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Winifred Madgers
Feb 12, 2002

hatty posted:

I just wanted Age of Calamity to end with an endless gauntlet against Guardians and the objective just said "Survive!" is that too much to ask for?

Set this at the gate of Fort Hateno, that's what I said from the start.

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Motto
Aug 3, 2013

BotW's backstory isn't that complex, you see everything that's be relevant to a musou beyond more random monster attacks in BotW itself, so a prequel played straight would've been very boring.

sigher
Apr 22, 2008

My guiding Moonlight...



SlothfulCobra posted:

They also do it for Metroid.

Which Metroid?

Motto posted:

BotW's backstory isn't that complex, you see everything that's be relevant to a musou beyond more random monster attacks in BotW itself, so a prequel played straight would've been very boring.

AoC's story wasn't anything better. A prequel played straight is what everyone expected when they heard "BOTW prequel." BOTW's story is already dull enough as it is, some backstory would have fleshed out the world and could have made it interesting.

Cattail Prophet
Apr 12, 2014

hatty posted:

I just wanted Age of Calamity to end with an endless gauntlet against Guardians and the objective just said "Survive!" is that too much to ask for?

Winifred Madgers posted:

Set this at the gate of Fort Hateno, that's what I said from the start.

This is more or less where I'm at. I'm fine with how the story shook out, but missing out on what a cool gameplay setpiece this would have been is still a huge bummer.

Motto
Aug 3, 2013

The Maroon Hawk posted:

Tbf it was heavily advertised as being an actual prequel, the alt timeline reveal was one hell of a bait and switch and I genuinely wish they hadn’t done that. I wanted to see the Champions die, dammit!

The reason for AoC's plot divergences is because nobody at KT could fathom depicting losing to one of BotW's lame bosses.

The Maroon Hawk
May 10, 2008

Cattail Prophet posted:

This is more or less where I'm at. I'm fine with how the story shook out, but missing out on what a cool gameplay setpiece this would have been is still a huge bummer.

It’d be the perfect ending/segue into BOTW too, once you’re overwhelmed just copy-paste the BOTW cutscene where Link is mortally wounded and the one where Zelda puts the Master Sword in its pedestal and bam, you’re right where BOTW starts

Winifred Madgers
Feb 12, 2002

Cattail Prophet posted:

This is more or less where I'm at. I'm fine with how the story shook out, but missing out on what a cool gameplay setpiece this would have been is still a huge bummer.

It would have been a great rug pull to play the entire game only to seemingly end like this, and then pull the four future champions back in time and replay at least the last few missions as sort of a NG+. But then you wouldn't have those characters for half the game, only the last little bit, so that would have messed up the amount of time you get to spend with them too.

Bongo Bill
Jan 17, 2012

e: nevermind

Judge Tesla
Oct 29, 2011

:frogsiren:

sigher posted:

Which Metroid?

AoC's story wasn't anything better. A prequel played straight is what everyone expected when they heard "BOTW prequel." BOTW's story is already dull enough as it is, some backstory would have fleshed out the world and could have made it interesting.

You can sum up BOTW's backstory as "One day Ganon appeared and destroyed Hyrule" that's it, things were near utopian until G-Day.

I'm fine with alt-history and time meddling, its not like this is a new concept for the franchise after all.

Bismack Billabongo
Oct 9, 2012

New Love Glow
My assumption with the new game is that you’ll play parts of the game as link from botw and toga link is from the past and will be the one responsible for locking Ganondorf underneath the castle with the glowy gauntlet. Guessing there will be a mechanic where you do a flashback at certain locations to inhabit zonai yoga link like the memories from BOTW but with actual gameplay segments.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



A sort of attachment to a prior era, if you will

Shiroc
May 16, 2009

Sorry I'm late
Link, you must go through Time, far to the Past, before the Twilight of Hyrule. In order to complete this Adventure, you must look Skyward and ride the Wind. Do not Mask your fears, for the Oracles can help you with this Awakening. No Phantom or Spirit cannot stop you. Four Swords for our Heroes. Take a deep Breath and don't cry any Tears.


Minish Cap.

WarpDogs
May 1, 2009

I'm just a normal, functioning member of the human race, and there's no way anyone can prove otherwise.

Judge Tesla posted:

You can sum up BOTW's backstory as "One day Ganon appeared and destroyed Hyrule" that's it, things were near utopian until G-Day.

I'm fine with alt-history and time meddling, its not like this is a new concept for the franchise after all.

I think you might be mixing up the pre-backstory backstory (10,000 years ago, the tale told via the tapestry) and the more immediate backstory, which is far more interesting and ripe for expanding upon

in short, the kingdom knew that Ganon was returning, but they were completely unprepared. They no longer had any knowledge of the technology that once saved them (because they exiled the sheikah for fear of their power), and the queen died unexpectedly before she could pass down her teachings to Zelda, so in desperation they tried to mimic that exact steps that saved their ancestors by any means necessary

The result was unearthing ancient tech they had no idea how to control (and was turned against them) and Zelda's doomed pilgrimage

honestly the prequel should have 100% been about Zelda, BOTW laid so much interesting foundation there to explore: the sudden death of her mother, the awful relationship with her dad, how her own subjects viewed her as a failure, her strained relationship with Link, being devoted to technology over divine magic, etc.

Lord Cyrahzax
Oct 11, 2012

Zelda more or less is the protagonist of Age of Calamity, to be fair. It sure wasn't Link giving big speeches or uniting the peoples of Hyrule

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

WarpDogs posted:

BOTW laid so much interesting foundation there to explore

Miyamoto heard they put cool story into the game and threatened to unleash his full powers on the poor staff.

Judge Tesla
Oct 29, 2011

:frogsiren:

WarpDogs posted:

I think you might be mixing up the pre-backstory backstory (10,000 years ago, the tale told via the tapestry) and the more immediate backstory, which is far more interesting and ripe for expanding upon

in short, the kingdom knew that Ganon was returning, but they were completely unprepared. They no longer had any knowledge of the technology that once saved them (because they exiled the sheikah for fear of their power), and the queen died unexpectedly before she could pass down her teachings to Zelda, so in desperation they tried to mimic that exact steps that saved their ancestors by any means necessary

The result was unearthing ancient tech they had no idea how to control (and was turned against them) and Zelda's doomed pilgrimage

honestly the prequel should have 100% been about Zelda, BOTW laid so much interesting foundation there to explore: the sudden death of her mother, the awful relationship with her dad, how her own subjects viewed her as a failure, her strained relationship with Link, being devoted to technology over divine magic, etc.

No, I wasn't mixing things up because none of this would translate to good gameplay, it would infact be the world's largest escort quest with Link just trailing after Zelda and defending her from monsters.

LividLiquid
Apr 13, 2002

sigher posted:

Which Metroid?

AoC's story wasn't anything better. A prequel played straight is what everyone expected when they heard "BOTW prequel." BOTW's story is already dull enough as it is, some backstory would have fleshed out the world and could have made it interesting.
I 100%ed that game (easier by orders of magnitude without an Adventure mode), and I'm probably never going to play it again because ultimately none of that poo poo happened.

When you tell me that this part of the story doesn't matter, I believe you. So, congratulations, you jerks. :mad:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

WarpDogs posted:

I think you might be mixing up the pre-backstory backstory (10,000 years ago, the tale told via the tapestry) and the more immediate backstory, which is far more interesting and ripe for expanding upon

in short, the kingdom knew that Ganon was returning, but they were completely unprepared. They no longer had any knowledge of the technology that once saved them (because they exiled the sheikah for fear of their power), and the queen died unexpectedly before she could pass down her teachings to Zelda, so in desperation they tried to mimic that exact steps that saved their ancestors by any means necessary

The result was unearthing ancient tech they had no idea how to control (and was turned against them) and Zelda's doomed pilgrimage

honestly the prequel should have 100% been about Zelda, BOTW laid so much interesting foundation there to explore: the sudden death of her mother, the awful relationship with her dad, how her own subjects viewed her as a failure, her strained relationship with Link, being devoted to technology over divine magic, etc.

Part of the problem was the rituals were prepared for Classic Magic Princess Zelda, and instead we got Modern No-Nonsense Scientist Zelda, who'd rather break the puzzles and do everything herself and didn't truly capital-B Believe like she needed to until things went sideways at the last minute.

(And to be clear was not a fault of her existing in-principle, Proactive Scientist Zelda should by all rights get a prominent and active role in the new game instead of getting held capitive or whatever a second time.)

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.
Bokoblings yawn during the day if you woke them up during the night.

https://twitter.com/Switch_movie_SS/status/1614557135706402817?t=AJ5WYMBqsgOps20q6feJ9A&s=19

Its 2023 man. Lol. Lmao.

The Maroon Hawk
May 10, 2008

Neddy Seagoon posted:

(And to be clear was not a fault of her existing in-principle, Proactive Scientist Zelda should by all rights get a prominent and active role in the new game instead of getting held capitive or whatever a second time.)

The announcement trailer having both of them exploring the cave together certainly gives me hope that this will be the case

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

Neddy Seagoon posted:

Proactive Scientist Zelda should by all rights get a prominent and active role in the new game

https://www.youtube.com/watch?v=8U__iIXLZHg

Amppelix
Aug 6, 2010

The Maroon Hawk posted:

The announcement trailer having both of them exploring the cave together certainly gives me hope that this will be the case
the very next trailer showing zelda falling into a hole in the same cave and reaching for link does not fill me with confidence, however

SlothfulCobra
Mar 27, 2011

There was a Zelda game where you could play as Zelda, but it doesn't seem like it made a positive impression on most people.

I kinda want a Zelda game where society actually has regular usage of some of this ancient tech that's everywhere.

sigher posted:

Which Metroid?

I guess spoilers even though the games are pretty old and light on plot in general:

In Metroid 2, the final part of the game is barren of life because metroids have wiped out everything else, and after Samus killed the Queen Metroid, there would be no life left. Except for the one last baby metroid that Samus hesitated to kill.
In Super Metroid the baby is kidnapped and at the end it has to sacrifice itself to save Samus, and she has to blow up the entire planet to deal with the space pirates and metroid clones. Everybody is dead. Although Samus can save some animals on the way out. The animals by some fan theory were actually X parasites in disguise, so saving them is the catalyst for Metroid Fusion where the Federation's research facility is infested by the X. Everybody on the station except for Samus dies, and Samus blows up the station to get rid of the Federation's secret metroid cloning facility and also she blows up the nearby planet to make sure to get rid of the X. In Metroid Dread, Samus is lured out to another planet, finds a couple living Chozo who had managed to survive the race's extinction, but one was trying to bioengineer an army of evil and ended up killing off the rest of his little enclave of Chozo in the process by unleashing another stockpile of X parasites. Samus has to kill off any Chozo who had been infected by the X and blow up another planet for the sake of getting rid of that X infestation, destroying all the Chozo ruins as well. This time with a little extra reminder that Samus's current part-Metroid nature means that she is a monster and could potentially lose control and be a threat to the galaxy.

It's a pretty dark series when you pay attention to the plot. I guess that's why she feels the need to lighten the mood at the end by showing off how she's a sexy lady.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.
Note, also, Metroid Prime 3, in which 3 neat characters who are Samus' friends and rivals are introduced and then they all die.

The Maroon Hawk
May 10, 2008

Amppelix posted:

the very next trailer showing zelda falling into a hole in the same cave and reaching for link does not fill me with confidence, however

Right, forgot about that lmao

Unless the arm being grabbed in like three frames of the announcement trailer is also Zelda’s and she’s prevented from actually falling in

WarpDogs
May 1, 2009

I'm just a normal, functioning member of the human race, and there's no way anyone can prove otherwise.
yeah, the most simple answer is that Zelda is once again in peril and out of the picture, and at best she'll maybe become a part of the game around the middle instead of the very end

But it's interesting that we've seen both directly-after-BOTW Link and wildman Link with long hair and more tribal looking clothes. They get nearly equal screen time in the trailers, yet with the latter they've gone out of their way to hide their face and other details, implying that there's a twist there. and there's the running motif of time travel, or at least time working backwards

so maybe there's some sort of perspective switching, or something else in that vein, and in that sort of game an involved Zelda feels more likely. she'd be the pivot that the other perspectives or Links or whatever revolve around

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

The Maroon Hawk posted:

Right, forgot about that lmao

Unless the arm being grabbed in like three frames of the announcement trailer is also Zelda’s and she’s prevented from actually falling in

plot twist; Zelda brutally ripped off Link's arm trying to grab him and that's why he got it replaced with some kind of malice fueled robot arm

Gaius Marius
Oct 9, 2012

You play as Ganondorf, mark my words

Bongo Bill
Jan 17, 2012

Nintendo seems to consider it fundamental that Link is defined by being the playable character, so they always write a scenario that requires a bunch of legwork for him and him alone to do. I'm not sure the reason, but I don't think they're inclined to break with that trend for a mainline game. However, the last time they wrote a Zelda who didn't demonstrate any agency or initiative was the disappointing-for-that-and-many-other-reasons Phantom Hourglass. Breath of the Wild's story was told in flashbacks, and Zelda is the main character of that story. Even if she's not involved in the action in Tears of the Kingdom, I doubt they will simply write her out.

Mylan
Jun 19, 2002



Bongo Bill posted:

Nintendo seems to consider it fundamental that Link is defined by being the playable character, so they always write a scenario that requires a bunch of legwork for him and him alone to do. I'm not sure the reason, but I don't think they're inclined to break with that trend for a mainline game. However, the last time they wrote a Zelda who didn't demonstrate any agency or initiative was the disappointing-for-that-and-many-other-reasons Phantom Hourglass. Breath of the Wild's story was told in flashbacks, and Zelda is the main character of that story. Even if she's not involved in the action in Tears of the Kingdom, I doubt they will simply write her out.

The story for Nintendo's two biggest franchises, since their inception over 30 years ago, basically boils down to "dude rescues princess." It's kinda impressive in a way that in that whole time, barring spin-off titles, that they never had the idea of "what if the princess doesn't need to be rescued in this one?"

Judge Tesla
Oct 29, 2011

:frogsiren:

Mylan posted:

The story for Nintendo's two biggest franchises, since their inception over 30 years ago, basically boils down to "dude rescues princess." It's kinda impressive in a way that in that whole time, barring spin-off titles, that they never had the idea of "what if the princess doesn't need to be rescued in this one?"

Spirit Tracks played with this in a way, the villains only wanted Zelda's body so you got to hang out with her unhappy spirit the whole game.

hatty
Feb 28, 2011

Pork Pro
It’s why Majora’s Mask and Link’s Awakening have the best stories. They break the mold a bit

External Organs
Mar 3, 2006

One time i prank called a bear buildin workshop and said I wanted my mamaws ashes put in a teddy from where she loved them things so well... The woman on the phone did not skip a beat. She just said, "Brang her on down here. We've did it before."
Doesn't Zelda beef it midway through Twilight Princess?

Icon Of Sin
Dec 26, 2008



I wish they’d made more mention of exactly how Zelda managed to keep Ganon contained in hyrule castle for a whole century. That’s a gigantic task, and worthy of something more than what we got.

Also the whole ageless thing, but that can just be part of whatever insane magic she channeled :v:

quiggy
Aug 7, 2010

[in Russian] Oof.


Mylan posted:

The story for Nintendo's two biggest franchises, since their inception over 30 years ago, basically boils down to "dude rescues princess." It's kinda impressive in a way that in that whole time, barring spin-off titles, that they never had the idea of "what if the princess doesn't need to be rescued in this one?"

I appreciated that in Odyssey after you rescue Peach she spends the entire rest of the game going on vacation all over the world.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

External Organs posted:

Doesn't Zelda beef it midway through Twilight Princess?

No, she sacrifices the magic that she's been using to keep her corporeal form in the Dark World to Midna.

Judge Tesla
Oct 29, 2011

:frogsiren:

Icon Of Sin posted:

I wish they’d made more mention of exactly how Zelda managed to keep Ganon contained in hyrule castle for a whole century. That’s a gigantic task, and worthy of something more than what we got.

Also the whole ageless thing, but that can just be part of whatever insane magic she channeled :v:

A classic case of two incredibly powerful forces locked in a stalemate until one of them starts to weaken.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Icon Of Sin posted:

I wish they’d made more mention of exactly how Zelda managed to keep Ganon contained in hyrule castle for a whole century. That’s a gigantic task, and worthy of something more than what we got.

Also the whole ageless thing, but that can just be part of whatever insane magic she channeled :v:

Pretty sure she was able to cast a stasis spell on Calamity, which caught her (and a good chunk of Hyrule Castle) in it as well. The Malice leaking out of the castle was probably the spell weakening.

Shiroc
May 16, 2009

Sorry I'm late

Mylan posted:

The story for Nintendo's two biggest franchises, since their inception over 30 years ago, basically boils down to "dude rescues princess." It's kinda impressive in a way that in that whole time, barring spin-off titles, that they never had the idea of "what if the princess doesn't need to be rescued in this one?"

They did make a DS game where Peach saves Mario and Luigi once: https://en.wikipedia.org/wiki/Super_Princess_Peach

Never played it and not going to go into Peach's powers are "Being Emotional"

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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I guess it also depends on what you mean by mainline? Doki Doki Mario features Peach as part of the playable crew, ditto Super Mario 3D world.

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