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Snooze Cruise
Feb 16, 2013

hey look,
a post
chronciles has generic western fantasy art, and same for rebirth i believe for the portraits looking at the screenshots, expect that enemies were made in something looks like poser 3d which i only associate with creepy porn and does seem pretty booby heavy

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alarumklok
Jun 30, 2012

Reborn has terrible art, and definitely has that early 2000s fantasy vibe going on (midriff titty armor). Chronicles is just competent but unexciting fantasy.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

I'm pretty much in agreement with everything said about Gordian Quest but I haven't tried the other mode yet, I'll probably give it a whirl because I like the combat flow but the pacing of the campaign just saps my will to live.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

victrix posted:

wait a minute

is this some kind of sequel to that titty card game with titties?

Short answer: Yes, but the titties aren't there yet

Erranorth Reborn had an 'unofficial' expansion, made by the developer, and put on a third-party site for reasons, because it had a lot of horny content; a lot of seduction and sex stuff you could do, done in interesting ways with the same attention to detail and mechanics as the rest of the game (well-put together but messy and confusing), but also like 90% of the relevant cards were just a poser model of some chick showing off her tits.

Erranorth Chronicles, meanwhile, has a lot of the same deckbuilding mechanics, but instead of being a, like, string of fights with other stuff being shoehorned in, involves actual overworld map wandering in an RPG fashion. The dev is still making 'unofficial' content, but last I checked none of it was horny. Yet.

victrix
Oct 30, 2007


Snooze Cruise
Feb 16, 2013

hey look,
a post

John Lee posted:

Short answer: Yes, but the titties aren't there yet

Erranorth Reborn had an 'unofficial' expansion, made by the developer, and put on a third-party site for reasons, because it had a lot of horny content; a lot of seduction and sex stuff you could do, done in interesting ways with the same attention to detail and mechanics as the rest of the game (well-put together but messy and confusing), but also like 90% of the relevant cards were just a poser model of some chick showing off her tits.

Erranorth Chronicles, meanwhile, has a lot of the same deckbuilding mechanics, but instead of being a, like, string of fights with other stuff being shoehorned in, involves actual overworld map wandering in an RPG fashion. The dev is still making 'unofficial' content, but last I checked none of it was horny. Yet.

hachi machi

Drone Incognito
Oct 16, 2008

There are no drones here. No way no how.
Anyone given Across the Obelisk a try yet? Looks like it just came out of early access today. Yet another rougelike deal builders blah blah you know the drill.

I did a quick tutorial run and it left me with a really great first impression. You build a party of four heroes each with a different deck and move across a Slay the Spire type map with the usual fights and events along the way.

Heroes can use equipment in different slots, the upgrade system for cards seems interesting, and it seems to have a bit of meta progression as well if that's your thing. Upgrading the town, getting perk points for each hero, and probably some other things I haven't noticed yet.

Oh, and did I mention it has co-op online multiplayer? Honestly probably the biggest selling point is that I can play with my friend who also has a deck builder addiction. You get up to 4 people in a game. With just 2 you each control two of the heroes.

I'd give this one a pretty solid recommendation. Looks like it might become a game I put a lot of time into.

Arzaac
Jan 2, 2020


Yeah, I've played quite a bit of Across the Obelisk and like it a lot. Probably the biggest criticism I can give is that I think the game gives out a bit too many card removals and opportunities to pick cards that you want, making it a bit too easy to effectively just pick and build your perfect deck. Card Corruptions at least help alleviate this, as you might stumble upon a corrupted card that's not what you were looking for but still powerful enough to throw in. And I suppose this probably isn't a con for some people, it might just be my own brainworms. :v:

Oh, also, I feel inclined to mention that if you hate metaprogression, the Obelisk mode has exactly none of it and plays more like a standard deckbuilding roguelike. That one's also a bit strange in that instead of getting a starter deck for your heroes, you have to do a draft for them.

Vooze
Oct 29, 2011

Backpack hero patch dropped!

They fixed the irritating clicking through to disable the tutorial, and added some dressups. Game continues to be pretty good.

Broken Cog
Dec 29, 2009

We're all friends here
I've been liking Across the Obelisk, but the writing is painfully generic.
Usually not a big issue, but there's stuff like enemies being called "Stumpy", "Impy", "Piggy", etc

Gameplay seems pretty solid so far though.

Post poste
Mar 29, 2010
Alina of the arena is okay, but I'm terrible at it. My only wins are either through generous blood shield abuse, or breaking the game with small fireballs.
If you cast fireballer+ with the double skill effect card, you get a fireball for every job fireball damage you do.

I managed to get to the demon to something like 100 burn via pyrophobia, then used oil and ignite.

Satisfying.

ExiledTinkerer
Nov 4, 2009
Get Hype, enjoyers of The Core Gist of DCSS and TOME---among others:

https://ulfsire.itch.io/path-of-achra

Early WIP demo, but given the long road the dev has been at on this---all but assuredly one to watch as it is primed to be Substantial.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

ExiledTinkerer posted:

Get Hype, enjoyers of The Core Gist of DCSS and TOME---among others:

https://ulfsire.itch.io/path-of-achra

Early WIP demo, but given the long road the dev has been at on this---all but assuredly one to watch as it is primed to be Substantial.

Those are some really good mouse controls. I like it!

valuum
Sep 3, 2003
ø

Megazver posted:

Zero Punctuation did Cult of the Lamb, coming to more or less the same conclusion I did.

https://www.escapistmagazine.com/cult-of-the-lamb-zero-punctuation/

This is actually the most accurate review I've seen so far. I'd give it a 7/10 and probably wait for a sale (and bug fixes) if I were to re-do it.

Drone Incognito
Oct 16, 2008

There are no drones here. No way no how.

Broken Cog posted:

I've been liking Across the Obelisk, but the writing is painfully generic.
Usually not a big issue, but there's stuff like enemies being called "Stumpy", "Impy", "Piggy", etc

Gameplay seems pretty solid so far though.

This is definitely true. For the most part I'm a gameplay >>> presentation type of person so it doesn't bother me.

If you are expecting a great story or something you will be disappointed.

rhoga
Jun 4, 2012



mon chou

https://twitter.com/pentavite/status/1560270676891561988

I've been playing the EA release Backpack Hero quite a bit. Last night, I found out Crate can get infinite energy with a splitter and a booster. It's a lot more simple and compact than I expected.

SettingSun
Aug 10, 2013

I watched a cadre of streamers play co-op Across the Obelisk together and I think that draw alone will get me to play it.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
I checked out Erannoth Chronicles - on the surface it looks like my kind of poo poo, 3500 cards, hundreds of character combos, mechanics out the rear end, etc. Unfortunately, it doesn't feel very good to play. There's just zero feedback to anything - the battle screen is just static images, card you play resolve instantly with very little indication of what happened, same for enemy actions. Barely any indication of who was hit and what effects applied. There are effect icons next to the characters, but mousing over that only gives you the keywords and their value, with zero explanation of what it means. To get to the information you need, you usually need to go two screens deep into the glossary. Also, what kind of deranged decision it was to have Alt-click display the full card info?

Another problem is that the cards are not distinct enough and it all kinda blends together into one big slurry. Oh, this one gives +1 Flowersniffing and -2 Ennui Resistance, but that other one has +2 Toenail Clipping but causes +1 Itchiness and I have no loving idea which one I need right now.

I love the variety and scope and theorycraft potential, but it's not fun at all, I just don't have the mental energy anymore to deal with a lovely UI :negative:

Kvlt!
May 19, 2012



tbf the game straight up warns you about how obtuse and "old school" it is the steam page description is mostly THIS IS A HARDCORE NERD STAT GAME DONT BUY IT IF YOU WANT MODERN CONVINENCE

im not disagreeing its obnoxious sometimes bc to me "old school" is a lame excuse for bad UI/systems etc. but at least it tells you upfront

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
Yeah, I was on board for cronchy oldschool grog mechanics. And it's not even that the core gameplay is anything complicated - if you played any deckbuilder ever, you'll figure this one out even without the tutorial.
And it's also not like the dev doesn't know how to implement tooltips or a glossary or wiki, because those things are in the game. The problem is that the information is conveyed badly or is unnecesarily hiden away and it's a pain in the rear end to have a full picture of the game state at any given time

Kvlt!
May 19, 2012



i love the game but everything you said is def 100% accurate

victrix
Oct 30, 2007


https://twitter.com/ZenoRogue/status/1560378816261922817?t=IrbR_qLcxXubfb1Ls3DrBA&s=19

tokenbrownguy
Apr 1, 2010

whoever recommended PlateUp! here, thank you

my girlfriend I have been having a lot of fun in roguelite-Overcooked

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


so is finding a Calamity in JH as much of an I-Win button in difficulties higher than Medium, because jfc

nearly got murdered by Harbinger on the damage gate & shitload of adds though

OtspIII
Sep 22, 2002


Wasn't Diablo initially designed as a turn based roguelike, but then they (either for a laugh or as a bug, I don't remember) made each turn pass automatically after one second and realized that the game was just really fun that way?

Snooze Cruise
Feb 16, 2013

hey look,
a post
big bia

Count Uvula
Dec 20, 2011

---

OtspIII posted:

Wasn't Diablo initially designed as a turn based roguelike, but then they (either for a laugh or as a bug, I don't remember) made each turn pass automatically after one second and realized that the game was just really fun that way?

yeah though IIRC the change happened really early on in development

Pladdicus
Aug 13, 2010

tap f1, and you can search every single aspect of the game instantly, and most cards hyperlink to the other stuff in the game. it's pretty neat so far.

Owl Inspector
Sep 14, 2011


when

Snooze Cruise
Feb 16, 2013

hey look,
a post

every day i wake up and check and everyday i fall deeper into despair

Jack Trades
Nov 30, 2010

How big is the bia?

verbal enema
May 23, 2009

onlymarfans.com
BIG BIA NOW

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Jack Trades posted:

How big is the bia?

oh it big

DACK FAYDEN
Feb 25, 2013

Bear Witness

Jack Trades posted:

How big is the bia?
as I cannot speak Chinese, I am unable to confirm the size of the bia

but rumor has it that it's big

Wittgen
Oct 13, 2012

We have decided to decline your offer of a butt kicking.

Count Uvula posted:

yeah though IIRC the change happened really early on in development

I am not sure on the exact timeline, but it is a pretty good story. The publisher was putting pressure on them to make the game real time. The main programmer was able to do it easily by making turns automatically pass. Then he turned around to the publisher and said, OK we can make it real time but it's going to be really hard. You'll need to pony up a bunch of extra money.

ToxicFrog
Apr 26, 2008



Reading further, their point is that "roguelike" in the 90s was a very niche and largely unknown genre mostly occupied by venerable-even-at-the-time tty games, so marketing Diablo as an "action roguelike" rather than an "action RPG" would have gotten a lot of "action what?" from the gaming public at large, which sounds plausible. I mean, I was playing Nethack in the 90s, but most of my friends weren't.

grate deceiver posted:

I checked out Erannoth Chronicles - on the surface it looks like my kind of poo poo, 3500 cards, hundreds of character combos, mechanics out the rear end, etc. Unfortunately, it doesn't feel very good to play. There's just zero feedback to anything - the battle screen is just static images, card you play resolve instantly with very little indication of what happened, same for enemy actions. Barely any indication of who was hit and what effects applied. There are effect icons next to the characters, but mousing over that only gives you the keywords and their value, with zero explanation of what it means. To get to the information you need, you usually need to go two screens deep into the glossary. Also, what kind of deranged decision it was to have Alt-click display the full card info?

Another problem is that the cards are not distinct enough and it all kinda blends together into one big slurry. Oh, this one gives +1 Flowersniffing and -2 Ennui Resistance, but that other one has +2 Toenail Clipping but causes +1 Itchiness and I have no loving idea which one I need right now.

I love the variety and scope and theorycraft potential, but it's not fun at all, I just don't have the mental energy anymore to deal with a lovely UI :negative:

As someone who thought Erannoth looked kind of interesting, this is disappointing

If I want an awkward, dated UI in my card game roguelike I'll just play MtG: Shandalar again

ExiledTinkerer
Nov 4, 2009
https://store.steampowered.com/app/1716940/Ancient_Gods/ Also now out of EA on the Card Intrigues front---though I get the sense that it needs further Embellishment & Flourishes within the course of post-release times to come to truly Get There.

However, on the Exotic Solo Effort front, there is now also this just a few scant months away:

https://store.steampowered.com/app/1968320/Relapse/

Pladdicus
Aug 13, 2010

erranorth chronicles kind of owns? it's a clumsy weird game, but it has SO MANY CARDS and so many talents and skills that each character feels like an expression of the deck you get to craft with their abilities. the unique perks really help.

had some fun clumsily trying a solo sword person then a clumsy diplomat, and then landed on the really fun knight commander. i feel like i'm leading an army of conscripts into knights and templars. very fun, and i feel like there's a ton of very viable combos and synergies to explore.


that said, not very roguelikey, just a solid cardgame.



rat folk minstrel

Pladdicus fucked around with this message at 22:44 on Aug 19, 2022

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Pladdicus posted:


rat folk minstrel

okay I'll buy it

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alarumklok
Jun 30, 2012

Pladdicus posted:



that said, not very roguelikey, just a solid cardgame.


Yeah there's not that much procgen at all. If the dev leaned into quest dialog and NPCs and poo poo he'd basically have a regular open world RPG but with cards instead of light attack/heavy attack.

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