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Jade Rider posted:It was like that in older versions of LoTD. I'm not sure if Moonpath is directly included with it any more. Midnight Voyager posted:It isn't, but since you get the airship either way, I'm pretty sure it locks the start of Moonpath (if you have it) to the airship dock being available with the Explorer's Guild. ThaumPenguin posted:You need to have set up 70 museum displays for LOTD's intro to Moonpath to start. You can get close to this fairly quickly by donating generic weapons, armors and items, like an iron helmet or whatever, maybe set up some nice gem or animal displays. Hopefully you're using Curator's Companion to make LOTD infinitely more parseable. The link in this post leads to the LOTD wiki page for the SSE intro quest of LOTD Moonpath to Elsweyr. Auryen sends you to find a caravan, which then takes you into Elsweyr. Apparently you don't get the airship or meet its owner until way later into Moonpath. Essentially it's not a sudden freebie anymore. e: I'm guessing you might need to have the Explorer's Guild veranda if you want to take the airship back to Solitude, though. ThaumPenguin fucked around with this message at 06:07 on Nov 22, 2022 |
# ? Nov 22, 2022 06:03 |
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# ? May 15, 2024 22:12 |
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ThaumPenguin posted:The link in this post leads to the LOTD wiki page for the SSE intro quest of LOTD Moonpath to Elsweyr. Auryen sends you to find a caravan, which then takes you into Elsweyr. Apparently you don't get the airship or meet its owner until way later into Moonpath. Essentially it's not a sudden freebie anymore. Well, I should say I've done it before with LotD and when I did it and things worked, I had the place built and staffed before the quest showed up. So since it's not showing up after 70 displays, I thought that must be part of the trigger. I could be wrong and/or something's just messed up here.
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# ? Nov 22, 2022 06:28 |
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It's a good suggestion! It was only after I'd posted that I realized you'd likely still need the Explorer's Guild to return to Solitude.
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# ? Nov 22, 2022 06:47 |
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DarkAvenger211 posted:I appreciate the help. Been able to get this running for the most part. Are you using a texture pack like Skyrim 2020/202X? I'm running Skyrim primarily on my gaming laptop with a 3070ti/8gb VRAM and had to drop from the 8k version to 4k because of this issue.
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# ? Nov 23, 2022 17:15 |
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What's the point of 8k textures if you are playing on a laptop?
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# ? Nov 23, 2022 20:25 |
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Skwirl posted:What's the point of 8k textures if you are playing on a laptop? Experiencing the wonders for 7 FPS and third degree burns from your laptop running at 134 F just trying to play The Elder Scrolls V: Skyrim, a game that is now 11 years old.
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# ? Nov 23, 2022 21:27 |
Skwirl posted:What's the point of 8k textures if you are playing on a laptop? It depends on what the texture is applied to. A weapon? Kind of pointless. A mountain? Makes a big difference. Since the texture gets stretched across the entire object if it's a massive object like a mountain or a building or something, it can make sense. The size of the texture doesn't need to be the same as the resolution you are playing at for it to matter. nine-gear crow posted:Experiencing the wonders for 7 FPS and third degree burns from your laptop running at 134 F just trying to play The Elder Scrolls V: Skyrim, a game that is now 11 years old. Textures are also not something that would affect FPS to a huge degree as long as you have the VRAM needed. Once you run out of VRAM your FPS will plummet, but if you have enough it won't matter much.
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# ? Nov 23, 2022 21:27 |
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this might come as a shock to a thread still playing an 11 year old game but yeah you can quite comfortably play skyrim on a laptop and have been for years
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# ? Nov 23, 2022 23:38 |
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Proud Christian Mom posted:this might come as a shock to a thread still playing an 11 year old game but yeah you can quite comfortably play skyrim on a laptop and have been for years I wasn't questioning playing it on a laptop, I was questioning the need or use of 8k textures on a small screen.
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# ? Nov 23, 2022 23:42 |
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Tankbuster posted:whats the crash logger page? https://www.nexusmods.com/skyrimspecialedition/mods/59818
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# ? Nov 24, 2022 01:45 |
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Proud Christian Mom posted:Are you using a texture pack like Skyrim 2020/202X? I'm running Skyrim primarily on my gaming laptop with a 3070ti/8gb VRAM and had to drop from the 8k version to 4k because of this issue. I am actually. I think the 8k textures might be the default too so maybe that's what I gotta tone back. I'm also only running about 8gb of VRAM. Thanks!
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# ? Nov 24, 2022 14:23 |
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so i really like the appeal of wabbajack, but is there a mod list which doesn't turn all the NPCs into weird fantasy doll-esque anime characters? all the NPC and head/hair/face replacements are so insanely godawful and every modlist seems to use them. i just want the characters to look kind of weird and ugly like in vanilla but not so low quality in meshes and textures do i just need to bite the bullet and do a manual STEP install if i don't want weird poo poo in my modlist? that's definitely what i need to do isn't it Hefty Leftist fucked around with this message at 13:54 on Nov 25, 2022 |
# ? Nov 25, 2022 13:28 |
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Hefty Leftist posted:so i really like the appeal of wabbajack, but is there a mod list which doesn't turn all the NPCs into weird fantasy doll-esque anime characters? all the NPC and head/hair/face replacements are so insanely godawful and every modlist seems to use them. i just want the characters to look kind of weird and ugly like in vanilla but not so low quality in meshes and textures I'm pretty sure Journey doesn't do that, it's what I played last time. It still has some hair mods but they aren't anime hair, IIRC they pretty much just looked like vanilla hair but not as low res. E: never mind, it has the vanilla improvement mods but it also has KS hairdos. I think what I did was install the pack and then just disable KS hairdos and related mods. Yaoi Gagarin fucked around with this message at 06:52 on Nov 26, 2022 |
# ? Nov 26, 2022 06:46 |
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VostokProgram posted:I'm pretty sure Journey doesn't do that, it's what I played last time. It still has some hair mods but they aren't anime hair, IIRC they pretty much just looked like vanilla hair but not as low res. do you think it's fairly safe (if there's no obvious dependencies) to just disable the mods i don't want in any wabbajack pack? i think i might work off septimus - i tried phoenix flavour and that didn't really appeal very much to me i sure wish the STEP folks would also upload a wabbajack installation pack, because that'd be great to have. knowing the skyrim modding community, i'm sure there's probably a shitload of drama preventing that though
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# ? Nov 26, 2022 07:58 |
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Hefty Leftist posted:do you think it's fairly safe (if there's no obvious dependencies) to just disable the mods i don't want in any wabbajack pack? i think i might work off septimus - i tried phoenix flavour and that didn't really appeal very much to me It varies wildly by what type of mods, purely graphical ones for npcs are probably largely safe. Gameplay mods and new content will almost certainly break things.
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# ? Nov 26, 2022 08:01 |
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do you think it'd be alright to add in the Great Cities/Villages mods? obviously i'd have to redo the LOD if i did that, but that should work right? it's a shame open cities is so incompatible/run by arthmoor because that was one of my favourite mods
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# ? Nov 26, 2022 08:20 |
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Hefty Leftist posted:do you think it'd be alright to add in the Great Cities/Villages mods? obviously i'd have to redo the LOD if i did that, but that should work right? Probably not. I think previous versions of Septimus used great cities and it was taken out because of conflicts. If you're doing that level of changes you're probably better off doing your own STEP list.
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# ? Nov 26, 2022 08:23 |
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I think hair mods ought to be safe to disable as long as you make sure to get all of the related ones. Looking at Journey's modlist for example, you'd want to disable these: KS Hairdos SSE KS Hairdos 1.7 Salt and Wind Salt and Wind - KS Hairdos - Update I hope there isn't some other mod in the list that's changed an NPCs hair to use one from KS. I suspect it's possible to figure that out using some modding tools but that's beyond my expertise. So I would just try it and see if it works. Oh, and there's also LOTF. I haven't played it myself but it might be up your alley since it's supposed to be pretty much vanilla-but-improved.
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# ? Nov 26, 2022 10:14 |
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DarkAvenger211 posted:I am actually. I think the 8k textures might be the default too so maybe that's what I gotta tone back. I'm also only running about 8gb of VRAM. Thanks! yep youre gonna want the 4k version here https://www.nexusmods.com/skyrimspecialedition/mods/68307?tab=files
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# ? Nov 26, 2022 19:15 |
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What's a good wabbajack modlist that is deleveled and does some nice things to increase difficulty/change mechanics/add content but isn't as miserable as Wildlander/Requiem seem to be?
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# ? Nov 29, 2022 13:07 |
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New essential mod dropped https://www.youtube.com/watch?v=YgVJ7HPz-KU&t=9s
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# ? Nov 30, 2022 00:06 |
Just started playing skyrim for the first time since 2011 basically. I looked at wabbajack but I don't like the idea of having to install the whole list, think I'm just going to use mo2 or vortex to install mods and make my own list. Does anyone have a link to a post with a 'recommended' or 'high quality' mods list?
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# ? Nov 30, 2022 02:03 |
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If you're the type of person who likes to collect things and put up displays in your houses, Legacy of the Dragonborn is simultaneously the best and worst mod.
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# ? Nov 30, 2022 03:32 |
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SSJ_naruto_2003 posted:Just started playing skyrim for the first time since 2011 basically. I looked at wabbajack but I don't like the idea of having to install the whole list, think I'm just going to use mo2 or vortex to install mods and make my own list. I would recommend A Dragonborn's Fate and you'll need to use MO2 for it which would be the mod manager I'd recommend anyway. The list will give you a really solid base to add onto if you want more.
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# ? Nov 30, 2022 05:32 |
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SSJ_naruto_2003 posted:Just started playing skyrim for the first time since 2011 basically. I looked at wabbajack but I don't like the idea of having to install the whole list, think I'm just going to use mo2 or vortex to install mods and make my own list. The problem with this is that you're going down the rabbit hole of Skyrim modding to make a custom list. Not only do you need to find and install mods you like, but then making sure they are compatible with each other, in the correct load order, patched and all that crap then trying to troubleshoot poo poo. This is why pre-made lists are a godsend... other modders did the heavy lifting and other players (hopefully) have tested and debugged most of the issues.
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# ? Nov 30, 2022 05:54 |
Slayerjerman posted:The problem with this is that you're going down the rabbit hole of Skyrim modding to make a custom list. I've made mods for oblivion and fo4 so I'm a little experienced but yeah I know. Helith posted:I would recommend A Dragonborn's Fate and you'll need to use MO2 for it which would be the mod manager I'd recommend anyway. This is great and it being modular is what I wanted. Thank you
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# ? Nov 30, 2022 08:05 |
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dolphinbomb posted:If you're the type of person who likes to collect things and put up displays in your houses, Legacy of the Dragonborn is simultaneously the best and worst mod. Thank you/gently caress you for blessing/cursing me with this recommendation. I'm an absolute packrat in these sorts of games and this seems like it's going to be a wild ride. I've been trying out Phenderix Elements recently. It's yet another magic mod but it seems well very designed and is compatible with all the major magic overhauls as it uses a separate spell/levelling/unlocking system. I've just started an obsessive collector dunmer wizard playthrough using this and the Legacy of the Dragonborn mod above and it's been a blast so far. If anyone's looking for mushroom towers to live in then I really rate Tel Jerdein, Tel Mos and Ebongrove. Tel Nalta is meant to be good too but I've not tried it yet.
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# ? Dec 3, 2022 12:25 |
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Going back to Skyrim after many years. The last time I played I spent an entire day carefully setting up a modlist... only to give up after a day of play. The cause of this was trying an 'unleveled' Skyrim. In theory this sounded great - rather than bandits magically becoming demigods with super rare magical weapons because I'd leveled up, you'd get a more realistic world and the excitement and danger of stumbling into high level zones. In practice, what this meant is that (especially when combined with alternate start stuff), you'd walk into a dungeon and find this random group of bandits happened to be 20 levels above you and die, or do a quest and find the boss was a level 30 draugr and killing it involved kiting it around the room with firebolts for 15 minutes. Trial and erroring was pretty tedious, and the world design of Skyrim was intended for a scaling experience, so stapling unleveling onto it led to some weird results. Now many years have past, what's everyone's thoughts on current unleveling mods? Is it still going to lead to the above, or is there a perfect unicorn that manages to pull off unleveling without restricting you to an arbitrary path?
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# ? Dec 3, 2022 17:31 |
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Razakai posted:Going back to Skyrim after many years. The last time I played I spent an entire day carefully setting up a modlist... only to give up after a day of play. Ideally what I'd like is a Skyrim that works like an MMO - IE maybe Whiterun enemies are level 1-5, Morthal enemies are level 5-10, and so on, maybe roughly following the progression of the main quest. Silly and unrealistic? Yes. But I think it results in a better feeling of progress than the system where enemies level up with you. I've never found a mod that does this well but I can't say I've comprehensively checked them all since I mainly play modpacks these days.
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# ? Dec 3, 2022 17:50 |
Bremen posted:Ideally what I'd like is a Skyrim that works like an MMO - IE maybe Whiterun enemies are level 1-5, Morthal enemies are level 5-10, and so on, maybe roughly following the progression of the main quest. Silly and unrealistic? Yes. But I think it results in a better feeling of progress than the system where enemies level up with you. Only if it's like Everquest where you will randomly get attacked by a level 45 monster in a level 10 zone.
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# ? Dec 3, 2022 17:53 |
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cheesetriangles posted:Only if it's like Everquest where you will randomly get attacked by a level 45 monster in a level 10 zone. I'd prefer to avoid that, but to each his own I suppose.
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# ? Dec 3, 2022 17:55 |
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Honestly the Fallout 4 geographical difficulty approach is probably the best move (starting zone is easy, difficulty steadily increases in every direction), though I'm doubtful of how well it would translate to Skyrim, as the latter wasn't designed with geographical difficulty in mind. Maybe each town could be the center of a beginner-friendly zone, with the difficulty increasing the further off the beaten path you get?
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# ? Dec 3, 2022 18:01 |
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Skyrim did it better than oblivion, with dungeons having their own level ranges, and fallout 4’s regional setting worked pretty well. I’d argue it wouldn’t work too well in Skyrim though without big geographical changes. You’re expected to go to far off places like Winterhold or Riften early based on your interests and builds.
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# ? Dec 3, 2022 18:06 |
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ThaumPenguin posted:Honestly the Fallout 4 geographical difficulty approach is probably the best move (starting zone is easy, difficulty steadily increases in every direction), though I'm doubtful of how well it would translate to Skyrim, as the latter wasn't designed with geographical difficulty in mind. Maybe each town could be the center of a beginner-friendly zone, with the difficulty increasing the further off the beaten path you get? God, I forgot that FO4 only had 2 whole towns in it
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# ? Dec 3, 2022 18:11 |
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Yeah, I guess unleveling isn't compatible with a 'go anywhere' Skyrim, which is what I'm after, especially as a mage or something where you want to start at Winterhold. Looking at mods, anyone familiar with Arena/OWL and LORA? All look like good ways to introduce a bit of difficulty/interesting loot without unleveling.
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# ? Dec 3, 2022 18:23 |
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Leal posted:God, I forgot that FO4 only had 2 whole towns in it Also Vault 81. A few of the settlements were already functioning towns before you gain control of them (like Bunker Hill) and a few kind of blur the line between town and PoI like Prydwen and the Railroad HQ. But yeah, the intent seemed to mostly be for you to build your own towns and I think that system wasn't quite fully fleshed out. I'd wonder if we might see an improved system in Elder Scrolls 6 but it seems like it isn't as great a fit for that series. Then again, maybe that won't stop them. Bremen fucked around with this message at 18:47 on Dec 3, 2022 |
# ? Dec 3, 2022 18:45 |
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Bremen posted:I'd wonder if we might see an improved system in Elder Scrolls 6 but it seems like it isn't as great a fit for that series. Then again, maybe that won't stop them. There are a couple mods where you can build/rebuild a settlement, and I think that could be a great fit in ES6. Not if there's like 2 dozen spots on the map, but a couple high impact ones might be cool.
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# ? Dec 3, 2022 18:50 |
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They can do the settlement thing in the next Elder Scrolls if they'd like but I'm going to probably completely and absolutely ignore it. poo poo was so clunky, obtuse and lovely in Fallout 4 that I am still to this day surprised people like it at all. It isn't that I don't like settlement games or anything either it was just so poorly built and terrible to interact with.
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# ? Dec 3, 2022 18:54 |
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I'd totally be down for some settlement building in the next Elder Scrolls. But I'd also really dig some kind of scrap mechanic that FO4 had, to reward my pick up everything OCD brain.
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# ? Dec 3, 2022 18:55 |
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# ? May 15, 2024 22:12 |
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I like building up a town as like quests where you like get material so they can build a windmill or help them decide what to build etc. Cause this way you can still actually write towns to have personalities which the FO4 sandbox building didn't.
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# ? Dec 3, 2022 19:09 |