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Mirage
Oct 27, 2000

All is for the best, in this, the best of all possible worlds

Major Isoor posted:

Sorry if this is the wrong place to ask, but I have a Roll20 question. So, with regards to the character sheets, if I'm a standard user (not sure if premium users get additional options in this regard) and I already have a group using specific R20 character sheet, if I was to change that game's character sheet in the game settings*, will that wipe the current/old character sheets, or will they still exist? (Sorry if I haven't phrased my question too well)


* Since it's not that good a character sheet template. I'm hoping one of the other options will be better, since it looks like there are a few options

I just tested and it looks like it keeps the character but wipes the sheet. Went from PF2e to 1e and all that's left is the name.

That may depend on the sheet, but that's a big, huge, load-bearing "may" there.

E: Just went back and most of the info was still there.

Mirage fucked around with this message at 23:23 on Jan 31, 2023

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Major Isoor
Mar 23, 2011

Mirage posted:

I just tested and it looks like it keeps the character but wipes the sheet. Went from PF2e to 1e and all that's left is the name.

That may depend on the sheet, but that's a big, huge, load-bearing "may" there.

E: Just went back and most of the info was still there.

Hmm, OK then - thanks for that! I might need to back it all up before testing, I guess. Thanks again!

Arivia
Mar 17, 2011

Drone posted:

Random thought: when you've got your slipcase RPG sets sitting on a shelf, do y'all put the spine of the books inside the slipcase facing out, or the spine of the slipcase itself?

I've got the CoC 7e slipcase set and I kinda like just having a big gently caress-all Call of Cthulhu logo sitting in the middle of my bookshelf.

Books inside the slipcase facing out. I need to reference the books, not the spine of the slipcase. And pulling out the slipcase to get the books out is a pain.

mellonbread
Dec 20, 2017

Arivia posted:

Books inside the slipcase facing out. I need to reference the books, not the spine of the slipcase. And pulling out the slipcase to get the books out is a pain.
:hmmyes:

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Arivia posted:

Books inside the slipcase facing out. I need to reference the books, not the spine of the slipcase. And pulling out the slipcase to get the books out is a pain.

Slip cases are just a bourgeois book jacket and should suffer the same fate.

mellonbread
Dec 20, 2017
I guess they don't serve any real protective function. The books suffer the same amount of scuffing being pulled in and out of the case as they would being pulled in and out of direct contact with other books.

Kwyndig
Sep 23, 2006

Heeeeeey


The idea of a multi book slipcase is you can move them around as a unit and the individual books are kept safe and sound. But yeah, there's not much reason to a single book slipcase except to make it seem extra fancy.

trapstar
Jun 30, 2012

Yo tengo un par de ideas.
The most wholesome character I've ever made was killed today. She was obliterated by a ray from a zombie beholder. She was just an innocent, kind hearted college girl that went to a mage college and was part of a sorority. Funny thing is that in my other game the absolutely nefarious and despicable amoral degenerate thief I'm playing is doing absolutely fine. I guess this is the just the way of the [D&D] world, lol.

trapstar fucked around with this message at 07:12 on Feb 2, 2023

Leperflesh
May 17, 2007

Kwyndig posted:

The idea of a multi book slipcase is you can move them around as a unit and the individual books are kept safe and sound. But yeah, there's not much reason to a single book slipcase except to make it seem extra fancy.

I used the slipcase that was supposed to be for D&D 4e's DMG, PHB, and MM to instead be for PHB1, 2, and 3. Made it easier to schlep them all to a game night in a backpack all at once. I still keep them on the shelf like that.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

trapstar posted:

The most wholesome character I've ever made was killed today. She was obliterated by a ray from a zombie beholder. She was just an innocent, kind hearted college girl that went to a mage college and was part of a sorority. Funny thing is that in my other game the absolutely nefarious and despicable amoral degenerate thief I'm playing is doing absolutely fine. I guess this is the just the way of the [D&D] world, lol.


Where's that art from?

trapstar
Jun 30, 2012

Yo tengo un par de ideas.

ninjoatse.cx posted:

Where's that art from?

It's a commission I had done that I used for my character. I commissioned it from Kartstudio https://www.deviantart.com/kartstudiodigi

GreenBuckanneer
Sep 15, 2007

I think I want to get non-typical d4 dice. Picking them up shouldn't be such a PITA

Runa
Feb 13, 2011

GreenBuckanneer posted:

I think I want to get non-typical d4 dice. Picking them up shouldn't be such a PITA

I wish dice envy was still offering the green zelda d4s

GreenBuckanneer
Sep 15, 2007

Runa posted:

I wish dice envy was still offering the green zelda d4s



:2monocle:

Runa
Feb 13, 2011

ikr

atm they've got a bit of a selection of that kinda d4 but not that specific color combo, which is a shame

https://diceenvy.com/collections/infinity-dice

Ettin
Oct 2, 2010

trapstar posted:

The most wholesome character I've ever made was killed today. She was obliterated by a ray from a zombie beholder. She was just an innocent, kind hearted college girl that went to a mage college and was part of a sorority. Funny thing is that in my other game the absolutely nefarious and despicable amoral degenerate thief I'm playing is doing absolutely fine. I guess this is the just the way of the [D&D] world, lol.


Are you gonna try for a resurrection or anything? Not gonna lie, if I commissioned art for my PC and they bit the dust I would rather pay for a res than get a new commission :negative:

GreenBuckanneer
Sep 15, 2007

Runa posted:

ikr

atm they've got a bit of a selection of that kinda d4 but not that specific color combo, which is a shame

https://diceenvy.com/collections/infinity-dice

I like the vanilla goth

Some of the dice are cool but a bit out of my price range for this paycheck, maybe later...

I need to get like a dice set organizer so I'm not just digging my hand through a toolbox to get a random dice, especially when I want to use a whole set

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



GreenBuckanneer posted:

I like the vanilla goth

Some of the dice are cool but a bit out of my price range for this paycheck, maybe later...

I need to get like a dice set organizer so I'm not just digging my hand through a toolbox to get a random dice, especially when I want to use a whole set

I've always wanted to have one of these but for dice instead of coins.

No, it wouldn't actually be any more practical than, like, some bags but it'd be so emotionally satisfying.

GreenBuckanneer
Sep 15, 2007

Xiahou Dun posted:

I've always wanted to have one of these but for dice instead of coins.

No, it wouldn't actually be any more practical than, like, some bags but it'd be so emotionally satisfying.

*Ch-chunk*

He presses down on the cold steel of the dice dispenser, shooting out a fresh d20 into his palm

He holds it up to you, between two fingers

"Roll 'em if you got 'em"

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



GreenBuckanneer posted:

*Ch-chunk*

He presses down on the cold steel of the dice dispenser, shooting out a fresh d20 into his palm

He holds it up to you, between two fingers

"Roll 'em if you got 'em"

If it wasn’t obvious, this was inspired by those ridiculous randomizations in 2E D&D that would have a 4d12 number of d4 hit dice monsters appearing every d6 rounds armed with short swords (d8) and darts (d3-1) and magic resistance 32% (1d20 females).

But then 12 year old me decided it would be a lot easier if I pretended to read it very seriously while I just made it all up.

Leperflesh
May 17, 2007

I want some of these insane bastards

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

GreenBuckanneer posted:

*Ch-chunk*

He presses down on the cold steel of the dice dispenser, shooting out a fresh d20 into his palm

He holds it up to you, between two fingers

"Roll 'em if you got 'em"

Now you got me thinking of the Dungeon Dice Monsters arc of Yugioh again and how it's a great concept for a game but the official real world version(both the actual physical game and the GBA rendition) ended up being kind of half baked at best(particularly how it ended up being too overly reliant on the randomness of the titular dice rolls to do anything), maybe some day I'll actually do something with my vague ideas to do a spiritual successor to it

trapstar
Jun 30, 2012

Yo tengo un par de ideas.

Ettin posted:

Are you gonna try for a resurrection or anything? Not gonna lie, if I commissioned art for my PC and they bit the dust I would rather pay for a res than get a new commission :negative:

They were obliterated by a beholder's death ray. Only true resurrection would revive them. But I actually commission concepts for character ideas I like, so I had the commission before I played the character.

90s Cringe Rock
Nov 29, 2006
:gay:

Runa posted:

I wish dice envy was still offering the green zelda d4s



Really makes me want to play some osr game as a d4 HD class.

Tarnop
Nov 25, 2013

Pull me out

I like my triple-fours (and double-sixes)

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

drrockso20 posted:

Now you got me thinking of the Dungeon Dice Monsters arc of Yugioh again and how it's a great concept for a game but the official real world version(both the actual physical game and the GBA rendition) ended up being kind of half baked at best(particularly how it ended up being too overly reliant on the randomness of the titular dice rolls to do anything), maybe some day I'll actually do something with my vague ideas to do a spiritual successor to it

I unironically think the game was ahead of its time conceptually, and a Hearthstone-esque online client that wasn't held back by clunky physical parts or old tech could capture the idea's potential.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I've been playing Pathfinder Kingmaker lately

gradenko_2000 posted:

I'm only up to level 3 in Pathfinder Kingmaker so far but I'm extremely entertained by all the little tricks you can do at this level

I do a little whoop every time my Fighter protagonist lands a successful Cleave that takes out two enemies at the same time
or Linzy hitting someone with a Daze and they skip their turn entirely. LMAO!
or the enemy rolling something like a natural 15 and they still miss against Valerie with Defensive Fighting turned on

gradenko_2000 posted:

just now my Fighter rolled a 17 on an attack roll, to hit a Giant Spider's AC 10 - he deals 14 damage and kills it in one hit...

... except he was using Cleave, so he gets to make another attack ...

... and he rolls an 18 to hit an AC 16 - he deals 10 damage ...

... and he also just learned Cleaving Finish, so he gets to make another attack ...

... and he rolls a nat 20 for a critical threat - and he rolls a modified 25 to confirm the crit - he deals he deals 24 damage, for 34 damage total on the second Giant Spider, that kills it also

combat ends

whoop!

It's me, I'm the simpleton that just likes playing a Fighter for the dice rolls

on a slightly more serious note, going through one of the first long dungeons in the game is a little revelatory in terms of design: there's something like a dozen fights against three or four giant centipedes or giant spiders. And these fights are not particularly difficult when you've got a Barbarian, a Tower Shield Specialist Fighter, and another Fighter - just smack them in the face and move on, but I can't help but think that if the party was a little more caster-heavy, that it would be that much more inconvenient to deal with.

like, roll up to the dungeon with a Witch, a Druid, a Wizard, and maybe a Cleric, in anticipation of "wow these guys are going to be powerhouses later in the game", and you're going to have a crew that doesn't have nearly as much attack bonus, not nearly as much damage-per-hit, not nearly as much AC, and not nearly as much HP (though healing is an option). You may well need to spend spell slots just to deal with a "trash fight", and that's already with Pathfinder giving casters cantrips that can serve as default attack spells (i.e., you wouldn't have such things in D&D 3e).

but we don't like to do this in a tabletop game, because having to break out the initiative order, the mat, and the dice, for a three-round combat that could result in a single hit against a player, a dozen times in one night, that doesn't advance the plot at all, might be regarded as bad gameplay, and with good reason, and so the DM is incentivized, out of practicality, to make fewer combats, but with each individual combat either being that much more difficult, and/or always being relevant to advancing the adventure

except if the combats are few and far between, then that increases the effective power level of a caster, because they get to blow their spell slots on important fights all the time. So we then approach it from the other end, where we consider implementing limits on how often the party can rest, so that we can string a dozen combats together to drain the party's resources, even if the diegetic narrative would suggest that it should be totally possible for the party to rest between such encounters

it's almost like there's a fundamental incompatibility, where if we don't play the game the way it's supposed to, it's going to strain the capability of the design, which then forces us to implement even more houserules upon houserules to try and make up for it

I'm sure these thoughts aren't particularly novel, but it's kinda cool seeing them be made latent

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

I need to vent someplace. This thread has been fairly light and I'm about to bring it down. I don't know, maybe this should be in E/N or something. If I should take this elsewhere let me know where you think it'd fit better. Content warning: hosed up nazi drama bullshit.



Today I had to kick a player out of a group. This group was formed by a therapist for young people (18-25ish) with social anxiety to help them socialize more. I've been DMing for them for about two years now. Yesterday one of the players messaged me on Discord to tell me that he had heard from a mutual acquaintance that another player had posted a bunch of white supremacy stuff on Twitter. The twitter account in question was suspended. I haven't met any of these people in real life, and we only did video chat a few times when we started. I had screenshots of this person's tweets, including profile pic, but I couldn't easily confirm that this was actually the person in our group. I did some googling and friends, I had to spend several hours reading 4chan to confirm that, yes, this was in fact the same person as both the tweets and my gaming group. She is a self-hating mentally ill trans girl who supports a white ethnostate. She is sufficiently horrific that other people on 4chan keep calling her a nazi. I found lots of information that positively confirmed it was her, one piece of which was this character idea she pitched there for a game I'm starting next week. I don't think she was actually going to present this to me, because she loving knew better, but I'm pretty upset that this poo poo even got within breathing distance of my life, let alone this particular group of awkward queer kids.


other ideas included a Jan 6th terrorist and some other toxic thing I can't remember.

I've banned her from our discord and sent her a message basically saying how sad and disappointed I am, and that I hope she can be a better person in the future. I do not have any way of knowing if she's seen it yet. I am also hoping she doesn't do anything lovely like doxing the other players and so I'm kind of nervously checking the board that she frequents, because she posts every detail of her daily life there and I feel pretty sure she'll post about this. Sticking my head in there feels like breathing toxic waste, spending any amount of time reading that board makes me feel deeply, deeply uncomfortable for a while afterward and I'm having a hard time shaking that feeling. I feel really bad for this girl, it is immediately obvious if you read her posts that she is suffering a lot and badly needs mental help, but she also needs to pull her head out of that shithole and I'm not going to tolerate racism in spaces I am responsible for.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Every single part of that sucks, and I'm sorry.

I don't think you did anything wrong, but it's just all around a poo poo thing to experience and I wish you didn't have to go through that.

mellonbread
Dec 20, 2017

gradenko_2000 posted:

I've been playing Pathfinder Kingmaker lately
I really did not enjoy my time with Kingmaker when I first started playing it. It wasn't until later, when someone explained to me that the "tabletop accurate" setting was added after the game was released, that I understood why. The game felt like a tedious grind because the number of encounters and their difficulty were calibrated for someone playing in real time on the normal setting. Playing the game in the turn based mode on the Pathfinder accurate rules meant constantly having to rest for exactly the reason you described - needing to burn resources to make it through encounter after encounter that "didn't matter".

Even on the proper difficulty setting the fights could get a little repetitive, but some of the story beats were cool. After beating the Troll king fight, I had the right alignment to make nice with the Trolls and establish a functioning multi-species society rather than just kill everyone... until Ekundayo threatened to leave my party, and therefore deprive me of most of my damage output. It's rare that a game actually presents you with a choice between doing the right thing and doing the mechanically optimal thing. Most of the time the "good" path in a CRPG is just as lucrative as the bad one.

Some of the fights took a little trial and error, but the rewards were sweet. My favorite was the Tartucio fight, where he always casts Fireball on the closest enemy. If you're not prepared this can instakill half your team. But if you know it's coming, you just send your tankiest party member to bear hug him on the first round. He drops the Fireball at his own feet and kills himself, along with most of his Kobold pals.

I should pick the game up again. I put it down after doing a circuit of the map, waiting for the next quest objective to unlock, and never thought about it again until now.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



This is a long shot but I had a friend ask me if I could think of a Kickstarted board game from, approximately, 2019 - pre-pandemic at least - which had a "Lovecraft-ish but not Specifically Cthulhu" theme, and had every player have a ship and a crew of miniatures. Does that ring a bell to anyone out there?

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Nessus posted:

This is a long shot but I had a friend ask me if I could think of a Kickstarted board game from, approximately, 2019 - pre-pandemic at least - which had a "Lovecraft-ish but not Specifically Cthulhu" theme, and had every player have a ship and a crew of miniatures. Does that ring a bell to anyone out there?

Unfathomable?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



hyphz posted:

Unfathomable?
Nah it was specifically not that. It may be not quite what they were describing but it was a pretty close guess.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nessus posted:

This is a long shot but I had a friend ask me if I could think of a Kickstarted board game from, approximately, 2019 - pre-pandemic at least - which had a "Lovecraft-ish but not Specifically Cthulhu" theme, and had every player have a ship and a crew of miniatures. Does that ring a bell to anyone out there?
Rum & Bones?
https://boardgamegeek.com/boardgame/168788/rum-bones
https://boardgamegeek.com/boardgame/196202/rum-bones-second-tide

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

gradenko_2000 posted:

I've been playing Pathfinder Kingmaker lately



on a slightly more serious note, going through one of the first long dungeons in the game is a little revelatory in terms of design: there's something like a dozen fights against three or four giant centipedes or giant spiders. And these fights are not particularly difficult when you've got a Barbarian, a Tower Shield Specialist Fighter, and another Fighter - just smack them in the face and move on, but I can't help but think that if the party was a little more caster-heavy, that it would be that much more inconvenient to deal with.

like, roll up to the dungeon with a Witch, a Druid, a Wizard, and maybe a Cleric, in anticipation of "wow these guys are going to be powerhouses later in the game", and you're going to have a crew that doesn't have nearly as much attack bonus, not nearly as much damage-per-hit, not nearly as much AC, and not nearly as much HP (though healing is an option). You may well need to spend spell slots just to deal with a "trash fight", and that's already with Pathfinder giving casters cantrips that can serve as default attack spells (i.e., you wouldn't have such things in D&D 3e).

but we don't like to do this in a tabletop game, because having to break out the initiative order, the mat, and the dice, for a three-round combat that could result in a single hit against a player, a dozen times in one night, that doesn't advance the plot at all, might be regarded as bad gameplay, and with good reason, and so the DM is incentivized, out of practicality, to make fewer combats, but with each individual combat either being that much more difficult, and/or always being relevant to advancing the adventure

except if the combats are few and far between, then that increases the effective power level of a caster, because they get to blow their spell slots on important fights all the time. So we then approach it from the other end, where we consider implementing limits on how often the party can rest, so that we can string a dozen combats together to drain the party's resources, even if the diegetic narrative would suggest that it should be totally possible for the party to rest between such encounters

it's almost like there's a fundamental incompatibility, where if we don't play the game the way it's supposed to, it's going to strain the capability of the design, which then forces us to implement even more houserules upon houserules to try and make up for it

I'm sure these thoughts aren't particularly novel, but it's kinda cool seeing them be made latent

drat I wonder if this could be helped by apportioning some of martial characters' power into special abilities only usable a limited number of times per rest cycle, such that they weren't operating at their peak hypothetical effectiveness at any time they had more than 0 hit points. ...no, probably not. Otherwise someone, somewhere would have done it by now.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ferrinus posted:

drat I wonder if this could be helped by apportioning some of martial characters' power into special abilities only usable a limited number of times per rest cycle, such that they weren't operating at their peak hypothetical effectiveness at any time they had more than 0 hit points. ...no, probably not. Otherwise someone, somewhere would have done it by now.
Or what if the casters traded in some of their big per-day spell slots for spells that recharged more frequently, so there's a higher per-fight minimum functionality but a similarly much lower per-fight maximum?

No that sounds too easy, there must be some kind of catch.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Splicer posted:

Or what if the casters traded in some of their big per-day spell slots for spells that recharged more frequently, so there's a higher per-fight minimum functionality but a similarly much lower per-fight maximum?

No that sounds too easy, there must be some kind of catch.

Oh this one they're willing to do as infinite use cantrips and focus spells and short rest recharges and whatnot. It's part honest QoL and part concession/payment for never, ever, ever, EVER giving a fighter something that's too good to be allowed every turn.

My Lovely Horse
Aug 21, 2010

Cool Dad posted:

hosed up nazi drama bullshit.[/b]
Hwoof, I imagine DMing under a social anxiety therapy premise is hard enough as it is without that in the mix.

Is the therapist still involved with the whole thing/that player? They might appreciate a heads up.

Plutonis
Mar 25, 2011

Cool Dad posted:

I need to vent someplace.

You are in your rights to not want to play with that person but like the post above I strongly recommend you find someone who can give her the mental treatment she needs and give them a warning about this situation and perhaps help in any way you can with her recovery.

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Panzeh
Nov 27, 2006

"..The high ground"

gradenko_2000 posted:

I've been playing Pathfinder Kingmaker lately



on a slightly more serious note, going through one of the first long dungeons in the game is a little revelatory in terms of design: there's something like a dozen fights against three or four giant centipedes or giant spiders. And these fights are not particularly difficult when you've got a Barbarian, a Tower Shield Specialist Fighter, and another Fighter - just smack them in the face and move on, but I can't help but think that if the party was a little more caster-heavy, that it would be that much more inconvenient to deal with.

like, roll up to the dungeon with a Witch, a Druid, a Wizard, and maybe a Cleric, in anticipation of "wow these guys are going to be powerhouses later in the game", and you're going to have a crew that doesn't have nearly as much attack bonus, not nearly as much damage-per-hit, not nearly as much AC, and not nearly as much HP (though healing is an option). You may well need to spend spell slots just to deal with a "trash fight", and that's already with Pathfinder giving casters cantrips that can serve as default attack spells (i.e., you wouldn't have such things in D&D 3e).

but we don't like to do this in a tabletop game, because having to break out the initiative order, the mat, and the dice, for a three-round combat that could result in a single hit against a player, a dozen times in one night, that doesn't advance the plot at all, might be regarded as bad gameplay, and with good reason, and so the DM is incentivized, out of practicality, to make fewer combats, but with each individual combat either being that much more difficult, and/or always being relevant to advancing the adventure

except if the combats are few and far between, then that increases the effective power level of a caster, because they get to blow their spell slots on important fights all the time. So we then approach it from the other end, where we consider implementing limits on how often the party can rest, so that we can string a dozen combats together to drain the party's resources, even if the diegetic narrative would suggest that it should be totally possible for the party to rest between such encounters

it's almost like there's a fundamental incompatibility, where if we don't play the game the way it's supposed to, it's going to strain the capability of the design, which then forces us to implement even more houserules upon houserules to try and make up for it

I'm sure these thoughts aren't particularly novel, but it's kinda cool seeing them be made latent

Funnily enough, in a GURPS dungeon crawling game i'm in, we have this problem where one of my characters basically demolishes combat challenges without even breaking a sweat- to the point where the DM really has to amp up the challenge to even threaten to damage him, so 2d6+3 goblins is just like, watch the drow elf landsknecht wipe the floor with everyone with a halberd. Then, when the DM does build fights for him, he will like, fail a fright check and freeze and the party nearly TPKs to a fight made to challenge him, or i'll pick my other character, a wizard, who ends up being the "Q" of the party, basically identifying and explaining the magical items found, while also sometimes going on the journeys.

I'm pondering how i'd manage a different GURPS fantasy game with that in mind- in order to really use combat to drain resources and have it be somewhat common, i'm going to have to find a faster combat mechanism. The tempting alternative is to not worry so much about resource management and just make fights hard, but then i'm probably going to randomly end up killing PCs because GURPS can be that way, especially with players who aren't used to how the system works.

On another note, I think one of the reasons the GURPS Dungeon Fantasy box set failed is that it is a bad introduction to the game. The people making it decided that what everyone wanted from GURPS in the D&D style was that you actually basically start at roughly the capability of a Level 10-12 character in D&D which made the character creation and sheets much more complicated than it should've been. DFRPG already uses templates to get people started without having to go through every option in the Basic Set, but then these templates have a bunch of options that will simply bewilder a new player. Worse, they basically make options that require a lot of understanding of the system to actually use.

For example, in GURPS, the mundane melee fighter with a ton of skill is actually the system mastery class, because you have to know what all the things you can do to modify an attack can do. The above mentioned Dark Elf landsknecht had a Polearm-21 to begin with, which in GURPS terms means you have to roll 3d6 and get under that number to hit the target. Always hitting every time you could possibly hit begins at skill 16, so after that, what you have to do is use the combat options where you penalize your attack roll to do things like hit someone in the vitals, or reduce their defense, or attack twice. It's funny, people make fun of the tactilol stuff in GURPS, but gun combat is much, much simpler to operate in this system. The way rate of fire works makes it so basically your gun skill always has use, even at close range where there's no penalty.

At least now there's some material that has Dungeon Fantasy templates at lower point levels which have much more manageable templates for new players. Right now i'm trying to work out the details of a mechanism that will hopefully make it so goofus fighter with a lot of skill can just roll to hit and have the benefits of hitting by a bunch come out after the attack so it doesn't require much referencing, probably using something similar to automatic fire from guns.

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