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Last time I played the elevator required iirc 5000 nuclear cubes and that was the end of the game. Has that changed? Is there one step higher now?
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# ? Feb 4, 2023 19:08 |
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# ? Jun 8, 2024 00:57 |
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Same, but it either takes xxx hours to make each one or all the resources on the map
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# ? Feb 4, 2023 19:14 |
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thehandtruck posted:Last time I played the elevator required iirc 5000 nuclear cubes and that was the end of the game. Has that changed? Is there one step higher now? Nope. And the devs have said that there will not be a tier 9-10 that's "after" the current tier 7-8 in terms of progression and complexity. Whatever the plot stuff or new tech there is that uses the artifacts, SAM ore, etc in the release version will be on the side rather than at the end. So that final employee of the planet goal will probably not change. ninjewtsu posted:There's still no way to restrict the number of open slots in a container or automatically feed into a smaller container right? No, other than filling slots with irrelevant items in a container that has no out-flow to limit the number of slots used. There's a mod for a mini-container that is one of the few things I really do miss from not using mods anymore.
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# ? Feb 4, 2023 19:37 |
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I’ve tried to build one mega base but I just got to radio control units and boy idk anymore. Might make sense to make these somewhere else
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# ? Feb 4, 2023 22:40 |
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Is there a strat for when trying to manifold more resources than a mk5 belt can handle? i.e. More than 760 whatever items per min?
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# ? Feb 4, 2023 23:39 |
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Dravs posted:Is there a strat for when trying to manifold more resources than a mk5 belt can handle? i.e. More than 760 whatever items per min? Run another belt on top of the first one. When the first belt is used up and feeds into the last machine, have the second one drop down and continue.
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# ? Feb 4, 2023 23:42 |
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Ice Fist posted:A single storage container per item will be just fine, even for 2 people. Once a game is handling more than that I'd probably do 2 containers. Except for concrete. In my solo game I use an absurd amount of concrete. My personal train has two cars just with concrete. I'm curious about what this would be good for. I can't imagine any way I've used a container where it would have been better if they were smaller. Maybe to fill up a storage and then ship off the extras to make something else, is that it? I always work in the other direction, use what's needed and put the extras in storage.
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# ? Feb 5, 2023 04:19 |
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Man with Hat posted:I'm curious about what this would be good for. I'm not sure exactly which part of my post you're curious about
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# ? Feb 5, 2023 06:52 |
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These guys really did a lot of work to model a complex fluid dynamics system and gently caress them for it. Do you have to fill a pipe to get it to do work? If I need to send 360/s do I use a mk I or II pipe? zoux fucked around with this message at 15:18 on Feb 5, 2023 |
# ? Feb 5, 2023 15:12 |
zoux posted:These guys really did a lot of work to model a complex fluid dynamics system and gently caress them for it. mk2. mk1 can only transport 300/s max
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# ? Feb 5, 2023 15:28 |
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zoux posted:These guys really did a lot of work to model a complex fluid dynamics system and gently caress them for it. Fluid dynamics is the universe's way of saying to programmers "gently caress you guys, in particular". The satisfactory fluid sim is totally unrealistic and dumb, in favor of performance. Some of the unrealistic bits, like how head lift works, works in the player's favor. Some of the others, like flow limits, are kinda lovely to deal with. zoux posted:Do you have to fill a pipe to get it to do work? Technically no, a half-full pipe could still send 300/m or 600/m and be working. In practice a bunch of pipes that aren't full will have a lot of slosh, so if you are seeing pipes with empty space that probably indicates a problem in your network. (Ask for help at any time, I'm pretty good at figuring out pipe poo poo. But post some pics, it's impossible to diagnose pipe poo poo via text descriptions. And sometimes even with pics.)
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# ? Feb 5, 2023 15:42 |
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I have three stacked industrial containers for each item in my mall, but I'm also the kind of guy who gets a little anxious when I only have 20,000 mw of spare power.
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# ? Feb 5, 2023 17:15 |
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Man with Hat posted:I'm curious about what this would be good for. I can't imagine any way I've used a container where it would have been better if they were smaller. Maybe to fill up a storage and then ship off the extras to make something else, is that it? I always work in the other direction, use what's needed and put the extras in storage. If you limit how much a container fills up you can say "my iron rod mall buffer only needs to be 10 stacks" and then after that much fills the iron rod building stops consuming iron (which can be redirected elsewhere) and stops consuming power well ahead of when it would normally.
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# ? Feb 5, 2023 17:42 |
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ninjewtsu posted:If you limit how much a container fills up you can say "my iron rod mall buffer only needs to be 10 stacks" and then after that much fills the iron rod building stops consuming iron (which can be redirected elsewhere) and stops consuming power well ahead of when it would normally. The way a lot of people do it is aim for oversupply everywhere. And you put the storage mall after all the other consumers, so it just takes the leftovers. Then you can have as many storage crates as you want without interrupting anything. Optional but highly recommended is a sink after the mall, so that when your storage fills up the excess goes in the trash. The reason to do this is because you can use a sushi belt behind your mall and it won't clog up. If you need to redirect iron to and from rods and other things that need iron, that means you need more iron.
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# ? Feb 5, 2023 17:54 |
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For me it makes me nervous because I'm used to finite resources and distribited logistics and if you forget about a box and it fills up with 10000 green engines - well that tends to be "yer problem".
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# ? Feb 5, 2023 19:11 |
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Ice Fist posted:I'm not sure exactly which part of my post you're curious about That's because I hit quote in the wrong post ninjewtsu posted:If you limit how much a container fills up you can say "my iron rod mall buffer only needs to be 10 stacks" and then after that much fills the iron rod building stops consuming iron (which can be redirected elsewhere) and stops consuming power well ahead of when it would normally. This answers my question though, thanks!
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# ? Feb 5, 2023 21:46 |
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What tricks do you guys use to measure distance and stuff, from micro "I want all these rows 3 m apart" to macro stuff where you're lining up kms of belts?
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# ? Feb 5, 2023 22:42 |
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It's a bit of a pain in the rear end, but I just draw a potential belt across the terrain until I hit the length limit, then plop down some stackable poles within that reach and do the actual connections. Sure would be nice to be able to toggle from a regular conveyor pole to a stackable one when building belts!
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# ? Feb 5, 2023 23:57 |
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zoux posted:What tricks do you guys use to measure distance and stuff, from micro "I want all these rows 3 m apart" to macro stuff where you're lining up kms of belts? Small scale: use the foundation grid. If you haven't seen it yet, the road barrier item (buy in the awesome shop) is super-useful for placing stuff precisely because it uses 1m snaps, can rotate any direction, and other stuff snaps to it. Large scale: the map on satisfactory-calculator.com has a 'measure distance' tool ala google maps. (Plus it tells you distance in foundations too.) zoux posted:For me it makes me nervous because I'm used to finite resources and distribited logistics and if you forget about a box and it fills up with 10000 green engines - well that tends to be "yer problem". Yeah so in satisfactory you can think very differently. So I mentioned previously that in my storage area, I have rotors and motors in the same bin right? If I've been using a bunch of motors, the bin will have too many rotors in it and there won't be room for more motors. You know what I do? Take a bunch of rotors and throw them away. Not even into an awesome sink! I just drag 'em to the trash can! The way of thinking about stuff in this game is that you either have a finite amount, which might as well be zero, or you have infinity. Having infinity is the goal.
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# ? Feb 6, 2023 00:50 |
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zoux posted:For me it makes me nervous because I'm used to finite resources and distribited logistics and if you forget about a box and it fills up with 10000 green engines - well that tends to be "yer problem". This isn't Dyson Sphere, the green engines can't hurt you here.
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# ? Feb 6, 2023 01:07 |
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zoux posted:What tricks do you guys use to measure distance and stuff, from micro "I want all these rows 3 m apart" to macro stuff where you're lining up kms of belts? I start by building foundations under the first iron miner I build. Then I just extend that foundation network everywhere I go. Everywhere. Embrace grid.
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# ? Feb 6, 2023 05:55 |
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Decided to decorate the roof of my item mall. Bounce pads angled straight up with factory carts encased in glass. 1:32 eternal slug balancer. Was hoping to make a rainbow effect but unfortunately all three types of slug show up as blue on conveyor belts. Alternating grid of splitters and mergers randomizing the order of several high tier items. Thinking about maybe luring a bunch of dogs up there but that seems like a lot of effort.
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# ? Feb 6, 2023 10:33 |
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The mega attempt so far. I don't even think its halfway done. I'm on radio control units.
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# ? Feb 6, 2023 15:15 |
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Is the water in the spire coast known to be hosed? I'm up there for oil and building rubber and plastic plants and there's spots up there with no bottom and the rocks and plants glitch out, is that just me
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# ? Feb 6, 2023 15:23 |
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It’s brand new so may be glitchy
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# ? Feb 6, 2023 16:27 |
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zoux posted:Is the water in the spire coast known to be hosed? I'm up there for oil and building rubber and plastic plants and there's spots up there with no bottom and the rocks and plants glitch out, is that just me Are you building far out into the ocean, or something? Water in general can be wack, because the texture for water surface and "this is water" are different things. So there are places in the world where it looks like water but it's just the texture. You can't place extractors and you fall straight down. (These are mostly far out in the ocean where the general expectation is that players won't go.) There have also been a couple places where there was water with no texture. You could swim in nothing. I haven't seen glitchy rocks or plants in spire coast though. You might want to try verifying files. OTOH Spire Coast is definitely not finished -- it's barely populated with monsters and doesn't have any slugs. So I could totally believe there's some glitchy stuff that I just haven't seen yet.
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# ? Feb 6, 2023 16:56 |
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Nope, right next to a couple of oil nodes. I'll take a screenshot when I get home, show your what I mean.
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# ? Feb 6, 2023 16:59 |
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Also i'm tired of trucks already. I fuckin hate these things and now wish I'd just skipped trucks until I got trains. But now if I try to belt everything around the few trucks I have running will have even more problems. They keep deadlocking and I have to go get in one. As soon as I get in it, the other truck goes "oh my bad sorry sir" and drives around me.
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# ? Feb 6, 2023 17:26 |
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CainFortea posted:Also i'm tired of trucks already. I fuckin hate these things and now wish I'd just skipped trucks until I got trains. But now if I try to belt everything around the few trucks I have running will have even more problems. Delete all the path nodes around wherever they're getting deadlocked and they'll never deadlock in that location again. Only automated vehicles deadlock so as soon as you get in one the other will start back up and try to drive around you.
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# ? Feb 6, 2023 18:17 |
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NoEyedSquareGuy posted:Delete all the path nodes around wherever they're getting deadlocked and they'll never deadlock in that location again. Only automated vehicles deadlock so as soon as you get in one the other will start back up and try to drive around you. Ah, I see they take the tesla approach to self driving.
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# ? Feb 6, 2023 18:18 |
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CainFortea posted:Also i'm tired of trucks already. I fuckin hate these things and now wish I'd just skipped trucks until I got trains. But now if I try to belt everything around the few trucks I have running will have even more problems. Turn your belts to the sky
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# ? Feb 6, 2023 18:35 |
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ive been having good luck with trucks by putting no more than 2 on their own 3 foundation wide highways. And then having no more than 2 assigned to any one truck stop.
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# ? Feb 6, 2023 18:40 |
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euphronius posted:And then having no more than 2 assigned to any one truck stop. If you have multiple trucks going to a truck stop, I think it's very important to make the station be a "drive thru". IE the truck goes in from the side and straight out the other side. The way that paths get replaced with the big pause target at a station, trucks often do really slow and stupid things trying to leave the station if they have to do anything but drive straight. Even a 90 degree turn is enough to make them stop and shuffle forward/reverse as they try to get back to their path. It's one of the two or three things I really dislike about the new path system.
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# ? Feb 6, 2023 21:05 |
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Ok so I've solved the mystery of the Spire Coast. This is what I was getting Above: Below: And like there is no seabed anywhere in there. Turns out, I got the Build Gun mod to help me measure things and I noticed it had a terrain delete feature. In deleting a couple of those stone mushrooms I suppose I also inadvertently deleted the entire sea floor of the Spire Coast. It's supposed to display a list of deleted terrain features in the mod options but it didn't. Anyway be careful with that gun if you get the mod!
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# ? Feb 7, 2023 01:07 |
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zoux posted:What tricks do you guys use to measure distance and stuff, from micro "I want all these rows 3 m apart" to macro stuff where you're lining up kms of belts? Hold down left alt and click around. It will tell you the distance to what you clicked. Yes, I also just found that out after hundreds of hours.
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# ? Feb 7, 2023 01:53 |
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CainFortea posted:Also i'm tired of trucks already. I fuckin hate these things and now wish I'd just skipped trucks until I got trains. But now if I try to belt everything around the few trucks I have running will have even more problems.
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# ? Feb 7, 2023 02:47 |
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Roundboy posted:Hold down left alt and click around. It will tell you the distance to what you clicked.
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# ? Feb 7, 2023 03:12 |
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Roundboy posted:Hold down left alt and click around. It will tell you the distance to what you clicked.
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# ? Feb 7, 2023 03:51 |
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# ? Feb 7, 2023 05:31 |
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# ? Jun 8, 2024 00:57 |
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# ? Feb 7, 2023 06:56 |