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toasterwarrior
Nov 11, 2011
God, that Power Sword rolling low on finesse instead of mobility is killing me

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I got a message that I completed a contract and then when I went to check in with Melk it said "lol no" so I still have to kill 130 more dudes with ranged damage, and the number hasn't changed since even after four more missions.

CODChimera
Jan 29, 2009

Jerkface posted:



I got this powersword :unsmith: Crafted it up to this - it fucks

I also got this as an end of round drop its really fun to mess around with but runs through ammo like crazy



holy poo poo i want that sword

Ra Ra Rasputin
Apr 2, 2011
I missed a good blessing 330ish power voidstaff in the shop by 15 coins, decided on a whim to use my stockpile of crafting mats to bring a 377 power staff from a blue that hit a low tier mod to legendary to see if it hit transfer peril.

:toot:

Republicans
Oct 14, 2003

- More money for us

- Fuck you


terrorist ambulance posted:

do it, that's a good hammer

also it's funny that ogryns are probably the weakest class against carapace

Bleeds will get them eventually while you stunlock them with shield heavies to the noggin.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

toasterwarrior posted:

God, that Power Sword rolling low on finesse instead of mobility is killing me

with the damage perks and cleave it honestly doesnt need finesse but im definitely scouring the shop for better rolls to try and build up. I think id take rending over slaughterer unless someone explains what power does for the sword (i didnt notice anything in the meatgrinder)

Ra Ra Rasputin
Apr 2, 2011

Cowcaster posted:

to the person who was theorizing that mashing quickplay might be the reason you're not getting weekly mission results for things, i can definitively confirm that's not the case. i quickplayed something where we picked up a bunch of scriptures, and i manually selected a mission where we picked up a bunch of scriptures, and i'm sitting at 0/12 scriptures collected for this week.

Yeah, I did some more missions later with a friend, we queued up together and started fresh, he got credit for no missions, I think I got credit for mine.

Just to note, I never hit quickplay, I always selected my missions.

Ra Ra Rasputin fucked around with this message at 06:01 on Dec 6, 2022

Squatch Ambassador
Nov 12, 2008

What? Never seen a shaved Squatch before?

Cease to Hope posted:

it does make the "ineffectual" noise. it does more damage than spamming heavy melee attacks from most ogryn weapons, and significantly more DPS than most "plink"/blue spark hits tend to. it's not amazing, as it will take about a full magazine to kill a 5* crusher with a 400-425ish stubber, but it's better than the vast majority of ogryn weapons.

they don't really do anything you can't do better with the stubber, based on my own attempts to use them at high levels. that said:

there are actually three different models of ripper gun, and (AFAICT) the only difference between them is how many shots they fire in a single burst, 2 or 3. (it's a different number for braced and snapshot, too.) i don't think there's a best one but the VI fires two shots on a snapshot and three on ADS and that's the nicest i think. it might be that one of them is secretly statistically better than the others, i'm not sure.

as for blessings, there seem like three different groups.

there are the magdump blessings, blaze away (more power on continuous fire), cavalcade (more crit on continuous fire), and flechette (crits add a stack of bleed). i don't know exactly how much more damage these are, but it seems to me like one of them is going to always be better than the other. don't expect flechette to give you meaningful DR from the DR talent, and a flechette ripper gun was not good enough to do realistic damage to a crusher when i tested it, but maybe flechette with an extra crit perk or cavalcade/flechette might turn out to be good. these seem like the best choice to me at a glance but i haven't tested them thoroughly. then again, i'm not sure that the ripper gun's strength is MAXIMUM DAMAGE rather than quickly suppressing or knocking down all of the shooters in a general direction.

there are the close range blessings. born in blood gives toughness on close-ranged kills, and fire frenzy gives extra power after close-ranged kills. these tend to be surprisingly useful because while you mainly want to be shooting things at at least mid-range, oftentimes there's one walker who just sort of blunders into the line of fire or tries to sneak up behind you, or maybe you can just tweak your aim a bit to clear someone's back at point blank. the toughness seems like it's more useful than the power; the ripper is mainly a suppression weapon anyway in my opinion.

then there's the trash. terrifying barrage suppresses nearby enemies on close-range kill, and seems useless due to really, really short range AFAICT. can opener gives you rending if you melee enemies with your gun. both of these thing make your gun slightly better at doing something your melee does much, much better, or make ripper guns do a small amount of extra damage to enemies that they're still useless against. neither of these are good atm i do not think.

all of this comes with the caveat that i haven't really dug into ripper guns beyond finding them too anemic to get work done even when i had what superficially looked like a good one. there may be some subtlety or build that i'm missing.

The Mark II Ripper has full auto for the braced stance. I actually prefer that, because you can fire one shot at a time to get headshots without the burst recoil or wasting ammo.

I just got an orange-tier Ripper as a Gift from the Emperor, but it's a burst fire model and the perks are sustained-fire based. Does repeated burst fire count as sustained fire for gun perks?


The Ogryn Slab Shield skins have come with a different club:

Republicans
Oct 14, 2003

- More money for us

- Fuck you


After none of my weekly quests tracking yesterday only two of them aren't today, the ones that involve killing dregs/scabs in melee/ranged. Progress!

Cease to Hope
Dec 12, 2011

Squatch Ambassador posted:

Does repeated burst fire count as sustained fire for gun perks?

aren't all of them full-auto if you brace? i was just basing it on how many shots they fired if you pulled the trigger once; maybe i just have heavy fingers.

anyhow i don't even know for a fact that sustained fire perks work at all. one of the sustained fire perks, blaze away, can spawn on the single-shot Kickback shotgun. does it do anything? who the gently caress knows?

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


wowee, "Sorry, but your mission was aborted by an unexpected error." i was literally on the results screen after a mission. no rewards :mad:

Ciaphas fucked around with this message at 06:49 on Dec 6, 2022

S.J.
May 19, 2008

Just who the hell do you think we are?

Squatch Ambassador posted:

The Mark II Ripper has full auto for the braced stance. I actually prefer that, because you can fire one shot at a time to get headshots without the burst recoil or wasting ammo.

I just got an orange-tier Ripper as a Gift from the Emperor, but it's a burst fire model and the perks are sustained-fire based. Does repeated burst fire count as sustained fire for gun perks?


I'm pretty sure it does because that perk can show up on guns that only fire semi-auto I'm pretty sure.

Squatch Ambassador
Nov 12, 2008

What? Never seen a shaved Squatch before?

Cease to Hope posted:

aren't all of them full-auto if you brace? i was just basing it on how many shots they fired if you pulled the trigger once; maybe i just have heavy fingers.

I just checked my Mk VI and it's burst-only, it stops firing if you hold down the button. I was slightly wrong about the Mk II, single click is 2 shots but holding it down is full auto. I made a quick vid to show the difference in recoil:

https://www.youtube.com/watch?v=GSvcr_1SMfI

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
is this thing worth upgrading?

S.J.
May 19, 2008

Just who the hell do you think we are?

FWIW, in my experience, the Ripper Gun is often more useful for split-second murdering a specialist, especially in a crowd, compared to the Heavy Stubber.

thatbastardken posted:

is this thing worth upgrading?



IMO no. That gun is pretty awful in general. Take it to the testing center and you'll see. The one I had, at least, literally did zero damage to a Crusher at point blank range, despite knocking it down.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

S.J. posted:

FWIW, in my experience, the Ripper Gun is often more useful for split-second murdering a specialist, especially in a crowd, compared to the Heavy Stubber.

IMO no. That gun is pretty awful in general. Take it to the testing center and you'll see. The one I had, at least, literally did zero damage to a Crusher at point blank range, despite knocking it down.

Unless you can get a rending perk on it once the crafting is fully unlocked, might be a different story if it had rending 3

S.J.
May 19, 2008

Just who the hell do you think we are?

ZombyDog posted:

Unless you can get a rending perk on it once the crafting is fully unlocked, might be a different story if it had rending 3

Sure, but obviously that's different

Cease to Hope
Dec 12, 2011

Squatch Ambassador posted:

I just checked my Mk VI and it's burst-only, it stops firing if you hold down the button. I was slightly wrong about the Mk II, single click is 2 shots but holding it down is full auto. I made a quick vid to show the difference in recoil:

i checked again and i tested two of the same gun, lmao. take all of my ripper thoughts with a large grain of salt i think

tehinternet
Feb 14, 2005

Semantically, "you" is both singular and plural, though syntactically it is always plural. It always takes a verb form that originally marked the word as plural.

Also, there is no plural when the context is an argument with an individual rather than a group. Somfin shouldn't put words in my mouth.

Ra Ra Rasputin posted:

I missed a good blessing 330ish power voidstaff in the shop by 15 coins, decided on a whim to use my stockpile of crafting mats to bring a 377 power staff from a blue that hit a low tier mod to legendary to see if it hit transfer peril.

:toot:

Besides warp nexus that might be the best staff I’ve ever seen; sick rolls and with the peril perk + perfect warp resistance roll you’re gonna be able to manage hordes like crazy

10/10

Owl Inspector
Sep 14, 2011

https://i.imgur.com/J2wlA4w.mp4

toasterwarrior
Nov 11, 2011
Yeah from my experience the Ripper Gun ain't bad for snapshotting specials in a tight spot, and hosing down incoming ragers which I've found to be surprisingly annoying as Ogryn. I understand that the Grenadier Gauntlet might be the best anti-special/elite ranged weapon for Ogryns, though, especially since you can reach out and slam Gunners, Reapers, and Snipers with it.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Jerkface posted:



I got this powersword :unsmith: Crafted it up to this - it fucks

I also got this as an end of round drop its really fun to mess around with but runs through ammo like crazy


Honestly I think the Infantry Autos get the biggest glow up from low level to high. At low levels they suck but at high rolls I really like them; I'm using this one on the reg and it shreds:

~400 rounds on vet which isn't like, a ton but decent enough you can reasonably stretch the supply over the course of a mission. When crafting finally hit I'm putting Crucian Roulette on top of Stripped Down probably since the blessings aren't anything to write home about, but the baseline stats are good.

The one you have is the variant I like the least (highest RoF and DPS, but lowest ammo efficiency and there's no pen so it actually blows against hordes (despite how fun it is to dump with that RoF) but it kinda shits DPS. The Graia is middle of the road between DPS and ammo efficiency (and my personal favourite) and the Agripinaa does the highest damage per shot and is the one that's going to have the least ammo issues in my experience (despite having lower base ammo) but the DPS is notably lower (both of these have pen so they're better against hordes).

Republicans
Oct 14, 2003

- More money for us

- Fuck you


thatbastardken posted:

is this thing worth upgrading?



Nah not really. The most useful thing it does is knock a line of enemies on their rear end and you can do that with the grenade gauntlet. It's fun to use sometimes on lower difficulties.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

The auto gun can kill like 10 elites\specials under frenzy fire in 2 seconds on malice difficulty so i think it's gonna be my fun gun. Im trying to roll a kantrael mk12 with stagger and increased damage based on stagger for my main non bolter gun.

Ra Ra Rasputin
Apr 2, 2011
I hope they add a way to favorite your items or some way to organize them, they start to stockpile after awhile if you build up gold and check the shop for crafting parts.

toasterwarrior
Nov 11, 2011

Insert name here posted:

Honestly I think the Infantry Autos get the biggest glow up from low level to high. At low levels they suck but at high rolls I really like them; I'm using this one on the reg and it shreds:

I'm glad to hear this. When I finally got how the item power system worked, I suspected as much that high levels would enable some lovely or outdated feeling guns to stand out in a niche. I have similar hopes for any melee weapon with finesse/crowd control, as they directly affect attack speed which is the usual god stat.

On the topic of Thunder Hammer VS Eviscerator, I had a game where, no joke, 5 melee Scabs just kept loving running-attacking me in the face all in a row in between heavy swings taking each one out, bringing me down to half health from full. With my Eviscerator, I managed to salvage a team wipe in a diff 4 game where we got jumpscared by a Daemonhost in the middle of a heavy swarm (diff 4 doesn't gently caress around, it rules) and I drat well knew I wouldn't have clutched if I was using the Thunder Hammer. I'm afraid I'm going to have to give it to the massive chainsaw sword, but I suppose I'll keep the TH around since it has good rolls and might get balanced down the line.

Fishstick
Jul 9, 2005

Does not require preheating
Has anyone gotten any modifier other than Vent Purge or Hi/Low intensity/Endless hordes yet? I havent seen Lights Out at all since launch

Nehru the Damaja
May 20, 2005

Since we're posting weapons, this is what I'm using. The weapon stats are ho-hum but the modifiers have been unmatched by anything I've tried to roll since. Hoping I can transfer them to a good base gun whenever crafting happens.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Definitely feeling the lack of crafting in the game right now.

I'm a level 23 Psyker with an item level 244 Force Sword I've had for a good 8-10 levels because they've barely showed up in the shop and I did not know you could still buy stuff that is above your current level in the shop until yesterday, so the ones I did see slipped away before I had the money to get them.

It still shreds things at the level in playing at but it's hard to get an upgrade for these rare weapons right now

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Republicans posted:

Nah not really. The most useful thing it does is knock a line of enemies on their rear end and you can do that with the grenade gauntlet. It's fun to use sometimes on lower difficulties.


S.J. posted:

IMO no. That gun is pretty awful in general. Take it to the testing center and you'll see. The one I had, at least, literally did zero damage to a Crusher at point blank range, despite knocking it down.

Thanks, I'll hang on to it but not invest in it for now.

Fishstick
Jul 9, 2005

Does not require preheating
Apparently the Green Dust problem exists again in Darktide - as higher difficulties change the ratio of plasteel:diamantine drops, so you end up with too much diamantine and not enough plasteel, unless you run lower level maps.

SplitSoul
Dec 31, 2000

Kinda sad I replaced my Bolter with Shattering Impact because I got one with slightly better base stats.

toasterwarrior
Nov 11, 2011
Christ, what are these pubbies doing in diff 3, man, come on.

CODChimera
Jan 29, 2009

what does rending do? i just got a bolter with it and it sounds promising

crafted an upgrade for it and got +damage to loving poxwalkers? i mean maybe itll make the aoe better?

also there really should be a better reason to do higher difficulties

Perestroika
Apr 8, 2010

Weirdly enough every time I ventured into difficulty 3 so far, the pubbies I got were remarkably on point and we usually pulled through. One time I even managed a two-grim run on difficulty 3 with only pubbies, most of us under level 20.

CODChimera
Jan 29, 2009

toasterwarrior posted:

Christ, what are these pubbies doing in diff 3, man, come on.

i've had a completely different experience on 3* than this thread it seems. tons of good teammates and only a couple of losses

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
more memes;

https://twitter.com/Vo_Memes/status/1599760876646432769

Drakes
Jul 18, 2007

Why my bullets no hit?
Got zealot to 30 and decided to start working on a psyker, had a 4+1 game just now. Still hectic even with the extra body.


Warp charge mechanic feels kinda iffy/annoying to me, cripples the flow of things for me at least at lower levels. Would be cool if it had one of these changes :
-Psychic Communion being a default part of the class
-Scale down charge time /peril cost for trash slightly
-Increase duration of the warp charge buff.

toasterwarrior
Nov 11, 2011

CODChimera posted:

i've had a completely different experience on 3* than this thread it seems. tons of good teammates and only a couple of losses

Nah, just had bad back-to-back losses where I was struggling to carry 3 pubbies. The first set were a bunch of level 10s, the second had two 25s that played disappointingly bad. I should've quit when I noticed that they were absolutely struggling with first big objective event TBH. Bad night, I guess.

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LazyMaybe
Aug 18, 2013

oouagh
as always, player level in games basically has no correlation whatsoever with skill

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