|
chronciles has generic western fantasy art, and same for rebirth i believe for the portraits looking at the screenshots, expect that enemies were made in something looks like poser 3d which i only associate with creepy porn and does seem pretty booby heavy
|
# ? Aug 18, 2022 01:41 |
|
|
# ? Jun 13, 2024 05:26 |
|
Reborn has terrible art, and definitely has that early 2000s fantasy vibe going on (midriff titty armor). Chronicles is just competent but unexciting fantasy.
|
# ? Aug 18, 2022 01:45 |
|
I'm pretty much in agreement with everything said about Gordian Quest but I haven't tried the other mode yet, I'll probably give it a whirl because I like the combat flow but the pacing of the campaign just saps my will to live.
|
# ? Aug 18, 2022 02:35 |
|
victrix posted:wait a minute Short answer: Yes, but the titties aren't there yet Erranorth Reborn had an 'unofficial' expansion, made by the developer, and put on a third-party site for reasons, because it had a lot of horny content; a lot of seduction and sex stuff you could do, done in interesting ways with the same attention to detail and mechanics as the rest of the game (well-put together but messy and confusing), but also like 90% of the relevant cards were just a poser model of some chick showing off her tits. Erranorth Chronicles, meanwhile, has a lot of the same deckbuilding mechanics, but instead of being a, like, string of fights with other stuff being shoehorned in, involves actual overworld map wandering in an RPG fashion. The dev is still making 'unofficial' content, but last I checked none of it was horny. Yet.
|
# ? Aug 18, 2022 03:05 |
|
|
# ? Aug 18, 2022 03:17 |
|
John Lee posted:Short answer: Yes, but the titties aren't there yet hachi machi
|
# ? Aug 18, 2022 05:20 |
|
Anyone given Across the Obelisk a try yet? Looks like it just came out of early access today. Yet another rougelike deal builders blah blah you know the drill. I did a quick tutorial run and it left me with a really great first impression. You build a party of four heroes each with a different deck and move across a Slay the Spire type map with the usual fights and events along the way. Heroes can use equipment in different slots, the upgrade system for cards seems interesting, and it seems to have a bit of meta progression as well if that's your thing. Upgrading the town, getting perk points for each hero, and probably some other things I haven't noticed yet. Oh, and did I mention it has co-op online multiplayer? Honestly probably the biggest selling point is that I can play with my friend who also has a deck builder addiction. You get up to 4 people in a game. With just 2 you each control two of the heroes. I'd give this one a pretty solid recommendation. Looks like it might become a game I put a lot of time into.
|
# ? Aug 18, 2022 05:53 |
|
Yeah, I've played quite a bit of Across the Obelisk and like it a lot. Probably the biggest criticism I can give is that I think the game gives out a bit too many card removals and opportunities to pick cards that you want, making it a bit too easy to effectively just pick and build your perfect deck. Card Corruptions at least help alleviate this, as you might stumble upon a corrupted card that's not what you were looking for but still powerful enough to throw in. And I suppose this probably isn't a con for some people, it might just be my own brainworms. Oh, also, I feel inclined to mention that if you hate metaprogression, the Obelisk mode has exactly none of it and plays more like a standard deckbuilding roguelike. That one's also a bit strange in that instead of getting a starter deck for your heroes, you have to do a draft for them.
|
# ? Aug 18, 2022 07:01 |
|
Backpack hero patch dropped! They fixed the irritating clicking through to disable the tutorial, and added some dressups. Game continues to be pretty good.
|
# ? Aug 18, 2022 07:12 |
|
I've been liking Across the Obelisk, but the writing is painfully generic. Usually not a big issue, but there's stuff like enemies being called "Stumpy", "Impy", "Piggy", etc Gameplay seems pretty solid so far though.
|
# ? Aug 18, 2022 07:14 |
|
Alina of the arena is okay, but I'm terrible at it. My only wins are either through generous blood shield abuse, or breaking the game with small fireballs. If you cast fireballer+ with the double skill effect card, you get a fireball for every job fireball damage you do. I managed to get to the demon to something like 100 burn via pyrophobia, then used oil and ignite. Satisfying.
|
# ? Aug 18, 2022 07:24 |
|
Get Hype, enjoyers of The Core Gist of DCSS and TOME---among others: https://ulfsire.itch.io/path-of-achra Early WIP demo, but given the long road the dev has been at on this---all but assuredly one to watch as it is primed to be Substantial.
|
# ? Aug 18, 2022 12:27 |
|
ExiledTinkerer posted:Get Hype, enjoyers of The Core Gist of DCSS and TOME---among others: Those are some really good mouse controls. I like it!
|
# ? Aug 18, 2022 12:42 |
|
Megazver posted:Zero Punctuation did Cult of the Lamb, coming to more or less the same conclusion I did. This is actually the most accurate review I've seen so far. I'd give it a 7/10 and probably wait for a sale (and bug fixes) if I were to re-do it.
|
# ? Aug 18, 2022 13:19 |
|
Broken Cog posted:I've been liking Across the Obelisk, but the writing is painfully generic. This is definitely true. For the most part I'm a gameplay >>> presentation type of person so it doesn't bother me. If you are expecting a great story or something you will be disappointed.
|
# ? Aug 18, 2022 15:37 |
|
https://twitter.com/pentavite/status/1560270676891561988 I've been playing the EA release Backpack Hero quite a bit. Last night, I found out Crate can get infinite energy with a splitter and a booster. It's a lot more simple and compact than I expected.
|
# ? Aug 18, 2022 16:27 |
|
I watched a cadre of streamers play co-op Across the Obelisk together and I think that draw alone will get me to play it.
|
# ? Aug 18, 2022 16:32 |
|
I checked out Erannoth Chronicles - on the surface it looks like my kind of poo poo, 3500 cards, hundreds of character combos, mechanics out the rear end, etc. Unfortunately, it doesn't feel very good to play. There's just zero feedback to anything - the battle screen is just static images, card you play resolve instantly with very little indication of what happened, same for enemy actions. Barely any indication of who was hit and what effects applied. There are effect icons next to the characters, but mousing over that only gives you the keywords and their value, with zero explanation of what it means. To get to the information you need, you usually need to go two screens deep into the glossary. Also, what kind of deranged decision it was to have Alt-click display the full card info? Another problem is that the cards are not distinct enough and it all kinda blends together into one big slurry. Oh, this one gives +1 Flowersniffing and -2 Ennui Resistance, but that other one has +2 Toenail Clipping but causes +1 Itchiness and I have no loving idea which one I need right now. I love the variety and scope and theorycraft potential, but it's not fun at all, I just don't have the mental energy anymore to deal with a lovely UI
|
# ? Aug 18, 2022 19:33 |
|
tbf the game straight up warns you about how obtuse and "old school" it is the steam page description is mostly THIS IS A HARDCORE NERD STAT GAME DONT BUY IT IF YOU WANT MODERN CONVINENCE im not disagreeing its obnoxious sometimes bc to me "old school" is a lame excuse for bad UI/systems etc. but at least it tells you upfront
|
# ? Aug 18, 2022 19:53 |
|
Yeah, I was on board for cronchy oldschool grog mechanics. And it's not even that the core gameplay is anything complicated - if you played any deckbuilder ever, you'll figure this one out even without the tutorial. And it's also not like the dev doesn't know how to implement tooltips or a glossary or wiki, because those things are in the game. The problem is that the information is conveyed badly or is unnecesarily hiden away and it's a pain in the rear end to have a full picture of the game state at any given time
|
# ? Aug 18, 2022 21:04 |
|
i love the game but everything you said is def 100% accurate
|
# ? Aug 18, 2022 22:21 |
|
https://twitter.com/ZenoRogue/status/1560378816261922817?t=IrbR_qLcxXubfb1Ls3DrBA&s=19
|
# ? Aug 18, 2022 23:10 |
|
whoever recommended PlateUp! here, thank you my girlfriend I have been having a lot of fun in roguelite-Overcooked
|
# ? Aug 19, 2022 00:21 |
|
so is finding a Calamity in JH as much of an I-Win button in difficulties higher than Medium, because jfc nearly got murdered by Harbinger on the damage gate & shitload of adds though
|
# ? Aug 19, 2022 02:05 |
|
victrix posted:https://twitter.com/ZenoRogue/status/1560378816261922817?t=IrbR_qLcxXubfb1Ls3DrBA&s=19 Wasn't Diablo initially designed as a turn based roguelike, but then they (either for a laugh or as a bug, I don't remember) made each turn pass automatically after one second and realized that the game was just really fun that way?
|
# ? Aug 19, 2022 05:58 |
|
big bia
|
# ? Aug 19, 2022 06:11 |
|
OtspIII posted:Wasn't Diablo initially designed as a turn based roguelike, but then they (either for a laugh or as a bug, I don't remember) made each turn pass automatically after one second and realized that the game was just really fun that way? yeah though IIRC the change happened really early on in development
|
# ? Aug 19, 2022 06:12 |
|
tap f1, and you can search every single aspect of the game instantly, and most cards hyperlink to the other stuff in the game. it's pretty neat so far.
|
# ? Aug 19, 2022 06:16 |
|
Snooze Cruise posted:big bia when
|
# ? Aug 19, 2022 06:43 |
|
every day i wake up and check and everyday i fall deeper into despair
|
# ? Aug 19, 2022 06:45 |
|
How big is the bia?
|
# ? Aug 19, 2022 06:49 |
|
BIG BIA NOW
|
# ? Aug 19, 2022 06:57 |
|
Jack Trades posted:How big is the bia? oh it big
|
# ? Aug 19, 2022 12:23 |
|
Jack Trades posted:How big is the bia? but rumor has it that it's big
|
# ? Aug 19, 2022 12:28 |
|
Count Uvula posted:yeah though IIRC the change happened really early on in development I am not sure on the exact timeline, but it is a pretty good story. The publisher was putting pressure on them to make the game real time. The main programmer was able to do it easily by making turns automatically pass. Then he turned around to the publisher and said, OK we can make it real time but it's going to be really hard. You'll need to pony up a bunch of extra money.
|
# ? Aug 19, 2022 17:04 |
|
victrix posted:https://twitter.com/ZenoRogue/status/1560378816261922817?t=IrbR_qLcxXubfb1Ls3DrBA&s=19 Reading further, their point is that "roguelike" in the 90s was a very niche and largely unknown genre mostly occupied by venerable-even-at-the-time tty games, so marketing Diablo as an "action roguelike" rather than an "action RPG" would have gotten a lot of "action what?" from the gaming public at large, which sounds plausible. I mean, I was playing Nethack in the 90s, but most of my friends weren't. grate deceiver posted:I checked out Erannoth Chronicles - on the surface it looks like my kind of poo poo, 3500 cards, hundreds of character combos, mechanics out the rear end, etc. Unfortunately, it doesn't feel very good to play. There's just zero feedback to anything - the battle screen is just static images, card you play resolve instantly with very little indication of what happened, same for enemy actions. Barely any indication of who was hit and what effects applied. There are effect icons next to the characters, but mousing over that only gives you the keywords and their value, with zero explanation of what it means. To get to the information you need, you usually need to go two screens deep into the glossary. Also, what kind of deranged decision it was to have Alt-click display the full card info? As someone who thought Erannoth looked kind of interesting, this is disappointing If I want an awkward, dated UI in my card game roguelike I'll just play MtG: Shandalar again
|
# ? Aug 19, 2022 17:42 |
|
https://store.steampowered.com/app/1716940/Ancient_Gods/ Also now out of EA on the Card Intrigues front---though I get the sense that it needs further Embellishment & Flourishes within the course of post-release times to come to truly Get There. However, on the Exotic Solo Effort front, there is now also this just a few scant months away: https://store.steampowered.com/app/1968320/Relapse/
|
# ? Aug 19, 2022 17:50 |
|
erranorth chronicles kind of owns? it's a clumsy weird game, but it has SO MANY CARDS and so many talents and skills that each character feels like an expression of the deck you get to craft with their abilities. the unique perks really help. had some fun clumsily trying a solo sword person then a clumsy diplomat, and then landed on the really fun knight commander. i feel like i'm leading an army of conscripts into knights and templars. very fun, and i feel like there's a ton of very viable combos and synergies to explore. that said, not very roguelikey, just a solid cardgame. rat folk minstrel Pladdicus fucked around with this message at 22:44 on Aug 19, 2022 |
# ? Aug 19, 2022 22:33 |
|
Pladdicus posted:
okay I'll buy it
|
# ? Aug 20, 2022 00:21 |
|
|
# ? Jun 13, 2024 05:26 |
|
Pladdicus posted:
Yeah there's not that much procgen at all. If the dev leaned into quest dialog and NPCs and poo poo he'd basically have a regular open world RPG but with cards instead of light attack/heavy attack.
|
# ? Aug 20, 2022 01:13 |