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I played Alien Logic, it was... a game. It felt weirdly barren.
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# ? Aug 11, 2022 19:13 |
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# ? May 24, 2024 14:52 |
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On the flip side, I saw someone’s retro games podcast the other day had an interview with Flint Dille just talking about his work in CRPGs and it felt very weird. Just “oh I don’t know that side of the man at all”.
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# ? Aug 11, 2022 19:23 |
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Nuns with Guns posted:Thank you all for indirectly clearing up my confusion. This My work here is done
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# ? Aug 11, 2022 19:24 |
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Oh man, Twilight 2000 takes me back, must've been the first PC game I ever had. So many weird quirks, like half the skills in character generation not actually being used in the game (not marked as such except in a single sentence in the paper manual, mind) or quest givers speaking completely random languages, so somehow the mayor of Krakow speaks only Welsh - hope you gave every member of your 20-man platoon a single point in a different language! Or how the stat that determined if characters got multiple rounds in combat (by far the most useful stat) was randomly rolled, and only after you'd spent multiple minutes running through the lifepath system. Or how there were a billion kinds of gun and a trillion kinds of ammunition and you were just supposed to know which was for which off the top of your head. Somehow though, not a bad game. Maybe my standards were just much lower then.
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# ? Aug 11, 2022 19:44 |
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Man, I remember this for the Apple II. And I was a huge Car Wars fan too; built cars all the time and ran them in arenas with my friends. (Still am, hypothetically, I guess, but don't know who to play with.) Anyway, something happened while playing and suddenly my bank account of $5000 turned into $495,000. Don't remember anything I did after that but I must've had a car with 2-3 lasers forward. (It would have been +1 laser more on the car but I'm guessing this was before you could have a turreted weapon smartlinked to your fixed weapons; not sure they even had turrets in Autoduel.)
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# ? Aug 11, 2022 19:50 |
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Gort posted:So many weird quirks, like half the skills in character generation not actually being used in the game (not marked as such except in a single sentence in the paper manual, mind) or quest givers speaking completely random languages, so somehow the mayor of Krakow speaks only Welsh - hope you gave every member of your 20-man platoon a single point in a different language! Or how the stat that determined if characters got multiple rounds in combat (by far the most useful stat) was randomly rolled, and only after you'd spent multiple minutes running through the lifepath system. Or how there were a billion kinds of gun and a trillion kinds of ammunition and you were just supposed to know which was for which off the top of your head.
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# ? Aug 11, 2022 19:59 |
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I bought Pools of Radiance on steam, after thirty years of memories. I was NOT prepared to re-experience a command line UI, not at all.
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# ? Aug 11, 2022 20:21 |
Jack B Nimble posted:I bought Pools of Radiance on steam, after thirty years of memories. I was NOT prepared to re-experience a command line UI, not at all. I replayed it over quarantine. I had the game on one monitor, all the pdf guidebooks on a second, and a UI app for it on a third.
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# ? Aug 11, 2022 21:24 |
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Huuue, I may play it again at some point, I'm just grateful it's been made available at all. Now give me Buck Rogers Countdown to Doomsday, a game that I'm positive actually rivals Mass Effect and hasn't merely grown in my imagination
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# ? Aug 11, 2022 21:30 |
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I've played PoR a ridiculous number of times, but only the NES port. I know that's crazy, but the C64/Amiga version is just too loving ugly. And, you know, the interface.
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# ? Aug 11, 2022 21:34 |
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I have the suspicion that of those games the one for OGRE is probably the most playable by modern standards, and that mostly because it seems like a mostly straight and direct adaptation of the original board game Also I will probably be beating myself up for the rest of my life for not jumping into that huge anniversary edition of the game they did a Kickstarter for like a decade ago, well unless SJG decides on a whim to do a new edition someday
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# ? Aug 12, 2022 02:19 |
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I believe most of the parts of that are still available from SJG (except for the one Kickstarter exclusive sheet)? It was just a gigantic set of cardboard models anyway.
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# ? Aug 12, 2022 02:30 |
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Jack B Nimble posted:I bought Pools of Radiance on steam, after thirty years of memories. I was NOT prepared to re-experience a command line UI, not at all. Me reading this : "wow, PoR was kind of dope o it's on steam? maybe I'll go see how muc-O gently caress NO". I'm not used to a single-line post making me feel a full narrative arc.
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# ? Aug 12, 2022 06:33 |
Hieronymous Alloy posted:I replayed it over quarantine. I had the game on one monitor, all the pdf guidebooks on a second, and a UI app for it on a third. I had *no* idea of the existence of the gold box companion app, and, wow. Time to replay the entire gold box I guess! For those curious: - party HUD with HP and status effects above the dosbox window - automapper (both exploration and battle map, battles show PC and Mobs position/HP/held status) - fix command for PoR, usable anywhere except in combat (on all games) - quick combat disable after a fight (some games had it, some didn't) - level up UI, can use out of training halls - can open journal entries in game - font changer - other stuff i havent touched like various editors
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# ? Aug 12, 2022 09:25 |
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For my part, I had no idea there was a NES port and, you know what? It's great? It's a faithful recreation of the actual game as far as I can tell, Plan looks the same, ruins seem the same, combat mechanics etc. Only having two main and four total buttons makes everything a LOT MORE intuitive. I'd even say the art's better.
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# ? Aug 12, 2022 13:05 |
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Fun fact, Fallout was originally going to use the GURPS engine until SJG decided that a PC was incapable of the same quality experience as a tabletop RPG. Oops. They're probably be bigger than D&D today, considering the timeline.
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# ? Aug 12, 2022 14:17 |
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Jack B Nimble posted:I bought Pools of Radiance on steam, after thirty years of memories. I was NOT prepared to re-experience a command line UI, not at all.
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# ? Aug 12, 2022 14:23 |
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Splicer posted:Duskers is good though Well, because I hadn't loaded up a manual on a second screen, I had to do things like discover what key is used for half the commands by trial and error. And it's not intuitive on a modern keyboard - down in the menu is Numpad1.
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# ? Aug 12, 2022 16:00 |
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Jack B Nimble posted:For my part, I had no idea there was a NES port and, you know what? It's great? It's a faithful recreation of the actual game as far as I can tell, Plan looks the same, ruins seem the same, combat mechanics etc. Only having two main and four total buttons makes everything a LOT MORE intuitive. I'd even say the art's better. Like, why do darts score multiple hits and end up doing more damage than longbows? Why can the fighter attack 5 kobolds, but can't attack more than one orc? When I finally read AD&D it was revelatory. Halloween Jack fucked around with this message at 16:33 on Aug 12, 2022 |
# ? Aug 12, 2022 16:18 |
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Halloween Jack posted:Like, why do darts score multiple hits and end up doing more damage than longbows? Why can the fighter attack 5 kobolds, but can't attack more than one orc? When I finally read AD&D it was revelatory. It wasn't particularly revelatory re: the dart/longbow damage thing, other than "Because we said so, that's why. Also we no math good."
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# ? Aug 12, 2022 16:53 |
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I had no idea that the PC with the dart was making multiple attack rolls to begin with. It doesn't show you any dice math.
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# ? Aug 12, 2022 17:24 |
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moths posted:Fun fact, Fallout was originally going to use the GURPS engine until SJG decided that a PC was incapable of the same quality experience as a tabletop RPG.
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# ? Aug 12, 2022 19:14 |
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I thought they just didn't want to pay the license fee.
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# ? Aug 12, 2022 19:17 |
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Regarding pools of Radiance, has anyone tried using only 4 characters?
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# ? Aug 12, 2022 19:29 |
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Jack B Nimble posted:Huuue, I may play it again at some point, I'm just grateful it's been made available at all. Now give me Buck Rogers Countdown to Doomsday, a game that I'm positive actually rivals Mass Effect and hasn't merely grown in my imagination I remember playing Buck Rodgers Countdown to Doomsday a few years ago because I really enjoyed that ship to ship combat mini-game when you are flying around the solar system. It was abandonware I think and I had to download DOS box. Still fun.
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# ? Aug 12, 2022 20:08 |
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Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+....
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# ? Aug 14, 2022 14:05 |
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Has anyone ever played in a TTRPG where all, most, or many of the dice rolls and mechanics were processed by the GM, so that you didn't know things like your hit points, skills, etc, and engaged with the game based purely or largely on in character knowledge? If so, what did you think of it, was there anything in particular you liked or disliked, and was there anything you very much wanted to roll yourself, like perhaps the essential combat dice?
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# ? Aug 14, 2022 14:35 |
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Jack B Nimble posted:Has anyone ever played in a TTRPG where all, most, or many of the dice rolls and mechanics were processed by the GM, so that you didn't know things like your hit points, skills, etc, and engaged with the game based purely or largely on in character knowledge? If so, what did you think of it, was there anything in particular you liked or disliked, and was there anything you very much wanted to roll yourself, like perhaps the essential combat dice? I have, and enjoyed it as a different sort of experience, but I don't think I'd like making it my normal thing. Part of the fun of RPGs is the RP, but so is the G, and that requires access to the system crunch. Just opinion though. I'm certain there are many who'd love it.
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# ? Aug 14, 2022 14:43 |
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Atopian posted:I have, and enjoyed it as a different sort of experience, but I don't think I'd like making it my normal thing. I should have said, I'll be running it explicitly as an experiment, for three months, before then settling into a projected 18 month d&d module. Running the module is me taking my turn as a DM, and I'm happy to do it, but I'm confident my players will indulge me in running a smaller project of my own first, so I'm thinking a stripped down game like Five Torches Deep with many of the mechanics obscured. What I keep thinking about is how often perfect knowledge of a setting or system robs a sense of wonder from the game. And really, what dice the players roll is already on a spectrum; think of perception tests.
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# ? Aug 14, 2022 14:52 |
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Jack B Nimble posted:Has anyone ever played in a TTRPG where all, most, or many of the dice rolls and mechanics were processed by the GM, so that you didn't know things like your hit points, skills, etc, and engaged with the game based purely or largely on in character knowledge? If so, what did you think of it, was there anything in particular you liked or disliked, and was there anything you very much wanted to roll yourself, like perhaps the essential combat dice? that just sounds like freeform roleplay with less player agency e: unless you're given enough information to gradually deduce what the actual mechanics are, which still doesn't sound like much fun to me but for different reasons. and i have played a game like that, albeit not in tabletop form -- that's exactly how Blaseball works
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# ? Aug 14, 2022 15:11 |
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Vaguely related and I didn't get to play in it, but a friend ran a nWoD mortals game where everyone started with blank character sheets and amnesia. They gradually filled in their character sheets as they attempted to do things and learned who they were. It sounded like a blast, but the gimmick wouldn't last outside of a couple sessions.
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# ? Aug 14, 2022 15:19 |
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mcmagic posted:Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+.... I strongly recommend Hanamikoji, it's a fantastic two player game that is incredibly easy to teach but has solid bluffing action. There's also The Fox in the Forest which is a trick taking game.
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# ? Aug 14, 2022 15:43 |
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Unknown Armies does this with player HP and damage received but only for those things because the idea is that people are bad at subjectivity and knowing exactly how bad they're doing and it's not as much of a hurdle as it could be because if you're in a situation where you're getting hurt in UA, something has gone very wrong.
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# ? Aug 14, 2022 15:43 |
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Tuxedo Catfish posted:i have played a game like that, albeit not in tabletop form -- that's exactly how Blaseball works If you wanted to do tabletop blaseball, would it be more important to play as the players/teams or to play as fans in the universe? That Old Tree posted:Vaguely related and I didn't get to play in it, but a friend ran a nWoD mortals game where everyone started with blank character sheets and amnesia. They gradually filled in their character sheets as they attempted to do things and learned who they were. It sounded like a blast, but the gimmick wouldn't last outside of a couple sessions. I mean, a blast that has a reasonable expiration date is two points in its favor.
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# ? Aug 14, 2022 15:44 |
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mcmagic posted:Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+.... Lost Cities is a good time. It's simultaneously more basic than Sushi Go but with much more complex emergent strategies, so it might not land quite right if you're expecting something like Sushi Go. Your call. If you're okay with a slightly bigger box, Summoner Wars 2nd Edition is extremely good. People tell me Hive is good too but I've never clicked with it. I keep feeling like I should be thinking sixteen moves ahead but I don't know what any of the pieces do and aaaaaaaa
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# ? Aug 14, 2022 16:12 |
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mcmagic posted:Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+.... I like Hanabi.
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# ? Aug 14, 2022 16:24 |
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potatocubed posted:Lost Cities is a good time. It's simultaneously more basic than Sushi Go but with much more complex emergent strategies, so it might not land quite right if you're expecting something like Sushi Go. Your call. Agreed on this and Hanamikoji. Also the board game thread will have a ton more suggestions. I'll add Jaipur and Schotten Totten to the list.
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# ? Aug 14, 2022 16:26 |
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Tulip posted:If you wanted to do tabletop blaseball, would it be more important to play as the players/teams or to play as fans in the universe? Unless it were meant to be a completely different project in the same universe, definitely fans. Blaseball isn't really about the sport itself, it's about obsessing over statistics, commiserating over your team sucking, and rooting for your least favorite players to get incinerated.
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# ? Aug 14, 2022 16:31 |
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Tuxedo Catfish posted:Unless it were meant to be a completely different project in the same universe, definitely fans. Blaseball isn't really about the sport itself, it's about obsessing over statistics, commiserating over your team sucking, and rooting for your least favorite players to get incinerated. Oh yeah for sure that's kind of my mentality too. I'm wondering if you can make a compelling RPG that's not about being an agent but about being an observer. To clarify I have total faith that you can I'm just kind of curious about how to go about that.
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# ? Aug 14, 2022 16:45 |
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# ? May 24, 2024 14:52 |
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mcmagic posted:Looking for a recommendation for a fun casual 2 player boxed card game. I was thinking something like sushi go but that is better with 3+.... Lost Cities, as said, but also Battleline. Knizia has a mess of two-player card games that are easy to pick up, impossible to master that are great because there are other opponents in the design, i.e. your past selves and also the concepts of Math and Causality. Also not a card game, but Patchwork is great at 2. Adorably cut-throat.
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# ? Aug 14, 2022 16:53 |