, but idk if it has LoS on the Vedette bc it looks 50/50 to me. Probably put the Shadowhawk at 1818 for future moves. Thoughts? Otter Madness fucked around with this message at 03:12 on May 9, 2022 |
# ? May 9, 2022 02:00 |
|
Rooting for you Goons.
|
# ? May 9, 2022 06:54 |
|
Annointed posted:Rooting for you Goons. I hope you aren't Australian...
|
# ? May 9, 2022 08:17 |
|
McGavin posted:I hope you aren't Australian... Worse, American
|
# ? May 9, 2022 08:47 |
|
How many tons is the Stormwolf and the Dasher 2?
|
# ? May 9, 2022 11:03 |
|
Artificer posted:How many tons is the Stormwolf and the Dasher 2? 50t and 40t respectively
|
# ? May 9, 2022 11:07 |
|
Otter Madness posted:Thanks again! Should be fine; Vindicator and Firestarter should be heading over to assist for lack of better placements; meanwhile the Black Knight and Trebuchet will be doing something, I'm just waffling back and forth on the acceptable amount of return fire to expose them too (standing at 1021/1121 for better TNs is probably a bad idea given how much of the enemy back line would be able to take potshots at them, yeah?)
|
# ? May 9, 2022 15:22 |
|
PoptartsNinja posted:“And Shotel?” Raniya appended a moment later, “Nice shooting, I couldn’t have done it without you.”
|
# ? May 9, 2022 18:35 |
|
Command lance orders in; going with the more conservative positions of 1221 and 0922 for the Black Knight and Trebuchet in the hopes of fate rewarding my prudence and not immediately killing half my lance with random crits.
|
# ? May 10, 2022 02:24 |
|
Here is my far too aggressive plan: Shadow Hawk Jump to 1918, face 1917 Valkyrie jump to 2015 facing 2014 Locust 1 move to 2513 facing 2412 Locust 2 move to 2514 facing 2413 Shooting Valk, Locust 1 and 2 fire on Vedette in 2312 Otter Madness fucked around with this message at 12:51 on May 11, 2022 |
# ? May 10, 2022 21:29 |
|
One of the things I really love about Alpha Strike is how much mobility it encourages over the base game.
|
# ? May 11, 2022 04:53 |
|
PoptartsNinja posted:One of the things I really love about Alpha Strike is how much mobility it encourages over the base game. Is it just the removal of turning MP costs, or is there other stuff that's not so obvious?
|
# ? May 11, 2022 08:14 |
|
Alright, which one of you posted all of these in one easy to remember place? battle tech memes
|
# ? May 11, 2022 14:04 |
|
Dachshundofdoom posted:Is it just the removal of turning MP costs, or is there other stuff that's not so obvious? In BattleTech, it's often a good idea to stand still in cover if you can't generate a decent TMM that turn. In Alpha Strike, you get your full TMM if you move even a single hex, which encourages everything to keep advancing rather than encouraging everyone to find an advantageous defensive position. Even if your Atlas can only move one hex it still gets the same defensive benefit from standing still in woods. Standing still can still be worthwhile but it's more of a situational tool in Alpha Strike than the norm. Standing still drops your TMM to zero but gives you a -1 bonus ToHit, so on 'Mechs that don't generate much TMM sometimes it's beneficial to take the bonus ToHit. Likewise, some SPAs (like Marksman) require the 'Mech to stand still to get the benefits of the SPA. PoptartsNinja fucked around with this message at 18:46 on May 11, 2022 |
# ? May 11, 2022 16:54 |
|
Oh, I see, I misunderstood the move mod table in the quickstart rules, but now that I look at it again I see the "inches actually moved by the unit are irrelevant" rule hiding down there at the bottom in 2-point font. That's a good rule, yeah.
|
# ? May 11, 2022 18:43 |
|
I forgot to mention, the random trash markers scattered around the field are Field Salvage markers. These can be recovered if a valid unit that has not already recovered a piece of field salvage occupies the hex which, currently, means anything except the Locusts can pick them up since the Locusts have the minimal arms quirk. These have a (high!) chance to generate a random salvage at the end of the mission, and have a (somewhat lower) chance to add a random 'Mech to the company's repair catalogue. The downside? Field salvage must be recovered during the course of the battle, any field salvage that isn't recovered by the time the players withdraw or score a total victory will not be recovered. This is another way to encourage the players to be aggressive, since a piece of field salvage could generate nearly anything and aren't usually claimed by the contract they're a great way to find interesting things to make during downtime. PoptartsNinja fucked around with this message at 18:50 on May 11, 2022 |
# ? May 11, 2022 18:46 |
|
PoptartsNinja posted:I forgot to mention, the random trash markers scattered around the field are Field Salvage markers. Holy poo poo I love this idea so much. I want to use this with my group's next campaign!
|
# ? May 11, 2022 19:03 |
|
Holybat posted:Holy poo poo I love this idea so much. I want to use this with my group's next campaign! It's a great way to make a group weigh the risks and rewards and potentially even keep a lance of light 'Mechs around long-term. Do they push in hard to recover field salvage then fade back? Do they leave the last enemy alive for a few turns to try to recover that last piece of salvage? Do they try to recover that salvage that's in a really disadvantageous spot? They're also really fun to make physical models for. PoptartsNinja fucked around with this message at 19:19 on May 11, 2022 |
# ? May 11, 2022 19:12 |
|
PoptartsNinja posted:I forgot to mention, the random trash markers scattered around the field are Field Salvage markers. In retrospect, I probably should have had asked about that before I had two mechs stand next to the mysterious blue hex that I just assumed is probably cover, huh. (Is it too late to shift the Vindicator to 1318 instead of 1418?)
|
# ? May 11, 2022 19:27 |
|
New Earth 1-3 Raid (Wolf Empire) The Cuirass withered under the Clantech guns of Idonea Ishikawa’s Black Knight. For safety, she’d fired one of her ER Large Lasers in addition to her ER PPC and ER Mediums and was rewarded when her fire simply cored straight through the little medium ‘Mech. The Cuirass was built on the same standard frame as its cousins the Watchman and Sentry, and while that made it an easy ‘Mech to find parts for it did make for a combatant that wasn’t particularly spectacular. Especially since, unlike the Watchman, the Cuirass had a big, vulnerable XL Engine. Sweat trickled down the back of her neck, and drew an impromptu whistle to her lips. “Phew—that was almost as satisfying as killing Free Worlders. Speaking of which: please tell me we’ll be paying a visit to the League soon?” “Regulan psychopath,” Joaquim Appeldoorn’s mumbled transmission had probably been unintentional. He seemed so stunned by the sudden destruction of his target that he didn’t even try to take a potshot at the Vedette before it could trundle itself into cover, even after it took a passing shot at Taonga Noyer’s Jackalope. Black Knight PTN’s note: I was pretty sure there was no LOS here, but it just barely squeaks by! - [Combat Intuition] Attacks Cuirass (3 skill + 2 range + 2 TMM + 1 partial cover + 1 woods = 9): rolled 10, hit! [0/4] armor, [0/2] structure remaining! ‘Mech destroyed! Black Knight gains 1 heat! Wolfhound - Insufficient Mv to reach hex 0317: needs 8, has 7! Players Command Lance Black Knight - N/A Trebuchet - [Multi-Tasker] Attacks Vedette #1 with Deadfire 2/2/- (No Line of Sight to target)! - [Multi-Tasker] Attacks Blade with 2/2/1 (4 base + 2 range + 4 TMM + 1 partial cover = 11): rolled 10, missed! Vindicator - Attacks Vedette #2 (4 base + 2 range + 2 TMM + 1 woods = 9): rolled 4, missed! Firestarter - Attacks Dasher II (3 skill + 2 range + 2 TMM + 1 woods + 1 jumped = 9): rolled 6, missed! Light Cavalry Lance Stormwolf - Target already destroyed! New Blood Stalker target must be selected! Wolfhound - Target already destroyed! Jackalope #1 - Target already destroyed! Jackalope #2 - Target already destroyed! Recon Lance Shadow Hawk - Holds fire Valkyrie - Attacks Vedette #2 (3 base + 2 range + 2 TMM + 1 woods + 1 jumped = 9): rolled 7, missed! Locust #1 - Attacks Vedette #2 (3 base + 0 range + 2 TMM + 2 woods = 7): rolled 7, hit! [1/3] armor remaining! Locust #2 - Attacks Vedette #2 (4 base + 0 range + 2 TMM + 2 woods = 8): Rolled 9, hit! [0/3] armor, [2/3] structure remaining! Crit! - - Rolls 11: Vedette suffers a vehicular Engine Hit! OpForce Medium Battle Lance Vedette Medium Tank #1 - Attacks Jackalope #2 (4 base + 2 range + [5] Jumping TMM + 1 woods = 12): rolled 9, missed! Vedette Medium Tank #2 - Attacks Vindicator (4 base + 2 range + 1 TMM = 7): rolled 8, hit! [3/5] armor remaining! Padilla Anti-Missile Tank #1 - Attacks Locust #2 (4 base + 4 range + [5] TMM + 2 woods = 15): automatic miss! Padilla Anti-Missile Tank #2 - Holds fire Recon Lance Cuirass - Destroyed during the movement phase! Blade - Attacks Jackalope #2 (4 base + 2 range + [5] Jumping TMM + 1 woods = 12): rolled 8, missed! Spider - Holds fire Basic Lance Prefect - Holds fire Ares - Holds fire Objectives Primary Objective(s) - Destroy at least four enemy BattleMechs (2/4) OR - Destroy the Ares (0/1) Bonus Objective(s) - Destroy the Ares and at least four enemy BattleMechs (0/1, 2/4) Player Status: Ally Status: [n/a] OpForce Status: Salvage Acquired Battlefield: 2 Field: 0 Potential Salvage Catalogue Entry: Dasher II, CDR-2X Cuirass
|
# ? May 11, 2022 19:34 |
|
Nick Buntline posted:In retrospect, I probably should have had asked about that before I had two mechs stand next to the mysterious blue hex that I just assumed is probably cover, huh. That's my fault, I just assumed people would ask and forgot I hadn't actually said what those are for.
|
# ? May 11, 2022 19:46 |
|
Light Cavalry Lance Stormwolf: Choose Vedette #1 in 0814 as Bloodstalker target if legal, otherwise, choose the Prefect in 1207. Movement: Stormwolf: JUMP to 0414, facing 0514 Wolfhound: Move to 0816, facing 0815 Jackalope 1: JUMP to 0411, facing 0512 Jackalope 2: JUMP to 0312, facing 0412 Weapons: Lance will fire on Vedette in 0814. If I go too much further north, that Ares will be able to start hitting me, and I don't want to draw aggro from that without support from everyone else. Opinions?
|
# ? May 11, 2022 19:57 |
|
Salvage to collect feels very cool and mercenary for this setting. Can it be thrown or dropped?
|
# ? May 11, 2022 20:19 |
berryjon posted:Light Cavalry Lance Just don't pick the Ares as a secondary target because I think "Distracting" makes secondary targets primary targets instead.
|
|
# ? May 11, 2022 20:19 |
|
Ardlen posted:Might want to consider secondary targets in case the Vedette dies. I've been watching my LOS, and I don't think I even have LOS on anything else right now. I don't want to punch through to the guys still hiding up north when I'm so far ahead of you all.
|
# ? May 11, 2022 20:43 |
|
Ardlen posted:Just don't pick the Ares as a secondary target because I think "Distracting" makes secondary targets primary targets instead. Since SPAs are in play, "Distracting" just enhances the (terrible) Demoralizer SPA but otherwise does nothing.
|
# ? May 11, 2022 21:27 |
|
|
# ? Jun 8, 2024 22:06 |
|
berryjon posted:I've been watching my LOS, and I don't think I even have LOS on anything else right now. I don't want to punch through to the guys still hiding up north when I'm so far ahead of you all. The Wolfhound moving to 0816 I think has LOS on most/all of the backline due to being elevated - it should have partial cover from 0916, but lacking other targets the Hades/Prefect/Padillas might throw lead at it just to see what sticks. Then again, I thought the same thing about the Trebuchet and the Vedette and was wrong, so possibly take my word with a grain of salt. (Also, apologies for not giving a heads-up about the possible Cuirass kill - like PTN I wasn't 100% on that LOS existing and mostly included it as a "might as well try for the lower TN if I can" sort of move.) Think I'm gonna try and see if I can repeat that move with the Blade this turn - should also be a TN 9 if the Black Knight stays still in the woods? might be worth it - and try and move towards the center with the rest as backup/prep for support against the backline next turn or the turn after, so definitely agree on not pushing harder north this turn.
|
# ? May 11, 2022 22:53 |